DRL > Discussion
About Shotguns....
Aki:
1. EE VS Shotguns
Is it just me, or does EE not effect shotguns? I never any difference in hit ratio.
2. Reloader and Combat Shotguns
Once again, no effect it seems
3. Double Shotguns VS Combat shotguns
What does the most damage per n turns (Where n=any even number) It seems that the double shotgun does the most damage in the quickest amount of time (shoot 6d3x2, reload) while the combat shotgun (shoot 6d3, 2-turn pump, shoot, ect) It seems that, from my experience, I kill quicker with a Double shotty while my logic says combat shotty should be quicker.
4. Shotguns VS Chaingun
Which do you prefer?
Malek Deneith:
@1 - Shotguns always hit so EE can't help them
@2 - The "pump" action lasts only 2 "ticks" if I remember correctly, so it's too fast to get reduced further. Reload and Special Reload should be affected though
@3 - Try digging in wiki - there were damage comparisons done in past.
@4 - I'd say shotgun, but that's just because I'm a shotgun fan... on long term Chaingun might be better, dunno - didn't use them enough to be sure xD
BDR:
1 & 2. Malek covered these pretty well.
3. My logic says 6d3 + 6d3 (or 6d3x2) > 6d3, 6d3 in the short term timespan (aka one shot for double shottys, two for cs). True, you tend to shoot fast enough with the combat shotgun + pumps that in terms of enemy reactions it shouldn't really make a difference, but I'm apt to blame the pumps for increased (real) time on cs kills. Plus, it may actually be faster in gametime to kill the doubleshotty way if the enemy you're fighting has low enough health/is close enough that you can shred them with one or two doses of double shotty power. O' course if you're saying that this is true even if you're comparing a single double shot with a full clip of cs shots, then there may be something odd going on.
4. Chaingun, hands down. Shotguns are kind of fun, but pretty low IMO on the survival kit list once the enemies start ramping up in toughness. This opinion comes primarily from the fact that chainguns can do more damage in less time, don't require you to get close to put some nice hurt on, and don't tend to have ammo issues.
Ischaldirh:
I'm a big fan of the shotguns myself. Blast-for-blast the shotgun definitely deals more damage than the chaingun; yeah, 5-30 damage looks nice on paper, but when you realize not all of those are necessarily going to hit it becomes more like 1-30. Aside from that, with Shottyman and a double shotgun, your attacks become step, shoot, step, shoot; vicious under most conditions. Now if I could just find an advanced double shotgun... :D
BDR:
EE does wonders for chainguns (2 EE makes it pretty viable for about most of your bullets to hit in coward mode from what I've heard, and I know from experience that with 2 EE you'll miss at most once in a given volley [which happens maybe every third or fourth volley by conservative estimate; I say making 19 of 20 shots is more than acceptable] while in aggressive mode). Add SoB and/or Triggerhappy and you have a nasty weapon. Not to discount moving and shooting with a shotgun, but given the fairly high accuracy of monsters (according to the topic Blade made a little while ago trying to determine accuracy ratings; should still be around somewhere) I'd much prefer to have a little edge with Finesse and rely on moving into cover and out of sight more than misses to keep me alive.
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