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Messages - Kornel Kisielewicz

Pages: 1 ... 201 202 [203] 204 205 206
3031
Requests For Features / Iffy idea, but, what the hell
« on: October 27, 2005, 17:22 »
Quoting: Zephyre Syx
How is, it become visible only 2 spaces away sounds?

That still would reduce the pace I'm afraid. Anyway, both the methods combined would be more fair. I'll think about it. Maybe I'll introduce them only in special level types.

3032
Requests For Features / Proposed Feature - Difficulty Levels
« on: October 27, 2005, 17:07 »
Quoting: Zephyre Syx
Yea. Combat knife plus the time to switch it vs. Point Blank range with the pistol plus more damage. Throwing it out to the trash or making tactical advantages with the use of the knife could help.

Any suggestions how to fix it?

Quoting: Zephyre Syx
Oh, have you checked out http://voyager.adsl.dk/tools/jpeg2ascii/ ? Well, just trying to help with turning pictures to ascii thingy, even if myself don't use it much.

I use a similar program ;-). You don't think I've drawn all those monsters by hand, do you? I only made corrections to the generated images, and then hand coloured them.

3033
Requests For Features / Proposed Feature - locked doors
« on: October 27, 2005, 04:17 »
Quoting: Zephyre Syx
Yay! You remembered!

Yup ;-). Welcome to the forum :-D.

Quoting: Zephyre Syx
But I guess it might be only useful if the key was planned out in special floors.

...or if the level generator would place them intelligently... the current one can't :-/

Quoting: Zephyre Syx
When I was in that Chained Court, I managed to get a rocket launcher early and started opening up those 6 extra rooms...nothing in them =(. *shrugs*

Kheh, didn't think about that :-D. Well, maybe the next time (next version...) something will be there :->

3034
Discussion / Reloading
« on: October 27, 2005, 02:38 »
Quoting: jimmyj
But there already IS a saving feature!

Saving yes. Savegame no :-P

Quoting: jimmyj
YASD??

YASD - Yet Another Stupid Death.

3035
Discussion / New forum - Nice but slow
« on: October 26, 2005, 19:23 »
Well, my provider is a computer in my friends room -- and considering that that friend won the 5th place (Sliver Medal) in World ACM Programming Competition in Shanghai I'm sure he's done all he can to configure his server to be as fast as possible :-/

3036
Discussion / Reloading
« on: October 26, 2005, 19:20 »
No there isn't. Most people agree that manualy reloading increases the gameplay value :-). Also auto-reload could become a source of YASDs...

P.S. Welcome :-). Here nobody will treat you ill, unless you start asking for a savegame feature for DoomRL :-P

3037
Discussion / Diablo RL?
« on: October 26, 2005, 18:27 »
Quoting: Igor Savin
Topics are boring, when you have to strictly follow them ;))).

As long as a forum moderator doesn't ban you for such a thing... and considering that you're the first candidate for a Mod, you can feel quite safe :-P

3038
Requests For Features / Proposed Feature - Difficulty Levels
« on: October 26, 2005, 04:10 »
Well neither do I because of the same reason... in the early design stages of DoomRL there was the idea. But seeing how little people use close range weapons that would render the chainsaw completely useless :-P

3039
Discussion / Diablo RL?
« on: October 26, 2005, 02:33 »
Quoting: Corremn
I assume your talking about Anime\Manga right? LOL

ROTFL :-D

3040
Pre-0.9.9 / How do i clear my post mortem so it starts blank?
« on: October 25, 2005, 06:19 »
Oh, don't worry -- I make the mistake of OVERestimating myself on a regular basis :-/

3041
Pre-0.9.9 / How do i clear my post mortem so it starts blank?
« on: October 25, 2005, 01:48 »
Quoting: jimmyj
Thanks, it works!

Wow. I didn't expect that to work... seems that I program more cleverly then I realy am :-D

3042
Discussion / New forum - Nice but slow
« on: October 24, 2005, 19:29 »
Hmm... how about chaosforge.net? Hmm, taken :-/. chaosforge.org is free. So are all chaos-forge.* ...

3043
Discussion / New forum - Nice but slow
« on: October 24, 2005, 18:32 »
Hmm, rlforge.net wouldn't be so bad. But I'm planning other stuff than just roguelikes in the near future ;-). I thought about chaos-dev.net or org... but I can't decide on wether www.chaos-dev.net looks good or bad :-/. Then we would have doomrl.chaos-dev.net ;-).

3044
Requests For Features / Proposed Feature - Challenge Modes
« on: October 24, 2005, 18:13 »
Quoting: Aerton
Hard to tell. Needs testing.

Ok, we'll see...

P.S. You're still up? Isn't it very late in your TimeZone? :-D

3045
Requests For Features / Proposed Feature - locked doors
« on: October 24, 2005, 17:51 »
But this way it would be just a nuisance, that would make you run around more. Adds nothing to playability IMHO.

There was another idea tough, that vaults are locked with keycards -- and you can have more then one keycard of a color. Then you could use your found keycards either with the first occasion, or save them for the lower levels (where the rewards are better).

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