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1
Post Mortem / Re: [1.2.0|E|Ma|YAAM] Scrapgun Confusion
« on: January 22, 2022, 18:36 »
That's good to know! I don't usually use any of the rapid fire weapons, preferring pistols/shotguns for some weird reason.
2
Century Lounge / Re: [M|Ao100|3%|YAVP] Pacifistic tendencies
« on: December 30, 2021, 09:16 »Hmm... I wonder if I could do something similar in JH. Hmm... :P
You know you wanna.
I'm hinting that I think it really isn't possible given the mechanics that KK has chosen to implement. But I'm a middling player at best, so what do I know, amirite? =P
3
Century Lounge / Re: [M|Ao100|3%|YAVP] Pacifistic tendencies
« on: December 30, 2021, 06:10 »
Man... I miss nonsensical runs like these. >.<
You, sir, are a certified madman! Good job!
You, sir, are a certified madman! Good job!
4
Post Mortem / Re: [1.2.0|E|Ma|YAAM] Scrapgun Confusion
« on: December 30, 2021, 06:09 »Entrenchment becomes useless? Really?
The ammo efficiency of the scrapgun doesn't stack with entrenchment? That's weird!
Bulletstorm, not Entrenchment. I've not played much of Technician builds...
I also had severe problems reloading my Scrapgun. Like, a single use of the reload key did not fully reload the entire weapon. I was on a tourist run, and didn't want to risk doing something that would make me be unable to see what was coming, but it was something that also bothered me. Not sure if that was a bug or an intended mechanic.
5
Post Mortem / [1.2.0|E|Ma|YAAM] Scrapgun Confusion
« on: December 26, 2021, 22:57 »
Okay, I'm a wuss... but after so many failed runs at Hard after Dante and all the new stuff added, I decided to go tourist and check out all the content again.
I made a mistake in my build, sort of. I wanted to go for an automatics run, and was gunning for Bulletstorm. But I picked up the crazy rotary called the Scrapgun, and switched over to using it, thus making that Bulletstorm masters useless.
Ah well.
With Scrapgun, even Medusas were trivialised to a large degree, mostly due to the level-up mechanics of the weapon itself.
UI-wise though, I uncovered an interesting problem. Check out how my modded Scrapgun looks like in-game:
Yeah, I couldn't scroll the side panel to see the rest of the details of this weapon. 🤷♂️
That was a fun romp+win. Easy is really a tad too easy... or it might just be this ridiculous unique.
Back to grinding those Hard runs I suppose. 😅
I made a mistake in my build, sort of. I wanted to go for an automatics run, and was gunning for Bulletstorm. But I picked up the crazy rotary called the Scrapgun, and switched over to using it, thus making that Bulletstorm masters useless.
Ah well.
With Scrapgun, even Medusas were trivialised to a large degree, mostly due to the level-up mechanics of the weapon itself.
UI-wise though, I uncovered an interesting problem. Check out how my modded Scrapgun looks like in-game:
Yeah, I couldn't scroll the side panel to see the rest of the details of this weapon. 🤷♂️
That was a fun romp+win. Easy is really a tad too easy... or it might just be this ridiculous unique.
Spoiler (click to show/hide)
Back to grinding those Hard runs I suppose. 😅
6
Post Mortem / Re: [U|AoB+AoLT|90%|YAFW] A bit of light malice
« on: December 26, 2021, 18:13 »
Ah nukes+invuln... now I remember what I miss in JH from DRL! Karmic payback to those pesky mobs that sniped me from afar...
Wait, this is DRL here. Great win for you!
Wait, this is DRL here. Great win for you!
7
Post Mortem / Re: [1.2 RC2|U|Sc|YAAM] Pirate/Assassin/Zombie
« on: December 09, 2021, 06:59 »Yeah honestly UV and below are literal 'holiday' modes to me now.
...
What with all the talk around here now about Apocalypse mode, and you freaks getting Apocalypse badges and whatnot, I kind of miss the good ol' days when beating N! was an actual achievement worth mentioning. 0_o
Come on man... there're still dozens of us mortals who can't even complete Hard.
And then there are those who somehow complete N! without anything more than the basic traits. You should really see what the OG legends from the earliest days of DRL/JH can pull off. Those guys are scary too.
But that's not the most of us. Sadly. 😟
8
Post Mortem / Re: [1.1a|A!|Ma|AoLT|YAVP] My first Apocalypse victory! :D
« on: November 26, 2021, 22:56 »
The hell... and here I am, getting headaches dealing with "mere" Medusas on Hard.
You sir, are a mad man, but in a good way!
You sir, are a mad man, but in a good way!
9
Post Mortem / Re: [1.0.0|N!|Ma|Survivalist|YAVP]
« on: September 27, 2021, 21:37 »[edit] sorry I don't remember how to post mortems properly, though I used to know. Don't remember at this point. :)
No worries! I fixed it for you! The trick was to use "mortem" tags.
Great win you've got there on N!. I'm still glacially making my way to playing on N!... but it's tough given my playstyle and general inattentiveness. =)
10
Bug Reports / Re: jH 1.0 crash on linux when loading level with vulkan
« on: August 23, 2021, 06:21 »
Good to hear, and thanks for the update! I think a lot of times we forget to post an update reply to our bug reports when it is fixed, which may cause some confusion.
(I am guilty of that too, I think.)
(I am guilty of that too, I think.)
11
Announcements / Re: Jupiter Hell 1.0.0 - Full Release!
« on: August 10, 2021, 23:45 »Congrats on the release man. Now I just need to wait until I get a better pc to enjoy it...
Might be faster to wait for ASCII mode to come online, given the Great Silicon Shortage. 🤣
12
General Discussion / Re: Default player name setting?
« on: August 05, 2021, 18:33 »
Eh, patience. In my last [recent] conversation with Kornel, they were apparently fighting fires like crazy just to even get out of Early Access. All the stuff that we were told in the Kickstarter and expect from the DRL will eventually make its way into the game.
He'd rather do it right than to do it half-assedly, and I respect him for that.
It's also likely that the option to set the "permanent" name will be done in-game via a UI element.
He'd rather do it right than to do it half-assedly, and I respect him for that.
It's also likely that the option to set the "permanent" name will be done in-game via a UI element.
13
Bug Reports / [0.9.11a] 1000+ Ammo Breaks UI Slightly
« on: July 16, 2021, 23:11 »
That closing parenthesis overflowed into the next line when the ammo hits 4 digits. I'm proposing that any ammo count that exceeds 3 digits should have their significant figures reduced, so something like using "(1k+)" or something until the number of digits drop to less than 3 again.
14
Post Mortem / Re: [E|YAAM] Decided to get Sunrise Iron Fist
« on: July 15, 2021, 11:40 »And you passed up Chained Court in a melee game? :o I try not to judge or anything, but that feels like it should be a crime. :P
Maybe Trar didn't employ advanced tactics of smacking stuff down with heavier weapons before finishing with fists to get the achievement, and so skipped out on the heavy-duty chainsaw?
Man... you know that you've not played DRL for a long time when "Chained Court" turns up a blank in the map layout in the head. T_T
I miss ASCII-mode...
15
Bug Reports / Unintuitive Reordering Guns With Controller
« on: June 11, 2021, 20:58 »
In the equipment screen, when using RT to select weapons to reorder, the pop-up showing the assignment of the weapons to the current buttons appears behind the equipment screen, making it impossible to see and thus re-assign.
Suggested solution: make the pop-up from RT be modal and have priority over all other screens.
Suggested solution: make the pop-up from RT be modal and have priority over all other screens.