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1
Discussion / Re: fullscreen problem
« on: February 06, 2008, 16:13 »
I know for a fact that Vista refuses to set up textmode, so...
Maybe a SDL console like DosBOX has could be implemented?
Maybe a SDL console like DosBOX has could be implemented?
2
FPC Valkyrie / Re: Compile error in vmsg.pas
« on: January 31, 2008, 14:11 »
Ok, added it (whoops), but now this:
-_-;;;
Quote
vstream.pas(148,18) Error: function header doesn't match the forward declaration "IOutputStream.Write(const LongInt, Pointer)"
vstream.pas(328,1) Fatal: There were 1 errors compiling module, stopping
vstream.pas(0) Fatal: Compilation aborted
-_-;;;
3
FPC Valkyrie / Re: Compile error in vmsg.pas
« on: January 30, 2008, 17:38 »
Hmm... this is interesting...
Compiler switches are:
-Op3 -Sc
And the code is:
Quote
vmsg.pas(30,8) Error: Identifier not found "class"
vmsg.pas(30,8) Error: Error in type definition
vmsg.pas(30,8) Fatal: Syntax error, ";" expected but "identifier PUBLIC" found
vmsg.pas(0) Fatal: Compilation aborted
Compiler switches are:
-Op3 -Sc
And the code is:
Code: [Select]
{$mode objfpc}
program test;
uses vsystems, // Systems unit
voutput, // Output interface unit
vtoutput, // Output TextMode implementation
vinput, // Input interface unit
vtinput; // Input TextMode implementation
begin
Systems.Add(Output,TTextModeOutput.Init); // Register the Output system
Systems.Add(Input,TTextModeInput.Init); // Register the Input system
Output.CenterDrawString(40,12,Green,'@RH@Ge@Bl@Rl@Go@B World!'); // Draw hello world
Output.Update; // Blit it to the screen
Input.GetKey([VKEY_ENTER,VKEY_ESCAPE]); // Wait for ESC or Enter
end. // Disposal of objects automatic
4
FPC Valkyrie / Compile error in vmsg.pas
« on: January 30, 2008, 16:52 »
Well, I was trying to compile the test.pas tutorial, and I get this error:
I was using valkyrie 0.4.2
Quote
vmsg.pas(30,8) Error: Identifier not found "class"
vmsg.pas(30,8) Error: Error in type definition
vmsg.pas(30,8) Fatal: Syntax error, ";" expected but "identifier PUBLIC" found
vmsg.pas(0) Fatal: Compilation aborted
I was using valkyrie 0.4.2
5
Bug Reports / Sudden and random DoomRL crash
« on: January 30, 2008, 16:15 »
I was playing, just loaded up my save, started playing, got surrounded by former humans, in berserk mode, my armor had just shown that it was damaged in yellow text and then...
Version 989 on WinXP, with sound.
Code: [Select]
#==#·····|}·······
Game saved. Press <Enter> to exit.···
##########==#···············
+········+············}·····
#········#==#·h········|•····
#········#==#·····|}····}····
+········/········|····|•····
##########==#··}·An unhandled exception occur
red at $0046BB40 : #==#···|···········
ERangeError : Range check error #==#··•············
$0046BB40 TLEVEL__VISIBLE, line 434 of dflevel.pas········
$0046726F TBEING__SENDMISSILE, line 1292 of dfbeing.pas###
$00462108 TBEING__FIRE, line 537 of dfbeing.pas········#
$004638FB TBEING__AISCAN, line 724 of dfbeing.pas······#
$00463E86 TBEING__ACTION, line 777 of dfbeing.pas#####
$00463FE7 TBEING__CALL, line 789 of dfbeing.pas1] (44%)
$0046E32D TLEVEL__TICK, line 782 of dflevel.pas(6d3)x3 [0/2]
$0040F30A TDOOM__RUN, line 275 of doombase.pas The Chained Court
$004019A0 main, line 22 of doomrl.pas
Abnormal program termination! Please write down the above
to help get rid DoomRL of all those bugs! You only need
to write down the filenames and linenumbers.
Attempting to save game.... Press <Enter>
...that happened. (screendump)Version 989 on WinXP, with sound.
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