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Messages - Equality

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1
Requests For Features / Re: Challenge modes ideas - old and new.
« on: September 21, 2015, 23:36 »
Quote
every attack is carried out twice at no extra cost of time or ammo
Instagib Challenge: every hit is fatal except lava/acid/barrels and splash damage from rockets. No armor or protection count. You shoot - they die. They shoot - you die :) Does not matter what weapon - one 10mm bullet quite enough for everybody. Just like anybody have 1 hp, but can pass lava-acid pools and do rocketjumps as usual.

2
Discussion / Re: months into this game and can still barely win
« on: August 27, 2015, 00:24 »
may be you think that all of runs must be win? No, statistic of perfect players have "1100 try, 18 win" or like. For me now, on ITYTD 1/2 wins, on HNTR about 1/5, on HMP - 1/10, on UV less than 1/20, N! not complete at all :) when I begin, ITYTD chance to win was 1/25. So - you can try. again and again. and one of 25-30 games give you a win.
 Do not enter all special levels (red stairs). Some of them deadly for unexpierenced.
 Do not try to kill everything on level - pinky demons or pack of lost souls from "secret" rooms can kill you easily on first levels.
 Do not pull levers. Sometimes it definitely safe, but... more safe just ignore them!
 Use medikits. Do not take more than 5 medikits if you are not melee man. As my practice shown, 4 large medikits quite enough.
 Be careful around doors.
 Don't stay close to barrels.
 Do not try pick up anything in dangerous places. Of course, that p-mod and large medikit so nice! But not when 3 revenants in sight.
 Do not pickup a lot of weapons - you are need 2, quick swapping, if you have no "Juggler" skill. May be 3. My favorite choice for easy difficulty: shotgun (+200+ shells) + missile launcher (+20 rockets). Drop that damn "null pointer" or "blaster" - you are never use them! And combat pistol too!
 Mod your weapon. mod your armor. Look for better boots. Assemble some stuff (AA+steel boots, BB+chain gun, PN+red armor, AP+chainsaw - our best friends).
 Equip right armor (Sometimes better have no armor at all than -25% speed penalty.). Do it in safe place. Quite dangerous take off and reequip armor when on fire :)
 
sorry for my English)

3
Off Topic / Re: Name That Hamster
« on: May 13, 2015, 12:32 »
teeth, teeth! Sharp and big ;) relative to hamster size.

LuckyDee, catch some (1-2 quite enough for first time) grasshoppers. Green, fat and the bigger the better. And insert alive to hamsters cage. Ouh... Your beast not a vegetarian. Be careful :D

(add)
well not bigger than hamster itself (I don't know how big your grasshoppers are). 2-3 cm. 5 cm will be a challenge. Hamsters catch them (in cage or box - easily), sometimes jumping from a good distance. Gnaw the head...  And you will see what his teeth can

4
Off Topic / Re: Name That Hamster
« on: May 12, 2015, 23:47 »
Connection with hamsters: they are constantly steal something (food but not only), sometimes bites, small. Really! Beware his teeths!

5
Off Topic / Re: Name That Hamster
« on: May 11, 2015, 23:25 »
As far as I know English, hamsters and pet's naming think that "Nipper" would be nice.

6
Angel of Nudity - nice!

Angel of Curse - you can't pickup armor and weapon related items other way than Use it from ground. You can't unequip them until they are completely destroed. You start with empty hands, blue armor in inventory, pistol + 10mm ammo in inventory, and 2 small medpacks. If you equip pistol you never unequip them!

7
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Jacob Orine, level 14 Cyberdemon Lt. Colonel Scout,
 nuked the Mastermind at the Hell Fortress.
 He survived 60408 turns and scored 248281 points.
 He played for 2 hours, 6 minutes and 8 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 897 out of 897 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Max Carnage!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 10
  Levels completed : 10

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (gold cluster)
  Gambler's Shield
  Aurora Medallion
  Fallout Platinum Cross
  Untouchable Medal
  Angelic Badge
  Hell Armorer Badge
  Hell Arena Key
  Destroyer Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #X.........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 10/10   Experience 92574/14
  ToHit Ranged +12  ToHit Melee +12  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Son of a bitch   (Level 2)
    Juggler          (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Triggerhappy     (Level 1)
    Cateye           (Level 1)

  Int->Int->Fin->Jug->Fin->WK->WK->SoB->SoB->TH->MCe->HR->HR->DM->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   green armor [1/1] (100%) (A)
    [b] [ Weapon     ]   Trigun (3d6) [6/6]
    [c] [ Boots      ]   tactical boots [0/0] (100%) (A)
    [d] [ Prepared   ]   shotgun (8d3) [1/1]

-- Inventory -------------------------------------------------

    [a] micro launcher (5d5) [1/1]
    [b] burst chaingun (1d8)x6 [80/80] (S1)
    [c] hyperblaster (2d4)x3 [52/52] (B1)
    [d] nuclear plasma rifle (1d7)x6 [24/24]
    [e] nuclear BFG 9000 (8d6) [52/52] (B1)
    [f] red armor [6/6] (100%) (P)
    [g] 10mm ammo (x140)
    [h] shotgun shell (x70)
    [i] rocket (x14)
    [j] power cell (x70)
    [k] large med-pack
    [l] large med-pack
    [m] power mod pack
    [n] power mod pack
    [o] agility mod pack
    [p] bulk mod pack
    [q] bulk mod pack
    [r] lava element
    [s] onyx armor pack
    [t] hatred skull
    [u] 10mm ammo chain (x250)

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 15%   feet 0%   
    Shrapnel   - internal 0%    torso 15%   feet 0%   

-- Kills -----------------------------------------------------

    107 former humans
    93 former sergeants
    27 former captains
    136 imps
    76 demons
    223 lost souls
    27 cacodemons
    28 hell knights
    29 barons of hell
    25 arachnotrons
    3 former commandos
    14 pain elementals
    31 revenants
    37 mancubi
    23 arch-viles
    4 nightmare cacodemons
    4 nightmare demons
    2 bruiser brothers
    2 shamblers
    1 lava elemental
    1 agony elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 5 he found the Arena Master's Staff!
  On level 7 he sneaked into the Phobos Lab.
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Deimos Lab.
  On level 9 he assembled a tactical boots!
  On level 9 he assembled a micro launcher!
  He destroyed the evil within and reaped the rewards!
  On level 11 he found the Trigun!
  On level 11 he arrived at the Containment Area.
  He emerged from the Containment Area victorious!
  On level 12 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 13 he assembled a burst cannon!
  He activated the Angel Arm on level 13!
  He activated the Angel Arm on level 14!
  He left level 14 as soon as possible.
  On level 14 he ventured into the Halls of Carnage.
  He activated the Angel Arm on level 14!
  On level 16 he found the Tower of Babel!
  On level 18 he assembled a hyperblaster!
  He activated the Angel Arm on level 18!
  On level 19 he entered the Vaults.
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter Limbo!
  On level 20 he found the Angelic Armor!
  He managed to clear Limbo from evil!
  On level 21 he found the Mega Buster!
  He activated the Angel Arm on level 21!
  On level 22 he stumbled into a complex full of arch-viles!
  On level 22 he encountered an armed nuke!
  On level 22 he arrived at Mt. Erebus.
  He managed to raise Mt. Erebus completely!
  He activated the Angel Arm on level 23!
  Then at last he found Dis!
  He activated the Angel Arm on level 24!
  He left level 24 as soon as possible.
  He defeated the Mastermind and found the TRUE EVIL!
  He activated the Angel Arm on level 25!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 You pull the lever...
 Do you want to use the dangerous Angel Arm?? [y/n]
 You activate the Angel Arm! Your life is drained! Congratulations! You
 defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now. You ingenious son of a gun! You're as smart as
 Hell itself! Press <Enter>...
 But... something's wrong! You sense a menace, a threat so evil it kills your
 mind! Was not all evil destroyed???
 There are stairs leading downward here.
 This is it. This is the lair of all evil! What will you meet here?
 Do you want to use the dangerous Angel Arm?? [y/n]
 You activate the Angel Arm! Your life is drained! You hear an explosion!
 Congratulations! You defeated John Carmack! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 253 brave souls have ventured into Phobos:
 217 of those were killed.
 2 of those were killed by something unknown.
 5 didn't read the thermonuclear bomb manual.
 And 8 couldn't handle the stress and committed a stupid suicide.

 21 souls destroyed the Mastermind...
 3 sacrificed itself for the good of mankind.
 11 killed the bitch and survived.
 7 showed that it can outsmart Hell itself.

--------------------------------------------------------------


Scout with Int-Int is a good start for Angel of Max Carnage anyway. Hell Arena Key (damageless Arena) is ordinary thing on such run.
Chained Court sometimes deadly - but sometimes not. Here the last case. Juggler helps a lot.
I have a phase device on Phobos Anomaly but it phase me only 2 tiles away. Get a lot of damage (about 40-46) escaping lost souls and cacodemons, so no damageless Anomaly.
Just before Deimos Lab get level-up and WK2. A-modded tactical boots one of best boots and easily available.
Deimos Lab was dangerous, but with Int2 you can see position of spiders before opening walls. So main problem is shamblers. Hopefully on this run they phase aimlessly enough and do not harm me.
Just before Containment Area I found Trigun. but no Invulnerability globes, so ...
Containment Area on AoMC was easy. Shotgun+cornershooting+max damage
past City of Sculls I get an InvulGlobe. Time for nuke'em'all! But no homing phase!
so nuke chain was not long enough.
No Invulnerability on Babel. Got a rocket to my Red Armor, so no damageless Babel.
No. I don't go UC past angel arm. No-no!
Vaults was a totally useless. Gothic Boots and assault shotgun.
Limbo! I get Invulnerability just before but do not nuke Limbo. I want that nuclear BFG! and P-mod too.
Mt. Erebus. +3 levers

And... 3! 3 InvulGlobes on one level just before Dis. 2 of them in just 2-3 tiles from stairs. Trigun and ... Boom! Boom! Boom!
Scout with only 10 hp finaly win :)

8
Post Mortem / Re: [M/AoB/99%/YASD] Iron Skull
« on: September 04, 2014, 06:16 »
well, if substract from total kill count (7785) summ of listed kills, get approximately 7000 non described. If they are all lost souls - IMHO all right) about 6-7K souls - yes, normal quantity for that

9
Post Mortem / Re: [M/AoB/99%/YASD] Iron Skull
« on: September 04, 2014, 00:20 »
when I try to get Iron Scull, I found that it is near impossible. Need a hours of game, dancing around pain elementals and still get more damage then recovered by Vampire. Count of lost souls was about 2000. Pain elementals - about 50. How you can gain 10000 dmg from only 376 lost souls (and survive)? O_O

edit: no, no 2000! I search for mortem in 0.9.9.6, but seems I delete them. But from that I think need about 4 or 5 000 lost souls or you cant restore enough hp. (or need unlimited medpacks)

10
Discussion / Re: Screenshots: ASCII and Graphics
« on: July 08, 2014, 22:44 »
sorry for small offtopic but what does it mean "sereging"? google translate do not know anything about this word)

11
Discussion / Re: Quick questions thread!
« on: March 18, 2014, 22:42 »
Quote from: Floaters
...waits at the bottom of Ao100, what is needed to access that secret?
Could I have a hint or an explanation as to what it is?
Hint? at any game, challenge or not. If you have (spoiler) when achieving a standart victory (and LEAVING last level of that challenge) you got a (spoiler). A bonus death or full victory if you are strong enough. At Ao100 it is a bug, btw.

12
Discussion / Re: Quick questions thread!
« on: March 17, 2014, 21:55 »
Quote
more ammo than my hyperblaster because every volley will eat 2 instead of 1 (I'm using ammochain, by the way)
you basically do not need nanomanufacture ammo with ammochain, simple N-mod quite enough. So, as for my experience, I would make assault laser rifle and Nano-mod it. 40 ammo -> 20 shots, you always have a possibility wait for nano-recharge that.

13
Holy cow! %) Congratz!

14
Quote
The "wtf" portion is at 0:40-0:50.
and so what? You are standing at edge of visible range (accuracy fall with distance!). Formers do not gain accuracy bonus from equipped pistols (? not sure but seems so). It is Easy difficulty. You are lucky! :)

Quote
1: The player customization/specs seem kinda...well they seem less about picking a playstyle/strategy, and more about gambling on what weapons you are hoping to obtain
do not understand. You play the game. You have a favorite tactics. For example you DO NOT love pistols. But loves shotguns. You choose a shotgun build and just drop away all junk like blaster-combat pistol-Trigun etc :) And go with your lovely shotgun. If you find a Jackhammer - good. But you can win having only shotgun, why not? No, do not change tactics if you find something. No, do not hope to obtain special weapon - you can not obtain it if you are not lucky. Even guaranteed specials like missile launcher, chainsaw or BFG not guaranteed at all! Situations becomes hot, and you do not go to special level for that weapon. So, you choose what you will do - and DO! namely picking playstyle and do not worry about special/uniques that you may find.

Quote
I can't think of a single time I got a unique or artifact from a random-generated floor, they're ALWAYS from the special floors. Am I just unlucky or?
artifacts always on special floors. Uniques are rare and you can find 1 in 20 runs. Or 2 in one. Luck, random and nothing more. But some of special floors have a good chance for uniques generation.

PS sorry for my english :)

15
Discussion / Re: DoomRL Arsenal - Beta 6 out now
« on: February 19, 2014, 21:43 »
as for me random not bad... but need some rebalancing with depth (i.e. map number). When you find medical powerarmor and nuclear BFG on episode level 1 the game totally changed :)

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