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Author Topic: DoomRL 0.9.9.9 BETA 8  (Read 273 times)

Kornel Kisielewicz

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DoomRL 0.9.9.9 BETA 8
« on: Yesterday at 11:11 »

Beta 8 is up!

The big new feature is obviously the two new Level 4 special levels, courtesy of brisbang! They're untested balance wise, especially on higher difficulties, so leave feedback so that we can morph them to a new addition to the DRL familiy!

What follows is a change in how Assemblies are acquired- the new levels have basic assembly schematics, hells armory and it's counterpart have advanced ones, and vaults and house have master ones. You'll either get a missing one from that tier, or no schematic/item will be generated.

Smarter bridge placement over rivers should also make a few people happy :)

As usual there's lots of internal changes due to JHC development, be on the lookout for bugs!

Speaking of those, a lot new bugsquishes have been done too - especially note that locked vaults will now appear in the game again!

For the rest, read the changelog below, questions and especially feedback welcome!

DoomRL 0.9.9.9 BETA 8 Windows LQ

Code: [Select]
0.9.9.9 BETA 8
[new] -- GH#222: new L4 special level - Central Processing [brisbang]
[new] -- GH#222: new L4 special level - Toxin Refinery [brisbang]
[new] -- GH#222: assembly schematics found in specific levels in each episode per level
[new] -- GH#000: added damage type to weapon descriptions
[mod] -- GH#114: improved bridge placement
[mod] -- GH#000: improved ray shot effect
[mod] -- GH#000: DRL engine is now DPI aware which should prevent resolution issues
[mod] -- GH#267: captains now have 40 ammo [brisbang]
[mod] -- GH#267: nightmare viles explosion size 2 [brisbang]
[mod] -- GH#269: Frag shotgun is now a 6d3, 0.5s shotty with level 10 and weight 3 [brisbang]
[mod] -- GH#104: Mt. Erebus prevents teleporting into the mountain
[mod] -- GH#264: resistances will only show up if non-zero
[fix] -- GH#000: fixed locked vaults - will appear again
[fix] -- GH#272: full reload will take time again
[fix] -- GH#271: fixed combat shotgun chamber empty not clearing on 0 ammo load
[fix] -- GH#275: fix bulletdance pick crash
[fix] -- GH#000: fixed armor sprite when no weapon present
[fix] -- GH#000: fixed trait data not wiped between runs
[fix] -- GH#000: cleaned up old color formatting errors
[fix] -- GH#000: fix removal of corrupted/old save files
[fix] -- GH#000: beings idle-animate while moving
[fix] -- GH#256: fixed on pickup shenanigans (no longer "no chainsaw" on pickup) [brisbang]
[fix] -- GH#278: fixed a crash when fast enemies were double enraged (speed overflow)
[fix] -- GH#277: fixed HUNTING behaviour for AI's that didn't have them yet
Logged
at your service,
Kornel Kisielewicz
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