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Messages - ultimate26

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Discussion / Re: Shotgun thread
« on: February 19, 2013, 13:43 »
Will they ever fix fire-angel?

And i was browsing through the wiki and noticed that fire-angel is the technicians shotgun mastery which i dont understand because shotguns dont have explosive damage...

Can we have a proper shotgun mastery trait for technicians? Something along the lines of "Technical reload" would be nice, Maybe "Pump and reload can be done in one single instant action"

As technician I dont feel that any of the master traits being worth my effort, while if i choose the marine, Army of dead and ammochain are completely game changing.

I like technician being able to go for Whizkid whenever I please, as marine if I aim for a master trait then whizkid gets pushed back.

Do some people play without any assembled weapons sometimes?

Discussion / Re: Shotgun thread
« on: February 12, 2013, 10:29 »
how about assembly shotguns vs unique shotties?

Assault shotgun any better than tac shotty?

well isnt hyperblaster great with trigger happy? adding 2 shots to a volley then shooting twice per turn is great i believe.

I love having a assault rifle/hyperblaster technician with THx2, I feel like im accurate without using EE and my damage per shots are higher

PB plasma on ammochain was pretty good :)

Discussion / Re: Quick questions thread!
« on: February 09, 2013, 22:02 »
For Marine builds

Ironman gives 10 points of extra health

How much does one point of badass give? if I have 150% health then does that give me more than 10 points?

Is it worth skipping straight to badass without taking any ironman?


Discussion / Shotgun thread
« on: February 09, 2013, 21:53 »
Someone help me out with which shotgun to have over others?

Assuming we have this build: REL-SOB-REL-SOB

Elephant gun
Double shotgun
Tactical shotgun

Which one would you suggest to keep for the said build?


2nd question is which shotgun is best for shottyman build? with or without army of the dead

What class do you use and whats your perk progression for starters? why do you choose that style and what do you think is a strong build?

I love using engineer for FIN-JUG-SOB-SOB as a starter because you can use any weapon and be effective regardless of what you find.

I start with 2 shotguns to juggle between them while corner shooting till i find a chaingun to turn into an assault rifle once i have assault rifle, i try to get 2 TH to do maximum damage.

Im curious whats everyone bread and butter


Discussion / Re: Using Juggler to avoid reloading.
« on: February 07, 2013, 13:00 »
I use juggler to shoot 2 shotguns without pumping or reloading :)

I got so spoiled by this that i cant play without it!

Fin-Jug-SOB-SOB is always my opener

Discussion / Re: Last dinner?
« on: September 14, 2012, 08:56 »
flashlight attachment was a wise decision, i had to mod the pc version for flaslight attachment

Discussion / Last dinner?
« on: September 13, 2012, 08:35 »
Found this picture that may entertain the doom fans.

Side note, anyone getting the doom 3 remake coming out soon?

Discussion / Doom Fall of mars
« on: August 30, 2012, 08:38 »

You guys seen this? diablo/doom hybrid made by one guy! reminded me alot of doom rl.

What do you guys think?

Discussion / Re: Master assemblies
« on: August 11, 2012, 16:41 »
Managed to make a nanomach plasma rifle!!

Discussion / Re: Master assemblies
« on: August 10, 2012, 15:22 »
Should assemblies be something that should be aimed for at all times? or an addition?

I cant think of another way to play this game than using technician to get a fast hyperblaster/assault chaingun(with SOBx2 THx2).

Any weapon below that feels a little too weak

Discussion / Re: Best mods for Nuclear plasma rifle
« on: August 10, 2012, 15:21 »
My only rapid fire weapons are assault chaingun and hyperblaster, anything before that is shotgun juggling.

So you recommend having atleast 6 to accuracy when using rapid fire weapons for better results?

My ideal build goes like, FIN-JUG-SOB-SOB-WK-TH-TH then TAN but i should maybe add a EE somewhere in there?

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