DRL > Discussion

To-hit chances of monsters

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Rook:
AoD isn't quite 100%, if I remember right. I'll see if I can get to the cathedral again to repeat it, but I've managed to get him to miss once or twice.

Also, while Arch-Viles normally couldn't miss in Doom 2, their attack was incredibly slow, and if you could get out of their LoS somehow before it completed, it would fail automatically. Perhaps it's not totally accuracy-related, but shouldn't they be slowed down a bit, so you have a small chance to dive out of the way of their attacks?

Potman:

--- Quote from: Rook on May 09, 2007, 21:33 ---Also, while Arch-Viles normally couldn't miss in Doom 2, their attack was incredibly slow, and if you could get out of their LoS somehow before it completed, it would fail automatically. Perhaps it's not totally accuracy-related, but shouldn't they be slowed down a bit, so you have a small chance to dive out of the way of their attacks?

--- End quote ---
Then you should also slow down the other enemy projectiles, because you have a chance to dodge them in the original game before they hit. Except for former humans/sergeants/captains, of course.

Blade:

--- Quote from: Rook on May 09, 2007, 21:33 ---Also, while Arch-Viles normally couldn't miss in Doom 2, their attack was incredibly slow, and if you could get out of their LoS somehow before it completed, it would fail automatically. Perhaps it's not totally accuracy-related, but shouldn't they be slowed down a bit, so you have a small chance to dive out of the way of their attacks?

--- End quote ---

Yes-yes, i think so too. They are TOO fast. They can resurrect other monster, fire at you, and do several steps after that, and all of this in one turn. It's ok that they can move fast, but so fast and quite powerfull always-hitting attack is a real cheat from their side.

TFoN:

--- Quote from: Blade on May 10, 2007, 08:39 ---Yes-yes, i think so too. They are TOO fast. They can resurrect other monster, fire at you, and do several steps after that, and all of this in one turn. It's ok that they can move fast, but so fast and quite powerfull always-hitting attack is a real cheat from their side.

--- End quote ---
I agree. Also, IIRC, resurrecting monsters is supposed to reduce AV health.


--- Quote from: Potman on May 10, 2007, 02:57 ---Then you should also slow down the other enemy projectiles, because you have a chance to dodge them in the original game before they hit. Except for former humans/sergeants/captains, of course.

--- End quote ---
This would be reflected in reducing monster too-hit chances, which I am entirely for.

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