Other Roguelikes > AliensRL
AliensRL 0.8 Beta 2
skarczew:
--- Quote from: Kornel Kisielewicz on December 02, 2008, 03:29 ---Gameplay is more based on the Alien Breed series. Also, from the point of view of the Alien universe, the idea of fighting an alien in melee with anything less than a cargo machine or being a Predator seems ridiculous.
--- End quote ---
You are right, the idea is stupid (and even Predator would have problems with Aliens in close contact - thats why he uses mid-range weapons against them).
Still, it is better to use knife or even fists/legs rather than standing and watching your health dropping - thats ridiculous, too.
Imagine critically wounded lesser Alien (lets say few HP left, heh) shredding you every second with its claws. In this case combat knife could save your life (at the cost of huge HP drop).
Of course using such tactic on a full-HP Alien would lead to a fast and painful death ;) .
EDIT:
In short - as far as it would be nice to have melee fight possible, it should not be worth using almost at all. IMHO.
skarczew:
My few thoguhts after winning a game (with Marine):
- grenades have to be fixed, seriously; it is nothing more frustrating than wasting 3 * or * and not getting anything from that;
- / (RPG) is the biggest failure out there; I think the blast damage uses similiar code to a grenades - and as a result, it is very unreliable; it happened to me 75% of time that I properly hit the alien with a rocket, but no alien was damaged in the process (the animation shows blast, but there is no effect at all); on the other side - one rocket missed my target one time, went off screen, hit something and killed aliens BEHIND wall;
- / (saw-off shotgun) is a medicore weapon; while it can make a huge damage, it needs reload after each use; the basic pistol is better because you can start firing from range and kill every kind of alien except Elite (and Worker) before it gets to you; this weapon may be only usable for an engineer - but I need to test it out;
- the shotguns seem to be the only weapon that damage barrels outside vision range - this could be fixed, too; and barrels should not appear outside vision range, I guess;
- "walk till something in sight" button should be implemented;
- remove Workers from auto-targetting (unless they turn aggressive);
- tagetting order should be tweaked from: "last alien hit"(most important)->"last object targetted"(least important) to: "last alien targetted when firing"(most important)->"most dangerous alien"->"nearest alien"(least important)
EDIT:
- one more thing: please change color of the ammunition for a Colt from light gray to white (the same color the colt is); it will make the life easier :) ;
ZZ:
Do you really want to take Colt ammo instead of 9mm or 12g shells. There's really no difference between your suggestion and the real things.
skarczew:
--- Quote ---There's really no difference between your suggestion and the real things.
--- End quote ---
You are wrong.
--- Quote ---Do you really want to take Colt ammo instead of 9mm or 12g shells.
--- End quote ---
Yes. I am very often 400/400 of 9mm ammo, but it takes time to find the one for Colt. When I open a room full of aliens and I see few ammunition stacks (Colt/9mm) I have to look at each them to decide whether it is worth my time, or not.
Adding a color would make it few times faster.
oohhboy:
--- Quote ----- AliensRL (0.8 (BETA 2)) Post Mortem -------------------------------
Name : oohhboy
Class : Scout
Rank : Badass
Result : Killed the alien Queen and escaped
Total Experience : 24740
Experience left : 2340
Game length : 106917 truns
Armor : Power armor [4]
Sidearm : M4A3 pistol (12/12)
Primary : M41-A pulse rifle (60/60)
Heavy : M56 smartgun (50/50)
Medpacks: 5
-- Graveyard ---------------------------------------------------------
....#.....#..#-########
....#.....#.......A....
....|.A...#..#####-####
#####.....#..#A........
.A..#+....#..#....A....
....#AA...#..#.........
....#.....#..#.........
....#....|#..#.A.].....
....#.....#..#.........
....#..A..#..#########-
....#.....#............
....#.....#..###-######
....#.....#..#.....A...
....#A..|.#..#|........
....#.....#..#.........
....#.....#..|.........
..|.#.....#..########-#
....#.....|..#.A.......
....#.....#..#...A.....
....#.....#..#......../
.%..#.....#..#.....]...
########### ##########
-- Skills ------------------------------------------------------------
Sidearms : master
Light weapons : expert
Heavy weapons : advanced
Technical : basic
Medical : advanced
Fitness : expert
Perception : basic
-- Ammunition --------------------------------------------------------
9mm ammo : 65/400
.44 ammo : 113/150
M309 ammo : 245/500
M250 ammo : 195/500
60mm gren. : 40/40
12g. shells : 200/200
frag grenade : 6/3
inc grenade : 6/3
krak grenade : 6/3
-- Kills (2237) ------------------------------------------------------
903 juveniles
71 workers
493 warriors
579 hunters
190 elites
1 queen
-- Messages ----------------------------------------------------------
You hit the hunter! You lightly hit
the hunter! The hunter dies.
You reload your weapon.
The elite shreds you!
You heavily hit the elite! You
lightly hit the elite! The elite
dies.
You reload your weapon.
You enter the corridor. Entering
Civilian Tower, level 1...
--- End quote ---
That took quite a few hours...
First thanks you for making both DOOMRL and ALIENSRL, as incomplete as they maybe. I won't badger you with suggestions/bugs (skarczew covered the ones I noticed) Kornel, but I would like to request for both games a OSX version. However it isn't a really a biggie as far since these games use so little power I can run them in Virtual PC (However DOOMRL music is terrible since in plays really slow). Both work on something as low as a 400 MHz PPC.
As for the 9mm VS .44 I go 9MM, just because it is at least 20 times more common and the only real place you can use the colt is inside storage tower since that is where it spawns. Also the performance of the .44 is nowhere near enough to compete with the 9MM once you take in to account how much ammo you can carry for each. To cap a juvenile, it on average still takes 2 shots of either guns, same for hunters, but the colt does do slightly better against warriors. 400>150 Hard to argue. I switch to colt so I can rebuild my 9MM. However it does have it's early uses as a light armor pricer until you get a M41-A pulse rifle to replace the terrible MP5.
If you really want more Colt ammo, just burn off the 9MM until you build the .44 up again. walking around with ZERO ammo for any of your active weapons is a bad idea. ALIENSRL is more of a resource management game than DOOMRL. Since you don't have to deal with inventory, there is no penalty for carrying ammo you can't use other than the fact you can't/don't use it. By switching your sidearm back and forward you can save a lot of your more powerful weapons for when you really need it. Hell, switch to the sawed off and rebuild both 9MM and .44 however you only want to do that on the lower levels since that weapon is only surpassed in it's awfulness by the MP5.
One last message for Kornel. Don't listen to your fans base too much. You have a keen sense for game design and even though both games are incomplete, they are surprisingly fair and balance(There are always BS deaths...). Looking forward to your next release.
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