DRL > Requests For Features
request for new challenges (and other things)
Jorge Alonso:
1) new challenges:
angel of cowardice
- you always are in coward mode
- you have an extra bonus in dodge and run
- you don't get xp for killing monsters
- at leave a level, you get xp for monsters you left alive
angel of pain
- you only get xp for every hurt you get
- when you get big hurts, there is a % that you get berserk
angel of apprentice
- you need more xp for advance an xp level
angel of exploration
- if you don't explore completily a level, you loose xp
angel of madness
- every time you advance one level, another ``angel of ...'' challenge is selected
2) rooms with acid or lava, and strech passages:
--- Code: ---##########
#==...===#
#==.==.==#
+...==.==#
#=====.==#
#=====.==#
######+###
--- End code ---
3) keys:
- keys are invulnerables
- monsters can pick up keys, so you need kill them for get that keys
- in early levels, you don't need keys
- in next levels, you need one key for activate the exit stairs
- in next levels, you need two keys
- in last levels, you need three keys
- normal exit and red exit can or can not need same keys for activation
DaEezT:
--- Quote from: Jorge Alonso on May 21, 2007, 02:05 ---angel of cowardice
- you always are in coward mode
- you have an extra bonus in dodge and run
- you don't get xp for killing monsters
- at leave a level, you get xp for monsters you left alive
--- End quote ---
I'd rather call it Angel of Mercy ;)
Might be an intersting challenge.
--- Quote from: Jorge Alonso on May 21, 2007, 02:05 ---angel of pain
- you only get xp for every hurt you get
- when you get big hurts, there is a % that you get berserk
--- End quote ---
With berserk it would probably turn into another AoB.
--- Quote from: Jorge Alonso on May 21, 2007, 02:05 ---angel of apprentice
- you need more xp for advance an xp level
--- End quote ---
Sounds a bit boring :p
Simply finish the game with less XP than usual.
--- Quote from: Jorge Alonso on May 21, 2007, 02:05 ---angel of exploration
- if you don't explore completily a level, you loose xp
--- End quote ---
How about earning XP for every explored tile? Losing XP doesn't sound right to me.
--- Quote from: Jorge Alonso on May 21, 2007, 02:05 ---angel of madness
- every time you advance one level, another ``angel of ...'' challenge is selected
--- End quote ---
While I like madness, this would just cause too many problems (bugs).
Jorge Alonso:
--- Quote from: DaEezT on May 21, 2007, 02:43 ---How about earning XP for every explored tile? Losing XP doesn't sound right to me.
--- End quote ---
This is how I thinked, but it maybe crash the balance of the game: you get more xp than before. If you go to loss xp, then you are forced to explore. The problem is that you could loss xp level also.
Jorge Alonso:
Why I request the keys for doomrl? Because I miss so mush the aspect of puzzle-maps of doom. I miss the exploration of level to find how to solve the map and then can escape.
DaEezT:
--- Quote from: Jorge Alonso on May 22, 2007, 03:13 ---Why I request the keys for doomrl? Because I miss so mush the aspect of puzzle-maps of doom. I miss the exploration of level to find how to solve the map and then can escape.
--- End quote ---
Uhm, arguing with yourself? ;)
Keys could be intersting, but the impact wouldn't be that great since the levels are only one screen in size and you cannot go back. So all keys have to be on the current level.
It would probably end up being "kill all monsters till you find the one who picked up the key", but then again, you kill all/most of them anyway.
The only obvious change I see is that it might make accessing the special levels harder. i.e. Special levels always need a key, so you can't just escape down the red stairs if you start in a Caco cavern because you need the key.
But keys for all stairs, hmm, I don't really see it.
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