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Messages - ParaSait

Pages: 1 [2] 3 4 ... 95
16
Bug Reports / Re: Display issue
« on: January 20, 2015, 09:47 »
Are your video card drivers updated?

17
Discussion / Re: Doom RL Let's Play
« on: November 19, 2014, 12:11 »
I haven't finished watching yet, but cool video so far.  I like the the idea of having the overlay of your face in the corner.  What software do you use for that?  Maybe I can implement it in my videos?  :)
in b4 "H-H-How's it going bros? My name is TOOOOORMUUUUUSE!"

18
Discussion / Re: libfmod? (linux version)
« on: October 09, 2014, 15:27 »
I think they dropped support for the old FMOD libraries. At some point in the (near?) future, I'll do an update, which will both ditch SDL 1.2 in favor for the new SDL 2.0 (which will bring much good to the table), and at the same time ditch the old FMOD in favor of the currently supported one.
Alright.
In the meantime, if anyone happens to have the file, a pm with a dropbox link or something would be appreciated!

19
Discussion / libfmod? (linux version)
« on: October 09, 2014, 10:26 »
Hey guys. Recently, I've ditched windows in favor of linux (mint 17), and I've been trying to get a bunch of games to work on this, including DoomRL.
So far so good, everything works, except that the sound seems to be a little glitchy when the setting is default (sometimes, sounds or songs won't play). So I wanna try the fmod setting. Problem is, I've no idea where to find the required libfmod. Can't seem to find it even on the official site, oddly enough. Someone have an idea where to find this? Thanks.

EDIT: I'm on a 64bit system by the way.

20
Discussion / Re: Can't run, enemies nearby...
« on: October 08, 2014, 21:57 »
Umm, yeah, no shit?  That's usually the reason that I want to run in the first place.
Maybe it's a reason for YOU to run...
but for Doomguy, it's a reason to stay and kill everything that moves.

21
Discussion / Re: I got screwed over by mapgen. Shit luck or bug?
« on: September 24, 2014, 09:57 »
Yeah, up to date there was no single valid report of a level without exit - usually it's because people don't know you can move diagonally :P
Feature request: make a mention of the ability to move diagonally in the little tutorial thing, lol

22
Releases / Re: Doom : Repercussions of modding
« on: September 15, 2014, 09:28 »
Cool! I've played an equivalent Doom mod once before. Needless to say, playing as arch viles was criminally fun, so yeah, I'm hoping the same thing about friendlies, lol.

23
Great, now I can't get away with blaming my horrible tetris skills on RNG giving me shitty blocks anymore.
Damn you. Daaaaamn youuuuu!

24
Post Mortem / Re: [M/AoB/99%/YASD] Iron Skull
« on: September 05, 2014, 14:04 »
Lol. This kinda makes me wonder how many people in the past have counterfeited their extraordinary mortems.

To sneak in a feature idea: how about having the game add a little fingerprint string that is generated from the mortem data in some secret format. That way we could have Our Overlords check the legitimacy of mortems, if necessary.

25
Poor Newbie. He thought it was a realtime game, and held down the arrow keys.

26
Discussion / Re: DoomRL Oculus Rift conversion
« on: April 01, 2014, 01:30 »
Now that woke me right up this morning.
I fecking hate mornings, I always feel sick like I have a hangover or something. But this thread made me feel better already. :]

27
Forum / Re: PM system is broken
« on: February 28, 2014, 10:51 »
Is it possible to configure the forum or some plugin to have it show captchas for new untrusted users who have < x posts?

28
Forum / Re: PM system is broken
« on: February 28, 2014, 02:32 »
Ever since I use waterfox, I get that 403 on the entire forum. I think it's some sort of a spam protection thing. The solution is to change your user agent string to something that is whitelisted, such as...

Code: [Select]
Mozilla/5.0 (Windows NT 6.1; Win64; x64; rv:25.0) Gecko/20100101 Firefox/25.0
In the case of firefox you can change that somewhere in about:config.

(dunno if this post will be useful since it only happens occasionally for you... but these are my 2 millibitcoins anyway)

29
Discussion / Re: Porting DoomRL to Android?
« on: February 19, 2014, 12:50 »
Here's another thought: copyright :|

30
Discussion / Re: Rebalancing barrels?
« on: February 16, 2014, 19:14 »
How about simply reducing the amount of barrels placed on the map? Lotsa fuel barrels is alright, but napalm should be spawned in moderation, especially since the lava can get incredibly spammy at times when you set off a large chain of em...

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