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Messages - Tavana

Pages: 1 ... 47 48 [49] 50 51 ... 53
721
Requests For Features / Re: New enemies
« on: November 26, 2009, 03:29 »
I think you'll find the sixth post has a little something to say about Spectres.

722
0.9.9 / Re: [M|AoMr|72%|YAVP] Brick Silver Badge
« on: November 24, 2009, 00:21 »
I got lucky on this one. One phase device, one homing phase device. Phase device put me INSIDE the room. Weee!

Nice run.

723
Currently the problem I have with Archvile resurrection is that they're able to do so without even SEEING the target, in some cases. I'd say 1-2 squares away resurrection would be more "Doomlike" (they were fast walkers when they wanted to just res someone, as well).

As for damage/knockback, yes. Agreed. Balancing it would be a bit difficult.

724
Discussion / Re: Old Versions...
« on: November 18, 2009, 00:45 »
I'd love to see 0.8.

725
Off Topic / Re: Let's try this again...
« on: November 12, 2009, 00:21 »
I generally play a thief. I'm willing to adapt my style to 4th Edition. Just be aware that I will be playing a THIEF.

726
Requests For Features / Re: Engineer/Scavenger/Junkman trait
« on: November 12, 2009, 00:06 »
My personal thoughts on the matter: Since this is going to go into DoomRL 2 if it happens (the trait that is, not DoomRL 2), I'm sure that other traits may be expanded and made more awesome/changed completely. I recommend that Whizkid and this trait style be merged. Whizkid 1 allows +1 mod slot on weapon, and dismantling. Whizkid 2 allows (total) +2 mod slots on weapon, +1 mod slot on armour, larger stacking of leftover junk. This unlocks a NEW trait (Engineer works for me), allowing crafting of items, and perhaps sensing of items on the level.

I agree totally with the unlocking the ability to craft items by dismantling items previously a set number of times. I suggest also that perhaps certain styles of gameplay will generate less junk (Ao100 for example) and that higher difficulty will effect how much junk is created, to balance the greater number of weapons/ammo being left behind.

Another variation of the "unlock the ability to craft" idea, is that you're able to attempt crafting various "low level" (but still useful) items regardless of how many you've dismantled, but there is a chance that you'll fail the check, and lose a number of your junk parts. Both these ideas could be merged, as well.

I was thinking that perhaps this new trait could have a second level, allowing the crafting of various packs in your inventory. Or this idea and the one above could go together.

Another other input?

727
Century Lounge / Re: [M/Ao100/72%/YAVP] WHAT IS ULTIMATE POWUAH???
« on: November 09, 2009, 14:35 »
*sigh* You're going to make me do it again for YAAM, aren't you? Dammit.

728
Bug Reports / Re: Nuking last level in Ao100 bug
« on: November 09, 2009, 01:01 »
I was thinking more thoughts on if this is a bug or a feature. On AoRA, I agree, they should not be counted. As for other runs, I'm not so sure.

If this is decided to be a feature, I suppose I was just whining that I didn't realize that nuking wouldn't give me kills, and thus should have sucked it up and killed off those 125 or so monsters.

Guess I had to do it again anyhow...

729
Bug Reports / Re: Nuking last level in Ao100 bug
« on: November 09, 2009, 00:17 »
So after thinking about this for awhile, I'm thinking that my original idea was only partially correct. I think that when you nuke a level and descend, unless you're invulnerable and able to watch the creatures die, you DON'T get the kills for it.

Thus, nuking a level does not add to the kill count.

Thoughts?

730
Bug Reports / Nuking last level in Ao100 bug
« on: November 08, 2009, 05:20 »
I was all set for a YAAM Ao100 (Thanks to Ammochain and lucky Unique Mods) and got overly excited. On level 100, I homing phased, killed the Baron nearby, and dropped my last Thermal. Decended...and didn't get 100% kills. I would suggest that this is because I didn't *actually* decend a level, and thus the monsters didn't actually die. The picture of my "graveyard" implies this, at least.

As you'll note from the Mortem, my original intent was to get the traits I thought would be needed for picking up the Dragonslayer if it spawned...sadly I could not resist the allure of an advanced plasma, fully modded. That and trying to run Ao100 as a AoB run really gets old after a few levels.

Spoiler (click to show/hide)

731
Requests For Features / Re: New enemies
« on: November 06, 2009, 03:27 »
* Aki waits for the influx of shitty ideas

Hate to be a party killer, but half of these ideas (Especially ZZ's, sorry man) tend to be gamebreaking either way (Way too hard, too easy for too big of a reward, ect).

Please think your ideas through before posting, and consider actually putting *some* thought into them, such as health buffs on harder difficulties and stuff.

Perhaps I'm not getting the intent behind the board, but I kinda gathered that the request for features board was where ideas came together, no matter how stupid or crazy, and then were either instantly discarded (and sometimes later picked up), or improved upon.

Personally, I've rarely had an idea that came together all at once, perfectly. And when I've been designing games I've welcomed all stupid input.

Quote from: Other People
---lots of other crap---

Dios mio. Okay. Aki doesn't have tact. Bottom line. Let's get used to the fact that he is going to spout stupid things instead of useful things a good portion of the time. He DOES have some good thoughts. He will often tell you that your thoughts suck. This is your opportunity to improve on them, and prove him wrong. Because chances are high that he is wrong. Love you Aki!

I second UnderAPaleGreySky's "guidelines". I would add that keeping something "doomish" could be good, but not 100% necessary.

Yay for all the really long hard on the eyes posts! =D

732
Requests For Features / Re: Juggler second rank
« on: November 05, 2009, 14:38 »
Pretty sure Rank 1 already does. When at least, if you hit the corresponding number for the weapon (8 = plasma rifle) and it's in your inventory, the message that appears is "You instantly swap your weapon."

733
Requests For Features / Re: New enemies
« on: November 05, 2009, 08:27 »
Perhaps I'm not getting the intent behind the board, but I kinda gathered that the request for features board was where ideas came together, no matter how stupid or crazy, and then were either instantly discarded (and sometimes later picked up), or improved upon.

Personally, I've rarely had an idea that came together all at once, perfectly. And when I've been designing games I've welcomed all stupid input.

That being said, Spectres. Yes, Spectres. Please?

734
Bug Reports / Re: Melee weapon on AoMr
« on: November 04, 2009, 04:37 »
I've tried with Chainsaw and it wasn't an instant attack for me at least. Would be awesome if you could melee the AoD to death with a chainsaw. o.o

Anyone else able to repeat it with a chainsaw?

735
Bug Reports / Re: Melee weapon on AoMr
« on: November 04, 2009, 04:22 »
Not always the case. What weapon are you speaking of? In some cases it simply says "This isn't blah blah blah..." and you then make a melee attack with your fists.

Which weapon equipped makes it instant?

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