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Messages - null1024

Pages: [1]
1
Discussion / Re: fullscreen problem
« on: February 06, 2008, 16:13 »
I know for a fact that Vista refuses to set up textmode, so...

Maybe a SDL console like DosBOX has could be implemented?

2
FPC Valkyrie / Re: Compile error in vmsg.pas
« on: January 31, 2008, 14:11 »
Ok, added it (whoops), but now this:
Quote
vstream.pas(148,18) Error: function header doesn't match the forward declaration "IOutputStream.Write(const LongInt, Pointer)"
vstream.pas(328,1) Fatal: There were 1 errors compiling module, stopping
vstream.pas(0) Fatal: Compilation aborted

-_-;;;

3
FPC Valkyrie / Re: Compile error in vmsg.pas
« on: January 30, 2008, 17:38 »
Hmm... this is interesting...
Quote
vmsg.pas(30,8) Error: Identifier not found "class"
vmsg.pas(30,8) Error: Error in type definition
vmsg.pas(30,8) Fatal: Syntax error, ";" expected but "identifier PUBLIC" found
vmsg.pas(0) Fatal: Compilation aborted

Compiler switches are:
 -Op3 -Sc

And the code is:
Code: [Select]
{$mode objfpc}
program test;

uses vsystems,  // Systems unit

     voutput,   // Output interface unit

     vtoutput,  // Output TextMode implementation

     vinput,    // Input interface unit

     vtinput;   // Input TextMode implementation

begin

  Systems.Add(Output,TTextModeOutput.Init);            // Register the Output system

  Systems.Add(Input,TTextModeInput.Init);              // Register the Input system

  Output.CenterDrawString(40,12,Green,'@RH@Ge@Bl@Rl@Go@B World!'); // Draw hello world

  Output.Update;                                       // Blit it to the screen

  Input.GetKey([VKEY_ENTER,VKEY_ESCAPE]);              // Wait for ESC or Enter

end.                                                   // Disposal of objects automatic


4
FPC Valkyrie / Compile error in vmsg.pas
« on: January 30, 2008, 16:52 »
Well, I was trying to compile the test.pas tutorial, and I get this error:
Quote
vmsg.pas(30,8) Error: Identifier not found "class"
vmsg.pas(30,8) Error: Error in type definition
vmsg.pas(30,8) Fatal: Syntax error, ";" expected but "identifier PUBLIC" found
vmsg.pas(0) Fatal: Compilation aborted

I was using valkyrie 0.4.2

5
Bug Reports / Sudden and random DoomRL crash
« on: January 30, 2008, 16:15 »
I was playing, just loaded up my save, started playing, got surrounded by former humans, in berserk mode, my armor had just shown that it was damaged in yellow text and then...
Code: [Select]
                                            #==#·····|}·······
                         Game saved. Press <Enter> to exit.···
                                   ##########==#···············
                                   +········+············}·····
                                   #········#==#·h········|•····
                                   #········#==#·····|}····}····
                                   +········/········|····|•····
                                   ##########==#··}·An unhandled exception occur
red at $0046BB40 :                          #==#···|···········
ERangeError : Range check error             #==#··•············
  $0046BB40  TLEVEL__VISIBLE,  line 434 of dflevel.pas········
  $0046726F  TBEING__SENDMISSILE,  line 1292 of dfbeing.pas###
  $00462108  TBEING__FIRE,  line 537 of dfbeing.pas········#
  $004638FB  TBEING__AISCAN,  line 724 of dfbeing.pas······#
  $00463E86  TBEING__ACTION,  line 777 of dfbeing.pas#####
  $00463FE7  TBEING__CALL,  line 789 of dfbeing.pas1] (44%)
  $0046E32D  TLEVEL__TICK,  line 782 of dflevel.pas(6d3)x3 [0/2]
  $0040F30A  TDOOM__RUN,  line 275 of doombase.pas           The Chained Court
  $004019A0  main,  line 22 of doomrl.pas

Abnormal program termination! Please write down the above
to help get rid DoomRL of all those bugs! You only need
to write down the filenames and linenumbers.
Attempting to save game.... Press <Enter>
...that happened. (screendump)

Version 989 on WinXP, with sound.

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