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Author Topic: [1.8h|U|Sc|YAAM] Assassinate with Vengeance, or melee takes a back-seat  (Read 16 times)

Vigilante

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A Fated run where scoped unique Vengeance played the dominant part, and Assassinate was used as "they have cover, so let's teleport to melee and finish them". With Swashbuckler, you can call Assassinate when you have Vengeance equipped, it switched to the first melee slot counting from 1 (or to last recorded melee weapon slot?). Hence I moved that plasma katana to first slot, as machete tended to get chosen otherwise.

Didn't bother to go into level where you can get Soulstealer, as by IO I realized this is going to stay a primarily ranged game.

Basically, what happened is that I screwed melee game (the need to level Vengeance also "helped" to neglect melee). I missed the Katana upgrade from AV2 machete at first, plasma Katana arrived really late. Also, I remember being brave with melee in Callisto did not pay off, as in still didn't get melee AMP. Thankfully, Vengeance with Loading Feed on armor is a build unto itself, and that was gotten early. At mid-Europa, Vengeance was maxed if memory serves.

Beside Exosuit on Dante Inferno, later Dante level offered necrotic armor, but I took neither options (I needed Loading Feed to support Vengeance, Meshed to support melee assassinations). Bled out of almost all medkits, but kept military stimpack and large medkit for last level. Used melee assassinations with plasma katana (that rolled Vampiric 2) to refill health.

Also, yes, mortems of the base game I post are generally to show UV completed 100% with Dante Inferno, cause while I am a casual player, the JH forum has unfortunately low activity whereas sometimes people have doubts about masteries' performance with regards to full-clearing UV, as those good players who can consistently win N! and write guides about this tend to outright suggest not going for 100% kills or avoiding Dante Inferno when mastery tends to invite ammo issues or trouble arises otherwise. I tend to prefer UV difficulty as I'm stressed enough in real-life and UVmax game is about the right level of challenge for me, still requiring attention but something where I can salvage victory even after making mistakes.

Vigilant, level 17 Scout,
defeated the Harbinger against all odds.

He survived for 14243 turns.
The run time was 2h 28m 53s.
World seed was 24849.
He scored 7785 points.
He was a child of the Random Number Gods!
He was ULTRAVIOLENT!

CALLISTO L2 - Desolation
CALLISTO L3 -> Valhalla Terminal L1
Valhalla Terminal L1 - The Hunt
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - Cleared!
Valhalla Command - found Vengeance
EUROPA L3 - Lockdown
EUROPA L5 -> The Pit
The Pit - Cleared!
Io Nexus - Exalted Summons
IO L5 -> Infernal Lock
Infernal Lock - Cleared!
Dante Inferno - Cleared!
Dante Inferno - found Exosuit

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+50)
   * 25+ kills without taking damage
  Conqueror Ribbon (+200)
   * Completed all encountered special levels

He killed 840 out of 840 enemies.

 36 former grunts           10 military sentries
 6  corrupted grunts        21 CalSec bots
 1  former CRI grunt        9  security bots
 11 former grenadiers       3  military bots
 1  corrupted grenadier     5  guardian bots
 12 former soldiers         21 reavers
 36 corrupted soldiers      24 cryoreavers
 3  former CRI soldiers     17 toxic reavers
 2  CRI soldiers            27 archreavers
 3  former sergeants        16 kerberi
 5  corrupted sergeants     14 cyberi
 4  former CRI sergeants    12 cryoberi
 1  CRI sergeant            10 toxiberi
 33 former guards           15 medusae
 2  corrupted guards        12 archmedusae
 1  former commando         34 ravagers
 17 corrupted commandoes    9  armored ravagers
 4  CRI commandoes          6  siege ravagers
 2  former heavies          12 plasma ravagers
 6  corrupted heavies       24 CRI marines
 2  former CRI heavies      7  CRI bots
 10 fanatics                28 guardians
 8  security drones         8  frost guardians
 2  combat drones           4  sentinels
 71 fiends                  11 warlocks
 24 fire fiends             12 archwarlocks
 8  ice fiends              7  watchers
 17 toxic fiends            1  cryowatcher
 23 CalSec sentries         3  pyrowatchers
 13 security sentries

Traits
  Skilled L1
  Dash L1
  Hellrunner L3
  Executioner L2
  Swashbuckler L1
  Hoarder L2
  Scavenger L1
  Energy leech L2
  ASSASSINATE L3

Trait order
  Hr->Exe->Das->Hr->MAS->Skl->EnL->EnL->
  MAS->Exe->Hor->Scv->Hor->Swa->Hr->MAS->


Equipment
  Slot #1 : plasma katana H
   * Hallowed
   * Vampiric 2
   * Electro-plasma blade

  Slot #2 : Vengeance
   * Scope

  Slot #3 : 7.62 pierce rifle C
   * Freezing 2
   * Critical 40
   * Anti-armor

  Slot #4 : AV2 machete +V
   * Vampiric 3
   * Auto-calibrated
   * Ripper 25
   * Hunter 20

  Body : AV2 marine armor PB
   * Durable
   * Meshed
   * Auto-repair
   * Loading feed

  Head : AV3 combat helmet PB
   * Danger Monitor
   * Durable
   * Health Monitor
   * Nightvision

  Utility : AV3 auto AMP
   * Auto speed-loader
   * Auto booster

  Relic : ancient armband
   * Ancient Power


Permanents
  Medusa's Curse
  CRI backpack

Inventory
  energy cell (x36)
  7.62 ammo (x100)
  .44 ammo (x50)
  .44 ammo (x50)
  .44 ammo (x50)
  .44 ammo (x50)
  .44 ammo (x41)
  plasma grenade (x1)
  gas grenade (x3)
  gas grenade (x2)
  smoke grenade (x1)
  CRI phase kit (x2)
  multitool (x2)
Logged
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