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2431
0.9.9 / Re: [E|100%|YAAM] Training for AoMr!
« on: December 01, 2009, 04:37 »
Railgun is? That I don't really know... when I do a real AoMr run, I might test it out should I see it.
2432
0.9.9 / [E|100%|YAAM] Training for AoMr!
« on: December 01, 2009, 00:36 »Code: [Select]
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DoomRL (v.0.9.9) roguelike post-mortem character dump
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Adrian Carmack, level 9 Cacodemon Corporal, defeated the Cyberdemon
on level 25 of the Phobos base.
He survived 102452 turns and scored 40484 points.
He played for 4 hours, 32 minutes and 3 seconds.
He was too young to die!
He killed 379 out of 379 hellspawn. (100%)
This ass-kicking marine killed all of them!
He saved himself 3 times.
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (silver cluster)
Aurora Medallion
Hell Champion Medal
Veteran Bronze Badge
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 15/50 Experience 36348/9
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Finesse (Level 1)
Hellrunner (Level 2)
Son of a gun (Level 3)
Dualgunner (Level 1)
Dodgemaster (Level 1)
Gun Kata (Level 1)
SoG->SoG->DG->HR->HR->DM->MGK->SoG->Fin->
-- Equipment -------------------------------------------------
[a] [ Armor ] modified red armor [4/4] (61%) (T)
[b] [ Weapon ] advanced pistol (2d6) [8/8] (B1P2T1)
[c] [ Boots ] Gothic Boots [10/10] (200%)
[d] [ Prepared ] modified pistol (2d4) [6/6] (A1)
-- Inventory -------------------------------------------------
[a] modified BFG 9000 (10d8) [130/130] (B1)
[b] BFG 9000 (10d8) [100/100]
[c] Railgun (8d8) [40/40]
[d] modified blue armor [2/2] (200%) (B)
[e] Necroarmor [6/6] (73%)
[f] modified chainsaw (4d6)
[g] 10mm ammo (x37)
[h] 10mm ammo (x100)
[i] 10mm ammo (x100)
[j] 10mm ammo (x100)
[k] power cell (x50)
[l] power mod pack
-- Kills -----------------------------------------------------
49 former humans
49 former sergeants
18 former captains
49 imps
39 demons
114 lost souls
22 cacodemons
9 barons of hell
1 Cyberdemon
4 hell knights
10 arachnotrons
4 former commandos
3 pain elementals
2 arch-viles
5 mancubi
1 revenant
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
He left the Arena as a champion!
On level 6 he stormed the Chained Court.
On level 8 he found the Phaseshift Boots!
On level 9 he found the AdvTech Weapon Pack!
On level 13 he ventured into the Halls of Carnage.
On level 15 he found the City of Skulls.
He wiped out the City of Skulls.
On level 16 he found the Gothic Boots!
On level 19 he found the Railgun!
On level 20 he found the Necroarmor!
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
You use a phase device. You feel yanked in an non-existing direction!
You stop running.
You dualreload your guns!
Fire -- Choose target...
The missile hits the Cyberdemon. The missile hits the Cyberdemon. The
Cyberdemon fires! You are hit!
The Cyberdemon reloads his rocket launcher.
Fire -- Choose target...
The missile hits the Cyberdemon. The missile hits the Cyberdemon.
Fire -- Choose target...
The missile hits the Cyberdemon.
Fire -- Choose target...
The missile hits the Cyberdemon. The Cyberdemon dies. You feel
relatively safe now. Congratulations! You defeated the Cyberdemon!
-- General ---------------------------------------------------
Before him 15 brave souls have ventured into Phobos:
13 of those were killed.
1 of those was killed by something unknown.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 1 souls claim to have killed him...
1 showed that it can outsmart hell itself.
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(I'll fix to mortem tags once that is resolved.)Finally, a 100% kill run. I'm doing this pistol style in preparation for AoMr later on. AdvTech Weapon Pack came early enough that I could slap on a couple of Power Mods on my pistol. I traded in my Phaseshift Boots for the Gothic Boots to retain better knockback resistance instead of the speed, which Necroarmor provided. Fighting the Cyberdemon was tricky -- no nukes but I came loaded with about 6 to 7 Large Medipacks and one Phase Device, which was used near the end when I ran out of Medipacks. Dodged around Cybie for the most part and relied of speed to hit him fast; used running mode to avoid getting pummelled unnecessarily. Overall a fun and at times scary run.
2433
Requests For Features / Re: New enemies
« on: November 26, 2009, 08:55 »I think you'll find the sixth post has a little something to say about Spectres.Ah ha. Read it -- interesting. Thanks for the reference! (=
2434
Requests For Features / Re: New enemies
« on: November 26, 2009, 00:55 »
Uh I dunno if anyone has said this before, but what about Spectres? You know, those half-visible demon like things that you can sort of see or something? They can share the same stats as demons, but will reduce accuracy from ranged weapons; you can only detect them when they are very close, say one or two tiles away.
On another note, maybe we can have partial invisibility power ups that mimic the same effect, like reducing outright the accuracy of any ranged weapon?
On another note, maybe we can have partial invisibility power ups that mimic the same effect, like reducing outright the accuracy of any ranged weapon?
2435
Off Topic / Re: [Game] Corrupt a Wish
« on: November 23, 2009, 00:08 »
You get a cookie for the biggest spamming site available.
I wish for some tuna sandwiches.
I wish for some tuna sandwiches.
2436
Off Topic / Re: [Game] Rate the Signature Above
« on: November 23, 2009, 00:06 »
9.5/10.
The Viles gave me a chuckle, and I like how the caption works well in this case. Can't give full 10 just in case...
The Viles gave me a chuckle, and I like how the caption works well in this case. Can't give full 10 just in case...
2437
Discussion / Re: Suggestions for more RLs..
« on: November 19, 2009, 17:42 »
I call dibs on DukeNukemRL.
Hmm, don't have time to play with myself.
Hmm, don't have time to play with myself.
2438
Bug Reports / Binary doesn't store correct version number in meta information
« on: November 19, 2009, 02:47 »
Version 0.9.9 of doomrl.exe shows a version of 0.9.8.8 when the properties are viewed from explorer.exe. In-game version description is correct though.