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Messages - commodorejohn

Pages: 1 [2] 3
16
Dammit, I only ever get invulnerability going into the easy special levels =/

17
Requests For Features / Re: Achievements
« on: January 06, 2008, 14:59 »
I like this idea - it reminds me of Nethack's various achievements like pacifism or vegetarianism.

Wait, did I just suggest DoomRL to be more like Nethack? Somebody shoot me, please, before this gets to the point where you can die by choking on an imp corpse =/

18
Discussion / Re: Your traits of choice?
« on: January 02, 2008, 19:59 »
Depends on what kind of game I'm playing. If I'm just straight-out looking to win the game, I progressively max out Tough As Nails, Ironman, and Eagle Eye (since I'm usually using the chaingun in such games, and it's much more effective if you actually hit what you're aiming at.) If I'm taking one of my attempts at beating the game with only shotguns and the rocket launcher, I'll start with two levels of Reloader, Shottyman, and then Ironman or TAN depending on my whim. Finally, if I'm taking a crack at Angel Of Marksmanship (my favorite challenge mode,) I get two levels of Son Of A Gun, max out Dualgunner, max out SoaG, and then throw whatever's left into Ironman or TAN.

19
Discussion / Re: Remix(es) of choice?
« on: December 31, 2007, 21:30 »
Oh yeah. E1M1 and E1M4 are pretty kickass too.

20
Discussion / Remix(es) of choice?
« on: December 31, 2007, 16:25 »
I know at least a few people here wind up replacing the DoomRL soundtrack with MP3s of other music, but I personally prefer the original DOOM songs. My question is this: from which versions do you take your MP3s?

I, personally, use a mix of the default-recommended recordings from sirgalahad.org, the 3DO DOOM soundtrack (by all accounts the 3DO version's only redeeming feature,) and the Classic DOOM 3 soundtrack, plus the title theme from the SNES version:

d1end.mp3: sirgalahad.org
d1intro.mp3: SNES DOOM
d1readme.mp3: sirgalahad.org
e1m1.mp3: Classic DOOM 3
e1m2.mp3: Classic DOOM 3
e1m3.mp3: 3DO DOOM
e1m4.mp3: Classic DOOM 3
e1m5-e4m4.mp3: Classic DOOM 3
e1m6-e3m6.mp3: Classic DOOM 3
e1m7-e2m5-e4m8.mp3 3DO DOOM
e1m8-e3m4-e4m1.mp3: Classic DOOM 3
e1m9-e3m9-e4m9.mp3: Classic DOOM 3
e2m1.mp3: 3DO DOOM
e2m2.mp3: sirgalahad.org
e2m3.mp3: sirgalahad.org
e2m4-e4m6.mp3: sirgalahad.org
e2m6-e4m7.mp3: sirgalahad.org
e2m7-e3m7-e4m5.mp3: sirgalahad.org
e2m8.mp3: sirgalahad.org
e2m9-e3m1.mp3: 3DO DOOM
e3m2-e4m2.mp3: 3DO DOOM
e3m3-e4m3.mp3: sirgalahad.org
e3m5.mp3: sirgalahad.org
e3m8.mp3: sirgalahad.org

21
Discussion / Re: Doomprayer
« on: December 19, 2007, 19:24 »
The best part is the bilingual aspect - does it flow as nicely in Polish as it does in English? Anyway, very nice =D

22
While we're on the subject of Shottyman, does having it make movement take any longer when reloading, or what? I'm trying to decide whether to put any more ranks in Reloader, or move on to Ironman or Hellrunner or something. (Also, would putting ranks in Hellrunner make the reload-while-moving faster?)

23
Discussion / Re: Pick music for your favourite special level :)
« on: December 07, 2007, 09:20 »
INTRO - 11 - hangar.mid. No reason to change this.
SPEC1 - 14 - command control.mid, or 16 - central processing.mid.
SPEC2 - 22 - containment area.mid
SPEC3 - 13 - toxin refinery.mid
SPEC4 - 32 - slough of despair.mid, though actually E2M1 from DOOM would be better, but it's not in the default set.
SPEC5 - 17 - computer station.mid
SPEC6 - 24 - deimos lab.mid
SPEC7 - 18 - phobos anomaly.mid
SPEC8 - 15 - phobos lab.mid
SPEC9 - 26 - halls of the damned.mid

BOSS1 - 18 - phobos anomaly.mid
BOSS2 - 28 - tower of babel.mid

I dunno, that's what I'd pick out of the default MIDI set, but I think you'd do better to bring in some of the other MIDIs from DOOM and DOOM II.

24
Requests For Features / Re: Barrels in The Wall
« on: December 07, 2007, 09:08 »
Phase devices work about 50% of the time for me in AoMr. Perhaps the Wall could be modified so that a phase device always puts you somewhere in the left half of the level, but then getting out in AoMr would require dodging rockets next to the wall so that the enemies break through for you (I've done it, but you take quite a beating in the process - I've only survived it once.) The Backpack isn't really all that useful in AoMr, though, so it may not be worth the tradeoff.

25
Discussion / Re: Weapon mod question?
« on: October 24, 2007, 11:09 »
Oh, now that would be worth it. I'll have to give that a try next time around.

26
Discussion / Weapon mod question?
« on: October 24, 2007, 09:56 »
Okay, so in previous AoM games, I've thrown something like D1R1S2 on my advanced pistol. This time around, I found one reload mod and then threw on three damage mods in Hell's Armory, but couldn't throw on a speed mod or anything else. I was under the assumption that "the weapon you're holding is already maximized with this mod!" meant that a particular kind of weapon had a limit of, say, two speed mods, one damage mod, and one reload mod for an advanced pistol, but now it seems as though it's just a limit of four mods and I have to pick and choose to get the best possible deal out of it. Is this correct?

27
Bug Reports / Re: Death bug...
« on: October 18, 2007, 19:16 »
Figured it out - it wasn't player.dat that was corrupted, it was score.dat.

28
Bug Reports / Re: Death bug...
« on: October 16, 2007, 11:12 »
Yep. No luck.

29
Bug Reports / Re: Death bug...
« on: October 15, 2007, 09:53 »
Still crashes.

30
Bug Reports / Re: Death bug...
« on: October 13, 2007, 14:34 »
Nope, still malfunctions.

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