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Author Topic: (0.9.9.7) [N!|AoI + AoRA|93%|YAVP] - Eagerness Angelic Badge achieved in 0.9.9.7  (Read 51 times)

Omega Tyrant

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  • First to win Inquisitor and Eagerness Angelic
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I've gotten the previously unwon Eagerness Angelic twice now, once in the first 0.9.9.9 beta, and then won it in the official version of 0.9.9.8. However, 0.9.9.9 made a big change to Nightmare where respawns no longer count towards the kill counter, which obviously makes this badge more winnable. That isn't bad, and is how it should have worked to begin with, but I've come to feel that winning the badge in 0.9.9.8 has become sullied after realizing just how buggy that version was. In particular, 0.9.9.8 has a dodging bug, where you essentially have a 95% dodge rate at all times even with no HR, significantly nerfing the threat of most non-VMR projectile enemies, especially neutering the rapid fire enemies. I will just do it again in 0.11 or whichever DRL version I find updated enough to tryhard 100%ing in, as most of the bugs that 0.9.9.8 introduced have been fixed since, but in the meantime, I thought to go back to 0.9.9.7 and prove that I could win Eagerness Angelic there too, without the aid of several things added to DRL after 0.9.9.7 that made this badge easier (such as the significantly buffed Reloader, buffed Ironman, Technical mods giving extra resistances to armor, enemy reveal on final three enemies, etc.). Granted, 0.9.9.7 has several benefits that may make it not necessarily harder than in DRL versions from 0.10 onward (such as unnerfed berserk, unnerfed Intuition 2, unnerfed Finesse, respawns dropping ammo, lower danger levels in Deimos and Hell, unbuffed Nightmare enemies, and so on), either way though I want to show that this badge wasn't quite as impossible as it was thought to be in the version it was never verifiably won in.

For Eagerness Angelic in 0.9.9.7, I use roughly the same Blademaster build as the one I used in the aforementioned 0.9.9.8 run, so I would suggest reading that thread rather repeat much of the same information here. One major difference though is I swap out the early Reloader level I took in my 0.9.9.8 run for a Finesse level; with 0.9.9.7's Reloader increasing a Shotgun's fire-and-reload rate only 5% more than Finesse does, it's better to just get Finesse here, that is going to help with your meleeing later on and will build towards Juggler/Whizkid. I additionally postponed HR2 until after Berserker; I was initially getting HR2 before building up Berserker, but I was finding I was reaching Phobos Anomaly without Berserker, which is needed to actually kill the enemies there instead of leaving behind a big EXP pile that will put you farther in an EXP and kill count hole that you may not be able to dig out of earlier, and having Berserker on the dangerous late Phobos floors will also help you survive them, while usually I could find the stairs in time reliably enough with only HR1. Then when it came to the traits after Blademaster, I do end up getting Intuition 2 here unlike in the 0.9.9.8 run, as with no dodging bug, I was simply dying too much from taking too much damage and then being unable to safely reach health or having said health get blown up as I approached it. And then I don't get any levels of Ironman here, as aside from not granting the physical resistances it did in 0.9.9.8, Berserker's damage trigger is also based on your actual max HP here rather than how 0.9.9.8 changed it to being based on nominal max HP, meaning any Ironman levels would make triggering Berserker from facerockets and the hard-hitting enemies less reliable, which could end up costing me.

My overall strategy wasn't much different from my 0.9.9.8 run either, though I found I had to be more aggressive in the Phobos floors, otherwise as aside from falling in a deeper kill count hole in a version where there are less enemies in Deimos/Hell and Pain Elementals stop appearing normally in the final few floors, I may not reach Blademaster before City Of Skulls/Abyssal Plains, which is critical to get yourself a huge kill pad to make up for you being unable to maintain 90% kills in the first half of the game. My fifth attempt made it all the way to Hell 5 (link goes to the Jupiter Hell discord), however I failed to reach Blademaster before City Of Skulls and so had to skip out on it (as well as failed to get Berserker before Anomaly and so had to completely skip trying to kill any of the enemies there), leaving me in a kill hole I probably wouldn't have been able to make up even if I didn't die (I needed about 280 more kills with none missed in that run to hit 90%, which probably wouldn't have been possible in only two more Hell floors unless I got a lucky Pain Elemental cave). Also in this run compared to the 0.9.9.8 run, I don't go in Deimos Lab (without the dodging bug, those Commandos are too dangerous unless you're desperate for health/armor), I don't go to The Wall in the winning run (but did go in a couple failed attempts, if you get a Deimos 3 Invuln and have a Rocket Launcher it's worth going in for a big easy EXP dump + all those rockets), and I skip out on Unholy Cathedral (I would go in, but my health wasn't good at the end of Hell 1 and so going in would have likely put at too low of a health to survive Hell 2 without getting lucky).

Altogether this took me 35 attempts, and was indeed significantly more difficult than doing it in 0.9.9.8, where I did it there in only six attempts. The main reason I would chalk this up to does fall on the absence of the dodging bug here; in most runs I simply failed from taking too much damage and being unable to reach health, all those Former bullets and Imp fireballs I was no longer constantly dodging do really add up, and you can't so easily rush towards a Commando or Arachnotron unscathed, which gets exasperated so much when you're unable to heal on demand. Only a few failed runs was from being unable to reach the stairs in time or falling in too deep of a kill hole to reach 90%. Also making it to Deimos doesn't near guarantee victory, as I had five runs that made it to Deimos and died before getting one that went all the way, all it takes is one bad floor with health deep behind enemy lines when you have the healing constraints of AoI and AoRA preventing you from taking a floor slowly.

Now here is the mortem:

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 NOMEDKITS35, level 15 Cyberdemon General Scout,
 defeated the Mastermind at the City of Dis.
 He survived 59625 turns and scored 801725 points.
 He played for 1 hour, 40 minutes and 41 seconds.
 He opposed the Nightmare!

 He killed 1447 out of 1553 hellspawn. (93%)
 He held his right to remain violent.
 He was an Angel of Impatience!
 He was also an Angel of Red Alert!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 3
  Levels completed : 1

-- Awards ----------------------------------------------------

  UAC Star (gold cluster)
  Eagerness Angelic Badge
  Quartermaster Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ########................................###################
  #######...............####...............##################
  ######.......####.....####.....####.......#################
  #####........####.....####.....####........################
  ####.........####.....####.....####.........###############
  ###..........####..............####..........##############
  ##............................................#############
  ##....####............................####....#############
  ##...&####............................####..0.#############
  ##....####............................####....#############
  ##....####............................####....#############
  ##............................................#############
  ###..........####..............####..........##############
  ####.........####.....####.....####.........###############
  #####........####.....####.....####........################
  ######.......####.....####.....####.......#################
  #######...............####....X%.........##################
  ########................................###################
  ###########################################################

-- Statistics ------------------------------------------------

  Health 89/50   Experience 108944/15
  ToHit Ranged +0  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +9

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 3)
    Hellrunner       (Level 3)
    Brute            (Level 3)
    Juggler          (Level 1)
    Berserker        (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 1)
    Blademaster      (Level 1)

  HR->Fin->Int->Bru->Bru->Ber->HR->Bru->MBm->Int->Jug->Fin->HR->WK->Fin->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [6/6] (98%) (P)
    [b] [ Weapon     ]   chainsaw (5d6) (BT)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   shell box (x79)

-- Inventory -------------------------------------------------

    [a] shotgun (8d3) [1/1] (T1)
    [b] combat shotgun (7d3) [5/5]
    [c] rocket launcher (6d6) [0/1] (B2)
    [d] blue armor [2/2] (63%)
    [e] blue armor [2/2] (58%)
    [f] blue armor [2/2] (52%)
    [g] blue armor [4/4] (100%) (P)
    [h] red armor [4/4] (92%)
    [i] red armor [6/6] (100%) (P)
    [j] energy shield [0/0] (90%)
    [k] shotgun shell (x50)
    [l] shotgun shell (x50)
    [m] shotgun shell (x50)
    [n] shotgun shell (x35)
    [o] shotgun shell (x50)
    [p] rocket (x10)
    [q] rocket (x4)
    [r] rocket (x10)
    [s] power cell (x28)
    [t] plasteel boots [2/2] (100%)
    [u] power battery (x120)

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 60%   feet 60% 
    Melee      - internal 60%   torso 60%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 60% 
    Fire       - internal 60%   torso 85%   feet 60% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    98 former humans
    126 former sergeants
    47 former captains
    160 imps
    84 demons
    649 lost souls
    34 cacodemons
    19 hell knights
    48 barons of hell
    22 arachnotrons
    21 former commandos
    73 pain elementals
    9 revenants
    16 mancubi
    18 arch-viles
    5 nightmare imps
    4 nightmare cacodemons
    9 nightmare demons
    2 bruiser brothers
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He saw, left a present and left.
  On level 5 he stormed the Chained Court.
  On level 8 he encountered the Phobos Anomaly.
  On level 12 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 16 he found the Tower of Babel!
  On level 18 he assembled a tactical boots!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 berserk! You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
 taste blood!
 You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
 taste blood!
 You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
 taste blood!
 You hit the Spider Mastermind. The Spider Mastermind flinched! You're going
 berserk! You need to taste blood!
 You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
 taste blood!
 You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
 taste blood!
 You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
 You defeated the Spider Mastermind! Press <Enter>...
 Next!

-- General ---------------------------------------------------

 230 brave souls have ventured into Phobos:
 69 of those were killed.
 88 didn't read the thermonuclear bomb manual.
 And 6 couldn't handle the stress and committed a stupid suicide.

 67 souls destroyed the Mastermind...
 6 sacrificed itself for the good of mankind.
 34 killed the bitch and survived.
 27 showed that it can outsmart Hell itself.

--------------------------------------------------------------
Logged
0.9.9.8 Badges - [26|26|26|18|6|2] (26/26/26/19/5/1 in 0.9.9.7)
0.9.9.8 Medals - 44/50 (35/43 in 0.9.9.7)
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