Angel of Conflict
- Always in Aggressive mode
- Enemies are considered as they were in Aggressive mode as well
- Enemies sometimes attack each other when the player's around
- More enemies are generated
- Stronger enemies are generated at earlier levels
It's hardly passable. Maybe:
Angel of Massacre
- Always in Aggressive mode(could be cautious. Or maybe even without restriction)
- Enemies sometimes attack each other when the player's around(could be, or not)
- Lot more enemies are generated
- Lot more weapons, armor, ammo, meds, and powerups are generated
Something like Arcade mode.)) All of that could result in no inventory space problems, no thoughts about what to pick, and what to leave, no weapon that is your primary(every weapon could be primary if you ran out of ammo for your current weapon and there's a lot of ammo for any other weapon. So no specified trait path at the beggining of the game, you pick traits that are useful in your current situation, if you are currently using shotguns, you pick Reloader, then you ran out of shells, you pick Chaingun, and on next levelup you pick Eagle Eye, then again, you ran out of 10mm, but you found lots of shells and Double Shotty, on next levelup you pick Reloader*2). Ammo, weapons, meds, and armor are just waste materials, you don't bother about them because there's a lot of them all around. And, of course, you need to constantly use all your arsenal, so for what lots of monsters are generated. Of course that all would result as much bigger exp flow, but that could be fun to have all-in-one marine at dlvl 20.)