DRL > Discussion

Damage comparison

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Karry:
Why does RL (4-16 dmg) seems to be much stronger than Double Shotgun (12-36 dmg) ?

I experimented with a demon, with DS at point blank he took between 2 and 3 shots, with RL he took only 1 shot in 90% cases.

Potman:
Possibly because the DS damage is all those little shells put together. Even at point blank range, some of them will miss, which will result in less damage than there should be. Not sure about this.

TFoN:
It's 2 shells, many pellets. AFAIK, armour's applied per shell, which in this case's twice. So I don't know why it happend as Karry described it. As far as I can tell, it never takes me more than 3-4 short-range shells to take out demons, and I don't normally kill them with a single rocket either.

Karry:
Next step : Hell Knight. With RL - 2-4 shots, with DS - 4+ shots.

TFoN:
Well, the HK has more armor, so this might simply make sense. If it takes 2-4 rockets, then a like number of DblSG shots'll cause 4-8 less damage (assuming 2 point of armor), which is considerable. Certainly, that's enough to routinely force an extra shot, and occasionally force an extra two. Anyway, this one's easy to test by doing the Wall at a lower difflvl, where there're HKs aplenty.

I just remembered there was some talk on introducing damage types. If it was, then this could be the entire reason.

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