Other Roguelikes > AliensRL
AliensRL 0.8 Beta 2
ZZ:
And to the scertain towers there are certain exits. AND THAT EXIT ARE COVERED WITH A
Kornel Kisielewicz:
The lack of close combat in AliensRL is an INTENTIONAL design decision. It intends to simulate the panic the moment you look that you're running out of ammo. And also the fact that without guns you don't stand a chance.
skarczew:
Kornel:
Rofl :D .
My only moments of panic in AliensRL are:
- When I meet the first Elite;
- When few hunters manage to "jump" few tiles and get next to me;
P.S. I wish the game was like AvP - I would really love to kill marines with an alien/hunter :D .
ZZ:
About AvP(2) As I remember, marines had a melee weapon there, so if idea about making A.. like AvP so there WAS melee weapon, and it REALLY could kill alien, but it was stupid.
Kornel Kisielewicz:
Gameplay is more based on the Alien Breed series. Also, from the point of view of the Alien universe, the idea of fighting an alien in melee with anything less than a cargo machine or being a Predator seems ridiculous.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version