DoomRL > Requests For Features

Help needed - Levers

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Aerton:
Quoting: Kornel KisielewiczThis isn't a bad idea. I also thought about closed "vaults" with indestructible walls that open when one pulls a lever.

I might be wrong, but idea of indestructable walls doesn't look consistent with the rest of the game in my eyes. I like very much in the current game that everything can be destroyed, that you can make new passages using orckets and well-placed barrels. Perhaps, these walls shall be destructable, but more durable than normal walls like in one of the previous versions, where is tooks a lot of explositions to break. So you can either spend a lot of ammo on breaking vault's wall or find a lever to open it.

jake250:
Quoting: AertonSo you can either spend a lot of ammo on breaking vault's wall or find a lever to open it.
Also, once the wall get blowned up the rocket will destroy a lot of stuff inside the vault. :P

JimmyJ:
The extra durable walls sounded pretty good to me..

maus:
I think lever by no means shold cause certain death. Flooding level with acid is too cruel... Roguelike should be like russian roulette.

Now about positive effects :)
small medicit
large medicit
mega-health
show all monsters on level

exkaz:
switches
--have a switch that upgrades your current weapon to a superior form pistol->extended pistol
--have a switch that upgrades your armor one category green->blue
--repairs your armor
--repairs you
--removes all acid in level
--Activates defense systems (fills room with acid, but gives you rad suit)
--makes a giant pentagram of fire on the floor

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