DRL > Requests For Features
RFE's for the next version
JimmyJ:
Why not give the double shotgun the firing sound it had in DooM II ?
Potman:
Totally agreeing to above. In Doom II, the double shotgun has one of the most awesome weapon sounds ever.
Kornel Kisielewicz:
The reason is simple -- the Doom II shotgun sound includes the reloading sound, so it isn't appropriate.
Potman:
Couldn't you just cut the reloading sound off? It can't be that hard.
TFoN:
1) agreed.
2) a strongly disagree. While I don't care about mortem security and forcing savescummers to submit, there's no reason to make it so possible and comfortable. And as DaEezT said, levels are anyway very small.
3) yes please :)
4) always nice!
Here're a couple of my own ideas, on a slightly different note:
- Large Health Globe replaced with Large Medpack. Has anyone ever needed that healing?
- Cateye gives +1.5 to vision and/or +1 to-hit and/or -10% to-hit penalty for out of LOS targets. Right now the +1 to vision isn't nearly enough IMO to compete with other abilities gained by taking Intuition(3), even if you lose the to-hit penalty at 1 tile further.
- Juggler(1) gives -70% for prepared weapon swap, Juggler(2) gives -100% prepared swap and -40% to inventory swap. One rank for 100% is quite overpowered, and still nothing addresses 3rd weapon issues - in doom you could use all weapons in the same game, while here you're IMO too strongly restricted to 2, even if it is balanced differently). The -40% won't outweigh Reloader(2), considering ammo stacks hold so much more than weapon magazines, but it might make PRs a little more useful, which I don't find them to be right now.
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