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Post Mortem / [1.3a|N!|Ma|Masterless|YAVP
« on: April 30, 2022, 15:12 »
Once again, apologies to the mods, and everyone else. I post so rarely that I have once again forgotten how to post a mortem properly. This time I thought I would try the 'spoiler' tags.
Anyway, to wit, here is a Masterless Nightmare Standard game run. This is the game run that has occupied all my JH playtime for the last few months.
I have gradually worked out a strategy, and on this run I was able to execute it reasonably well. I really like ranged weapons, so I didn't use any melee weapons/perks, even though I know these mixed builds can work really well. I also turned down some serious gear throughout this run, in order to stick to my 'plan.'
The way I tend to play with the marine is I have three weapon types
-The 'oh shit something is really close to me and I can't get away and I need to do serious damage at point blank RIGHT NOW PLEASE.'
-The workhorse gun that deals with most of the combat situations I encounter
-The massive-damage-but-limited usage weapon, for those 'get out of jail free' moments
The three weapons I used for this run: (In the same order as the requirements listed above.)
- AV2 rocket launcher PB2 (Second chamber, Autoloader, Hunter 8, Safe, Barbed 10)
- AV1 chaingun +BAV (Efficient, Vampiric 3, Calibrated 1, Auto-calibrated, Barbed 3, Spin-up)
- JS 40mm drum launcher PB (Hunter 5, Second chamber, Longshot 8, JoviSec, Grenade drum)
The 'safe' perk on the rocket launcher effectively allowed me to use it as a shotgun, which was awesome. And the bleed damage allowed me to hit medusas from out of sight where necessary. Literally best shotgun ever, because it was also useful at long range too.
My way of dealing with Medusas was to always have gas grenades. As soon as I saw one, gas grenade, and then a couple of barrages from the 40mm drum launcher dealt with every medusa I came across. In the couple of instances where I didn't have any gas grenades, a couple of barrages from my chaingun left them bleeding at 70-100 damage a turn, and I could run away and let them bleed out.
Also very lucky was finding a bleed relic, considering I had two weapons that did bleed damage.
I would not use the vampiric mod pack on the chaingun if I had to do this run over, as mostly it was the bleed damage that was killing things and not the bullet damage. (Perhaps the devs would consider changing the vampiric mod so that it still gives health if the monsters die from bleed/poison/etc damage from a gun, and not just from the physical damage.)
The 'efficient' perk from a Whizkid 3 Bulk Mod is so critical too, as it allowed me to carry as little as 100 rounds during major chunks of the game (though I went into the final boss area with 250 rounds, mainly through freeing up space by dumping my last remaining multitools and smaller health items in dante)) and still be combat functional without running out of ammo. I have ruined several runs by trying to carry too much health and grenades and CRI teleport items etc etc, and got myself killed. Efficient ammo use is so so important I think.
The gear I passed up included:
-Unique weapons 'Vengeance'.
-Unique weapon 'Denial'.
-Chainsaw with blue perk on it (I don't remember exactly what it was, but it was in the Dante area.)
-Pink armor with the 'improved adrenaline and kinetic shield' perks
-some crazy assed railgun thing.
I also mentally began referring to turrets in the late game as "Vending machines" because you put one rocket in them, and voila, free rockets and 7.62 ammo.
Anyway, thanks if you read this. Perhaps my best achievement on JH yet. I am no Tormuse or thelaptop, but I do enjoy some of the harder challenges.
Also, how to you open that far right door on the Infernal Lock level? Is it a secret? Is there any cool gear in there. I have tried different combinations of switches, but no joy yet.
Cheers.
Anyway, to wit, here is a Masterless Nightmare Standard game run. This is the game run that has occupied all my JH playtime for the last few months.
I have gradually worked out a strategy, and on this run I was able to execute it reasonably well. I really like ranged weapons, so I didn't use any melee weapons/perks, even though I know these mixed builds can work really well. I also turned down some serious gear throughout this run, in order to stick to my 'plan.'
The way I tend to play with the marine is I have three weapon types
-The 'oh shit something is really close to me and I can't get away and I need to do serious damage at point blank RIGHT NOW PLEASE.'
-The workhorse gun that deals with most of the combat situations I encounter
-The massive-damage-but-limited usage weapon, for those 'get out of jail free' moments
The three weapons I used for this run: (In the same order as the requirements listed above.)
- AV2 rocket launcher PB2 (Second chamber, Autoloader, Hunter 8, Safe, Barbed 10)
- AV1 chaingun +BAV (Efficient, Vampiric 3, Calibrated 1, Auto-calibrated, Barbed 3, Spin-up)
- JS 40mm drum launcher PB (Hunter 5, Second chamber, Longshot 8, JoviSec, Grenade drum)
The 'safe' perk on the rocket launcher effectively allowed me to use it as a shotgun, which was awesome. And the bleed damage allowed me to hit medusas from out of sight where necessary. Literally best shotgun ever, because it was also useful at long range too.
My way of dealing with Medusas was to always have gas grenades. As soon as I saw one, gas grenade, and then a couple of barrages from the 40mm drum launcher dealt with every medusa I came across. In the couple of instances where I didn't have any gas grenades, a couple of barrages from my chaingun left them bleeding at 70-100 damage a turn, and I could run away and let them bleed out.
Also very lucky was finding a bleed relic, considering I had two weapons that did bleed damage.
I would not use the vampiric mod pack on the chaingun if I had to do this run over, as mostly it was the bleed damage that was killing things and not the bullet damage. (Perhaps the devs would consider changing the vampiric mod so that it still gives health if the monsters die from bleed/poison/etc damage from a gun, and not just from the physical damage.)
The 'efficient' perk from a Whizkid 3 Bulk Mod is so critical too, as it allowed me to carry as little as 100 rounds during major chunks of the game (though I went into the final boss area with 250 rounds, mainly through freeing up space by dumping my last remaining multitools and smaller health items in dante)) and still be combat functional without running out of ammo. I have ruined several runs by trying to carry too much health and grenades and CRI teleport items etc etc, and got myself killed. Efficient ammo use is so so important I think.
The gear I passed up included:
-Unique weapons 'Vengeance'.
-Unique weapon 'Denial'.
-Chainsaw with blue perk on it (I don't remember exactly what it was, but it was in the Dante area.)
-Pink armor with the 'improved adrenaline and kinetic shield' perks
-some crazy assed railgun thing.
I also mentally began referring to turrets in the late game as "Vending machines" because you put one rocket in them, and voila, free rockets and 7.62 ammo.
Anyway, thanks if you read this. Perhaps my best achievement on JH yet. I am no Tormuse or thelaptop, but I do enjoy some of the harder challenges.
Also, how to you open that far right door on the Infernal Lock level? Is it a secret? Is there any cool gear in there. I have tried different combinations of switches, but no joy yet.
Cheers.
Spoiler (click to show/hide)
2
Post Mortem / [1.0.0|N!|Ma|AoTD|Angel of Shotgunnery|YAVP]
« on: October 27, 2021, 14:47 »
So I managed to crawl my way to winning a Nightmare Angel of Shotgunnery run, which was really pleasing. Finding a jackhammer was very lucky. Finding the 'monster' unique shotgun was even better. It is pretty useless until upgraded. Initially it only does damage at all at 1-2 range, so using it without autoloader is asking to get hit. A lot. Also very fortunate to have found an AVP2 with autoloader. Crucial for the win. I found better AVP's later, but Autoloader was too important. (I turned down an AVP with a flat 20% damage boost to keep autoloader.)
I found on this run that Io was harder than Dante, though this was pretty subjective. Also, army of the dead is pretty neat. I used gas grenades to avoid the medusas as far as possible. Gas grenade, then blast into the green haze with your finest shotgun = great way to rid yourself of medusas. I prioritised gas grenades over even plasma grenades, as one does damage, but one keeps you alive.
I found on this run that Io was harder than Dante, though this was pretty subjective. Also, army of the dead is pretty neat. I used gas grenades to avoid the medusas as far as possible. Gas grenade, then blast into the green haze with your finest shotgun = great way to rid yourself of medusas. I prioritised gas grenades over even plasma grenades, as one does damage, but one keeps you alive.
gowq, level 16 Marine,
defeated the Harbinger against all odds.
He survived for 10533 turns.
The run time was 3h 38m 47s.
World seed was 1485.
He scored 9116 points.
He opposed the NIGHTMARE!
He was an Angel of Shotgunnery!
CALLISTO L2 -> Valhalla Terminal L1
Valhalla Terminal L3 - Low Power
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - Cleared!
Valhalla Command - found Monster
EUROPA L3 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L1 - Secure Vault
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - Cleared!
IO L2 - Infestation
IO L2 -> Io Black Site L1
Io Black Site L1 - Exalted Curse
Io Black Site L3 -> Black Site Vaults
Dante Station L2 - The Hunt
Awards
CRI Star (bronze cluster) (+50)
* 25+ kills without taking damage
Blind Luck Star (+50)
* Won despite getting down to 1hp at some point
Shottyman Platinum Badge
* Complete AoSh on Nightmare!
He killed 858 out of 1045 enemies.
25 former grunts 8 fire fiends
3 corrupted grunts 22 ice fiends
1 former CRI grunt 3 toxic fiends
7 former grenadiers 15 CalSec sentries
2 corrupted grenadiers 10 security sentries
1 hellish grenadier 26 CalSec bots
2 former CRI grenadiers 1 security bot
12 former soldiers 2 guardian bots
12 corrupted soldiers 9 reavers
3 hellish soldiers 28 cryoreavers
1 former CRI soldier 7 toxic reavers
8 former sergeants 29 archreavers
2 corrupted sergeants 18 kerberi
3 hellish sergeants 16 cyberi
1 former CRI sergeant 10 cryoberi
1 CRI sergeant 6 toxiberi
23 former guards 11 medusae
2 CRI guards 6 archmedusae
7 former commandoes 9 ravagers
14 corrupted commandoes 9 armored ravagers
7 hellish commandoes 10 siege ravagers
2 former CRI commandoes 10 plasma ravagers
2 former heavies 23 CRI marines
6 corrupted heavies 8 CRI bots
2 former CRI heavies 24 guardians
8 security drones 7 sentinels
4 combat drones 8 warlocks
80 fiends 3 archwarlocks
Traits
Ironman L2
Furious L1
Hellrunner L3
Reloader L1
Army Surplus L2
Whizkid L1
Angry Motherlover L2
ARMY OF DARKNESS L3
Trait order
Hr->Hr->Rel->Fur->MAD->Arm->Arm->Hr->
MAD->Iro->AMf->Iro->MAD->Whk->AMf
Equipment
Slot #1 : AV2 12ga shotgun PA
* Frenzy 12
* Retaliate
* Ripper 8
* Calibrated 1
Slot #2 : 12ga jackhammer P
* Ripper 8
* Autoloader
* Jackhammer
Slot #3 : Monster
Bodyduramesh scout armor
* Duramesh
Headbattle helmet B
* Durable
* Battle hardened
UtilityAV2 shotgun AMP
* Shotgun pellet boost
* Shotgun autoloader
Reliccryoreaver's claw
* Windchill
Permanents
Medusa's Curse
Inventory
12ga shell (x50)
12ga shell (x43)
plasma grenade (x1)
large combat pack
large combat pack
large medkit
3
Post Mortem / [1.0.0|N!|Ma|Survivalist|YAVP]
« on: September 27, 2021, 17:43 »
So my first full win on Nightmare. I used a Marine with the "Survivalist" master trait, which saved my butt exactly twice in the run. Ironman was really helpful, as the higher your total HP, the higher your HP's are restored on Survivalist.
A little luck here and there, mostly with the drops. Things really fell into place.
Having found "Avalanche," in the Containment area on Europa, this made a massive difference. It meant that I could carry no ammo, and could fill those slots up with medical items, and grenades. (Avalanche is a super special plasma gun.)I also found Duramesh scout armor, which is indestructible. Also very useful on a run like this. I had the CRI bio launcher also, which allowed me to deal with those pesky medusas. By shooting a medusa with a rocket that releases a ball of toxin cloud, it broke line of sight, as well as damaging the medusas, so I could just fire one or two of those into the medusa's path, and they would just get disoriented and die.
The cryoreaver's claw was great too. Between that slowing enemies with chill, and maxxed out hellrunner, I was able to avoid most of those run-ending "open-a-door-and-there-is-three-exalted-cryoreavers" scenarios. the Jackhammer was very useful midgame, but wasn't used at all once I hit Dante.
Anyway, a very pleasing win. Perhaps not as hard as some challenges, but I am still pretty happy with it.
Thanks for a great roguelike. :)
[edit] sorry I don't remember how to post mortems properly, though I used to know. Don't remember at this point. :)
A little luck here and there, mostly with the drops. Things really fell into place.
Having found "Avalanche," in the Containment area on Europa, this made a massive difference. It meant that I could carry no ammo, and could fill those slots up with medical items, and grenades. (Avalanche is a super special plasma gun.)I also found Duramesh scout armor, which is indestructible. Also very useful on a run like this. I had the CRI bio launcher also, which allowed me to deal with those pesky medusas. By shooting a medusa with a rocket that releases a ball of toxin cloud, it broke line of sight, as well as damaging the medusas, so I could just fire one or two of those into the medusa's path, and they would just get disoriented and die.
The cryoreaver's claw was great too. Between that slowing enemies with chill, and maxxed out hellrunner, I was able to avoid most of those run-ending "open-a-door-and-there-is-three-exalted-cryoreavers" scenarios. the Jackhammer was very useful midgame, but wasn't used at all once I hit Dante.
Anyway, a very pleasing win. Perhaps not as hard as some challenges, but I am still pretty happy with it.
Thanks for a great roguelike. :)
gowq, level 17 Marine,
defeated the Harbinger against all odds.
He survived for 9566 turns.
The run time was 2h 53m 18s.
World seed was 1224.
He scored 9016 points.
He opposed the NIGHTMARE!
CALLISTO L2 - Infestation
CALLISTO L2 -> Mimir Habitat L1
Mimir Habitat L1 - Lockdown
Mimir Habitat L3 -> CalSec Central
CalSec Central - Cleared!
CALLISTO L6 - Low Power
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L1 - The Hunt
Conamara Chaos Biolabs L3 - Low Power
Conamara Chaos Biolabs L3 -> Containment Area
Containment Area - found Avalanche
Containment Area - Cleared!
IO L2 -> Shadow Halls L1
Shadow Halls L1 - Low Power
Shadow Halls L3 - Infestation
Shadow Halls L3 -> Dark Cathedral
Dante Station L3 - Exalted Summons
Awards
CRI Star (bronze cluster) (+50)
* 25+ kills without taking damage
JoviSec Platinum Badge
* Win any game on NIGHTMARE!
He killed 858 out of 1081 enemies.
40 former grunts 6 security sentries
1 former CRI grunt 9 CalSec bots
10 former soldiers 5 security bots
25 corrupted soldiers 18 reavers
3 former CRI soldiers 33 cryoreavers
4 former sergeants 22 toxic reavers
6 corrupted sergeants 68 archreavers
1 former CRI sergeant 3 kerberi
2 CRI sergeants 19 cyberi
33 former guards 22 cryoberi
7 former commandoes 8 toxiberi
9 corrupted commandoes 21 medusae
2 former CRI commandoes 8 archmedusae
2 CRI commandoes 19 ravagers
2 former heavies 22 armored ravagers
1 CRI heavy 6 siege ravagers
11 security drones 11 plasma ravagers
2 military drones 18 CRI marines
61 fiends 13 CRI bots
10 fire fiends 8 guardians
15 ice fiends 5 sentinels
11 toxic fiends 4 warlocks
22 CalSec sentries 2 archwarlocks
Traits
Skilled L2
Ironman L2
Hellrunner L3
Tough as Nails L3
Army Surplus L2
Angry Motherlover L3
SURVIVOR L1
Trait order
Hr->Hr->Hr->Iro->Iro->TaN->AMf->MSV->
AMf->Arm->Arm->TaN->TaN->AMf->Ski->Ski->
Equipment
Slot #1 : CRI bio launcher
* Epidemic
Slot #2 : Avalanche
Slot #3 : 12ga jackhammer +
* Auto-calibrating 68%
* Barbed 3
* Jackhammer
Body : duramesh scout armor B
* Fire-resistant
* Duramesh
Head : - NONE -
Utility : AV3 auto AMP
* Auto target tracking
* Auto booster
Relic : cryoreaver's claw
* Windchill
Inventory
rocket (x1)
12ga shell (x47)
krak grenade (x3)
CRI phase kit (x1)
stimpack (x1)
large medkit
large medkit
large medkit
red keycard (x3)
[edit] sorry I don't remember how to post mortems properly, though I used to know. Don't remember at this point. :)
4
Bug Reports / Couple of bugs I have encountered (JH 0.9.5 Advance)
« on: February 02, 2021, 06:09 »
Just a couple of bugs/thoughts I wanna share.
-When you gib imps with the 'unstable' perk, you still take damage from the explosion, even though there is no explosion animation. I would have thought that if you can gib them when one gets close, that would be a way to avoid the explosion. (If you know you can't avoid them, then pull out your biggest weapon and hope you can gib them as a last resort to avoid the exploding damage.)
-on Nightmare, respawned imps with the 'fire' perk never actually throw any fireballs.
-Sometimes if a zombie blows themselves up by punching a barrel, (as they do!) their weapon does not spawn, only their ammunition spawns. I have had this happen several times.
Here is an example of this happening. This is level 1, and you can see some 44 ammo all on its own. The zombie carrying this ammo punched the barrels you can see exploded, blew them up, and spawned 44 ammo, but no revolver/hunting rifle to match.
-The game crashes for me if, as a technician I open up the 'broadcast' or 'hack' menu, (by hitting '7' on a previously hacked robot, or by walking into a hacked bot to bring up their options menu,) and then hit 'escape' while in menu, the game crashes for me.
-[edit] Forgot to mention that sometimes on nightmare, after you have activated the 'access recon' branch of the control panel, and activate the thing which shows you all enemies as red dots on your minimap, if a monster respawns after you have activated this, the spawned monster does not show as a red dot on the minimap. Is this intentional, or an oversight. I mention it for the sake of completeness.
-I am hopeful that the devs can make some of the weapons carried by the zombies more obvious as to what they are carrying. Please please please put a red dot sight on the hunting rifle or something. It really looks just like an auto rifle. And ideally I would like to be able to see what weapon a sombie is carrying before I get hit for 24 damage. Auto rifles you stay in cover and shoot back, but hunting rifles, you really want to lure them close where their hit percentage drops a lot, and shoot them point blank. (I know this is not a bug, but I really hope this happens. Hunting rifles regularly ruin my nightmare runs. Also the fact that it is impossible to tell whether a zombie is carrying a revolver or a regular pistol. Rocket launchers are also hard to tell sometimes.) I know this isn't a bug, but it really is something I would love to see changed to help players when they are making those tactically important decisions. Cheers!
Wonderful little game, don't wanna be critical, just bringing these to the relevant people's attention. Sorry if any/all of these have already been posted. Wishing the developers all the best with it.
-When you gib imps with the 'unstable' perk, you still take damage from the explosion, even though there is no explosion animation. I would have thought that if you can gib them when one gets close, that would be a way to avoid the explosion. (If you know you can't avoid them, then pull out your biggest weapon and hope you can gib them as a last resort to avoid the exploding damage.)
-on Nightmare, respawned imps with the 'fire' perk never actually throw any fireballs.
-Sometimes if a zombie blows themselves up by punching a barrel, (as they do!) their weapon does not spawn, only their ammunition spawns. I have had this happen several times.
Here is an example of this happening. This is level 1, and you can see some 44 ammo all on its own. The zombie carrying this ammo punched the barrels you can see exploded, blew them up, and spawned 44 ammo, but no revolver/hunting rifle to match.
-The game crashes for me if, as a technician I open up the 'broadcast' or 'hack' menu, (by hitting '7' on a previously hacked robot, or by walking into a hacked bot to bring up their options menu,) and then hit 'escape' while in menu, the game crashes for me.
-[edit] Forgot to mention that sometimes on nightmare, after you have activated the 'access recon' branch of the control panel, and activate the thing which shows you all enemies as red dots on your minimap, if a monster respawns after you have activated this, the spawned monster does not show as a red dot on the minimap. Is this intentional, or an oversight. I mention it for the sake of completeness.
-I am hopeful that the devs can make some of the weapons carried by the zombies more obvious as to what they are carrying. Please please please put a red dot sight on the hunting rifle or something. It really looks just like an auto rifle. And ideally I would like to be able to see what weapon a sombie is carrying before I get hit for 24 damage. Auto rifles you stay in cover and shoot back, but hunting rifles, you really want to lure them close where their hit percentage drops a lot, and shoot them point blank. (I know this is not a bug, but I really hope this happens. Hunting rifles regularly ruin my nightmare runs. Also the fact that it is impossible to tell whether a zombie is carrying a revolver or a regular pistol. Rocket launchers are also hard to tell sometimes.) I know this isn't a bug, but it really is something I would love to see changed to help players when they are making those tactically important decisions. Cheers!
Wonderful little game, don't wanna be critical, just bringing these to the relevant people's attention. Sorry if any/all of these have already been posted. Wishing the developers all the best with it.
5
General Discussion / In what universe is the Technician overpowered?
« on: March 24, 2020, 12:01 »
So I have finished the game twice on UV with the Marine. Which means that I don't totally suck at the game. And I can't get anywhere near finishing it with the Technician. I seem to take too much damage, continuously, incidentally. With the Marine, I can offset the damage with "Incoming" for rockets or barrels, and the "Medic" Perk and the health boost at the start of each level to carry me through.
But the Technician gets none of these. And I don't seem to be able to get deep enough into the game to get the high end Technician abilities going.
What do you guys recommend, in terms of weaponry, skill choices (I have been using "Hacker" to spot enemies and kill them outside sight range with a Hunting Rifle or a 9mm auto rifle etc. What builds do you guys use to be any good with a Technician? Any suggestions or tips appreciated.
Thanks so much to the devs for such a cool and unique game. Cheers.
But the Technician gets none of these. And I don't seem to be able to get deep enough into the game to get the high end Technician abilities going.
What do you guys recommend, in terms of weaponry, skill choices (I have been using "Hacker" to spot enemies and kill them outside sight range with a Hunting Rifle or a 9mm auto rifle etc. What builds do you guys use to be any good with a Technician? Any suggestions or tips appreciated.
Thanks so much to the devs for such a cool and unique game. Cheers.
6
Nightmare! / [N!] [AoSh+AoOC] First Ever Angelic Badge!!!
« on: July 31, 2018, 10:45 »
First off. apologies if I am being what is considered 'spammy' on these forums. I won't post every mortem, but I have posted several that were major achievements for myself, whom I consider a moderately skilled player, but not really elite like some of you guys.
So First ever angelic badge!!! In like 8 years of playing I think: The shottyman angelic badge, for completing AoSH and AoOC on Nightmare! I also, without planning to, got the daredevil diamond badge for completing AoOC on nightmare with 80% kills. Sweet. I tend to do well on shotgun based challenges. My first ever completed nightmare run was on AoSh, even before I had completed the standard game on N!. (In truth, I still haven't completed the standard game on nightmare.)
Finding Nyarlototeps boots was far more of a help than I would have thought, as they allowed me to run across some pretty dangerous areas, as well as that speed boost. They really went from being a nice find to being crucial to the success of the run. In one place I had to run through a lot of lava to get to the stairs, in several other places I was able to stand on the lava behind cover to fight enemies that would have got really good firing angles on me otherwise.
Also of interest, on a previous attempt, I literally started right next to a switch. So I used it, and it flooded the level with nukage. Always pays to read the level feeling text, which I always forget to. Anyway, I stepped into the nearest doorway, and literally went up 5 levels in a couple of seconds, as everything on the level died died in the nukage over the next few turns.. Easiest 5 levels I ever got.
Much gratitude to the many insanely skilled players on these forums. Without lurking on these forums the last couple of months, I would never have seriously contemplated nightmare runs, and never seriously considered chasing down angelic badges. But I have learned that not only are these challenges even theoretically possible, many, if not all, have actually been completed.
And also thanks to Tormuse. While watching his very impressive ArchAoHu N! run on youtube, I learned the trick of luring the spider mastermind up to the northern section of Dis, where you can trap her in (in my case) a two squares wide corridor, so she cant keep strafing outwards to get the wider angle required to get a shot on you.
Cheers everyone.
Anyway, to wit:
So First ever angelic badge!!! In like 8 years of playing I think: The shottyman angelic badge, for completing AoSH and AoOC on Nightmare! I also, without planning to, got the daredevil diamond badge for completing AoOC on nightmare with 80% kills. Sweet. I tend to do well on shotgun based challenges. My first ever completed nightmare run was on AoSh, even before I had completed the standard game on N!. (In truth, I still haven't completed the standard game on nightmare.)
Finding Nyarlototeps boots was far more of a help than I would have thought, as they allowed me to run across some pretty dangerous areas, as well as that speed boost. They really went from being a nice find to being crucial to the success of the run. In one place I had to run through a lot of lava to get to the stairs, in several other places I was able to stand on the lava behind cover to fight enemies that would have got really good firing angles on me otherwise.
Also of interest, on a previous attempt, I literally started right next to a switch. So I used it, and it flooded the level with nukage. Always pays to read the level feeling text, which I always forget to. Anyway, I stepped into the nearest doorway, and literally went up 5 levels in a couple of seconds, as everything on the level died died in the nukage over the next few turns.. Easiest 5 levels I ever got.
Much gratitude to the many insanely skilled players on these forums. Without lurking on these forums the last couple of months, I would never have seriously contemplated nightmare runs, and never seriously considered chasing down angelic badges. But I have learned that not only are these challenges even theoretically possible, many, if not all, have actually been completed.
And also thanks to Tormuse. While watching his very impressive ArchAoHu N! run on youtube, I learned the trick of luring the spider mastermind up to the northern section of Dis, where you can trap her in (in my case) a two squares wide corridor, so she cant keep strafing outwards to get the wider angle required to get a shot on you.
Cheers everyone.
Anyway, to wit:
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
naralyssa, level 9 Cyberdemon Lt. General Marine,
defeated the Mastermind at the City of Dis.
He survived 39627 turns and scored 237699 points.
He played for 52 minutes and 49 seconds.
He opposed the Nightmare!
He killed 461 out of 544 hellspawn. (84%)
He was an Angel of Shotgunnery!
He was also an Angel of Overconfidence!
-- Special levels --------------------------------------------
Levels generated : 4
Levels visited : 2
Levels completed : 0
-- Awards ----------------------------------------------------
UAC Star (silver cluster)
Shottyman Angelic Badge
Daredevil Diamond Badge
-- Graveyard -------------------------------------------------
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##.......####.....####.....####.......#####################
###...............####...............######################
####................................#####################>#
###########################################################
-- Statistics ------------------------------------------------
Health 90/90 Experience 36792/9
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Marine
Ironman (Level 3)
Reloader (Level 2)
Badass (Level 2)
Shottyman (Level 1)
Army of the Dead (Level 1)
Rel->Rel->SM->Bad->Bad->MAD->Iro->Iro->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] assault shotgun (7d3) [3/6] (T1)
[c] [ Boots ] Nyarlaptotep's Boots [6/6] (100%)
[d] [ Prepared ] nothing
-- Inventory -------------------------------------------------
[a] shotgun shell (x50)
[b] shotgun shell (x50)
[c] shotgun shell (x50)
[d] shotgun shell (x50)
[e] shotgun shell (x50)
[f] shotgun shell (x50)
[g] shotgun shell (x34)
[h] power cell (x50)
[i] bulk mod pack
[j] shell box (x100)
[k] power battery (x120)
-- Resistances -----------------------------------------------
Acid - internal 0% torso 0% feet 30%
Fire - internal 0% torso 0% feet 30%
-- Kills -----------------------------------------------------
9 former humans
97 former sergeants
45 former captains
35 imps
17 demons
158 lost souls
11 cacodemons
5 hell knights
21 barons of hell
14 arachnotrons
14 former commandos
9 pain elementals
9 revenants
6 mancubi
10 arch-viles
1 Spider Mastermind
-- History ---------------------------------------------------
On level 1 he found the Nyarlaptotep's Boots!
On level 1 he invaded the Unholy Cathedral!
He fled the Unholy Cathedral seeing no chance to win.
Level 2 blasted him with an unholy atmosphere!
On level 3 he entered the Vaults.
He came, he saw, but he left.
Then at last he found Dis!
On level 8 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
You reload the assault shotgun.
Fire -- Choose target...
You see : green wall
You reload the assault shotgun.
Fire -- Choose target...
You see : floor
You reload the assault shotgun.
Fire -- Choose target...
You see : out of vision
You stop running.
You reload the assault shotgun.
Fire -- Choose target...
You see : a Spider Mastermind (almost dead) | pool of blood | [ m ]ore
The Spider Mastermind dies. Congratulations! You defeated the Spider
Mastermind! Press <Enter>...
-- General ---------------------------------------------------
1293 brave souls have ventured into Phobos:
1184 of those were killed.
5 of those were killed by something unknown.
17 didn't read the thermonuclear bomb manual.
And 57 couldn't handle the stress and committed a stupid suicide.
30 souls destroyed the Mastermind...
4 sacrificed itself for the good of mankind.
21 killed the bitch and survived.
5 showed that it can outsmart Hell itself.
--------------------------------------------------------------
7
Nightmare! / [N!] Ao100 [YAVP] First Centurial Nightmare win: Scavenger Technician.
« on: July 28, 2018, 06:36 »
Second ever Nightmare Victory and First nightmare Ao100 Victory.
The first twenty levels were really hard. I had to put points into eagle eye and SoB to survive combat on those early levels.
Ammo was consistently a problem, as I chewed through my main ammo types, plasma and bullets very quickly, as my gatling gun, minigun and hyperblaster were all very ammo hungry. Rockets were mainly used for corpse disposal. And other than the first twenty levels, my focussed double shotty was used in emergencies when other types of ammo were depleted, and I would fill up the inventory slots with shells.
And even then, on the last ten levels I virtually had to sprint through them, as I did not have the ammo to effectively fight and win against packs of cyberdemons, shamblers, lava elementals, nightmare archs, nightmare arachnotrons etc etc.
Very lucky to find an onyx and a nano on the levels, I did not create those from breaking down weapons. Cerebus armor with an extra power mod pack. 10 protection. Very useful. ON Red armor with the extra 25 fire resistance also very helpful. :)
The real hero of the story here is the fact that I was able to generate two firestorm mod packs from scavenger, which enabled me to build a biggest fucking gun from a nuclear BFG. So everytime I ran into trouble, I simple made half of any given level disappear. Ridiculously OP, and thankfully it was nuclear, as there is no way to maintain ammo consumption of 100 cells at a time, along with general plasma cells useage for my plasma gun in general combat. There wasn't enough inventory space to carry the ammo for it, along with all the other necessary items for surviving from level to level.
But if I ran into trouble, and I did pretty regularly, the out game the nuclear biggest fucking gun, which was always in the second weapon slot to always keep it charging, (which meant for the majority of the run I carried ammo boxes only for storage and didn't use them in the second weapon slot in actual combat.)
I maintain that these items are indispensable for a successful nightmare run:
-phase devices: for those times when the right combination of monsters is simply not survivable without it.
-homing phase devices: for those levels where an armed nuke appears, or where the level is flooding with lava/nukage and you dont have a rad suit/protective boots/etc, or where the level is simply not survivable otherwise.
-Shell box: when you get flooded with demons/nightmare demons, you cannot reload your shotty quick enough to survive, unless you have lots of points in hellrunner/finesse/reloader/shottyman. Assuming that you do not yet have really powerful gear, shell boxes will allow you to survive onslaughts, particularly of demons/nightmare demons/pain elementals/agony elementals
-enviro suits: hit the wrong switch and flood the level with lava. And you dont yet have enviro boots or cerebus boots. enviro suits are your friend.
SO in short, lots of luck and *some* skill. Maybe.
Pretty pleased with the result. Cheers. And thanks for the inspiration everyone. I never seriously thought I could be doing nightmare runs until I started lurking on these forums and came to understand that it was possible and achievable with patience and skill. And a little luck.
First Centurial Diamond badge and first Dervis Medallion!
Interestingly enough, this game gave me the Centurial Diamond badge for completing Ao100 on Nightmare, but it also gave me the Centurial Platimum badge for completing Ao100 on UV also...
Anyway, to wit:
The first twenty levels were really hard. I had to put points into eagle eye and SoB to survive combat on those early levels.
Ammo was consistently a problem, as I chewed through my main ammo types, plasma and bullets very quickly, as my gatling gun, minigun and hyperblaster were all very ammo hungry. Rockets were mainly used for corpse disposal. And other than the first twenty levels, my focussed double shotty was used in emergencies when other types of ammo were depleted, and I would fill up the inventory slots with shells.
And even then, on the last ten levels I virtually had to sprint through them, as I did not have the ammo to effectively fight and win against packs of cyberdemons, shamblers, lava elementals, nightmare archs, nightmare arachnotrons etc etc.
Very lucky to find an onyx and a nano on the levels, I did not create those from breaking down weapons. Cerebus armor with an extra power mod pack. 10 protection. Very useful. ON Red armor with the extra 25 fire resistance also very helpful. :)
The real hero of the story here is the fact that I was able to generate two firestorm mod packs from scavenger, which enabled me to build a biggest fucking gun from a nuclear BFG. So everytime I ran into trouble, I simple made half of any given level disappear. Ridiculously OP, and thankfully it was nuclear, as there is no way to maintain ammo consumption of 100 cells at a time, along with general plasma cells useage for my plasma gun in general combat. There wasn't enough inventory space to carry the ammo for it, along with all the other necessary items for surviving from level to level.
But if I ran into trouble, and I did pretty regularly, the out game the nuclear biggest fucking gun, which was always in the second weapon slot to always keep it charging, (which meant for the majority of the run I carried ammo boxes only for storage and didn't use them in the second weapon slot in actual combat.)
I maintain that these items are indispensable for a successful nightmare run:
-phase devices: for those times when the right combination of monsters is simply not survivable without it.
-homing phase devices: for those levels where an armed nuke appears, or where the level is flooding with lava/nukage and you dont have a rad suit/protective boots/etc, or where the level is simply not survivable otherwise.
-Shell box: when you get flooded with demons/nightmare demons, you cannot reload your shotty quick enough to survive, unless you have lots of points in hellrunner/finesse/reloader/shottyman. Assuming that you do not yet have really powerful gear, shell boxes will allow you to survive onslaughts, particularly of demons/nightmare demons/pain elementals/agony elementals
-enviro suits: hit the wrong switch and flood the level with lava. And you dont yet have enviro boots or cerebus boots. enviro suits are your friend.
SO in short, lots of luck and *some* skill. Maybe.
Pretty pleased with the result. Cheers. And thanks for the inspiration everyone. I never seriously thought I could be doing nightmare runs until I started lurking on these forums and came to understand that it was possible and achievable with patience and skill. And a little luck.
First Centurial Diamond badge and first Dervis Medallion!
Interestingly enough, this game gave me the Centurial Diamond badge for completing Ao100 on Nightmare, but it also gave me the Centurial Platimum badge for completing Ao100 on UV also...
Anyway, to wit:
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
naralyssa, level 25 Cyberdemon Lt. General Technician,
completed 100 levels of torture on level 100 of Hell.
He survived 578802 turns and scored 5679379 points.
He played for 1 day, 7 hours, 19 minutes and 29 seconds.
He opposed the Nightmare!
He killed 5083 out of 5890 hellspawn. (86%)
He was an Angel of 100!
-- Special levels --------------------------------------------
Levels generated : 0
Levels visited : 0
Levels completed : 0
-- Awards ----------------------------------------------------
UAC Star (bronze cluster)
Experience Cross
Dervis' Medallion
Centurial Gold Badge
Centurial Platinum Badge
Centurial Diamond Badge
-- Graveyard -------------------------------------------------
###########################################################
=/===.#....====....h.......#B#.========...#.......#....####
.=====#.0..\====...#.......#.#...==0.#.=..#....%..#...s####
===.==/.......==...#.......#.#...===.#.==./.....}./....####
/#....#^.....=#h...#/#######/####==#+#..==#==....}s...s####
./.V..#.M...==#..../............B..s....======.C....s.s####
#####/####M#====#=#####/####/####/#####.===##./..../.##=###
./..0.......V=====h/..../......./....+.#==...........===###
.#......M....=.==..#....#########....#.#.==..........s===##
.#0....h0.....=.B..#....B..!..../....#0#X=..........==.####
.#..BM0..0..h......#A.h0#.......#..}.#.###==#=/......#==###
./..B.V............h....#.......#..........====........####
#####/####/####/#######/####/####/#######/.===.....s..s...#
./..../.V...../..../.......=........./......=.............#
.#....#########.M..#h=###===/#=#####.#....................#
.#..../.B...../....#.==.=|====.=...#....../...............#
.#...0#..h....#...M#.===...^.==....#......................#
V/....#.......#..../.#===...===....#......................#
#########################################.................#
###########################################################
-- Statistics ------------------------------------------------
Health 27/80 Experience 1025406/25
ToHit Ranged +4 ToHit Melee +4 ToDmg Ranged +5 ToDmg Melee +5
-- Traits ----------------------------------------------------
Class : Technician
Ironman (Level 3)
Finesse (Level 3)
Hellrunner (Level 3)
Son of a bitch (Level 5)
Reloader (Level 2)
Eagle Eye (Level 2)
Juggler (Level 1)
Intuition (Level 2)
Whizkid (Level 2)
Shottyman (Level 1)
Scavenger (Level 1)
EE->EE->SoB->SoB->SoB->Int->Int->WK->WK->Iro->Iro->MSc->Iro->Fin->Jug->HR->HR->Rel->HR->Fin->Rel->SoB->SoB->Fin->SM->
-- Equipment -------------------------------------------------
[a] [ Armor ] cybernano red armor [10] (P)
[b] [ Weapon ] gatling gun (1d7)x6 [24/60] (S1)
[c] [ Boots ] cerberus steel boots [0/0] (100%) (A)
[d] [ Prepared ] biggest fucking nuclear gun (17d12) [49/100] (P1)
-- Inventory -------------------------------------------------
[a] pistol (2d4) [6/6]
[b] focused double shotgun (9d4)x2 [0/2] (P1)
[c] tactical rocket launcher (6d6) [6/6] (B1)
[d] hyperblaster (2d4)x3 [11/40] (S1)
[e] minigun (1d6)x8 [439/439] (B3)
[f] Grammaton Cleric Beretta (2d6) [18/18]
[g] rocket (x10)
[h] rocket (x10)
[i] rocket (x9)
[j] power cell (x2)
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] phase device
[o] firestorm weapon pack
-- Resistances -----------------------------------------------
Acid - internal 0% torso 0% feet 100%
Fire - internal 0% torso 25% feet 100%
-- Kills -----------------------------------------------------
313 former humans
648 former sergeants
671 former captains
407 imps
67 demons
282 lost souls
116 cacodemons
170 hell knights
534 barons of hell
287 arachnotrons
30 former commandos
27 pain elementals
271 revenants
454 mancubi
394 arch-viles
54 nightmare imps
96 nightmare cacodemons
89 nightmare demons
67 nightmare arachnotrons
6 nightmare arch-viles
5 elite former humans
6 elite former sergeants
5 elite former captains
3 elite former commandos
54 bruiser brothers
15 shamblers
8 lava elemental
2 agony elementals
2 Cyberdemons
-- History ---------------------------------------------------
On level 12 he ran for his life from acid!
On level 12 he assembled a tactical rocket launcher!
On level 13 he assembled a hyperblaster!
On level 17 he stumbled into a complex full of arch-viles!
On level 18 he ran for his life from lava!
On level 19 he assembled a cerberus boots!
On level 23 he stumbled into a complex full of arch-viles!
On level 23 he found the Medical Powerarmor!
Level 25 was a hard nut to crack!
On level 25 he assembled a gatling gun!
On level 31 he assembled a focused double shotgun!
On level 33 he was walking in fire!
On level 33 he assembled a gatling gun!
On level 43 he found the Malek's Armor!
On level 43 he assembled a biggest fucking gun!
On level 44 he ran for his life from lava!
On level 49 he was targeted for extermination!
On level 50 he assembled a hyperblaster!
On level 51, hell froze over!
On level 56 he was targeted for extermination!
Level 58 was a hard nut to crack!
On level 58 he assembled a cybernano armor!
Level 59 blasted him with an unholy atmosphere!
He sounded the alarm on level 61!
On level 62 he stumbled into a nightmare demon cave!
On level 62 he found the Hellwave Pack!
On level 67 he stumbled into a nightmare cacodemon cave!
On level 69 he ran for his life from lava!
On level 73 he stumbled into a nightmare cacodemon cave!
On level 73 he assembled a focused double shotgun!
On level 75 he was targeted for extermination!
On level 81 he encountered an armed nuke!
Level 83 blasted him with an unholy atmosphere!
On level 90 he found the Grammaton Cleric Beretta!
On level 92 he stumbled into a complex full of Cyberdemons!
On level 92 he ran for his life from lava!
On level 100 he finally completed 100 levels of torture.
-- Messages --------------------------------------------------
arch-vile. The arch-vile dies. Boom! The lost soul hits you. The lost soul
hits you.
You dodge! Boom! You dodge! Boom! You are hit! You are hit! There is a Small
Health Globe lying here.
You feel better. You are hit! You are hit! Boom! You are hit! You are hit!
The lost soul dies. The former captain dies.
Fire -- Choose target...
You see : a lost soul (lightly wounded) | lava | [ m ]ore
The missile hits the lost soul. The missile hits the lost soul. The lost soul
dies. You hear the scream of a freed soul! You are hit!
You dodge! Boom! The lost soul dies. You hear the scream of a freed soul!
There are stairs leading downward here.
You did it! You completed 100 levels of DoomRL! You're the champion! Press
<Enter>...
-- General ---------------------------------------------------
1252 brave souls have ventured into Phobos:
1144 of those were killed.
5 of those were killed by something unknown.
17 didn't read the thermonuclear bomb manual.
And 57 couldn't handle the stress and committed a stupid suicide.
29 souls destroyed the Mastermind...
4 sacrificed itself for the good of mankind.
20 killed the bitch and survived.
5 showed that it can outsmart Hell itself.
--------------------------------------------------------------
8
Post Mortem / [HMP] Standard Game [YAVP] 27 medals/badges
« on: July 19, 2018, 08:51 »
So I reinstalled DRL a couple of months back, and this was my first run through.
Nothing major to report. Malek's armor is awesome, even against high tier monsters.
I forgot to use my lava element
Gunrunner is really cool. Had never used it before. Would be even cooler with a nanomachic weapon I imagine.
I somehow got 27 badges/medals in this run. I would never presume for that to be any sort of record, lol, but I was thinking that you could have a new series of medals... The "Golddigger" series of medals
Golddigger Gold Medal: for 20 badges/medals in a single run
Golddigger Platinum Medal: for 30 badges/medals in a single run
Golddigger Diamond Medal: for 40 badges/medals in a single run
Anywhoo... to the mortem itself
Nothing major to report. Malek's armor is awesome, even against high tier monsters.
I forgot to use my lava element
Gunrunner is really cool. Had never used it before. Would be even cooler with a nanomachic weapon I imagine.
I somehow got 27 badges/medals in this run. I would never presume for that to be any sort of record, lol, but I was thinking that you could have a new series of medals... The "Golddigger" series of medals
Golddigger Gold Medal: for 20 badges/medals in a single run
Golddigger Platinum Medal: for 30 badges/medals in a single run
Golddigger Diamond Medal: for 40 badges/medals in a single run
Anywhoo... to the mortem itself
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
naralyssa, level 14 Human Private Scout,
defeated the Mastermind at the City of Dis.
He survived 129461 turns and scored 219470 points.
He played for 2 hours, 42 minutes and 26 seconds.
He wasn't afraid to be hurt plenty.
He killed 1190 out of 1190 hellspawn. (100%)
This ass-kicking marine killed all of them!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 10
Levels completed : 10
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (bronze cluster)
UAC Star (silver cluster)
UAC Star (gold cluster)
Aurora Medallion
Grim Reaper's Badge
Hell Armorer Badge
Hell Champion Medal
Technician Bronze Badge
Armorer Bronze Badge
Heroic Bronze Badge
Gatekeeper Bronze Badge
UAC Bronze Badge
UAC Silver Badge
Veteran Bronze Badge
Veteran Silver Badge
Lava Bronze Badge
Reaper Bronze Badge
Reaper Silver Badge
Reaper Gold Badge
Brick Bronze Badge
Skull Bronze Badge
Arena Bronze Badge
Arachno Bronze Badge
Scavenger Bronze Badge
Scavenger Silver Badge
Scavenger Gold Badge
-- Graveyard -------------------------------------------------
###########################################################
##################.................................########
#################................####...............#######
###############...............X..####.....####.......######
##############.............#.....####.....####........#####
#############...........%.##.....####.....####.........####
#############..............#..............####..........###
###########..............................................##
##########.......................................####....##
###########......................................####....##
##########.......................................####&...##
##########.......................................####....##
##########...............................................##
##########.................#..............####..........###
###########...............##.....####.....####.........####
##########................##.....####.....####........#####
##########...............###.....####.....####.......######
#########........................####...............#######
#########..........................................########
###########################################################
-- Statistics ------------------------------------------------
Health 54/50 Experience 88444/14
ToHit Ranged +2 ToHit Melee +2 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Class : Scout
Finesse (Level 2)
Hellrunner (Level 3)
Reloader (Level 2)
Eagle Eye (Level 1)
Juggler (Level 1)
Dodgemaster (Level 1)
Intuition (Level 2)
Shottyman (Level 1)
Gunrunner (Level 1)
HR->HR->DM->Fin->Jug->MGr->Rel->Rel->SM->Int->Int->HR->EE->Fin->
-- Equipment -------------------------------------------------
[a] [ Armor ] Malek's Armor [3/3] (69%)
[b] [ Weapon ] missile launcher (6d6) [0/5] (B1)
[c] [ Boots ] Enviroboots [0]
[d] [ Prepared ] nuclear BFG 9000 (8d6) [40/40]
-- Inventory -------------------------------------------------
[a] plasma rifle (1d7)x6 [40/40] (A1)
[b] assault shotgun (8d3) [6/6] (P1)
[c] BFG 9000 (10d6) [29/130] (B1)
[d] shotgun shell (x70)
[e] shotgun shell (x70)
[f] rocket (x13)
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] phase device
[o] phase device
[p] lava element
[q] power battery (x120)
-- Resistances -----------------------------------------------
Acid - internal 0% torso 30% feet 100%
Fire - internal 0% torso 30% feet 100%
Plasma - internal 0% torso 30% feet 0%
-- Kills -----------------------------------------------------
96 former humans
114 former sergeants
35 former captains
143 imps
78 demons
421 lost souls
38 cacodemons
34 hell knights
32 barons of hell
37 arachnotrons
13 former commandos
24 pain elementals
30 revenants
40 mancubi
23 arch-viles
14 nightmare cacodemons
10 nightmare demons
2 bruiser brothers
1 shambler
1 lava elemental
1 agony elemental
1 Cyberdemon
1 Spider Mastermind
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 7 he sneaked into the Phobos Lab.
He broke through the lab.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Hell's Armory.
On level 9 he assembled a tactical shotgun!
On level 9 he assembled a piercing blade!
He destroyed the evil within and reaped the rewards!
On level 11 he arrived at the Containment Area.
He emerged from the Containment Area victorious!
On level 12 he found the City of Skulls.
He wiped out the City of Skulls.
On level 14 he found the Enviroboots!
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 16 he found the Tower of Babel!
On level 19 he entered the Vaults.
On level 19 he found the Malek's Armor!
He cracked the Vaults and cleared them out!
On level 20 he was foolish enough to enter Limbo!
On level 20 he assembled a nanofiber armor!
On level 20 he found the Angelic Armor!
He managed to clear Limbo from evil!
On level 21 he found the BFG 10K!
On level 22 he entered the Lava Pits.
On level 22 he found the Nyarlaptotep's Boots!
He managed to clear the Lava Pits completely!
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
You see : a Spider Mastermind (severely wounded) | blood | [ m ]ore
The missile hits the Spider Mastermind. The Spider Mastermind flinched!
Fire -- Choose target...
You see : a Spider Mastermind (mortally wounded) | floor | [ m ]ore
The missile hits the Spider Mastermind. Boom! Boom! Boom! Boom! Boom! Boom!
Fire -- Choose target...
You see : a Spider Mastermind (mortally wounded) | pool of blood | [ m ]ore
The missile hits the Spider Mastermind. The Spider Mastermind flinched!
Fire -- Choose target...
You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
The missile hits the Spider Mastermind.
Your weapon is empty.
Your weapon is empty.
The missile hits the Spider Mastermind. The Spider Mastermind dies.
Congratulations! You defeated the Spider Mastermind! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
He's the first brave soul to have ventured into Hell...
--------------------------------------------------------------
9
Nightmare! / [N!] AoSh 92% [YAVP] First Nightmare victory ever.
« on: July 17, 2018, 11:06 »
Been lurking here for a while now, thought it was time I posted something.
To wit:
First ever completed Nightmare run!
Not super amazing compared to the skills of some of you guys around here, but quite happy nonetheless, managing to snare the shottyman Diamond and Platinum badges.
P.S. I was lucky enough to find a Jackhammer on this run. And I gotta say, a Jackhammer with the Army of the Dead perk is a thing of devastating power. Gotta watch that ammo consumption though...
Cheers. :)
To wit:
First ever completed Nightmare run!
Not super amazing compared to the skills of some of you guys around here, but quite happy nonetheless, managing to snare the shottyman Diamond and Platinum badges.
P.S. I was lucky enough to find a Jackhammer on this run. And I gotta say, a Jackhammer with the Army of the Dead perk is a thing of devastating power. Gotta watch that ammo consumption though...
Cheers. :)
--------------------------------------------------------------
DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------
naralyssa, level 16 Cyberdemon Mjr General Marine,
defeated the Mastermind at the City of Dis.
He survived 195470 turns and scored 852971 points.
He played for 3 hours, 21 minutes and 30 seconds.
He opposed the Nightmare!
He killed 1944 out of 2095 hellspawn. (92%)
He held his right to remain violent.
He was an Angel of Shotgunnery!
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 7
Levels completed : 2
-- Awards ----------------------------------------------------
UAC Star (gold cluster)
Hell Armorer Badge
Shottyman Platinum Badge
Shottyman Diamond Badge
-- Graveyard -------------------------------------------------
###########################################################
#>#####################................................####
######################...............####...............###
#####################.......####.....####.....####.......##
####################........####.....####.....####........#
###################.........####.....####.....####.........
##################..........####..............####.........
#################..........................................
#################....####............................####..
#################....####............................####..
#################....####............................####&.
#################....####%.X.........................####..
#################..........................................
##################..........####..............####.........
###################.........####.....####.....####.........
####################........####.....####.....####........#
#####################.......####.....####.....####.......##
######################...............####...............###
#>#####################................................####
###########################################################
-- Statistics ------------------------------------------------
Health 195/110 Experience 138916/16
ToHit Ranged +0 ToHit Melee +2 ToDmg Ranged +0 ToDmg Melee +3
-- Traits ----------------------------------------------------
Class : Marine
Ironman (Level 5)
Tough as nails (Level 3)
Reloader (Level 3)
Brute (Level 1)
Badass (Level 2)
Shottyman (Level 1)
Army of the Dead (Level 1)
Rel->Rel->SM->Iro->Bad->MAD->Iro->Bad->Iro->TaN->Bru->Iro->Iro->TaN->TaN->Rel->
-- Equipment -------------------------------------------------
[a] [ Armor ] tower shield [12/12] (129%)
[b] [ Weapon ] Jackhammer (8d3)x3 [6/9]
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] shell box (x32)
-- Inventory -------------------------------------------------
[a] assault shotgun (8d3) [6/6] (P1)
[b] Lava Armor [4/4] (100%)
[c] shotgun shell (x15)
[d] small med-pack
[e] large med-pack
[f] large med-pack
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] phase device
[n] phase device
[o] envirosuit pack
[p] envirosuit pack
[q] power mod pack
[r] fire skull
[s] hatred skull
[t] hatred skull
[u] shell box (x100)
-- Resistances -----------------------------------------------
None
-- Kills -----------------------------------------------------
149 former humans
173 former sergeants
92 former captains
246 imps
95 demons
734 lost souls
97 cacodemons
36 hell knights
56 barons of hell
17 arachnotrons
30 former commandos
70 pain elementals
41 revenants
29 mancubi
20 arch-viles
11 nightmare imps
6 nightmare cacodemons
16 nightmare demons
7 elite former humans
5 elite former sergeants
7 elite former commandos
2 bruiser brothers
1 shambler
1 lava elemental
1 agony elemental
1 Cyberdemon
1 Spider Mastermind
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena before it got too hot.
On level 5 he stormed the Chained Court.
On level 6 he assembled a tactical shotgun!
On level 7 he marched into the Military Base.
He left without a fuss.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Hell's Armory.
On level 9 he assembled a tactical boots!
On level 9 he assembled a fireproof armor!
He destroyed the evil within and reaped the rewards!
On level 12 he romped upon the Abyssal Plains.
He barely escaped the trap set for him.
On level 14 he found the Jackhammer!
On level 14 he ventured into the Halls of Carnage.
On level 16 he found the Tower of Babel!
On level 20 he encountered an armed nuke!
On level 22 he found the Grammaton Cleric Beretta!
On level 22 he entered the Lava Pits.
On level 22 he found the Lava Armor!
He managed to clear the Lava Pits completely!
On level 23 he assembled a tower shield!
Then at last he found Dis!
On level 24 he finally defeated the Mastermind.
-- Messages --------------------------------------------------
Fire -- Choose target...
You see : a Spider Mastermind (severely wounded) | floor | [ m ]ore
The Spider Mastermind flinched! The Spider Mastermind flinched! You are hit!
You are hit! You are hit! You are hit! You are hit! You are hit!
Fire -- Choose target...
You see : a Spider Mastermind (severely wounded) | blood | [ m ]ore
The Spider Mastermind flinched! The Spider Mastermind flinched!
Fire -- Choose target...
You see : a Spider Mastermind (mortally wounded) | floor | [ m ]ore
The Spider Mastermind flinched! The Spider Mastermind flinched!
Your weapon is empty.
You quickly reload the Jackhammer.
Fire -- Choose target...
You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
The Spider Mastermind dies. Congratulations! You defeated the Spider
Mastermind! Press <Enter>...
-- General ---------------------------------------------------
828 brave souls have ventured into Phobos:
748 of those were killed.
2 of those were killed by something unknown.
11 didn't read the thermonuclear bomb manual.
And 41 couldn't handle the stress and committed a stupid suicide.
26 souls destroyed the Mastermind...
4 sacrificed itself for the good of mankind.
17 killed the bitch and survived.
5 showed that it can outsmart Hell itself.
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