DoomRL > Requests For Features
Help needed - Levers
Kornel Kisielewicz:
Okay, we all know that levers suck :-P (except the summon lever, which I consider a bug that will be fixed in the next release). So I need ideas for POSITIVE lever effects. Try not to make them trivial (like +1MAXHP), but something that would fit in-game.
Help me save thy levers! :-P
jake250:
One of the marine (in fact, one of your old character who died before :P) come back to life for X turn or got X health and attack your foes.
Spawn some more barrels around the level.
Well, I don't realy have any ideas :P
Kornel Kisielewicz:
Quoting: jake250One of the marine (in fact, one of your old character who died before :P) come back to life for X turn or got X health and attack your foes.
Duh, I like the idea, but it will be hard to implement code-wise :/. But I'll have it in mind.
Quoting: jake250Spawn some more barrels around the level.
I said POSITIVE ^_^
pcentella:
A possible way to fix monster-spawning levers would be only make them work once (and maybe make them spawn 2 enemies, so they're a bit more scary :-) ).
Following this idea, positive levers could spawn (only once) an item (or two) near you. You could have several types of these levers: one that spawns ammo, one that spawns medkits... maybe have one (not too common) that spawns a special weapon? (I mean advanced/fastload/whatever)
Kornel Kisielewicz:
Quoting: pcentellaA possible way to fix monster-spawning levers would be only make them work once (and maybe make them spawn 2 enemies, so they're a bit more scary :-) ).
Nah, I found a better solution - each next summoning summons a monster of a higher level. Once you'll start summoning 4-5 arachnotrons at a time I think there will be no one left that would be able to kill that without health/ammo loss ^_^.
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