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1
Forum / Request to fix code/mortem tags in spoilers for Chrome/Safari
« on: March 06, 2012, 17:00 »
Currently if you place a mortem or code tag inside a spoiler tag the mortem/code tag gets set to a height of 20px in all webkit browsers (mainly Chrome and Safari). I've tracked the problem down this file: http://forum.chaosforge.org/Themes/Blackrainv2_20/scripts/theme.js?rc2. The offending function is presented below:
Now I'm not quite sure what problem the first if statement is trying to fix, but it is causing the problem that I'm referring to. It looks like the if statement is trying to ensure that the code block is at least 20px high, but I can't figure out a situation where that is needed. It would seem that removing the if statement would probably be the logical answer, but if it really is there for a reason then maybe it should be changed to something like this:
This change fixes the problem I'm talking about, but without knowing the purpose of the if statement I can't tell if it breaks anything. Webkit browsers seem to be pretty compliant, so I kinda doubt that this if statement is needed.
Code: [Select]
// The purpose of this code is to fix the height of overflow: auto blocks, because some browsers can't figure it out for themselves.
function smf_codeBoxFix()
{
var codeFix = document.getElementsByTagName('code');
for (var i = codeFix.length - 1; i >= 0; i--)
{
if (is_webkit && codeFix[i].offsetHeight < 20)
codeFix[i].style.height = (codeFix[i].offsetHeight + 20) + 'px';
else if (is_ff && (codeFix[i].scrollWidth > codeFix[i].clientWidth || codeFix[i].clientWidth == 0))
codeFix[i].style.overflow = 'scroll';
else if ('currentStyle' in codeFix[i] && codeFix[i].currentStyle.overflow == 'auto' && (codeFix[i].currentStyle.height == '' || codeFix[i].currentStyle.height == 'auto') && (codeFix[i].scrollWidth > codeFix[i].clientWidth || codeFix[i].clientWidth == 0) && (codeFix[i].offsetHeight != 0))
codeFix[i].style.height = (codeFix[i].offsetHeight + 24) + 'px';
}
}
Now I'm not quite sure what problem the first if statement is trying to fix, but it is causing the problem that I'm referring to. It looks like the if statement is trying to ensure that the code block is at least 20px high, but I can't figure out a situation where that is needed. It would seem that removing the if statement would probably be the logical answer, but if it really is there for a reason then maybe it should be changed to something like this:
Code: [Select]
if (is_webkit && codeFix[i].offsetHeight < 20 && codeFix[i].parentNode.style.display != "none")
This change fixes the problem I'm talking about, but without knowing the purpose of the if statement I can't tell if it breaks anything. Webkit browsers seem to be pretty compliant, so I kinda doubt that this if statement is needed.
2
Bug Reports / [0.9.9.6] Sniper weapon pack bugged?
« on: March 03, 2012, 04:00 »
I'm in the middle of an Ao100 game and I've noticed the sniper weapon pack doesn't hit 100% of the time. I finally took a look at my equipment screen and here is what I saw:
It lists the plasma rifle as having a +2 accuracy despite the sniper weapon pack. I've also noticed that firing at something outside your line of sight can miss. This has been observed by lack of pain noises and watching the second mob in a line die while the first is still standing. Did the sniper weapon pack get nerfed or is something going wrong? So far I've gone through three weapons with a sniper pack and none of them hit 100% of the time. Honestly I think the only reason some shots land is because of EEx2.
Code: [Select]
------------------------- Equipment and Character Info -------------------------
|
[a] Malek's Armor [3/3] (100%) | Fire time : 1.0s
> [b] nanomachic plasma rifle (1d7)x6 (S1) | Reload time : 2.0s
[c] tactical boots [0/0] (100%) (A) | Accuracy : +2
[d] demolition combat pistol (5d2) [15/15] (S1) | Shots : 6
| Alt. fire : chain fire
A plasma rifle shoots multiple rounds of plasma | Alt. reload : overcharge
energy -- frying some demon butt! |
|
|
--------------------------------------------------------------------------------
Basic traits Advanced traits Resistances
Ironman (2) Intuition (2) Bullet +0% Torso +0% Feet +0%
Hellrunner (3) Whizkid (2) Melee +0% Torso +0% Feet +0%
Son of a bitch (2) Scavenger (1) Shrap +0% Torso +0% Feet +0%
Son of a gun (5) Acid +0% Torso +30% Feet +0%
Eagle Eye (2) Fire +0% Torso +30% Feet +0%
Plasma +0% Torso +30% Feet +0%
--[ up/down/letter (pick), Enter (wear/wield), Backspace (drop), TAB (swap) ]--
It lists the plasma rifle as having a +2 accuracy despite the sniper weapon pack. I've also noticed that firing at something outside your line of sight can miss. This has been observed by lack of pain noises and watching the second mob in a line die while the first is still standing. Did the sniper weapon pack get nerfed or is something going wrong? So far I've gone through three weapons with a sniper pack and none of them hit 100% of the time. Honestly I think the only reason some shots land is because of EEx2.
3
Bug Reports / [Resolved][0.9.9.6 Linux i386 & x64] Variety of music problems.
« on: February 28, 2012, 17:33 »
Base i386 extraction, no changes
Base x64 extraction
Base i386 extraction, converting the mp3s to ogg
Base x64 extraction, converting the mp3s to ogg
Now here is where things get strange. If after trying to use the oggs, if I switch back to the mp3s I stop getting error messages and the program runs, but the music doesn't play, it just skips the first half a second over and over again. The reason this happens is the script I use to convert the oggs must touch up the mp3s, because the mp3s themselves actually change (side effect I guess). No amount of changing config file options seem to fix this, the only thing I haven't tried is FMOD, which is what I'm going to do after this post. I even tried using mp3s downloaded straight from http://www.sirgalahad.org/paul/doom/, no luck.
Edit: See my next post, seems like oggs work, mp3s don't
Spoiler (click to show/hide)
Base x64 extraction
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Edit: See my next post, seems like oggs work, mp3s don't
4
Bug Reports / [0.9.9.5 Linux i386 & x64] Mp3 module format not recognized
« on: February 24, 2012, 17:49 »
I finally decided to see what DoomRL would be like with music. So I downloaded all the mp3s, setup the config files, but when I try to run doomrl (i386 or x64) it fails and I get an entry in my error.log that looks like this:
Since it appeared that mp3s weren't going to work, I decided to try converting them all to ogg files. Surprise! DoomRL now runs with music for the first time in years. Given that it wasn't a quick fix, I wrote a shell script that downloads the mp3s, converts them to oggs, then makes the correct config file changes. The only real difference was that instead of using '0 - intro.mid' for the starting music it grabs the Doom II intro music instead. Here are the contents of get-ogg-for-doomrl.sh:
Just download it and run it from your DoomRL directory then assuming I didn't screw up (it worked for me) music should play fine. Still no idea why the mp3s weren't working.
Spoiler (click to show/hide)
Since it appeared that mp3s weren't going to work, I decided to try converting them all to ogg files. Surprise! DoomRL now runs with music for the first time in years. Given that it wasn't a quick fix, I wrote a shell script that downloads the mp3s, converts them to oggs, then makes the correct config file changes. The only real difference was that instead of using '0 - intro.mid' for the starting music it grabs the Doom II intro music instead. Here are the contents of get-ogg-for-doomrl.sh:
Spoiler (click to show/hide)
Just download it and run it from your DoomRL directory then assuming I didn't screw up (it worked for me) music should play fine. Still no idea why the mp3s weren't working.
5
Century Lounge / [U|Ao100|YAAM] Apparently ammo was optional
« on: February 15, 2012, 21:41 »--------------------------------------------------------------
DoomRL (v.0.9.9.5) roguelike post-mortem character dump
--------------------------------------------------------------
Joseph Hewitt, level 24 Cyberdemon Blade Technician,
completed 100 levels of torture on level 84 of Hell.
He survived 343810 turns and scored 2383632 points.
He played for 22 hours, 12 minutes and 14 seconds.
He was a man of Ultra-Violence!
He killed 3969 out of 3969 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of 100!
He saved himself once.
-- Special levels --------------------------------------------
Levels generated : 0
Levels visited : 0
Levels completed : 0
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (gold cluster)
Experience Medal
Apostle Insignia
Centurial Silver Badge
-- Graveyard -------------------------------------------------
###########################################################
.........#|.........==...=....#..#|.......#...............=
........;..}.....=.===..===.....|#........#...........|....
########.####....#===####}.=..#..#..#######..########.#..#.
...#|..|.....=====...#|.|.=#......|...||.....#.....#..#..#.
..|#|......}.======..#...==#..|.....%.|............#..#..#.
##.#%.#######=====##=...#=########..#.....#..#%.#..#..#####
......#......======.==.===....%.0#..#.....#..#..#..#..#..#.
.||.}%........=%=..=.==.#==......#..#..#..#..#..#..#0.#..#.
..||....##...=.##...====#==###..}#..#..#..#.|####..#..#....
..........|....}|...==|.=.%.|.|||||.#..#..#..#.....#..#===.
}.||..|....=.}|.||..|.|}..}.||}}}|.=....===..#.....#...===.
|.........===..####...###.|########==..=====......##.>=....
...........==.|......#;.........0===========..==.=.....==..
.......%...==}..=.............X....=========..===.....#....
....%....===###=.==..#..#######..#==###====###..==.#..#..#.
.........====.=.=.....|.#........|....==..#[...=.=.#.....#0
........======.=..#....}#.............=...#.....#..#....|#0
###.....===#=##############################################
###########################################################
-- Statistics ------------------------------------------------
Health 79/90 Experience 841693/24
ToHit Ranged +4 ToHit Melee +4 ToDmg Ranged +5 ToDmg Melee +5
-- Traits ----------------------------------------------------
Class : Technician
Ironman (Level 4)
Hellrunner (Level 3)
Son of a bitch (Level 5)
Son of a gun (Level 5)
Eagle Eye (Level 2)
Intuition (Level 2)
Whizkid (Level 2)
Scavenger (Level 1)
EE->EE->WK->Int->WK->MSc->Int->SoB->SoB->SoB->SoG->HR->HR->HR->SoG->SoG->SoG->SoG->SoB->SoB->Iro->Iro->Iro->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] nanofiber phaseshift armor [1] (A)
[b] [ Weapon ] energy pistol (2d5) [6/6] (N1)
[c] [ Boots ] phaseshift boots [4/4] (100%) (A)
[d] [ Prepared ] nano shotgun (10d4) [1/1] (P1)
-- Inventory -------------------------------------------------
[a] nuclear plasma rifle (1d9)x6 [31/31] (B1P3S1)
[b] nuclear plasma rifle (1d7)x8 [52/52] (B3F1P1)
[c] cerberus onyx armor [0] (A)
[d] cerberus phaseshift armor [0/0] (100%)
[e] cerberus duelist armor [0] (O)
[f] Malek's Armor [3/3] (100%)
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] homing phase device
[m] technical mod pack
[n] bulk mod pack
[o] bulk mod pack
[p] firestorm weapon pack
[q] Hell Staff
[r] cerberus phaseshift boots [0/0] (100%) (A)
[s] cerberus gothic boots [0/0] (200%) (A)
[t] acid-proof boots [0/0] (100%)
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 30% feet 0%
Melee - internal 0% torso 30% feet 0%
Shrapnel - internal 0% torso 30% feet 0%
-- Kills -----------------------------------------------------
326 former humans
365 former sergeants
389 former captains
153 imps
53 demons
192 lost souls
67 cacodemons
112 hell knights
568 barons of hell
225 arachnotrons
25 former commandos
19 pain elementals
297 revenants
416 mancubi
343 arch-viles
71 nightmare imps
90 nightmare cacodemons
78 nightmare demons
74 nightmare arachnotrons
10 nightmare arch-viles
56 bruiser brothers
21 shamblers
9 lava elemental
3 agony elementals
5 Cyberdemons
2 Apostles
-- History ---------------------------------------------------
On level 7 he found the Hell Staff!
On level 8 he assembled a high power weapon!
On level 9 he assembled a hyperblaster!
On level 13 he assembled a tactical boots!
On level 18 he assembled a gatling gun!
On level 19 he assembled a tactical shotgun!
On level 24 he assembled a micro launcher!
On level 25 he stumbled into complex full of former humans!
On level 28 he assembled a tactical rocket launcher!
On level 28 he assembled a cerberus armor!
On level 29 he assembled a ballistic armor!
On level 32 he found the Trigun!
On level 33 he assembled a piercing blade!
On level 34 he stumbled into complex full of mancubi!
On level 35 he stumbled into complex full of revenants!
On level 36 he stumbled into complex full of mancubi!
On level 39 he found the Cybernetic Armor!
On level 40 he ran for his life from lava!
On level 41 he assembled a fireproof armor!
On level 41 he assembled a enviromental boots!
On level 42 he ran for his life from lava!
On level 43 he stumbled into complex full of revenants!
On level 43 he ran for his life from lava!
On level 44 he stumbled into a nightmare cacodemon cave!
On level 46 he stumbled into complex full of arch-viles!
On level 46 he assembled a assault rifle!
On level 49 he ran for his life from lava!
Level 52 was a hard nut to crack!
On level 53 he found the Enviroboots!
Level 55 blasted him with unholy atmosphere!
On level 55 he assembled a micro launcher!
On level 55 he assembled a cerberus boots!
On level 56 he found the Malek's Armor!
On level 57 he ran for his life from lava!
On level 58 he assembled a assault rifle!
On level 58 he assembled a fireproof boots!
On level 59 he found the Revenant's Launcher!
On level 62 he ran for his life from lava!
On level 62 he assembled a assault cannon!
On level 63 he assembled a nano-shrapnel!
On level 66 he assembled a micro launcher!
On level 66 he assembled a tactical shotgun!
On level 68 he found the Acid Spitter!
On level 68 he assembled a energy pistol!
On level 68 he assembled a speedloader pistol!
On level 68 he assembled a speedloader pistol!
On level 68 he assembled a gatling gun!
On level 69 he stumbled into complex full of arch-viles!
On level 69 he found the Jackhammer!
On level 69 he assembled a gatling gun!
On level 70 he assembled a gatling gun!
On level 73 he assembled a speedloader pistol!
On level 73 he assembled a micro launcher!
On level 73 he assembled a cerberus armor!
On level 77 he found the Railgun!
On level 79 he found the Butcher's Cleaver!
On level 82 he stumbled into a nightmare arachnotron cave!
He sounded the alarm on level 86!
On level 87 he assembled a micro launcher!
On level 89, hell froze over!
He sounded the alarm on level 91!
On level 91 he assembled a cerberus boots!
On level 92 he assembled a gatling gun!
On level 92 he assembled a hyperblaster!
On level 94 he stumbled into a nightmare cacodemon cave!
On level 95 he ran for his life from lava!
On level 95 he assembled a cerberus armor!
On level 96 he stumbled into a nightmare arachnotron cave!
On level 99 he stumbled into a nightmare demon cave!
On level 100 he assembled a nanofiber armor!
On level 100 he finally completed 100 levels of torture.
-- Messages --------------------------------------------------
There is power cell (x20) lying here.
There is rocket (x3) lying here.
There is a bulk mod pack lying here.
There is an agility mod pack lying here.
You picked up an agility mod pack.
There is a bulk mod pack lying here.
You picked up a bulk mod pack.
You wear/wield : a nanofiber phaseshift armor [1] You start to float!
You use an agility mod pack. Modify weapon, armor or boots?
(Escape to cancel) [abw]
You wear/wield : a phaseshift boots [4/4] (100%) (A) You touch the ground.
You start to float!
There are stairs leading downward here.
There are stairs leading downward here.
You did it! You completed 100 levels of DoomRL! You're the champion! Press
<Enter>...
-- General ---------------------------------------------------
1197 brave souls have ventured into Phobos:
1001 of those were killed.
17 of those were killed by something unknown.
63 didn't read the thermonuclear bomb manual.
And 31 couldn't handle the stress and committed a stupid suicide.
85 souls destroyed the Mastermind...
36 sacrificed itself for the good of mankind.
34 killed the bitch and survived.
15 showed that it can outsmart hell itself.
--------------------------------------------------------------
I figured I should actually finish a post-0.9.9.3 run, so here it is. I had to go for scavenger, the allure of playing with mods was too great. As you can see by my mortem, I made a lot of weapons, usually immediately taking it apart to hope for different mods. I mainly used a F-modded (ATT) plasma rifle and a (PT) combat shotgun (forgot what they were called) for the early game. Once I got a couple of levels of SoG, I switched to using a P2 pistol that I was hoping to turn in an Energy Pistol, which I did eventually. Around this time I also found the first of 3 nuclear plasma rifles. Made it B3F1S1 and it carried me with the pistol until I finally got a sniper weapon pack. I ended up taking apart 4 uniques, Trigun, Rev's Launcher, Acid Splitter and Jackhammer. Out of it I got 1 Onyx, 2 Nano and a firestorm pack. That luck is pretty much what made me unstoppable, so the run didn't feel that special.
This is my first win since resistances were added to the game and I can't say that I like them. Armor doesn't feel as useful as it used to be. Blue armor feels extremely weak for the point in the game you'd be wearing it, to the point that I wonder if it is really worth the speed loss. Maybe I just don't have enough experience with it, but it seems like unless you find an exotic/unique armor that has resistances, your armor won't actually stop much damage. At least I got to fight some Apostles, so it wasn't all bad. Although I think this will be my last game until 0.9.9.5 is fully spoiled. I don't have fun discovering new changes anymore, I'd rather just know what has changed instead of having to stumble upon it.
I was hoping for an all Cyberdemon level, but not this time.
6
Bug Reports / [0.9.9.3] Angel arm doesn't appear in mortem and clears the Vaults.
« on: July 17, 2011, 04:45 »
I just finished an AoVash challenge and a lucky invulnerability or two let me go on a nuking spree. After checking the morterm to try to count actually how many nukes went off, I discovered two things. Using the angel arm doesn't add an entry for nuking the level in the mortem and it does count as clearing the vaults. The mortem lists 4 visited special levels, 1 completed and there is no way I completed either the CC, City of Skulls or the Lava pits but I did nuke the Vaults to raise the nuke count, so that one must be it. Here is the mortem:
A nuke went off every regular floor from 18-26, then another in the Vaults. I used the Angel Arm eight times, one encountered nuke and my initial nuke (on floor 23) for a total of 10 nukes, but only the encountered and my initial made it to the mortem. I did get the Fallout platinum, though. I'm assuming nuking the Vaults is bad since it'd make the scavenger diamond a lot easier.
Wait, I found both the Trigun and GCB? Damn, too bad it wasn't an AoMr game...
Spoiler (click to show/hide)
A nuke went off every regular floor from 18-26, then another in the Vaults. I used the Angel Arm eight times, one encountered nuke and my initial nuke (on floor 23) for a total of 10 nukes, but only the encountered and my initial made it to the mortem. I did get the Fallout platinum, though. I'm assuming nuking the Vaults is bad since it'd make the scavenger diamond a lot easier.
Wait, I found both the Trigun and GCB? Damn, too bad it wasn't an AoMr game...
7
Discussion / Delete pages of the wiki
« on: July 08, 2011, 14:59 »
Does anyone know how to delete spam pages off the wiki? It looks like in the last few weeks the wiki had a slew of new bots register so I took the liberty of blanking their pages but I can't get rid of them. The specific pages are below:
If it turns out I don't have the permissions to delete pages then hopefully someone does.
Spoiler (click to show/hide)
If it turns out I don't have the permissions to delete pages then hopefully someone does.
8
Bug Reports / [0.9.9.3] (Linux) Overloading a nuclear weapon can destroy the stairs
« on: June 20, 2011, 13:38 »
If you overload a nuclear weapon on a set of stairs, the stairs get replaced by the nuke and disappear. It doesn't seem to work with actual nukes, just nuclear weapons (probably not Trigun).
9
Nightmare! / [N!|43%|YAVP] Furiously smashing my keyboard for UAC Diamond
« on: June 17, 2011, 18:34 »--------------------------------------------------------------
DoomRL (v.0.9.9.3) roguelike post-mortem character dump
--------------------------------------------------------------
Bobby Prince, level 10 Arch-Vile Legend, sacrificed himself to kill the Cyberdemon
on level 25 of the Phobos base.
He survived 16871 turns and scored 359332 points.
He played for 12 minutes and 27 seconds.
He opposed the Nightmare!
He killed 385 out of 894 hellspawn. (43%)
-- Special levels --------------------------------------------
Levels generated : 8
Levels visited : 5
Levels completed : 1
-- Awards ----------------------------------------------------
UAC Star (bronze cluster)
Major Icarus Cross
Compet-n Gold Cross
UAC Diamond Badge
Speedrunner Silver Badge
Speedrunner Gold Badge
-- Graveyard -------------------------------------------------
###########################################################
#X.........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#.....>....................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
###########################################################
-- Statistics ------------------------------------------------
Health 0/80 Experience 43650/10
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Ironman (Level 3)
Hellrunner (Level 2)
Brute (Level 3)
Berserker (Level 1)
Blademaster (Level 1)
Bru->Bru->Ber->Bru->HR->HR->MBm->Iro->Iro->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] green armor [1/1] (30%)
[b] [ Weapon ] Longinus Spear (8d8)
[c] [ Boots ] tactical boots [1/1] (100%)
[d] [ Prepared ] BFG 9000 (10d8) [60/100]
-- Inventory -------------------------------------------------
[a] plasma rifle (1d7)x6 [34/40]
[b] green armor [1/1] (100%)
[c] green armor [1/1] (11%)
[d] blue armor [1/2] (24%)
[e] modified chainsaw (5d6) (B)
[f] shotgun shell (x39)
[g] small med-pack
[h] large med-pack
[i] large med-pack
[j] phase device
[k] phase device
[l] phase device
[m] phase device
[n] power mod pack
[o] power mod pack
[p] bulk mod pack
[q] steel boots [1/1] (100%)
-- Kills -----------------------------------------------------
37 former humans
44 former sergeants
18 former captains
62 imps
61 demons
70 lost souls
16 cacodemons
21 barons of hell
1 Cyberdemon
14 hell knights
10 arachnotrons
6 former commandos
1 Angel of Death
6 pain elementals
7 arch-viles
4 mancubi
7 revenants
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 4 he stormed the Chained Court.
On level 9 he entered Hell's Armory.
He left the Armory without drawing too much attention.
On level 11 he assembled a tactical boots!
He left level 13 as soon as possible.
On level 13 he ventured into the Halls of Carnage.
On level 15 he encountered the Phobos Hellgate.
On level 16 he invaded the Unholy Cathedral!
On level 16 he found the Longinus Spear!
He then destroyed the Unholy Cathedral!
He left level 19 as soon as possible.
On level 19 he ventured into the Spider's Lair.
He fled the Lair, knowing how to fear Arachnotrons!
He left level 23 as soon as possible.
He left level 24 as soon as possible.
Then at last he found Phobos Arena!
He nuked level 25!
On level 25 he finally sacrificed himself to kill the Cyberdemon.
-- Messages --------------------------------------------------
shotgun shell (x50) lying here.
You need to taste blood! There is shotgun shell (x50) lying here.
Warning! Explosion in 5 seconds! You need to taste blood! There is
shotgun shell (x50) lying here.
Warning! Explosion in 4 seconds! You need to taste blood! There is
shotgun shell (x50) lying here.
You need to taste blood! There is shotgun shell (x50) lying here.
Warning! Explosion in 3 seconds! You need to taste blood! There is
shotgun shell (x50) lying here.
Warning! Explosion in 2 seconds! You need to taste blood! There is
shotgun shell (x50) lying here.
You need to taste blood! There is shotgun shell (x50) lying here.
Warning! Explosion in 1 seconds! You need to taste blood! There is
shotgun shell (x50) lying here.
You hear an explosion! Congratulations! You defeated the Cyberdemon! Press
<Enter>...
-- General ---------------------------------------------------
Before him 909 brave souls have ventured into Phobos:
789 of those were killed.
14 of those were killed by something unknown.
53 didn't read the thermonuclear bomb manual.
And 16 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 37 souls claim to have killed him...
7 sacrificed itself for the good of mankind.
30 killed the bastard and survived.
--------------------------------------------------------------
Wow, what the hell just happened there. Since the quartermaster diamond is still making me very angry I decided to get a more reasonable diamond instead, UAC. Ever since the Speedrunner diamond I started to reconsider whether this one was possible. Well a few days ago when I died on level 12 after 5 minutes of playing, it actually gave me hope for this one. So off and on I made attempts at it and it finally paid off.
From what I was able to make out from the flashing ascii in front of me, I accidentally stepped into the Halls of Carnage. I didn't mind though because I was berserking and a BFG would have helped for Cybie, but I ended up using it to move a pack of mobs out of my way one of the few times I lost berserk. I think I had the chainsaw at that point and I found a lucky invulnerability globe in the next level (maze of rooms?). I phased through the Hellgate and got close to dying on the next level. I was out of berserk, but I could see the stairs to the UC, which I had to get to. I actually spent probably 30 seconds taking 10 steps and during a speed run that feels like an eternity. Few levels later I use a homing phase when I run out of berserk. I think the next level put me in a tight area letting me berserk 'safely'. I accidentally stepped into the Spider Caves (invulnerable), which I thought was the end of my run. It gets worse when I step into a teleporter and end up on the side of the level. Scrambling I make it out of there. Now at some point while running through Hell I saw a '%' that was darker than normal, which turned out to be a nuke. So a lucky stair find on level 8 and a homing phase on level 9 got me where I needed to be. I was actually berserking and had med packs so I could have killed Cybie, but I thought I was out of time and still wanted at least the speedrunner gold.
Unfortunately I can only give two useful pieces of advice for anyone trying to get this one. First, make custom keybindings. I think with being able to script medpack, phase and nuke usage (I wish armor worked) saves enough time during the run to actually make UAC possible. I posted mine here http://forum.chaosforge.org/index.php/topic,4396.0.html. The second piece is try to get to the CC kinda quickly, but ~2-4 minutes still isn't bad. After you get to the CC (maybe clear a side or two first), the exact moment you grab those berserk packs, you lose your right to think. If you are thinking, you are losing. I had to stop to think twice after the CC, once when I needed to use the BFG, the the other when I had to get to the UC. Other than those two times, it was just killing, grabbing mods/packs (doesn't matter what they are, takes too long to tell) along the way and finding the stairs.
Side notes: Thinkpads are awesome. After playing this and many speed challenges, the laptop still works perfectly. I've definitely hit it out of aggravation and accidentally burned it with plenty of cigarettes, not to mention the general key mashing during speed runs.
We should start taking bets as to how long it'll take Thomas to get this one and whether he'll beat my time :). It's the same play speed as the Speedrunner diamond for what that's worth.
10
Nightmare! / [N!|AoB|52%|YAVP] (Lucky) Scavenger Diamond
« on: June 11, 2011, 04:40 »--------------------------------------------------------------
DoomRL (v.0.9.9.3) roguelike post-mortem character dump
--------------------------------------------------------------
Bobby Prince, level 13 Arch-Vile Legend, defeated the Cyberdemon
on level 25 of the Phobos base.
He survived 20587 turns and scored 527760 points.
He played for 22 minutes and 45 seconds.
He opposed the Nightmare!
He killed 512 out of 984 hellspawn. (52%)
He was an Angel of Berserk!
-- Special levels --------------------------------------------
Levels generated : 9
Levels visited : 4
Levels completed : 2
-- Awards ----------------------------------------------------
UAC Star (bronze cluster)
Minor Icarus Cross
Compet-n Silver Cross
Scavenger Diamond Badge
-- Graveyard -------------------------------------------------
###########################################################
..........................................................#
..........................................................#
.......###........................###.....................#
.......###........................###.....................#
..###..###..........###......###..###......###............#
..###.......###.....###......###...........###............#
..###.......###.....###......###...........###............#
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..###..............................#>#....................#
..###........................###...###|........###........#
..###........................###.....}||.......###........#
.............................###.......X.......###........#
.......###................................................#
.......###................................................#
.......###................................................#
..........................................................#
###########################################################
-- Statistics ------------------------------------------------
Health 161/100 Experience 74288/13
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Ironman (Level 5)
Hellrunner (Level 2)
Brute (Level 3)
Berserker (Level 1)
Dodgemaster (Level 1)
Blademaster (Level 1)
Bru->Bru->Ber->Bru->HR->HR->MBm->DM->Iro->Iro->Iro->Iro->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] Longinus Spear (8d8)
[c] [ Boots ] modified steel boots [1/1] (98%) (A)
[d] [ Prepared ] combat knife (2d5)
-- Inventory -------------------------------------------------
[a] green armor [1/1] (87%)
[b] green armor [1/1] (81%)
[c] green armor [1/1] (55%)
[d] green armor [1/1] (100%)
[e] green armor [1/1] (59%)
[f] blue armor [1/2] (4%)
[g] modified chainsaw (5d6) (B)
[h] small med-pack
[i] small med-pack
[j] large med-pack
[k] homing phase device
[l] envirosuit pack
[m] power mod pack
[n] power mod pack
[o] power mod pack
[p] power mod pack
[q] technical mod pack
[r] hatred skull
-- Kills -----------------------------------------------------
66 former humans
49 former sergeants
22 former captains
109 imps
33 demons
80 lost souls
18 cacodemons
31 barons of hell
1 Cyberdemon
13 hell knights
10 arachnotrons
4 former commandos
1 Angel of Death
6 pain elementals
22 arch-viles
19 mancubi
10 revenants
4 nightmare imps
4 nightmare cacodemons
8 nightmare demons
2 bruiser brothers
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
He left level 6 as soon as possible.
On level 6 he stormed the Chained Court.
He left level 14 as soon as possible.
On level 15 he encountered the Phobos Hellgate.
On level 16 he invaded the Unholy Cathedral!
On level 16 he found the Longinus Spear!
He then destroyed the Unholy Cathedral!
On level 18 he entered the Vaults.
He managed to clear the Vaults completely!
On level 23 he entered the Lava Pits.
He decided it was too hot there.
He left level 24 as soon as possible.
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
You need to taste blood!
You feel more calm.
You start running!
The Cyberdemon fires! You are hit!
The Cyberdemon reloads his rocket launcher.
The Cyberdemon fires! You dodge!
The Cyberdemon reloads his rocket launcher.
You hit the Cyberdemon. You feel like a killing machine! You're going
berserk! You need to taste blood!
You hit the Cyberdemon. The Cyberdemon hits you. You need to taste blood!
You hit the Cyberdemon. The Cyberdemon hits you. You need to taste blood!
You hit the Cyberdemon. You need to taste blood!
You hit the Cyberdemon. You're going berserk! The Cyberdemon misses you.
You need to taste blood!
You hit the Cyberdemon. The Cyberdemon dies. Congratulations! You defeated
the Cyberdemon! Press <Enter>... Next!
-- General ---------------------------------------------------
Before him 772 brave souls have ventured into Phobos:
684 of those were killed.
13 of those were killed by something unknown.
34 didn't read the thermonuclear bomb manual.
And 13 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 28 souls claim to have killed him...
6 sacrificed itself for the good of mankind.
22 killed the bastard and survived.
--------------------------------------------------------------
I did not expect to get this. Recently I decided to take a break from serious diamond hunting since most of the ones left aren't actually fun to try (at least not the first three levels of them which I get to play over and over). So now I'm trying to complete easier challenges in between playing games just for fun (weird concept there, playing a game for fun...). Luckily for me I find N! AoB fun so I figured I could make half-assed attempts at the scavenger diamond while just killing stuff (half-assed and lucky because I wasn't getting the staff). I don't know if I got it quick or not, but it only took me four AoB wins to get it. The wins went as followed:#1. I was more concerned with the berserker diamond so I ended up using too many phases in the Hellgate. Standard win.
#2. This time I had a single phase device by the time I found the Vaults. I completely forgot about the teleporters so I thought if I made it in I wouldn't get out so I didn't try. Found a bunch of nukes so I figured I nuke JC, listed as 'won by sacrifice' despite being invulnerable. Already had the veteran diamond so I don't know if it would have counted.
#3. I was pretty hopeful this time because after getting LS I had three phases, which I figured was a decent number... and the Vaults didn't get generated. Found a nuke, used the LS on JC.
#4. This run. After getting the LS I have a single phase device and two homing phases. I press on, find the Vaults, take a quick look around for more phases and come up empty handed. I enter the Vaults berserking with a single phase device and figure 'what the hell?'. To my surprise I actually make it into the middle chamber. I quickly kill the everything inside (I was hitting hard enough that none of the Revs left corpses, or maybe it was Vile fire) and only then do I check to to see if I have enough medpacks, finding out I had three large ones. This is the moment that I remember there are teleporters and I (edit:)didn't need a homing phase. I crack open the left vault with the LS alt-fire (which I never remember to use in combat) and kill the Viles. On my way over to the right chamber tragedy strikes, my berserk runs out.
I take a quick assessment of the situation and realize I'm carrying a red armor plus a stack of power mods. Deciding the go with a single power mod for a higher rating/movespeed, I use one of the large medpacks at full health so I can open up the last chamber. As I blast it open, a Rev gets a good look at me and hits me right in the face with a rocket. I step aside to heal, partially because of the damage, partially so I could be running while entering. Two more rockets to the face, but I'm next to a few of them and aren't the only one hurt. Since I had MBm I knew I could kill two of them in zero time then heal for the last time. One more step after the heal and I'm standing next to both of them, one almost dead, the other wounded. I kill the weaker one first and end up berserking off the hit that killed the other. At this point I use a homing phase since the Vaults don't generate medpacks and I needed to carry this berserk as long as I could being that I was out of healing. It didn't matter to me though, since I knew I had just gotten a diamond. I get lucky and secure some healing soon after, went to the Lava pits, realized I never got a nuke and just went for the standard win.
Side note: I used to love MVm for melee runs but now I'm unsure of whether it's better or worse than MBm, specifically for N!. In UV and below I still think MVm is better, but with the longer berserk time in N!, having levels of hell runner and zero time kills makes it easier to stay 'perma-zerked' with MBm. Also I'm not sure how the Rev battle in the right chamber would have played out if I actually had to take time for the first three kills. I might not have been able to pull it off since I wasn't next to the last two of when I killed the first two. Even without considering that one situation, MBm is still much faster than MVm, but you are relying on finding enough healing while running around to survive, so it isn't clearly better, but it isn't clearly worse either. One question worth asking is whether MBm strengths come from it's affect or it's prerequisites (the extra level of brute earlier and less time spent walking. I'm currently undecided. I do think MBm is better than MVm when it comes to speed runs, but I have no logic to back that up.
11
Requests For Features / Repeat last game/challenge
« on: June 09, 2011, 21:13 »
It would be nice if there was a main menu option that started a game with the same challenge/difficulty/starting trait of the previous game. I wouldn't expect it to persist over separate game executions, but it probably wouldn't be hard to do either way.
It's getting tedious to select AoMs, N!, y, then a trait just to be murdered by sergeants before I can even get inside. The reality is that I'm now spending roughly 5-10% of my playing time navigating menus to restart the challenge. I realize this can be done through the config file, but it's kinda a pain to change it every time I want to take a break and do a playable run.
It's getting tedious to select AoMs, N!, y, then a trait just to be murdered by sergeants before I can even get inside. The reality is that I'm now spending roughly 5-10% of my playing time navigating menus to restart the challenge. I realize this can be done through the config file, but it's kinda a pain to change it every time I want to take a break and do a playable run.
12
0.9.9.3 / [M|AoPc|4%|YAVP] 4:20 Compet-n Platinum Cross, Heroic Gold
« on: June 07, 2011, 02:43 »--------------------------------------------------------------
DoomRL (v.0.9.9.3) roguelike post-mortem character dump
--------------------------------------------------------------
Adam Ring, level 10 Arch-Vile 1st Lieutenant, sacrificed himself to kill the Cyberdemon
on level 25 of the Phobos base.
He survived 6052 turns and scored 37480 points.
He played for 4 minutes and 20 seconds.
He didn't like it too rough.
He killed 22 out of 526 hellspawn. (4%)
My, was he a wimpy chump.
He was an Angel of Pacifism!
-- Special levels --------------------------------------------
Levels generated : 9
Levels visited : 4
Levels completed : 0
-- Awards ----------------------------------------------------
Major Icarus Cross
Compet-n Platinum Cross
Heroic Gold Badge
-- Graveyard -------------------------------------------------
###########################################################
#X.........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
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#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
###########################################################
-- Statistics ------------------------------------------------
Health 0/80 Experience 1010/10
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +1 ToDmg Melee +1
-- Traits ----------------------------------------------------
Ironman (Level 3)
Hellrunner (Level 2)
Tough as nails (Level 3)
Son of a bitch (Level 1)
Badass (Level 1)
HR->HR->Iro->Iro->Iro->TaN->TaN->TaN->Bad->SoB->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] chainsaw (4d6)
[c] [ Boots ] nothing
[d] [ Prepared ] nothing
-- Inventory -------------------------------------------------
[a] small med-pack
[b] large med-pack
[c] large med-pack
[d] large med-pack
[e] large med-pack
[f] large med-pack
[g] phase device
[h] phase device
[i] envirosuit pack
[j] power mod pack
-- Kills -----------------------------------------------------
2 former humans
5 former sergeants
2 former captains
4 imps
2 demons
6 lost souls
1 Cyberdemon
-- History ---------------------------------------------------
On level 3 he entered Hell's Arena.
He cowardly fled the Arena.
On level 4 he stormed the Chained Court.
He left level 5 as soon as possible.
He left level 7 as soon as possible.
He left level 8 as soon as possible.
He left level 9 as soon as possible.
He left level 10 as soon as possible.
On level 10 he entered Hell's Armory.
He left the Armory without drawing too much attention.
He left level 11 as soon as possible.
He left level 14 as soon as possible.
On level 15 he encountered the Phobos Hellgate.
On level 22 he encountered an armed nuke!
On level 23 he entered the Lava Pits.
He decided it was too hot there.
He left level 24 as soon as possible.
Then at last he found Phobos Arena!
He nuked level 25!
On level 25 he finally sacrificed himself to kill the Cyberdemon.
-- Messages --------------------------------------------------
footsteps...
Unknown command. Press "?" for help.
Are you sure you want activate the thermonuclear bomb? [Y/n] You use a
thermonuclear bomb. Warning! Explosion in 10 seconds! Warning!
Explosion in 9 seconds!
Run - direction...
Warning! Explosion in 8 seconds!
Warning! Explosion in 7 seconds!
Warning! Explosion in 6 seconds!
Warning! Explosion in 5 seconds!
Warning! Explosion in 4 seconds!
Warning! Explosion in 3 seconds!
Warning! Explosion in 2 seconds!
Warning! Explosion in 1 seconds!
You hear an explosion! You feel relatively safe now. Congratulations!
You defeated the Cyberdemon! Press <Enter>...
-- General ---------------------------------------------------
Before him 573 brave souls have ventured into Phobos:
514 of those were killed.
12 of those were killed by something unknown.
18 didn't read the thermonuclear bomb manual.
And 11 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 18 souls claim to have killed him...
4 sacrificed itself for the good of mankind.
14 killed the bastard and survived.
--------------------------------------------------------------
In taking a break from diamond hunting I decided to grab some missing golds. For the 24th medal I figured I'd get the compet-n platinum since I got roughly 20-25 of them in 0.9.9.1 trying to be Game Hunter's AoPc record. This time I was just trying to beat 10 minutes, but still moving as fast as I could so my first win would succeed. I just didn't expect to win this fast. The custom binds definitely helped save time when healing/phasing/nuking, but I got amazingly lucky on stair placement. Skipping eight levels is way more luck then I would have ever expected. I realize every time I get a faster time I speculate that I won't be able to beat it, but this time I mean it. Honestly I wish I got this lucky during a UAC diamond attempt instead, but I'll take what I can get.
I honestly thought sub-5 minutes wasn't possible, but apparently with enough luck it is. So by that logic demonic diamond is possible, but I just used all my luck on an AoPc run.... such is life.
13
Bug Reports / [0.9.9.3] (Linux) Too many enemies cause odd behaviors
« on: June 04, 2011, 18:00 »
While trying to re-obtain the elite diamond badge (lost the first during a power outage, eventually got it again) I ended up generating way too many mobs in the City of Skulls. Here is a screenshot of the ordeal:
Now if you look closely you'll notice two players on the screen. Apparently after enough mobs get generated the player gets duplicated, but it doesn't stop there. After a bit more mobs get spawned is the point where a good number of the mobs just stop moving altogether. Unfortunately it's really hard to tell if it is the new mobs that don't get to move or if it is the old ones, but I think it's the new ones that get frozen in time.
So I made a sandbox level to try to show the bug in action and it just got weirder:
After starting this map and rocketing to level 19 you can walk around and see multiple copies of the player. Sure enough if you hurt one of them you do get hurt. Then you quit and the mortem says 'He killed 254 out of 1198 hellspawn. (21%)', which doesn't seem correct because of 'Level.summon("arch", 1400)' and the fact that all of them get killed. If you comment out the 'Level.nuke()' line then walk around killing archviles by hand you'll notice that none of them move. Pay close enough attention and you'll also notice that when you kill a vile other viles around the level die too. This implies that not every vile is unique and they are linked somehow.
So now I started poking around at which point certain flaws became exposed and here is what I got:
My guess is that the extra players are tied to the size of byte somehow, but I haven't a clue with the mobs freezing. Hopefully this will help locate the bug.
Spoiler (click to show/hide)
Now if you look closely you'll notice two players on the screen. Apparently after enough mobs get generated the player gets duplicated, but it doesn't stop there. After a bit more mobs get spawned is the point where a good number of the mobs just stop moving altogether. Unfortunately it's really hard to tell if it is the new mobs that don't get to move or if it is the old ones, but I think it's the new ones that get frozen in time.
So I made a sandbox level to try to show the bug in action and it just got weirder:
Spoiler (click to show/hide)
After starting this map and rocketing to level 19 you can walk around and see multiple copies of the player. Sure enough if you hurt one of them you do get hurt. Then you quit and the mortem says 'He killed 254 out of 1198 hellspawn. (21%)', which doesn't seem correct because of 'Level.summon("arch", 1400)' and the fact that all of them get killed. If you comment out the 'Level.nuke()' line then walk around killing archviles by hand you'll notice that none of them move. Pay close enough attention and you'll also notice that when you kill a vile other viles around the level die too. This implies that not every vile is unique and they are linked somehow.
So now I started poking around at which point certain flaws became exposed and here is what I got:
Spoiler (click to show/hide)
My guess is that the extra players are tied to the size of byte somehow, but I haven't a clue with the mobs freezing. Hopefully this will help locate the bug.
14
Nightmare! / [N!|AoH|30%|YAVP] Speedrunner Diamond in 6m 41s
« on: June 03, 2011, 01:12 »--------------------------------------------------------------
DoomRL (v.0.9.9.3) roguelike post-mortem character dump
--------------------------------------------------------------
Joseph Hewitt, level 6 Arch-Vile 1st Lieutenant, sacrificed himself to kill the Cyberdemon
on level 12 of the Phobos base.
He survived 10146 turns and scored 125372 points.
He played for 6 minutes and 41 seconds.
He opposed the Nightmare!
He killed 129 out of 420 hellspawn. (30%)
He was an Angel of Haste!
-- Special levels --------------------------------------------
Levels generated : 10
Levels visited : 3
Levels completed : 0
-- Awards ----------------------------------------------------
Speedrunner Platinum Badge
Speedrunner Diamond Badge
Runner Bronze Badge
Runner Silver Badge
-- Graveyard -------------------------------------------------
###########################################################
#..........................................................
#..........................................................
#..........................................................
#...........................X..............................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
#..........................................................
###########################################################
-- Statistics ------------------------------------------------
Health 0/50 Experience 11442/6
ToHit Ranged +0 ToHit Melee +6 ToDmg Ranged +0 ToDmg Melee +9
-- Traits ----------------------------------------------------
Hellrunner (Level 2)
Brute (Level 3)
Berserker (Level 1)
Bru->Bru->Ber->Bru->HR->HR->
-- Equipment -------------------------------------------------
[a] [ Armor ] nothing
[b] [ Weapon ] chainsaw (4d6)
[c] [ Boots ] nothing
[d] [ Prepared ] combat shotgun (7d3) [5/5]
-- Inventory -------------------------------------------------
[a] pistol (2d4) [6/6]
[b] BFG 9000 (10d8) [100/100]
[c] 10mm ammo (x86)
[d] shotgun shell (x50)
[e] shotgun shell (x50)
[f] shotgun shell (x13)
[g] power cell (x50)
[h] power cell (x10)
[i] phase device
[j] technical mod pack
-- Kills -----------------------------------------------------
19 former humans
23 former sergeants
15 former captains
28 imps
15 demons
6 lost souls
7 cacodemons
6 barons of hell
1 Cyberdemon
1 hell knight
3 arachnotrons
2 former commandos
1 arch-vile
1 mancubus
1 revenant
-- History ---------------------------------------------------
On level 2 he stormed the Chained Court.
He left level 6 as soon as possible.
On level 6 he witnessed the Wall.
Not knowing what to do, he left.
On level 7 he ventured into the Halls of Carnage.
He left level 9 as soon as possible.
Then at last he found Phobos Arena!
He nuked level 12!
On level 12 he finally sacrificed himself to kill the Cyberdemon.
-- Messages --------------------------------------------------
You need to taste blood!
Warning! Explosion in 5 seconds! You need to taste blood!
You need to taste blood!
You need to taste blood!
Warning! Explosion in 4 seconds! You need to taste blood!
You need to taste blood!
You need to taste blood!
Warning! Explosion in 3 seconds! You need to taste blood!
You need to taste blood!
You need to taste blood!
Warning! Explosion in 2 seconds! You need to taste blood!
You need to taste blood!
You need to taste blood!
Warning! Explosion in 1 seconds! You need to taste blood!
You feel more calm.
Congratulations! You defeated the Cyberdemon! Press <Enter>...
-- General ---------------------------------------------------
Before him 489 brave souls have ventured into Phobos:
448 of those were killed.
10 of those were killed by something unknown.
12 didn't read the thermonuclear bomb manual.
And 8 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 11 souls claim to have killed him...
2 sacrificed itself for the good of mankind.
9 killed the bastard and survived.
--------------------------------------------------------------
I kinda feel like I've been posting too many mortems recently, but I didn't see any other speedrunner diamonds so here it goes. After last nights MBm UV Ao100 run I decided to see if I could get this badge using the same tactics.
Before I started attempting this I made a couple of additions to my key bindings file:
Spoiler (click to show/hide)
The plan was to get to the chained court with hopefully a med pack or two, grab the chainsaw and berserks and just keep running. The forced quit button came in real handy at this point, since if I started level one in sight of more then a couple of mobs, just quit. The chained court didn't get generated? Just quit. Use all your medpacks within the first 50 turns? Just quit. Overall it probably took around ~4-5 hours of attempts, but it wasn't a complete 4-5 hours. Anytime I need a smoke, a coffee or anything involving my attention I had to take a break so it's hard to say how long it actually took me.
As for the actual run it was kinda a blur. I think I made it to CC with a small medpack, then used the combat shotgun for the last time to clear one of the sides for a safer exit. After that I know I was able to get an invulnerability globe or two before the Halls of Carnage, which I accidentally stepped in. I figured the BFG would come in handy fighting the Cyberdemon anyway, but some quick moving made me use a medpack around the cacodemons. Unfortunately I was sober at the time so their hits were hurting and I was worried that losing that medpack might have been too much. I didn't spend anytime to think about it and just kept moving. The lucky part of this run was on level 11 when I noticed a nuke and an invulnerability globe. I didn't want to be invulnerable for Cybie, but I did want to survive the journey and get that nuke. I knew I had a BFG but was out of medpacks.
Had I realized I still had a couple of minutes and that I was carrying some extra cells I probably would have actually just killed Cybie since I was still berserking, but I hadn't been watching a clock so I just wanted to end it as fast as possible. I think the UAC diamond is still going to be a lot harder despite the fact I was able to complete half the levels in under half the time, since the berserk from the CC only lasts so long. I do think there is a possibility that Mbm is the way to go, although I'm still not convinced.
Now if I could just find Dragonslayer and the Lava armor I'd have my ninth diamond for this version.
15
Century Lounge / [U|Ao100|YAAM] Screw 2d6+10, 8d7+15 is much better
« on: June 02, 2011, 05:52 »--------------------------------------------------------------
DoomRL (v.0.9.9.3) roguelike post-mortem character dump
--------------------------------------------------------------
Joseph Hewitt, level 24 Arch-Vile 1st Lieutenant, completed 100 levels of torture
on level 100 of the Phobos base.
He survived 216918 turns and scored 2380078 points.
He played for 5 hours, 12 minutes and 37 seconds.
He was a man of Ultra-Violence!
He killed 3910 out of 3910 hellspawn. (100%)
This ass-kicking marine killed all of them!
He was an Angel of 100!
-- Special levels --------------------------------------------
Levels generated : 0
Levels visited : 0
Levels completed : 0
-- Awards ----------------------------------------------------
Medal of Prejudice
UAC Star (gold cluster)
Experience Medal
-- Graveyard -------------------------------------------------
###====####################################################
..#====.........................#...............#..........
..#====######+###################...............#..........
.0====..#.......................#....0|....|...%/..........
.====.0.#...%...................###################/#######
.====...#......##...##..|##..##.#.................../......
.====...#......##...##...##..##.#.....##......##....#......
.|====..#.......|....%..........#%....##......##.0..#..##..
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###====####################################################
-- Statistics ------------------------------------------------
Health 110/100 Experience 836540/24
ToHit Ranged +4 ToHit Melee +14 ToDmg Ranged +0 ToDmg Melee +15
-- Traits ----------------------------------------------------
Ironman (Level 5)
Finesse (Level 2)
Hellrunner (Level 3)
Eagle Eye (Level 2)
Brute (Level 5)
Juggler (Level 1)
Berserker (Level 1)
Intuition (Level 2)
Whizkid (Level 2)
Blademaster (Level 1)
EE->EE->Int->Int->Fin->Fin->WK->WK->Jug->HR->HR->Bru->Bru->Ber->Bru->MBm->Bru->Bru->HR->Iro->Iro->Iro->Iro->Iro->
-- Equipment -------------------------------------------------
[a] [ Armor ] modified onyx armor [4] (AP)
[b] [ Weapon ] modified double chainsaw (8d7) (P)
[c] [ Boots ] modified tactical boots [1/1] (100%) (A)
[d] [ Prepared ] modified assault shotgun (10d3) [6/6] (P3T2)
-- Inventory -------------------------------------------------
[a] modified tactical rocket launcher (6d6) [6/6] (B1)
[b] modified high power chaingun (1d10)x4 [20/20] (P1)
[c] modified hyperblaster (2d4)x5 [40/40] (F1)
[d] shotgun shell (x41)
[e] power cell (x50)
[f] power cell (x50)
[g] large med-pack
[h] large med-pack
[i] large med-pack
[j] large med-pack
[k] large med-pack
[l] large med-pack
[m] large med-pack
[n] phase device
[o] homing phase device
[p] envirosuit pack
[q] firestorm weapon pack
[r] firestorm weapon pack
[s] blood skull
[t] blood skull
[u] fire skull
[v] modified phaseshift boots [8/8] (100%) (AP)
-- Kills -----------------------------------------------------
241 former humans
360 former sergeants
398 former captains
174 imps
53 demons
472 lost souls
62 cacodemons
464 barons of hell
1 Cyberdemon
163 hell knights
191 arachnotrons
19 former commandos
42 pain elementals
359 arch-viles
305 mancubi
259 revenants
39 nightmare imps
77 nightmare cacodemons
62 nightmare demons
65 nightmare arachnotrons
10 nightmare arch-viles
56 bruiser brothers
12 shamblers
22 lava elemental
4 agony elementals
-- History ---------------------------------------------------
On level 7 he assembled a tactical shotgun!
On level 13 he assembled a tactical boots!
On level 27 he assembled a hyperblaster!
On level 33 he assembled a tactical rocket launcher!
On level 36 he assembled a double chainsaw!
On level 39 he ran for his life from lava!
On level 42 he ran for his life from lava!
On level 42 he assembled a high power weapon!
On level 44 he ran for his life from lava!
On level 47 he stumbled into a nightmare arachnotron cave!
On level 50 he stumbled into a nightmare arachnotron cave!
On level 58 he found the Grammaton Cleric Beretta!
On level 61 he stumbled into a nightmare cacodemon cave!
On level 61 he ran for his life from lava!
On level 62 he found the Anti-Freak Jackal!
On level 63 he encountered an armed nuke!
On level 64 he ran for his life from lava!
On level 65 he ran for his life from lava!
On level 67 he encountered an armed nuke!
On level 67 he assembled a hyperblaster!
On level 84 he stumbled into a nightmare arachnotron cave!
On level 88 he found the Acid Spitter!
On level 90 he ran for his life from lava!
On level 94 he ran for his life from lava!
On level 96 he stumbled into a nightmare cacodemon cave!
On level 96 he stumbled into a lava elemental cave!
On level 97 he encountered an armed nuke!
On level 97 he found the Medical Powerarmor!
On level 98 he ran for his life from lava!
Level 100 blasted him with unholy atmosphere!
On level 100 he finally completed 100 levels of torture.
-- Messages --------------------------------------------------
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You need to taste blood!
You feel a deadly chill! You need to taste blood! There is rocket (x3)
lying here.
There are stairs leading downward here. You need to taste blood!
You hit the arachnotron. The arachnotron dies. You feel relatively safe
now. Next!
You did it! You completed 100 levels of DoomRL! You're the champion! Press
<Enter>...
-- General ---------------------------------------------------
Before him 421 brave souls have ventured into Phobos:
381 of those were killed.
10 of those were killed by something unknown.
12 didn't read the thermonuclear bomb manual.
And 8 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 10 souls claim to have killed him...
2 sacrificed itself for the good of mankind.
8 killed the bastard and survived.
--------------------------------------------------------------
So this is not what I expected when I started this run, I was actually just looking for uniques. Initially I was going to go for a single pistol build like I usually do for Ao100, mainly getting WKx2, SoGx5 and SoBx5. Normally I get SoB early for the combat shotgun then get SoG a bit later when I'm a little more stable, but this time I wanted to see if I could pull it off without getting SoB before SoG.
Around dlevel 10 or so I find the assault shotgun and a couple of levels later I found a power mod for it, making it's damage equal to the tactical shotgun, which I then ditched. At this point I figure that since I've already done a number of pistol Ao100 runs I might as well try a shotgun one. Well it was probably only 5-10 levels later while I was still grabbing levels of HR that I decided to try a hybrid shotgun/melee character, mainly because ammo was going quickly. I wasn't planning on any master traits, I figured I'd just grab Brute x5 and berserker and leave it at that. So I start grabbing brute, grab berserker, then on level 30 I find a chainsaw.
At this point I still only had a 3d5 knife and wasn't even bothering to use melee but the chainsaw was a very welcome find. I slap on a bulk mod that I had and keep going. Within a dlevel or two I had found a power mod and gained the third level of brute. Then I pull up the trait screen to try to decide what to take next and that is when I saw something that I never had seen before, Blademaster was available to take. I always take vampyre for melee builds and for a lot of N! games, so I've never bothered to even consider blademaster. But since it was available and vampyre was blocked I figured what the hell. On level 35 I get blademaster and have a BP chainsaw, needing just one more power mod to make the double chainsaw.
Level 36 is where it all starts to get fuzy. I enter the level to find that it's a cave level full of pain elementals. Not a big deal since I've been using shotguns all game, but then I see the power mod I need. I run over and grab it, making the double chainsaw. I figure I could get some berserk off the chainsaw then finish up with the shotgun. Blademaster was great for killing what was around me, but then I had to take a step which generally resulted in me losing health. I spend a large healing, still with the chainsaw. That's when I remember there was a supercharge globe in the middle of the room. So I make my way over, take some more damage and grab it. Judging by the rate of damage I realized I could clean up the entire level with the chainsaw giving me enough berserk for hopefully a level or two. I kill everything and leave.
I enter level 37 with a solid berserk, clear the level and move on, expecting the berserk to run out on the next level. Except it doesn't. I keep going and every five levels or so I'd drop a stack of ammo and put a large med pack in its place. I still wanted to have a backup plan for when the berserk ran out but I wasn't using the ammo so it had to go. This is the point where I'm not really sure what happened, because I was clearing every level with little regard to my health, the placement of lava, the number of mancubi firing at me etc. I was just running through every level as fast as possible, killing everything, grabbing the powerups along the way and moving on. I do remember level 96 was a lava elemental cave, I spent a grand total of ~45 seconds running around killing them before moving on.
To summarize, I'm not really sure if it was the double chainsaw, brute x5, blademaster or the combination of all three, but there was not a single moment after level 36 that I wasn't berserked. Unfortunately I didn't get any new uniques, but the run was still a pleasant surprise. Oh yeah I completely forgot about the firestorm mods. I found one and decided it would go great on a hyperblaster, unfortunately the one I had already modded and in the time it took me to find another plasma rifle I end up in a small room with two more. The amazing part is I actually stopped to look at the mods because this was during the perma-zerk. I eventually did make the firestorm hyperblaster, but by that point I was no longer actually firing weapons so I can only assume that it was good.
Edit: I just remembered that this was actually the second time I found 3 firestorm mods during an Ao100 run. This was the first: http://forum.chaosforge.org/index.php/topic,3648.0.html