So I got the idea to see if I could win a Nightmare game with 100% kills, and decided that the easiest way to do that would be with Angel of Carnage, since I can easily gib all the smallest enemies with rockets, so they can't respawn, and I did it with a Ghost build, partly so I could have all enemies detected, so I could be sure I didn't miss anyone, and partly for the reduced stealth cost, since I figured having higher damage output would help with gibbing the larger lategame enemies.
But that all got simplified when I got Medusa's Fang as the reward in Callisto Anomaly. :P The Medusa's Fang relic makes it so any shot that hits a biological enemy that wouldn't otherwise kill it, instantly gibs it, with the drawback that every 3 enemies gibbed in this way makes me lose max health. It was still worth gibbing the little guys normally, to cut down on how much max health I was losing, and I pumped all my multitools into every med station I could find to boost my max health, (which is why I went to Tyre Outpost for the guaranteed med station) but in the end, I did it, with about 90 max health to spare. Yay! :D (This is how I found out that the max health reduction from Medusa's Fang doesn't seem to be capped like Medusa's Curse; I lost a lot more than 50 max health) :|
This all got sillier when I got a sustain mod in Infernal Lock, because it refunds ammo for each kill, and each shot was a kill, so ammo worries disappeared. :) I was also helped along by the unexpected fact that apparently, the Ancient doesn't count as a "boss" for the Medusa's Fang's purposes! :o (It says it only works on non-boss enemies, but the Ancient fell from one shot!) And I also found the Overlord unique at the end of Io, which auto-hacks mechanical enemies, which up til this point, were pretty much my only threat, since they're immune to the Medusa's Fang.
The Butcher was also a bit of an issue, since he can apparently use his harpoon on you while you're stealthed and it still gives you the "Crippled" debuff, but with some careful maneuvering, I was able to take him out without too much trouble, and of course, Harbinger posed some difficulty, but my Shadowcloak was a big help for its extra stealth power, in that I could grenade a random minion to get some extra stealth and then hit Harbinger with extra critical hits. :)
Tormuse, level 17 Scout,
defeated the Harbinger against all odds.
He survived for 14116 turns.
The run time was 4h 58m 45s.
World seed was 35375.
He scored 11978 points.
He opposed the NIGHTMARE!
He was an Angel of Carnage!
CALLISTO L2 -> Callisto Mines L1
Callisto Mines L1 - Desolation
Callisto Mines L3 -> Callisto Anomaly
Callisto Anomaly - Cleared!
Callisto Anomaly - found Shadowcloak
EUROPA L3 - The Hunt
Europa Concourse -> Europa Dig Zone L1
Europa Dig Zone L2 - Secure Vault
Europa Dig Zone L2 -> Tyre Outpost
Tyre Outpost - Cleared!
Io Nexus - Secure Vault
IO L5 -> Infernal Lock
Infernal Lock - Cleared!
Strongroom - found Overlord
Dante Vestibule -> Ossuary L1
Ossuary L1 - Exalted Summons
Ossuary L2 -> Abattoir
Abattoir - Cleared!
Awards
Medal of Prejudice (+200)
* Won with 100% kills
CRI Star (gold cluster) (+200)
* 100+ kills without taking damage
Conqueror Ribbon (+200)
* Completed all encountered special levels
Untouchable Ribbon (+100)
* Won taking less than 1000 damage
Ossuary Nails (+500)
* Killed the boss of the Abattoir
He killed 889 out of 889 enemies.
52 former grunts 9 security sentries
3 corrupted grunts 10 military sentries
1 former CRI grunt 10 CalSec bots
12 former grenadiers 3 security bots
2 corrupted grenadiers 2 military bots
2 former CRI grenadiers 4 guardian bots
17 former soldiers 31 reavers
16 corrupted soldiers 33 cryoreavers
7 hellish soldiers 17 toxic reavers
15 former CRI soldiers 47 archreavers
2 CRI soldiers 6 kerberi
8 former sergeants 18 cyberi
2 corrupted sergeants 14 cryoberi
4 former CRI sergeants 2 toxiberi
21 former guards 6 medusae
2 CRI guards 12 archmedusae
9 former commandoes 16 ravagers
15 corrupted commandoes 11 armored ravagers
7 hellish commandoes 4 siege ravagers
6 former CRI commandoes 12 plasma ravagers
1 former heavy 39 CRI marines
3 corrupted heavies 13 CRI bots
13 fanatics 6 guardians
8 security drones 1 frost guardian
4 combat drones 5 sentinels
73 fiends 7 warlocks
33 fire fiends 4 archwarlocks
37 ice fiends 7 watchers
14 toxic fiends 2 cryowatchers
11 CalSec sentries 2 pyrowatchers
Traits
Skilled L2
Dash L2
Hellrunner L1
Juggler L3
Hacker L1
Hoarder L2
Whizkid L3
GHOST L2
Trait order
Skl->Hak->Das->Skl->MGH->Whk->Whk->Whk->
Jug->MGH->Jug->Jug->Hor->Hor->Hr->Das->
Equipment
Slot #1 : VS rocket launcher +PB2A
* Precise
* Swap Harness
* Loading holster
* Auto-calibrated
* Focused
* ValSec
Slot #2 : grenade launcher ASV
* Vampiric 3
* Calibrated 1
* Sustain
Slot #3 : JS EGLS launcher
* JoviSec
* Expendable System
Slot #4 : plasma launcher HPBA
* Hallowed
* Precise
* Hunter 8
* Second chamber
Body : Shadowcloak
Head : Overlord
Utility : AV4 utility AMP
* Auto-med 10
* Metabolic boost
* Improved stealth
Relic : medusa's fang
* Kiss of Death
Permanents
Blessing of Fire
Crystal skin
Relic Corruption
Inventory
rocket (x10)
rocket (x10)
rocket (x10)
40mm grenade (x15)
40mm grenade (x15)
multitool (x5)
multitool (x4)
combat pack (x2)
small medkit (x3)
large medkit
large medkit