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Messages - Thiebs

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Requests For Features / Re: Megabuster needs major buff
« on: April 02, 2014, 05:37 »
I support all of this. Go, Megaman! Anyway, my only thing with this is that it would be hard to convey any of this to the player. It would need a far more extensive description in the inventory. Which is why I think that it should do this, but not quite the same way. It needs a pop-up notification or something when you pick it up, and when you unlock new modes. (Remember, even Megaman had that cool screen where it showed him shooting the new-found power a few times before you continued:

Play-By-Forum / Re: Doom(RL) Word soccer
« on: April 02, 2014, 05:29 »

I'm not in favor of a Juggler nerf, either. But should such a thing happen, it'd be more realistic and less game-breaking to just make it not be a free reload between guns of the same type. You'd still get more time between reloads by being able to switch to different type guns, but being able to juggle shotties to get better reload speeds than a dedicated shotty build (with fewer perks) makes the early-to-mid very easy compared to some other builds, and doesn't really do too much to nerf later-game use, since you don't spam shotty blasts carelessly so much against later enemies, and have a wider variety of weapons to switch to, anyway.

Again, I like Juggler the way it is. Even the reload thing isn't really that good, since it's use wears out quickly as the game progresses, so I don't feel it's broken, especially not compared to Vampire and it's ilk. Just food for thought.

Off Topic / Re: I.M. Selim Lemouchi
« on: March 13, 2014, 14:28 »
Listening to your song as I write this. I can't say it's a huge hit with me, but that comes as no surprise, as it's not really my genre. However, I myself am struck by your post. It's always a tragedy when people, especially talented or promising people, end their lives, but it is also always a good thing when people strive to do something they find meaningful, and I'm glad I could be a part of you doing so. I've been pushing to keep up with my own meaningful things, and a good reminder like this goes a long way. Thank you for posting this, LuckyDee.

Requests For Features / Re: Gameplay and Background Ideas
« on: March 09, 2014, 01:22 »

Anyway... I brought this up in a couple other places, having forgot this was the place for it: I would kindly like to see rifle-type weapons, please!
Kornel already said in another post that rifles were being saved for DoomRL 2, so this is probably already covered, so just take this as a friendly reminder.

Sorry, I figured as much, I just didn't bother to look at who the 'he' I was referring to was. If that makes sense.

I think he meant that he couldn't get a reload speed bonus while dual-weilding. Still good to know when playing a Technician!

That was kinda sarcastic, sorry. Should have remembered to put the ol' internet-sarcasm-alert-winkey-face in. But you could use Juggler, should you end up valuing it enough.

Rockets dispose of corpses, though...

Discussion / Re: 3d Art Inspired by DoomRL
« on: February 28, 2014, 03:25 »
If that is a Former, I don't think he's gonna like the end...

I still can't help but wonder though how one deals with the ammo efficiency issues, because even with pistols (which are more efficient at ammo conservation), ammo is an issue...though I guess maybe it's outweighed by the fact that as dw pistols, you can't use 250x ammo boxes.
If you find yourself having ammo issues a lot, it might be that you're building your traits a little too aggressively. Triggerhappy and Finesse are great for raw DPS, but SoB and EE are better for making each round count.
Also, and you might already know this, so sorry if it sounds stupid, but you can carry those ammo boxes around and use 'U' to unload them when your 100x stacks are running low.

That's pretty cool!

Nobody recalls the "@" screen? All speeds are displayed there ;).
Not sure if this factors in duel pistols. Does it?
And if not, don't worry about attack chance: they'll simply move otherwise, they never stand still.

that's way better than sitting at 0.3...that said if it sits at 1, I can't imagine how minigun builds would be better excluding ammochain ammo efficiency issues.
You're generally right here, but keep in mind that special pistols are fewer and generally less powerful than rapid specials, in addition to how much harder your early-game is. I still prefer pistols myself, though!
There isn't some kind of way to toggle an in game clock is there? Or is the only way I can test is by seeing how many times I can shoot in the timespan of enemy movement whose speed I know in advance?
Don't know about that, but against a cacodemon (speed 100%), it should be easy to test.

Dear God, man!

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