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271
Discussion / Re: Nightmare difficulty - how?!? (update - demo now included for critique)
« on: December 03, 2009, 02:30 »
Cheers Fanta & Raekuul. I managed to get a win on AoMC N!, but I dont really think AoMC is a proper nightmare game. Being able to kill a hell knight or arachnotron in a single turn makes the most difficult situations in nightmare (early hellknight, arach caves etc) a little easy.
Recently Ive been trying out starting with finesse and getting juggler at level 2. For me its working a fair bit better than bee-lining straight to ammochain, due to the ability to juggle shotguns. Getting 3 knockback shots in a row without a single turn reloading can often allow me to set up a baron-killing knockback lock, and of course scouting for imps is invaluable. With any luck Ill have a standard nightmare game finished soon, and until then Ill just have to settle for my poor N! AoMC substitute. :)
Recently Ive been trying out starting with finesse and getting juggler at level 2. For me its working a fair bit better than bee-lining straight to ammochain, due to the ability to juggle shotguns. Getting 3 knockback shots in a row without a single turn reloading can often allow me to set up a baron-killing knockback lock, and of course scouting for imps is invaluable. With any luck Ill have a standard nightmare game finished soon, and until then Ill just have to settle for my poor N! AoMC substitute. :)
272
Bug Reports / Re: Mancubus firing all 3 shots accurately
« on: December 03, 2009, 02:10 »
Nope, Im not from Poland. Nor would I dream of clubbing Kornel - Ive played enough roguelike games to consider this fairgame. You should have seen the look on my face the first time I cleared dungeon 50 in ADOM, and walked into the chaosgate... :)
Well, if your are standing near a wall you can be pretty sure that all 3 shot will hit you (indirectly). Thats why Mancubi have to be fought in open spaces. Otherwise youre a toastJust to be clear, Im not talking about standing with your back to a wall. Im on about a mancubus, at maximum range, firing 3 shots down a coridoor and getting 3 direct hits on the players @ symbol.
273
0.9.9 / [UV|Mac|100%|YAFW] Full win, 100% kills, on UV - with demo
« on: December 02, 2009, 19:12 »Code: [Select]
--------------------------------------------------------------
DoomRL (v.0.9.9) roguelike post-mortem character dump
--------------------------------------------------------------
Sylph, level 14 Hell Baron Lt. Colonel, nuked the Cyberdemon.
on level 26 of the Phobos base.
He survived 958109 turns and scored 329814 points.
He played for 3 hours, 27 minutes and 7 seconds.
He was a man of Ultra-Violence!
He killed 844 out of 844 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (silver cluster)
Hell Champion Medal
Veteran Platinum Badge
-- Graveyard -------------------------------------------------
###########################################################
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
..............................X||..........................
..............................}............................
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
...........................................................
###########################################################
-- Statistics ------------------------------------------------
Health 80/80 Experience 90185/14
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +3 ToDmg Melee +3
-- Traits ----------------------------------------------------
Ironman (Level 3)
Finesse (Level 2)
Hellrunner (Level 1)
Son of a bitch (Level 3)
Juggler (Level 1)
Whizkid (Level 1)
Triggerhappy (Level 2)
Ammochain (Level 1)
Fin->Jug->SoB->SoB->Fin->TH->WK->MAc->SoB->TH->Iro->Iro->Iro->HR->
-- Equipment -------------------------------------------------
[a] [ Armor ] modified red armor [6/6] (164%) (BP)
[b] [ Weapon ] advanced plasma rifle (1d7)x6 [40/40] (A2)
[c] [ Boots ] plasteel boots [4/4] (100%)
[d] [ Prepared ] BFG 9000 (10d8) [20/100]
-- Inventory -------------------------------------------------
[a] modified rocket launcher (6d6) [1/1] (T1)
[b] blue armor [2/2] (100%)
[c] modified red armor [6/6] (100%) (P)
[d] modified red armor [6/6] (100%) (P)
[e] power cell (x70)
[f] power cell (x70)
[g] power cell (x70)
[h] power cell (x70)
[i] power cell (x70)
[j] power cell (x70)
[k] power cell (x70)
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] large med-pack
[r] phase device
-- Kills -----------------------------------------------------
125 former humans
98 former sergeants
41 former captains
129 imps
61 demons
62 lost souls
60 cacodemons
84 barons of hell
1 Cyberdemon
24 hell knights
52 arachnotrons
1 John Carmack
14 former commandos
7 pain elementals
23 arch-viles
40 mancubi
22 revenants
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
He left the Arena as a champion!
On level 4 he stormed the Chained Court.
On level 12 he ventured into the Halls of Carnage.
On level 13 he witnessed the Wall.
He massacred the evil behind the Wall!
Then at last he found Phobos Arena!
He defeated the Cyberdemon and found the TRUE EVIL!
Then finally in hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
John Carmack. The missile hits John Carmack. The missile hits John Carmack.
The missile hits John Carmack. The missile hits John Carmack. The
missile hits John Carmack. The missile hits John Carmack.
Chain fire (full) -- Choose target or abort...
The missile hits John Carmack. The missile hits John Carmack. The missile
hits John Carmack. The missile hits John Carmack. The missile hits
John Carmack. The missile hits John Carmack. The missile hits John Carmack.
The missile hits John Carmack. The missile hits John Carmack. The
missile hits John Carmack. John Carmack hits you.
Chain fire (full) -- Choose target or abort...
The missile hits John Carmack. The missile hits John Carmack. The missile
hits John Carmack. The missile hits John Carmack. The missile hits
John Carmack. The missile hits John Carmack. The missile hits John Carmack.
The missile hits John Carmack. John Carmack dies. You feel
relatively safe now. Congratulations! You defeated John Carmack! Press
-- General ---------------------------------------------------
Before him 206 brave souls have ventured into Phobos:
178 of those were killed.
2 of those were killed by something unknown.
And 11 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 15 souls claim to have killed him...
1 sacrificed itself for the good of mankind.
14 killed the bastard and survived.
--------------------------------------------------------------
Awesome game. My first full win, and a platinum badge while getting it! I've got to the cyberdemon here no less than 7 times while trying this, only to quit when I had no bomb or invulnerability.
This time, I got incredibly lucky, and spawned 2 invulnerabilities and a bomb on Hell level 9.
Started out a little differently than normal, bee-lining straight to juggle. The two shotguns are absolutely awesome, whether they're combat shotties or normal ones - juggler lets you shotgun scout, knockback trap, and switch to rapidfire for chain firing without missing a beat, and makes the early game in ultraviolence damn easy.
Later in the run I got a lot of suits of red with bulk and/or power mods. Had a plasmagun in one hand, and an overcharged plasmagun in the other, which is great to switch to for killing archviles (shame about needing agility mods to make overcharged plasma do a good job).
I got a demo of the whole run, which I've hosted here:
http://sylph.me.uk/doomrl/UV100%25MacFullWin.rar
(I included the demoplayer in the archive, in case a reader hasn't downloaded it - just drag & drop the demo onto the player.exe)
274
Nightmare! / Re: [N!|4|AoB|57%|YASD] Arena Diamond!!!
« on: December 02, 2009, 19:03 »
Way to go! That's impressive stuff right there!
To get the badge do you just have to be an angel of berserk, or do you need to have a red screen when the last creature dies?
To get the badge do you just have to be an angel of berserk, or do you need to have a red screen when the last creature dies?
275
Bug Reports / Mancubus firing all 3 shots accurately
« on: December 02, 2009, 09:47 »
I'm not sure whether this is working as intended, or a bug, but there are situations where a mancubus fires all 3 of his shots with perfect accuracy at maximum range. Typically, this occurs firing up a coridoor. I'm not sure whether it's a bug or not, but it seems to be a little harsh, given that it can kill you from a somewhat healthy and well-armoured state without warning, and it's not 'usual behaviour', so I got to wondering whether it's supposed to be happening....
276
0.9.9 / [UV|AoMr|MGK|86%|YAVP] (With second-half demo)
« on: November 30, 2009, 06:18 »Code: [Select]
--------------------------------------------------------------
DoomRL (v.0.9.9) roguelike post-mortem character dump
--------------------------------------------------------------
Sylph, level 13 Hell Baron Major, defeated the Cyberdemon
on level 25 of the Phobos base.
He survived 495336 turns and scored 257786 points.
He played for 1 hour, 48 minutes and 24 seconds.
He was a man of Ultra-Violence!
He killed 716 out of 828 hellspawn. (86%)
He was an Angel of Marksmanship!
-- Awards ----------------------------------------------------
UAC Star (silver cluster)
Hell Champion Medal
Marksman Gold Badge
-- Graveyard -------------------------------------------------
###########################################################
#..........................................................
#..........................................................
#.........................###....................###...###.
#.........................###.............###....###...###.
#.........................###.............###....###...###.
#.........................................###..............
#.................................|........................
#.........................X.......}|.......................
#...........................###......###...................
#.....###...................###......###..............###..
#.....#>#...................###......###..............###..
#.....###.............................................###..
#..........................................................
#............###...........................................
#............###...........................................
#............###...........................................
#..........................................................
#..........................................................
###########################################################
-- Statistics ------------------------------------------------
Health 35/60 Experience 73721/13
ToHit Ranged +4 ToHit Melee +4 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Ironman (Level 1)
Hellrunner (Level 2)
Son of a gun (Level 3)
Eagle Eye (Level 2)
Dualgunner (Level 1)
Dodgemaster (Level 1)
Intuition (Level 2)
Gun Kata (Level 1)
SoG->SoG->DG->SoG->EE->EE->Int->Int->HR->HR->DM->MGK->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] modified red armor [4/4] (171%) (B)
[b] [ Weapon ] modified pistol (2d4) [6/6] (T1)
[c] [ Boots ] modified protective boots [1/2] (42%) (A)
[d] [ Prepared ] modified pistol (2d5) [6/6] (P1)
-- Inventory -------------------------------------------------
[a] modified red armor [6/6] (50%) (P)
[b] modified red armor [4/4] (136%) (B)
[c] modified red armor [4/4] (200%) (B)
[d] Necroarmor [6/6] (100%)
[e] 10mm ammo (x30)
[f] 10mm ammo (x100)
[g] 10mm ammo (x100)
[h] 10mm ammo (x100)
[i] 10mm ammo (x100)
[j] large med-pack
[k] large med-pack
[l] phase device
[m] envirosuit pack
-- Kills -----------------------------------------------------
52 former humans
96 former sergeants
66 former captains
109 imps
75 demons
84 lost souls
44 cacodemons
43 barons of hell
1 Cyberdemon
19 hell knights
60 arachnotrons
17 former commandos
9 pain elementals
14 arch-viles
14 mancubi
13 revenants
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
He left the Arena as a champion!
On level 4 he stormed the Chained Court.
On level 10 he found Hell's Armory.
On level 12 he ventured into the Halls of Carnage.
On level 21 he found the Necroarmor!
On level 22 he was foolish enough to enter the Mortuary!
He managed to escape from the Mortuary!
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
Fire -- Choose target...
Fire -- Choose target...
Fire -- Choose target...
Fire -- Choose target...
You dualreload your guns!
You dodge! You hear an explosion!
Fire -- Choose target...
The missile hits the Cyberdemon. The missile hits the Cyberdemon.
Fire -- Choose target...
The missile hits the Cyberdemon. The Cyberdemon dies. You feel
relatively safe now. Congratulations! You defeated the Cyberdemon!
-- General ---------------------------------------------------
Before him 189 brave souls have ventured into Phobos:
164 of those were killed.
2 of those were killed by something unknown.
And 11 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 12 souls claim to have killed him...
1 sacrificed itself for the good of mankind.
11 killed the bastard and survived.
--------------------------------------------------------------
Just had a thoroughly enjoyable game. I figured I'd share it here. After the halfway mark I felt it was getting interesting, so I recorded a demo of the second half, which includes a terrible attempt to handle the mortuary, and a rather epic battle against the cyberdemon.
Demo (and player included) is here:
http://sylph.me.uk/doomrl/UVAOM.rar
Enjoy
277
Nightmare! / Re: [N!|AoMC|62%|YAVP] My first Nightmare win!
« on: November 29, 2009, 06:39 »
I can't imagine destroyer diamond will be much harder, to be honest. Those arach caves would be more taxing, but it's well within my reach, so I'll go for it after I've done an ultra violence marksmanship run. :)
278
Nightmare! / [N!|AoMC|62%|YAVP] My first Nightmare win!
« on: November 26, 2009, 19:18 »Code: [Select]
--------------------------------------------------------------
DoomRL (v.0.9.9) roguelike post-mortem character dump
--------------------------------------------------------------
Sylph, level 12 Hell Baron Major, defeated the Cyberdemon
on level 25 of the Phobos base.
He survived 84533 turns and scored 449088 points.
He played for 1 hour, 3 minutes and 40 seconds.
He opposed the Nightmare!
He killed 655 out of 1054 hellspawn. (62%)
He was an Angel of Max Carnage!
-- Awards ----------------------------------------------------
UAC Star (silver cluster)
Hell Champion Medal
Destroyer Platinum Badge
-- Graveyard -------------------------------------------------
###########################################################
#..........................................................
#..........................................................
#.......................###...........###........###.......
#.......................###...........###........###.......
#.......................###...........###........###.......
#..........................................................
#..........###.............................................
#............#.............................................
#....................###...............................###.
#....................###...............................###.
#...............|....###...............................###.
#X.............|................................###........
#.............}|###..............###............###........
#...............###..###.........###............###........
#.....###.......###..#>#.........###.......................
#.....###............###...................................
#.....###..................................................
#..........................................................
###########################################################
-- Statistics ------------------------------------------------
Health 80/80 Experience 60188/12
ToHit Ranged +12 ToHit Melee +12 ToDmg Ranged +3 ToDmg Melee +3
-- Traits ----------------------------------------------------
Ironman (Level 3)
Finesse (Level 2)
Son of a bitch (Level 3)
Whizkid (Level 1)
Triggerhappy (Level 2)
Ammochain (Level 1)
SoB->SoB->TH->Fin->Fin->WK->MAc->TH->Iro->Iro->Iro->SoB->
-- Equipment -------------------------------------------------
[a] [ Armor ] modified red armor [4/4] (179%) (B)
[b] [ Weapon ] plasma rifle (1d7)x6 [40/40]
[c] [ Boots ] modified steel boots [1/1] (100%) (A)
[d] [ Prepared ] shotgun (8d3) [1/1]
-- Inventory -------------------------------------------------
[a] modified rocket launcher (6d6) [1/1] (A1)
[b] plasma rifle (1d7)x6 [0/40]
[c] blue armor [2/2] (84%)
[d] blue armor [2/2] (84%)
[e] blue armor [2/2] (100%)
[f] blue armor [2/2] (100%)
[g] blue armor [2/2] (100%)
[h] rocket (x10)
[i] rocket (x6)
[j] power cell (x43)
[k] power cell (x50)
[l] large med-pack
[m] large med-pack
[n] large med-pack
[o] large med-pack
[p] large med-pack
[q] large med-pack
[r] phase device
[s] envirosuit pack
[t] thermonuclear bomb
-- Kills -----------------------------------------------------
125 former humans
76 former sergeants
63 former captains
138 imps
52 demons
34 lost souls
20 cacodemons
26 barons of hell
1 Cyberdemon
20 hell knights
46 arachnotrons
15 former commandos
2 pain elementals
8 arch-viles
15 mancubi
14 revenants
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
Entering level 12 he was almost dead...
On level 16 he invaded the Unholy Cathedral!
He fled the Unholy Cathedral seeing no chance to win.
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
Fire -- Choose target...
Unknown command. Press "?" for help.
Fire -- Choose target...
Unknown command. Press "?" for help.
Fire -- Choose target...
You are hit!
Unknown command. Press "?" for help.
Fire -- Choose target...
Unknown command. Press "?" for help.
Fire -- Choose target...
You hear the scream of a freed soul! Congratulations! You defeated the
-- General ---------------------------------------------------
Before him 181 brave souls have ventured into Phobos:
157 of those were killed.
2 of those were killed by something unknown.
And 11 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 11 souls claim to have killed him...
1 sacrificed itself for the good of mankind.
10 killed the bastard and survived.
--------------------------------------------------------------
Ok, just managed my first win on nightmare. After wrestling with incredible struggles trying to figure out how to have a chance on this skill level, I tried out Angel of Max Carnage, and it's a hundred times easier. Shame, this was the one game I wasn't recording a replay for, and it was a win!
Couple of tough spots in arachnotron caves (I got about 7 cave levels), but besides that pretty plain sailing. Lots of blind plasma spam, a homing phase device used on level 16.
Got an invulnerability on hell level 7 so saved it until I found the stairs. Level 8 had another set of stairs pretty quickly, and used a homing phase on level 9 to go fight cybie with invulnerability.
Chuffed. :)
279
Nightmare! / Re: [N!|AoMC|MAc|61%|YAVP] Destroyer Diamond
« on: November 25, 2009, 16:02 »
Much congratulations! Saw your post the other day on the 'goals' thread about trying this. Well done!
280
Discussion / Re: Nightmare difficulty - how?!?
« on: November 23, 2009, 13:50 »
I'm seriously doing something vastly wrong here... Considering some people who post post-mortems here speculate about nightmare being easier than ultra-violence.... I can play on ultra violence and pretty much gaurantee a win through patience. On nightmare, basically the first hell knight I see is an almost insurmountable hurdle - I end up killing it once, and running past it,because trapping it in a door or leading it to water costs far too much health.
Furthermore, IMPs completely baffle me - since you can't lead them around with items, I basically can't figure out a single way of stopping them from leaving respawning corpses all over the middle of the level.
In short, I'm fine until I meet a good gang of imps or a hell knight, at which point my strategy becomes 'leave this level now or die'.... After 5 or 6 levels like that, I've got no armour, no healthpacks left, and I'll come across a revenant or a baron or something that just completely prevents me from getting any further. More tips would be really helpful. I'm including a demo here as an example of my playstyle, in the hope that someone could take a glimpse at it and let me know what I'm doing wrong:
http://sylph.me.uk/doomrl/nightmaredeath.dm2
Furthermore, IMPs completely baffle me - since you can't lead them around with items, I basically can't figure out a single way of stopping them from leaving respawning corpses all over the middle of the level.
In short, I'm fine until I meet a good gang of imps or a hell knight, at which point my strategy becomes 'leave this level now or die'.... After 5 or 6 levels like that, I've got no armour, no healthpacks left, and I'll come across a revenant or a baron or something that just completely prevents me from getting any further. More tips would be really helpful. I'm including a demo here as an example of my playstyle, in the hope that someone could take a glimpse at it and let me know what I'm doing wrong:
http://sylph.me.uk/doomrl/nightmaredeath.dm2
281
Requests For Features / Re: Encourage rocket launcher play?
« on: November 22, 2009, 14:01 »
I'd like to see a trait that makes rocket launcher explosions detonate rockets on the floor. :)
282
Requests For Features / Re: Larger font?
« on: November 21, 2009, 18:56 »
In Vista - just make a shortcut, edit shortcut properties, and change the screen font to something a bit more readable...
283
Discussion / Re: Nightmare difficulty - how?!?
« on: November 21, 2009, 18:48 »
Using barons to destroy walls had already occured to me, but I discounted it as being somewhat difficult to put into practice...
I assumed that paddling in lava, then getting the baron to leave the room to come after you, etc, would be too much trouble.
However, after thinking a little more (and reading the posts here), I'm assuming it's best just to get the barons to destroy the walls of the chainsaw-holding start room, then work from there.
Cheers for the help chaps. I think I'll give intuition another try - I've found it by far the most powerful trait on other skill levels, so why not eh?
I assumed that paddling in lava, then getting the baron to leave the room to come after you, etc, would be too much trouble.
However, after thinking a little more (and reading the posts here), I'm assuming it's best just to get the barons to destroy the walls of the chainsaw-holding start room, then work from there.
Cheers for the help chaps. I think I'll give intuition another try - I've found it by far the most powerful trait on other skill levels, so why not eh?
284
Requests For Features / Re: Are we sure we're all right with ammo measuring?
« on: November 21, 2009, 18:41 »
It's easy to say 'instead of having 20 slots, with 10 of them being ammo, let's just have 10 slots and 'free' ammo (up to a max of xxx/xxx/xx/xxx).....
This idea absolutely misses the point behind ammo taking inventory space - it allows a player to be dynamic to a given challenge/difficulty situation - Do I take more ammo this game, risking fewer phase devices and medikits because my build is a long-ranged specialist, or do fill up on health and armour, risking taking along less ammo because I'll not need as much, and have a better chance of picking it up when I get so close?
The *choice* is an integral part of DoomRL strategy, and taking options away from the player just to... err... Well, I don't really know *why* people are even suggesting this... Hang on...
How is the current system somehow 'bogging the game down' - it doesn't take anything away from the fast paced action, does it? Is someone seriously going to put an argument together for splitting the inventory/encumberance system in 2 being somehow 'simpler', 'faster' or 'more beleivable' ?
This idea absolutely misses the point behind ammo taking inventory space - it allows a player to be dynamic to a given challenge/difficulty situation - Do I take more ammo this game, risking fewer phase devices and medikits because my build is a long-ranged specialist, or do fill up on health and armour, risking taking along less ammo because I'll not need as much, and have a better chance of picking it up when I get so close?
The *choice* is an integral part of DoomRL strategy, and taking options away from the player just to... err... Well, I don't really know *why* people are even suggesting this... Hang on...
How is the current system somehow 'bogging the game down' - it doesn't take anything away from the fast paced action, does it? Is someone seriously going to put an argument together for splitting the inventory/encumberance system in 2 being somehow 'simpler', 'faster' or 'more beleivable' ?
285
Discussion / Re: Nightmare arena - how?!?
« on: November 18, 2009, 07:47 »
I managed to complete the arena on nightmare - by bringing 300 shotgun shells and a combat shotgun, then just blind spamming endless shotgun fire around assorted corners. Must have killed the same cacodemons some 15 times each! Still cost me 4 medikits and 2 suits of green though.
Still hoping for some tips for nightmare play though - I'm totally stumped... I can be killing former humans in a doorway to prevent them respawning, but then when a baron of hell walks around the corner, what do I do? Do I run or stand and fight?
I've tried both answers so I really must be missing something here - running makes me end up in the caves knee-deep in arachnotrons with not much experience and no treasure (ammo, health packs and armour) , but standing and fighting in such situations slowly wears me down until eventually, if I'm very lucky, I arive in the caves knee-deep in arachnotrons with experience and no treasure... Either way, those spiders crucify me - I'm stumped!
Ultra violence is an absolute walk in the park, but this nightmare difficulty is excruciating and I want my mum! (Or a little help here)
Still hoping for some tips for nightmare play though - I'm totally stumped... I can be killing former humans in a doorway to prevent them respawning, but then when a baron of hell walks around the corner, what do I do? Do I run or stand and fight?
I've tried both answers so I really must be missing something here - running makes me end up in the caves knee-deep in arachnotrons with not much experience and no treasure (ammo, health packs and armour) , but standing and fighting in such situations slowly wears me down until eventually, if I'm very lucky, I arive in the caves knee-deep in arachnotrons with experience and no treasure... Either way, those spiders crucify me - I'm stumped!
Ultra violence is an absolute walk in the park, but this nightmare difficulty is excruciating and I want my mum! (Or a little help here)