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Messages - Kornel Kisielewicz

Pages: [1] 2 3 ... 206
1
Discussion / Re: running on mac through gptk2(wine)
« on: September 11, 2024, 06:56 »
I'm still waiting for someone to do a native port for Mac, as myself I no longer have access to any Mac hardware :/

2
I personally hated this and was glad to see it removed, as too many times I misclicked on the inventory screen and it made me waste a medkit or other consumable item. I suppose there is no harm though in adding it as a toggle in the legacy settings if people really want it back though (assuming there is no coding complications with it).
This would be a nightmare to sensibly support alongside keybinding rebindings unfortunately, that's why I removed it.

3
I can finally share some exciting updates with you today!

First up, we're thrilled to announce our new project - Jupiter Hell Classic! This commercial total conversion/expansion brings the venerable DRL (formerly known as DoomRL/Doom, the Roguelike) into the Jupiter Hell universe! While modernized in terms of user experience and visuals, it retains all the beloved features of DRL, including (but not limited to!) readable and bright 2D sprites, corner-shooting, shotgun-scouting, gift-dropping, weapon unloading, and of course, DIAGONAL MOVEMENT :D.

You can wishlist Jupiter Hell Classic on Steam now :
https://store.steampowered.com/app/3126530/Jupiter_Hell_Classic/

In additon, all improvements will also be backported to good ol' Doo^D^D^D DRL, which you can test RIGHT NOW! After an 11-year hiatus, DRL 0.9.9.8 is finally here!

https://drl.chaosforge.org/

This release not only includes the usual DRL updates but also modernizes the game with new APIs, in-game settings, improved UX, new graphics, idle animations, and the ability to save and quit the game at any point.

Future development of Jupiter Hell Classic will benefit the open-source DRL, so if you want to support it (or other classic ChaosForge roguelikes, hint, hint), help us by promoting Jupiter Hell Classic!

To celebrate, Jupiter Hell is on its biggest sale yet – grab it now at 70% off on Steam!
https://store.steampowered.com/app/811320/Jupiter_Hell/

Finally, join us on the Jupiter Hell Discord to celebrate!
https://discord.gg/jupiterhell

4
Requests For Features / Re: DoomRL 0.9.9.8 BETA FINAL
« on: August 05, 2024, 07:43 »
Bugfix 1 has been done (save/load issues on some special levels and on levels with level events fixed).

5
Requests For Features / DoomRL 0.9.9.8 BETA FINAL
« on: August 04, 2024, 10:28 »
These are hopefully the master files!

I've added fluid variety to Ao100/666, did a lot of Doom removal in favor of DRL (yes, the main logo stays :P) and cleanups, and implemented a modernized FMOD backend that will work with both MIDI and MP3s, and added legacy keybindings. I present two files for testing, the lq zip as before, and the HQ installer (this will be the one most people will download) please test both if possible!

DoomRL 0.9.9.8 BETA FINAL HQ INSTALLER (bugfix 1)

DoomRL 0.9.9.8 BETA FINAL LQ ZIP (bugfix 1)

48 hours left to release!

6
Requests For Features / DoomRL 0.9.9.8 BETA 9
« on: August 02, 2024, 12:12 »
You know the drill!

The last big feature is online - Settings menu! No more editing stupid lua files just to change resolution :P. Also, keybinding have been voided, reset using the ingame Settings. I've removed needless bindings (USE, DROP, OPEN, CLOSE). If anyone misses them, I'll hear you out!

DoomRL 0.9.9.8 BETA 9 Windows LQ

Code: [Select]
0.9.9.8 BETA 9
[new] -- GH#120: alternative visual tilesets for each episode!
[mod] -- GH#103: allow non-hell tilesets on Ao100/666
[fix] -- BETA  : fixed save/load   

7
Requests For Features / Re: DoomRL 0.9.9.8 BETA 8
« on: July 31, 2024, 11:54 »
Crash with saving fixed, redownload!

8
Requests For Features / DoomRL 0.9.9.8 BETA 8
« on: July 31, 2024, 06:34 »
Yes. It's that crazy tempo once again. BETA 8 is up!

DoomRL 0.9.9.8 BETA 8b Windows LQ

Code: [Select]
0.9.9.8 BETA 8
[new] -- GH#120: alternative visual tilesets for each episode!
[mod] -- GH#103: allow non-hell tilesets on Ao100/666
[fix] -- BETA  : fixed save/load   

9
Requests For Features / DoomRL 0.9.9.8 BETA 7
« on: July 29, 2024, 08:46 »
Faster that you can say "Knee deep in the dead", BETA 7 is up!

It has just one feature, but one that has been missing since 22 years. Yes, you can now "Save and Quit" anytime. This needs as much testing as possible, as we're going live with this release in a week from now!

Try playing the game and saving and loading very often, and note anything wierd/broken. If you have a broken save, please save it!

DoomRL 0.9.9.8 BETA 7 Windows LQ

Code: [Select]
0.9.9.8 BETA 7
[new] -- GH#086: you no longer need to be on the stairs to Save the game!
[fix] -- BETA  : fixed scrollwheel behaviour   

10
Requests For Features / Re: DoomRL 0.9.9.8 BETA 6
« on: July 27, 2024, 08:14 »
(HOTFIX 6b applied!)
Fixes firing crash of some weapons with altfire, visibility of level name/tactics/affects, and few smaller issues.

11
Requests For Features / DoomRL 0.9.9.8 BETA 6
« on: July 26, 2024, 09:59 »
"He, he, he this will be a mess..."

Beta 6 is up!

This are probably the most invasive changes yet, despite the short changelog. I've been doing a lot of internal changes to start blowing up the really badly implemented UI, and the first effects on a journey that will continue after 0.9.9.8 up to 0.9.9.9 have been done. Ignore the messy dark quads in the initial menus, these are left there for when the menus are substituted to the new system. Most of the in-game UI has been rewritten, apart from the "previous message view" and the message box which is a bit of a hack. Report everything!

I invite all to participate on the Discord channel, and also we will be more and more moving feature discussions and info into the GitHub issues tracker. Remember all work is being done on the development branch!

Feedback on the changes needed, be it here on the discord in #doomrl!

Raw changelog below, comments, reports welcome!

DoomRL 0.9.9.8 BETA 6b Windows LQ (HOTFIX 6b!)

If you're not on Windows, you can always compile the development branch from github - find me on discord if you need help with that!

Code: [Select]
0.9.9.8 BETA 6
[new] -- GH#119: paneled inventory/equipment/trait/character screen!
[new] -- GH#090: game menu (Help, Settings, Abandon, Quit ) under Escape key
[new] -- GH#087: proper quickslot system in inventory!
[fix] -- BETA  : fixed disassembly of armors 

12
Bug Reports / Re: doom.chaosforge.net down
« on: July 03, 2024, 09:56 »
Yeah, the whole network part will be removed for the next version. In the meantime NetworkConnection = false is the official fix.

I still dunno why it suddenly stopped working though, for more than a decade it simply timed out immedately.

13
Requests For Features / DoomRL 0.9.9.8 BETA 5
« on: June 13, 2024, 08:10 »
Beta 5 is up!

This one's mostly for the graphics version players - the spritesheet has been updated, there's a ton of new visual stuff coming later, but now I need to make sure that all the internal graphics changes are working. Although do test on ASCII if you usually play there to make sure I didn't break it! Neeeeed feeeeedback! (especially that there was barely any towards the previous beta, so help out here!).

I invite all to participate on the Discord channel, and also we will be more and more moving feature discussions and info into the GitHub issues tracker. Remember all work is being done on the development branch!

Feedback on the changes needed, be it here on the discord in #doomrl!

Raw changelog below, comments, reports and requests welcome!

DoomRL 0.9.9.8 BETA 5 Windows LQ

If you're not on Windows, you can always compile the development branch from github - find me on discord if you need help with that!

Code: [Select]
0.9.9.8 BETA 5
[new] -- GH#120: G-version - sprites updated!
[new] -- GH#120: G-version - animations for idle and for doors!
[new] -- GH#083: G-version - overlay FX done by shaders, less in your face!
[new] -- GH#120: G-version - better wall tile flow and style handling!
[new] -- GH#121: G-version - debris where destroyed walls were!
[new] -- GH#126: added an ammo dispensing lever to the lever pool
[new] -- GH#126: enemies left count and level feel info in character screen
[new] -- GH#126: last 3 enemies are revealed unless boss or special level
[new] -- GH#126: items are revealed on clear unless boss or special level
[mod] -- GH#126: "running" status name fades in the last 5 moves left
[mod] -- GH#126: added special level feeling for agony and lava elemental caves
[mod] -- GH#115: Mjollnir can appear from level 5 and has 1d25 damage
[mod] -- GH#115: double chainsaw now 4d12 acc -1 (was 8d6 acc -2)
[mod] -- GH#115: thrown knife & Mjol benefit from both ranged and melee tohit/todam
[mod] -- GH#115: Subtle Knife - invoke 10->15 damage, 5 hp drain, no maxhp drain
[mod] -- GH#126: all medals with "Badge" in name changed to "Pin"
[mod] -- GH#126: clarified "everything" to "only" in medal kill requirements
[mod] -- GH#126: adjusted Iron Skull and Gambler's Shield values
[fix] -- GH#115: expiring messages for affects appear again
[fix] -- GH#115: unexpirable affects will no longer expire after a long time   

14
Requests For Features / DoomRL 0.9.9.8 BETA 4
« on: May 02, 2024, 09:29 »
Beta 4 is up!

Apart from implementing more from the suggestion topic, the big big thing are huge changes in the internal action loop. These should still be equivalent to what was before unless I made a mistake, so be on the lookout for bugs!

I invite all to participate on the Discord channel, and also we will be more and more moving feature discussions and info into the GitHub issues tracker. Remember all work is being done on the development branch!

Feedback on the changes needed, be it here on the discord in #doomrl!

Raw changelog below, comments, reports and requests welcome!

DoomRL 0.9.9.8 BETA 4 Windows LQ

If you're not on Windows, you can always compile the development branch from github - find me on discord if you need help with that!

Code: [Select]
0.9.9.8 BETA 4
[new] -- BETA  : WARNING - speed/command system rewrites!
[new] -- GH#093: The Vaults alternative added - House of Pain
[mod] -- BETA  : House of Pain always generates instead of Vaults until balanced
[mod] -- GH#107: ammo rooms can now contain a variety of ammo, even on Ao100/666
[mod] -- GH#117: Technical mod packs on armors add resistances instead of knockback res
[mod] -- GH#112: Survivalist - Ironman 2, and double heals from smed and globes
[mod] -- GH#110: Scavenger - works on Melee, Boots and Armors (guaranteed mods added)
[mod] -- GH#088: Juggler now makes all weapon swaps free
[mod] -- GH#099: Conqueror and Explorer won't be awarded if no special levels were present
[mod] -- GH#109: changed the color of the sniper mod pack to dark green (G-version)
[mod] -- GH#116: buffs - bullet-proof vest, power armor
[mod] -- GH#111: stat screen includes running dodge bonus
[mod] -- GH#108: all elite formers deal 5 + 1d3 melee damage
[mod] -- BETA  : duelist armor - 0/75/0
[fix] -- BETA  : fixed SHIFT-L previous level feeling

15
Requests For Features / Re: DoomRL 0.9.9.8 BETA 3
« on: February 17, 2024, 14:33 »
If you're talking on the difference between 0.9.9.7, and 0.9.9.8 then, well, everything changed - SDL 1.2 -> SDL 2.28, OpenGL 1.2 -> OpenGL 3.3 and the fixed pipeline rendering into shader based rendering. Audio SDL_mixer -> SDL2_mixer.

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