video:
https://www.youtube.com/watch?v=eL6eP5u_RiIAngel of marksmanship = You're only allowed to use pistols
Angel of light travel = Your inventory is limited to 5 slots, but you get a +20% universal speed boost
difficulty: (low?) platinum
attempts: 2
skill: 40/100
luck: 18/100
Well this is an easy combo, the easiest so far in fact,
(Although I think some of the aomc ones later on might be even easier)
but I'd still rank it at a platinum though, since beating nightmare by itself is already a platinum level feat if you ask me.
aolt is arguably easier than the base game,
^(not sure if a gold player is gonna know how to use the speed buff though)
but aomr certainly isn't easier than the regular game, so it balances out
anyway though, this would be a pretty boring combo, so I spiced it up by going bullet dance, which is not only the worst mastery in the game right now, but it's also the least ammo efficient one too,
(which complicates things further when your inventory space is limited)
build order:
SoG, SoG, SoG, Fin, EE, Fin, WK, SoB, SoB, TH, DG, MBD, SoG, SoG, TaN,
unlike my standard N!/100% with bullet dance though, this time I delayed until level 12;
As I mentioned in that run's write up, the optimal strat for bullet dance is to delay it as much as possible
(well the best thing to do is to pick a different mastery, but let's just pretend I can't do that)
and then once you do get it, don't get any more levels in triggerhappy since it's just gonna make it worse
you're supposed to get a firing speed bonus for every level you have in triggerhappy, but this is broken currently, so more levels in TH are completely worthless
the rest of the build is pretty standard for pistols:
open with sog obviously, finesse for a further boost to your firing speed, at least 1 level of eagle eye and then whizkid
I'd go hellrunner and dodgemaster too, but bullet dance blocks that...
mortem:
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DRL (0.10.8) roguelike post-mortem character dump
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aomr and alot,
level 15 Cyberdemon Chaos Marshal Marine,
defeated the Mastermind at the City of Dis.
He survived 66834 turns and scored 810866 points.
He played for 1 hour, 1 minute and 2 seconds.
He opposed the Nightmare!
He killed 988 out of 1006 encountered hellspawn. (98%)
He killed 1161 out of 1257 enemy spawns total.
He held his right to remain violent.
He was an Angel of Marksmanship!
He was also an Angel of Light Travel!
-- Special levels --------------------------------------------
Levels generated : 12
Levels visited : 2
Levels completed : 1
-- Awards ----------------------------------------------------
Cyberdemon's Head Killing the Cyberdemon w/o taking damage
UAC Star (silver cluster) 50+ kills without taking damage
Hell Champion Medal Clear Hell's Arena
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 54/60 Experience 111178/15
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +2 ToDmg Melee +2
-- Traits ----------------------------------------------------
Class : Marine
Finesse (Level 2)
Tough as nails (Level 1)
Son of a bitch (Level 2)
Son of a gun (Level 5)
Eagle Eye (Level 1)
Dualgunner (Level 1)
Whizkid (Level 1)
Triggerhappy (Level 1)
Bullet Dance (Level 1)
SoG->SoG->SoG->Fin->EE->Fin->WK->SoB->SoB->TH->DG->MBD->SoG->SoG->TaN->
-- Equipment -------------------------------------------------
[ Armor ] blue armor [2/2] (88%)
[ Weapon ] combat pistol (3d4) [3/15] (PT2)
[ Boots ] tactical boots [0/0] (100%)
[ Prepared ] 10mm ammo chain (x220)
-- Inventory -------------------------------------------------
10mm ammo (x100)
10mm ammo (x48)
small med-pack
small med-pack
large med-pack
-- Resistances -----------------------------------------------
acid - internal 20% torso 20% feet 20%
fire - internal 20% torso 20% feet 20%
plasma - internal 20% torso 40% feet 20%
-- Kills -----------------------------------------------------
123 former humans
129 former sergeants
57 former captains
22 former commandos
199 imps
85 demons
250 lost souls
48 cacodemons
40 hell knights
41 barons of hell
43 arachnotrons
43 pain elementals
23 revenants
27 mancubi
24 arch-viles
2 nightmare imps
1 nightmare cacodemon
2 bruiser brothers
1 Cyberdemon
1 Spider Mastermind
Pistol kills : 1071
Unarmed kills : 0
Other kills : 90
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
He arrived at the Phobos Anomaly.
On level 9 he entered Deimos Lab.
He fought hard, but decided the reward was not worth it.
On level 13 he assembled a tactical boots!
He found the Tower of Babel.
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
The missile hits the Spider Mastermind. The Spider Mastermind flinched! The
missile hits the Spider Mastermind.
The missile hits the Spider Mastermind.(x2)
The missile hits the Spider Mastermind. Boom!(x6)
The missile hits the Spider Mastermind. The Spider Mastermind flinched!
The missile hits the Spider Mastermind. The Spider Mastermind flinched!
The missile hits the Spider Mastermind.
You quickly reload the combat pistol.
The missile hits the Spider Mastermind. The Spider Mastermind flinched! The
missile hits the Spider Mastermind.
You are hit! Boom! You are hit! Boom!(x2) You are hit!
The missile hits the Spider Mastermind. The Spider Mastermind flinched! The
missile hits the Spider Mastermind.
The missile hits the Spider Mastermind. The Spider Mastermind flinched! The
missile hits the Spider Mastermind. The Spider Mastermind dies.
Congratulations! You defeated the Spider Mastermind!
-- General ---------------------------------------------------
1716 brave souls have ventured into Phobos:
1479 of those were killed.
6 of those were killed by something unknown.
80 didn't read the thermonuclear bomb manual.
And 47 couldn't handle the stress and committed a stupid suicide.
104 souls destroyed the Mastermind...
10 sacrificed itself for the good of mankind.
65 killed the bitch and survived.
29 showed that it can outsmart Hell itself.
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