DRL > Discussion
Damage comparison
Malek Deneith:
Damage types were for AliensRL not Doom.
Zeb:
Didn't someone say once that you get more damage with more knockback? Could that be going on?
Firstblood:
I think I know the answer :)
Its because they are two different weapons, and they apply the damage very differently.
Assuming you fire a DSG at 4 sq range, it should take average 2 shots to kill a Demon.
A RL, should take 1 shot (as long as its a direct hit). With a normal SG, its 2-3 at point blank (so I don't know why its 2-3 point blank for your DSG).
Ok so you're wondering why 4d4 is doing more damage than 6d6? This is because they deal damage
differently.
If you fire the DSG at 1 sq range, you're still not hitting the demon with all of its firepower. You will notice because things behind the demon will take damage as well. So you are dealing 6d6, but not all in the same place. The demon won't take all 100% of the shotguns damage (shotguns have a very wide "inaccurate" spread, with a 100% chance to hit something within that spread, but individual pellets can hit targets behind)
Rockets work differently too. 4d4 is probably an approximation of the splash damage of a rocket, taking one in the chest means you take respectively more damage. A direct hit with a rocket launcher deals 100% of the rockets damage to that target.
I don't know about the damage and knockback thing. I know that knockback is highly related to damage dealt, this works in both Berserk! and DoomRL. The more damage dealt, the more knockback a target receives. Different monsters (and the player) have different weights which modify the final knockback value.
DaEezT:
I'll let you guys in on a secret about the RL and the BFG: The damage listed is just the impact, the blast also does damage.
Fingerzam: did you keep the IRC log of when Kornel spilled out the numbers?
Firstblood:
Aha. Thats how I thought it worked. I assumed the impact damage was larger than the blast damage though. So 4d4 impact, and then something like 8d4 blast damage right? (dissipating with distance)
I had suspicions on the BFG when I used it against the CD. It seemed way too effective for 8d8, though at the time I put it down to how BFG worked in Doom (BFG worked intelligently, to spread the damage among enemies, so if there was more enemies, it dealt each of them slightly less, it also dissipated its damage over distance from where the blast exploded). Since CD is on his own, he takes more damage than when the BFG is used normally, that was my assumption.
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