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Author Topic: [M|AoMr|94%|win] Single Pistol  (Read 4772 times)

Picklish

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[M|AoMr|94%|win] Single Pistol
« on: May 12, 2007, 06:47 »

--------------------------------------------------------------
 DoomRL (v.0.9.8.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Picklish, level 8 Demon Lieutenant, defeated the Cyberdemon
 on level 25 of the Phobos base.
 He survived 102006 turns and scored 65732 points.
 He didn't like it too rough.

 He killed 278 out of 297 hellspawn. (94%)
 He held his right to remain violent.
 He was an Angel of Marksmanship!

 He found the Phobos Arena.
 He stormed the Chained Court.
 He ventured into the Halls of Carnage.
-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #...................###....................................
  #...................###....................................
  #.........|.........###....................................
  #..X......||...........................................###.
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  #..........................................................
  #.................###....................................##
  #.................###....................................#>
  #.................###....................................##
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 33/50   Experience 23888/8
  ToHit +3  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

    Finesse        (Level 2)
    Son of a gun   (Level 3)
    Eagle Eye      (Level 1)
    Whizkid        (Level 2)

  SoG->SoG->SoG->Fin->Fin->WK->WK->EE->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   red armor [4/4] (83%)
    [b] [ Weapon     ]   advanced pistol (2d7) [4/13] (D3R3S3M3)
    [c] [ Boots      ]   plasteel boots [2/8] (21%)
    [d] [ Prepared   ]   extended pistol (2d4) [6/9]

-- Inventory -------------------------------------------------

    [a] blue armor [2/2] (100%)
    [b] blue armor [1/2] (47%)
    [c] red armor [4/4] (84%)
    [d] red armor [4/4] (100%)
    [e] 10mm ammo (x90)
    [f] 10mm ammo (x100)
    [g] phase device
    [h] phase device

-- Kills -----------------------------------------------------

    54 former humans
    40 former sergeants
    14 former captains
    16 imps
    23 demons
    17 lost souls
    29 cacodemons
    3 barons of hell
    1 Cyberdemon
    13 hell knights
    14 arachnotrons
    4 former commandos
    7 pain elementals
    6 arch-viles
    4 mancubi

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 4 he stormed the Chained Court.
  On level 15 he ventured into the Halls of Carnage.
  He flooded the entire level 20 with acid!
  Then at last he found Phobos Arena!
  On level 25 he finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 You wear/wield : a red armor [4/4] (100%)
 You use a large med-pack. You feel fully healed.
 Your weapon is empty.
 You reload the pistol with 10mm ammo.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
 fires! You are hit!
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon.
 Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
 dies. Congratulations! You defeated the Cyberdemon! Press <Enter>

-- General ---------------------------------------------------

 Before him 72 brave souls have ventured into Phobos:
 67 of those were killed.
 4 of those were killed by something unknown.
 And 1 couldn't handle the stress and commited a stupid suicide.

--------------------------------------------------------------

A few random thoughts:

-I'd tried taking DG a few times, but I think in this case a second level of Whizkid and one EE was a better choice, especially given the abundance of decent weapon mods.  I didn't miss the DG, although I was sad to have an extended pistol to go in the second slot that went unused.  I half-wonder if I should have rather taken the EE much earlier.

-The RNG was extremely evil, giving me an advanced shotgun, an advanced rocket launcher, and an advanced plasma rifle, none of which I see on any game where I can use them.  Maybe Kornel's just being evil and increasing spawn rates of really good items you can't use? >;)

-Maybe it's just because they're new, but those mancubi are rough.  I'm glad that there aren't mancubi caves to deal with.

-The pistol speed is really ridiculous.  The worst was fighting archviles, where I emptied almost my entire pistol before the archvile got around to doing anything.  However, the archvile eventually did its evil attack, I was down to low health, and I healed with a large med-pack, only to apparently be so slow doing it that it attacked immediately afterwards as well, putting me almost back down to the same health.  Where's the instant item use trait? ;)

-This is only my second win.  During the first one I killed the CD without ever seeing him.  This time I saw him face to face and ate 100% of the eight or nine rockets that came my way, even on coward tactics.   The kickback on the CD's rockets was absolutely ridiculous and surprising.  Is the general strategy just to shoot at him out of LOS rather than attempt (as I did) to get back in LOS, possibly eating another rocket in the process? Or, better to be in melee range, even?
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Potman

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Re: [M|AoMr|94%|win] Single Pistol
« Reply #1 on: May 12, 2007, 06:54 »

I've always been wondering whether it's better to have one or two guns on AoMr. One gun side gained a major victory today.
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Kornel Kisielewicz

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Re: [M|AoMr|94%|win] Single Pistol
« Reply #2 on: May 12, 2007, 07:03 »

-The RNG was extremely evil, giving me an advanced shotgun, an advanced rocket launcher, and an advanced plasma rifle, none of which I see on any game where I can use them.  Maybe Kornel's just being evil and increasing spawn rates of really good items you can't use? >;)
Good idea :D

-Maybe it's just because they're new, but those mancubi are rough.  I'm glad that there aren't mancubi caves to deal with.
An even better idea :D

-The pistol speed is really ridiculous.  The worst was fighting archviles, where I emptied almost my entire pistol before the archvile got around to doing anything.  However, the archvile eventually did its evil attack, I was down to low health, and I healed with a large med-pack, only to apparently be so slow doing it that it attacked immediately afterwards as well, putting me almost back down to the same health.  Where's the instant item use trait? ;)
Heh, that might be a good idea for a trait.
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at your service,
Kornel Kisielewicz

Picklish

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Re: [M|AoMr|94%|win] Single Pistol
« Reply #3 on: May 12, 2007, 08:44 »

I've always been wondering whether it's better to have one or two guns on AoMr. One gun side gained a major victory today.

I think maybe part of it is that on medium difficulty you don't get as many traits as on harder difficulty levels.  DG seems to me to be one of those traits that you really need two of before it becomes worthwhile, which commits you to a lot.  What I'm trying to say is that I don't know if one pistol is necessarily optimal, but it was at least the same, if not better, than my previous games trying to use DG.
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Picklish

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Re: [M|AoMr|94%|win] Single Pistol
« Reply #4 on: May 12, 2007, 08:46 »

Note to self: don't make suggestions about adding special levels with monsters that you don't like.
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Firstblood

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Re: [M|AoMr|94%|win] Single Pistol
« Reply #5 on: May 12, 2007, 09:02 »

Archvile caves .. no wait .. Cyberdemon .. no, JC caves :D
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BDR

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Re: [M|AoMr|94%|win] Single Pistol
« Reply #6 on: May 12, 2007, 09:47 »

I've got a game going right now with only one gun, and my opinion (which you can see if you head to the Discussion forum where my AoMr topic is) is still that two guns are better than one.  One gun does reload quicker, and also shoots faster for a time, which gives nice control.  However, once you get 3 SoG, 2 Fin, and 2 speed mods, the DG level 1 penalty for shooting completely goes away (1000 - 600 - 200 - 200 = 0, and 0 * 1.4 is still 0, and as I've mentioned elsewhere the failsafe makes the energy cost go back up to 100), and if you can't find a lot of damage mods, the extra damage is helpful.  Reloading both guns is a real drag, but that's why if an enemy is in my LOS I never do it.  Where it's most helpful IMO is when you have more than one enemy in your LOS, and you know that you'll either not be able to kill/knock out of LOS all of them before one gets an action; this ups your potential damage by an average of 30 HP per clip, which means you'll have the power to knock off two and maybe even three mid-power enemies where before you might have only been able to knock off one or two.  I have a gun with 2 damage mods, 3 reload mods, 3 speed mods (more of a 'what the hell' than a 'I can use this' reasoning, which might bite me in the ass if things work the way I suspect they do) and 3 mag mods, and I sorely miss the second gun now that I could shoot both guns without any penalties.  If I'd been able to find more than 2 damage mods, I might not feel this bad, but I'm hurting for armor/medkits (probably due to doing a pretty stupid thing with the Spider's Lair; good only for bragging rights) and I really feel like I need all the help I can get.
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Thomas

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Re: [M|AoMr|94%|win] Single Pistol
« Reply #7 on: May 13, 2007, 03:15 »

Archvile caves .. no wait .. Cyberdemon .. no, JC caves :D

No, a cave filled with enemies that SPAWN JCs!
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Zeb

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Re: [M|AoMr|94%|win] Single Pistol
« Reply #8 on: May 13, 2007, 10:06 »

Archvile caves .. no wait .. Cyberdemon .. no, JC caves :D

No, a cave filled with enemies that SPAWN JCs!
And those enemies are spawned by every wall segment! :o

Also, just a quick question: Is the +2 damage bonus from SoaG working properly? It doesn't seem like it.
« Last Edit: May 13, 2007, 10:08 by Zeb »
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Potman

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Re: [M|AoMr|94%|win] Single Pistol
« Reply #9 on: May 13, 2007, 13:08 »

I think it's been said pretty plenty of times already: No.

Although we're still waiting for an official response from Kornel.
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