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Author Topic: (0.9.9.7) [N!|AoLT|90%|YAVP] - If Kornel saw my firing speed he would be mad...  (Read 184 times)

Omega Tyrant

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The next Diamond I decided to go for in 0.9.9.7 was Lightfoot Diamond, which is one of the more common Diamonds with 11 people recorded winning it in 0.9.9.7, 3 of which did it purely and another 5 doubled it up with Lightfoot Angelic. I considered just going straight for Lightfoot Angelic, surely if you could get that you deserve the Diamond anyway right? But Archangel Of Light Travel does give you an even bigger speed boost, so it's not exactly "Lightfoot Diamond but harder" and thus I decided to get it purely first. Also the few extra inventory space does give me more flexibility of which build to use.

Speaking of which, the build. Generally people went one of four builds for this badge; masterless shotgun-centric Scout, masterless melee Scout stairdive (which works by just avoiding finishing off any enemies in melee), Ammochain, or Sharpshooter (which AoLT's speed boost also really helps the brutal early game of). I decided to go with Shottyhead for fun though to get really crazy firing speeds; the thing is with infinite ammo farming on N!, ammo is just not that serious of a concern, I just need a single secured Shotgunner to ensure I have the ammo to clear out any floor and fill out my inventory, while shotguns are plenty ammo efficient without SoB (which relatively barely helps shotguns anyway). I could hit a rough spot in Hell with some bad luck, but I'm so fast I should be able to just leave levels if need be until I find more ammo, and Shottyhead will be so powerful with the AoLT boost that any combat will be trivial (speed is something that's more powerful the more of it you have, at least until you hit the speed cap that is). With trait order, I do delay Shottyhead for Int2, something I would normally strongly recommend against (and often I go without Int2 entirely in my non-A100 Shottyhead runs), but the AoLT speed boost compensates for the lost of combat power that getting Int2 normally entails, while detecting powerups is a lot more valuable when I can only carry one or two medkits at a time, and enemy detection to avoid attrition damage is similarly more valuable when I may not always have the medkits on hand to heal, as well as saves me ammo with radar shooting whenever I do hit one of the aforementioned rough ammo patches. And unlike my other Shottyhead runs, I don't get Brute + Berserker; I was planning to in the lategame, berserked AoLT Shottyhead's firing speed would be incredible, but I couldn't justify getting it in the end without sacrificing Whizkid (and it also gave me insurance anyway from accidentally punching out a weak enemy I bump into, which I already lost too many Lightfoot Diamond runs to when beta testing it in the versions the badge was broken and I lost a Lightfoot Diamond in JHC near the very end from that).

In the run itself, I got an incredible floor 2 for N! that gave me the perfect camping corpse disposal spot. Generally though, clearing floors wasn't really hard thanks to the AoLT speed boost, even a floor 4 maze was just more tedious than actually dangerous. Despite having to go in with limited ammo, I did Hell's Arena, which wasn't too bad, as with how fast you are you can limit most of the respawning and effortlessly kite enemies, while getting the Shell Box and Blue Armor were very nice. I would skip Unchained Court, as it would have been too tedious without the Rocket Launcher and I can't kill stuff in melee anyway, while it also has no Shotgunners and so I especially risk running out of ammo here if things went really badly. Military Base was an obvious stop and gave a much appreciated big EXP boost, though I could have easily done Phobos Lab too if I rolled it instead. Then came the Anomaly, which thanks to finding a Rocket Launcher on floor 7, I don't need to worry about outrunning the ambush, and with AoLT's speed boost, I'm able to effectively fight back and kill the Nightmare enemies in the open despite no Shottyhead yet.

After an unremarkable Deimos 1, I would go into Hell's Armory, and in its weapon cache I found the best thing I could ask for, a Super Shotgun!. I was contemplating whether to just build an Elephant Gun or try to hold for building a Focused Double Shotgun, but this find settled it for me, neither. Unfortunately I got an Onyx instead of a Nano mod in the lab cache, so no AoLT-boosted Shottyhead with a Nano-Shrapnel Super Shotgun to trivially win the rest of the game damageless, but an Onyx mod isn't bad when it means I won't need to worry about my inability to store backup armors (unfortunately I already A-modded my Red Armor, so I had to wait a few more floors before I got Whizkid to put it on). I would skip the rest of the Deimos special levels after this; I had a Rocket Launcher for The Wall but I temporarily stopped carrying rockets to make room for the aforementioned Onyx mod and Deimos 3 just so happened to not have a single rocket ammo drop nor Revenant/Mancubus on it, City Of Skulls would have risked putting me in a bad ammo spot for little reward, and Spider's Lair has no shells whatsoever on it.

After another free Cybie fight thanks for a Deimos 7 Invuln, Hell 1 would spawn another weapon that would be amazing for Shottyhead, the Jackhammer. Unfortunately with the inventory constraints and this being before 0.9.9.8 gave it a single-shot fire mode, I had to leave it behind; the Super Shotgun was more practical for being a lot more ammo efficient and no single-shot mode means it can't replace the Tactical Shotgun either. There was additionally a pair of Agility mods on this floor and a spare pair of Steel Boots, so I rebuilt Tactical Boots incase I found a third A mod to mod them (...but I forgot I didn't have WK2 yet and so was still unable to mod them farther, it didn't matter however as I never found any more A mods after this). Hell 2 gave me a funny floor, spawning me right next to a gasoline lever that would have been fun to hit, but I had no radsuits nor Homing Phase and so it would have been instant death if I hit it. This floor would also mark a point where I went through a drought of finding any Shotgunners nor a Shell box, and so by later Hell I finally faced a real ammo crunch that forced me to leave several floors early, which I couldn't always cleanly do, such as an island level spawning me in a room with a Hell Noble group and an Archvile + Mancubi group right outside it (though thankfully with Shottyhead I had no problem fighting my way out of it), while I got an Arachnotron cave immediately after I had to immediately flee (I could have also stayed and fought with Shottyhead, but it could have left me too crippled ammo-wise). I had to dip into Lava Pits too to escape, which put a big dent in my kill percent. Hell 7 would finally have a Shell Box, as well as a couple Shotgunners, I had enough ammo anyway to finish off the Mastermind and a clean path to the stairs, but I stayed to clear out one last level. It was then on my way to Dis, where the Mastermind was hopeless against a AoLT-boosted Shottyhead wielding a Super Shotgun.

I have to admit this wasn't technically a first try, the first one I lost when I overextended near a Cacodemon vault on floor 2 while getting pincer'd by respawns that I then quit out of, but this was a second try win that was a pretty relaxing run overall with very few moments that remotely pressured me. Lightfoot Diamond might be a bit overly easy for a Diamond, but respawns no longer dropping ammo in 0.10-onward should give it the needed difficulty buff; being able to carry limited ammo just does not matter if you can farm infinite ammo whenever you want off of any enemy that drops ammo, and the unlucky Hell shell drought I got wouldn't have mattered if I had a plasma weapon on hand (or could have finished building my Tactical Rocket Launcher to better utilize all the rockets from Revenants and Mancubi). Now here is the mortem:

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 DONTNERFMYFIRESPEEDKORNEL,
 level 14 Cyberdemon Chaos Mjr General Scout,
 defeated the Mastermind at the City of Dis.
 He survived 649155 turns and scored 629430 points.
 He played for 3 hours, 2 minutes and 47 seconds.
 He opposed the Nightmare!

 He killed 1103 out of 1214 hellspawn. (90%)
 He held his right to remain violent.
 He was an Angel of Light Travel!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 4
  Levels completed : 3

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  Mastermind's Brain
  UAC Star (silver cluster)
  Hell Armorer Badge
  Hell Champion Medal
  Lightfoot Diamond Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ################................................###########
  ###############...............####...............##########
  ##############.......####.....####.....####.......#########
  #############........####.....####.....####........########
  ############.........####.....####.....####.........#######
  ###########..........####.....%........####..........######
  ##########............................................#####
  ##########....####............X...............####....#####
  ##########....####............................####....#####
  ##########....####............................####&...#####
  ##########....####............................####....#####
  ##########............................................#####
  ###########..........####..............####..........######
  ############.........####.....####.....####.........#######
  #############........####.....####.....####........########
  ##############.......####.....####.....####.......#########
  ###############...............####...............##########
  ################................................###########
  ###########################################################

-- Statistics ------------------------------------------------

  Health 62/50   Experience 99084/14
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 3)
    Hellrunner       (Level 2)
    Reloader         (Level 2)
    Juggler          (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Shottyman        (Level 1)
    Shottyhead       (Level 1)

  Fin->HR->Rel->Int->Int->Rel->SM->Jug->MSh->Fin->WK->HR->WK->Fin->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4] (AO)
    [b] [ Weapon     ]   super shotgun (10d4)x2 [0/2] (P2T1)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   shell box (x84)

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [5/5]
    [b] rocket launcher (6d6) [1/1] (B2)
    [c] shotgun shell (x38)
    [d] rocket (x8)
    [e] large med-pack

-- Resistances -----------------------------------------------

    Fire       - internal 0%    torso 25%   feet 0%   

-- Kills -----------------------------------------------------

    131 former humans
    204 former sergeants
    67 former captains
    196 imps
    68 demons
    166 lost souls
    37 cacodemons
    27 hell knights
    40 barons of hell
    14 arachnotrons
    58 former commandos
    13 pain elementals
    19 revenants
    8 mancubi
    13 arch-viles
    5 nightmare imps
    4 nightmare cacodemons
    9 nightmare demons
    7 elite former humans
    5 elite former sergeants
    7 elite former commandos
    2 bruiser brothers
    1 shambler
    1 Cyberdemon
    1 Spider Mastermind

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 7 he marched into the Military Base.
  On level 7 he assembled a tactical boots!
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a tactical shotgun!
  He destroyed the evil within and reaped the rewards!
  On level 16 he found the Tower of Babel!
  On level 17 he ran for his life from acid!
  On level 17 he assembled a tactical boots!
  On level 17 he found the Jackhammer!
  On level 20 he found the Acid Spitter!
  He left level 22 as soon as possible.
  On level 22 he entered the Lava Pits.
  He decided it was too hot there.
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 You quickly reload the super shotgun.
 The Spider Mastermind flinched! The Spider Mastermind flinched!
 You quickly reload the super shotgun.
 The Spider Mastermind flinched! The Spider Mastermind flinched!
 You quickly reload the super shotgun.
 The Spider Mastermind flinched! The Spider Mastermind flinched!
 The Spider Mastermind flinched!
 You quickly reload the super shotgun.
 The Spider Mastermind flinched! The Spider Mastermind flinched!
 You quickly reload the super shotgun.
 The Spider Mastermind flinched!
 You quickly reload the super shotgun.
 The Spider Mastermind flinched! The Spider Mastermind flinched!
 You quickly reload the super shotgun.
 The Spider Mastermind dies. Congratulations! You defeated the Spider
 Mastermind! Press <Enter>...

-- General ---------------------------------------------------

 268 brave souls have ventured into Phobos:
 86 of those were killed.
 1 of those was killed by something unknown.
 96 didn't read the thermonuclear bomb manual.
 And 6 couldn't handle the stress and committed a stupid suicide.

 79 souls destroyed the Mastermind...
 6 sacrificed itself for the good of mankind.
 40 killed the bitch and survived.
 33 showed that it can outsmart Hell itself.

--------------------------------------------------------------
« Last Edit: December 13, 2025, 19:18 by Omega Tyrant »
Logged
0.9.9.8 Badges - [26|26|26|18|6|2] (26/26/26/26/16/6 in 0.9.9.7)
0.9.9.8 Medals - 44/50 (37/43 in 0.9.9.7)
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