DRL > Bug Reports

Um, I thought the teleporter blockage problem was fixed...

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BDR:
There is shotgun shell (x30) lying here.                                       
 There is a shotgun (6d3) [0/1] lying here.                                     
 ##############################################################################
 #..#...#                        ^                      #                     #
 #..#...###########################+#####################                     #
 #..#...+.........+=========               =============+                     #
 #..#...#...}.....#=========              ==============#             0       #
 #..#...#.........#========                 ============#  +        0         #
 #..#...#.........# =======                  ===========#                     #
 #..#...#.........# ======                    ==========#     0           0   #
 #..#...#####+##################################.#.....##############+#+###+###
 #..#...#..........*......@.................}|..%........>..                  #
 #..#...##############+######+#########%..#.###.#...........                  #
 #..+...#.........0.....................................#                     #
 #..#...#.................................%.............#               }     #
 #.%#...#.................................................                    #
 #..+}..#.................................}.............#.   0                #
 #..#.|.#..........................^.......|....|.......#                     #
 #..#...#.................................}}}...}%......#                     #
 #..#...#...............................................#                     #
 #..#...#...................^.........................^.#  0                  #
 ##############################################################################
 John Romero                Armor : green armor [1/1] (69%)  Phobos Base  Lev3 
 Health: 78%  Exp:  2/6%    Weapon: advanced pistol (2d4) [6/6]                 
 coward                                                                         

I spawned on the left side of the screen, and from there it's impossible to reach the part you see me at without either wading through a lot of acid or going into the teleporter (the teleporter placed me, thankfully, in a fairly safe area from which I could roam about).

Jered Cain:
Clever use of the barrels will see your way through.  Push one to a wall and blow it up, problem solved.  But, still, that's true.

BDR:
But I spawned on the left side of the teleporter, where there are no barrels.  How then do I deal with it?

DaEezT:

--- Quote from: BDR on May 07, 2007, 11:04 ---But I spawned on the left side of the teleporter, where there are no barrels.  How then do I deal with it?

--- End quote ---
You walk through the acid.
While I understand the problem, the game does contain boots, which server very little purpose in general, but can be quite useful in certain situations.
So your path isn't really blocked. It's just dangerous/unhealthy, and the same could be said about rooms full of monsters, so I don't really consider this a bug.

BDR:
It's level 3, and if I remember correctly I never saw any boots on level 2.  So I either needed to take a risk (which worked out at the time) or lose some health.  Actually, I think a better example of how totally screwed you can get would be a game of AoB I once played where I was knocked down to 30% health, had maybe two medpacks, and found myself staring at a large pool of lava on the second level.  But technically that's a different subject.  This is about teleporters, which according to the 9.8.7 version information should have been fixed not to spawn in corridors: "[fix] -- teleports will no longer block passages".

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