It's been suggested so much before, but ministuns.I think chainguns are well where they are now.
My idea for it is that chainguns make them stall for 0.1 seconds per hit, shotguns make them lose all progress unless you barely nick them (So they have to start the delay over again) and the chainsaw completely paralyses them, unless they're a boss or Arch-Vile.
Have a small chance for the room with stairs to be specially made:I think that would be too much work for a small change. Having every stair guarded by an out of depth monster would be fun though.
* Only one doorway in or out.
* Has a demon pack or a similar "Suprise, fucker!" enemy inside, like a pain elemental.
* Stairs are either square in the middle (If it's a big exit room) or up against the wall opposite the doorway (If it's a small exit room)
* Doorway is not brown (Possibly dark green?), says "Door - EXIT" when examined, and can't be shot down.
The rocket launcher in DooM 2 is much more powerful than DoomRL'sIf anything i think it's the opposite.
I think chainguns are well where they are now.
I would propose another thing: Enemies having a favored weapon against them, for example:
Chaingun hits have a chance to stun Cacodemons.
Chainsaw have 100% accuracy against demons.
Shotguns do maximum damage against Mancubus/Arachnotron.
Whatever you can think that's fun but doesn't break game balance.
I think that would be too much work for a small change. Having every stair guarded by an out of depth monster would be fun though.I doubt it would be that much work. Just every now and again force the stairs to spawn in a vault with a green door.
If anything i think it's the opposite.Ah, it does less damage but it fires very quickly and doesn't need reloading.
About plasma-gun and shotguns: They have been significantly changed in the beta, so better to check them out before and see what you think.Plasma guns changed? Also shotguns only got a damage upgrade, my idea is a bit different.
I like the ideas about shotguns. With one remark: double shooty had no direct hit bonus on long ranges in Doom 2. But regular shotty was kinda a sniper weapon if properly aimed. So i'm for lowering damage from Shotty and CS, but with granting them a chance, depending on accuracy, that they will have 80% of damage reduction removed. Only for direct hits, of course.
I still think that the CS should have a slightly better effect because of its reduced spread. It'd be the shotgun you fall back on for long-range fighting. (Heck, I even do that with my current shotgun characters. DS with a CS prepared.)
I just can't wait for the Icon of Sin interpretation in DoomRL. Any thoughts on that?
I just can't wait for the Icon of Sin interpretation in DoomRL. Any thoughts on that?
You're in an arena-style level with respawning enemies, and have to blast through the marked wall to get to and destroy John Romero's Head.
Hm. That's odd. Shouldn't there be a final boss somewhere around here? Suddenly
you hear a demonic sound: ".oremoR nhoJ ;em llik tsum uoy ,emag eht niw oT".
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Player Stuff
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Also, I thought megaspheres didn't exist! :O
Hehe, I like how the 'secret' message is completely obvious. :PWell, when you hear something backwards, your brain analyses it as a human speech and tries to make words out from it. Maybe it should be something like:
Also, I thought megaspheres didn't exist! :O
Hm, some more ideas.
Even Nethack, the most capriciously malevolent roguelike known to man, never actually renders itself unwinnable through sheer chance.
Also, I thought megaspheres didn't exist! :OIn my experience, they spawn only during AoPurity games.
Also, I thought megaspheres didn't exist! :OIn my experience, they spawn only during AoPurity games.
http://en.wikipedia.org/wiki/Irony (http://en.wikipedia.org/wiki/Irony)Also, I thought megaspheres didn't exist! :OIn my experience, they spawn only during AoPurity games.
Nonsense.
I can't affor an actual sign.http://en.wikipedia.org/wiki/Irony (http://en.wikipedia.org/wiki/Irony)Also, I thought megaspheres didn't exist! :OIn my experience, they spawn only during AoPurity games.
Nonsense.
*BLAM*y
Why yes, you did die today. Would you like your possessions identified?
Gib deaths:
If you die with -10 or less HP, you let out the higher pitched scream as opposed to the normal one.
If you manage to do twice the damage normally required to kill an enemy (eg kill a human using 20 damage, when 10 is enough) then their death sound is replaced with DooM 2's gib sound (DSSLOP), and they leave a pile of gibs instead of a corpse. This could maybe stop Arch-Viles from ressurecting them.
Gib deaths:
If you die with -10 or less HP, you let out the higher pitched scream as opposed to the normal one.
+If you manage to do twice the damage normally required to kill an enemy (eg kill a human using 20 damage, when 10 is enough) then their death sound is replaced with DooM 2's gib sound (DSSLOP), and they leave a pile of gibs instead of a corpse. This could maybe stop Arch-Viles from ressurecting them.
+. But without the resurrection prohibition.
Why not? Playing so much N!, I'd rather than we did have a way other than liquid floods to prevent resurrection in really tight situations. If you're fighting a crowd of strong monsters, it's likely that they're resurrect even faster than you can kill them. And half of the time there's no alternate route to get around them to continue to search for the stairs.If you manage to do twice the damage normally required to kill an enemy (eg kill a human using 20 damage, when 10 is enough) then their death sound is replaced with DooM 2's gib sound (DSSLOP), and they leave a pile of gibs instead of a corpse. This could maybe stop Arch-Viles from ressurecting them.
+. But without the resurrection prohibition.