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Messages - ParaSait

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I think in a game like this, complexity is probably not a big problem as long as it feels intuitive. The most important thing for a fast-paced game is that the player can rely on his common sense rather than his cognition.

If it's not 100% straightforward to grasp intuitively, it's important to simply give a clear sense of how much damage he's doing or is about to do. That will help develop and strengthen intuition through pattern recognition.

If the brainy player wants to do the arithmetic, let him be able to examine weapons and enemies to learn their particulars.
Or maybe you could even integrate that into the game in a fun and immersive way. I'm thinking something like the research system System Shock 2 (although less elaborate). That mechanic was basically a way to make players interested in learning the rules of the damage system under the hood ("Good job, you researched this organ, your findings are that this enemy gets double damage from AP ammo! Also, here's a damage boost for you!").

Announcements / Re: Jupiter Hell Kickstarter - Year 1 update!
« on: December 21, 2017, 03:51 »
Awesome. Any travel plans for when you're gonna be set free? ;)
An epic tour of all the four (or how many were there? :P) moons! I'll meet you there!

Announcements / Re: Jupiter Hell Kickstarter - Year 1 update!
« on: December 21, 2017, 03:08 »
Hey, you live! You've been silent for an awfully long time... :*(
I know, right! :D
I became a bit of a lurker, but I'm still here... I'm a ghost that will always haunt the dungeons of the 'forge... (whose soul is stuck in limbo until jupiter hell is released :P)

Announcements / Re: Jupiter Hell Kickstarter - Year 1 update!
« on: December 21, 2017, 03:01 »
Great, awesome!

Announcements / Re: Jupiter Hell Kickstarter is LIVE!
« on: December 12, 2016, 13:54 »
Achievement unlocked!!

Congrats to all you guys, I'm looking forward to Jupiter Hell!

Off Topic / Re: Name That Hamster
« on: May 26, 2015, 13:59 »

Well, honestly I don't respect third-wave feminism at all, so I ain't giving it more credit than I find is due. I just hoped a quick sarcastic one-liner wouldn't hurt more than it's actually worth, but apparently this topic is actually that touchy. Had I known, I wouldn't even have posted at all, since I don't care enough to argue over it.
So, as such, I will now withdraw from here and continue to mind my own business...

I have my opinions about feminism... now that being said, I don't mean to oil any fire. I just wanna say that I see modern feminism as a negative influence that seems to be slowly spreading itself into every aspect of culture, and I wanted to express a mild (if admittedly snarky) disappointment that some of it is even creeping into one of my favorite games of all time.
I'm sure Trar made this thread with the best intentions in the world. But in my view, the symbolism of it comes off as an attempt at contributing to the erasure of a person who expresses opinions counter to feminism. I think the things that that article accuses TB of are grossly exaggerated and I've been searching for some concrete sources, but I don't find anything in particular. Maybe I just fail to see all the horrible abuse going on through feminist glasses...
To me these practices (I mean in general, the whole thing with poisoning someone's reputation for their opinions) just seems kind of louche. Then again, it's just a random name, I don't use random names anyway, so whatever. I just feel mildly disappointed.

Eww, it smells like feminazism in here.

Bug Reports / Re: Display issue
« on: January 20, 2015, 09:47 »
Are your video card drivers updated?

Discussion / Re: Doom RL Let's Play
« on: November 19, 2014, 12:11 »
I haven't finished watching yet, but cool video so far.  I like the the idea of having the overlay of your face in the corner.  What software do you use for that?  Maybe I can implement it in my videos?  :)
in b4 "H-H-How's it going bros? My name is TOOOOORMUUUUUSE!"

Discussion / Re: libfmod? (linux version)
« on: October 09, 2014, 15:27 »
I think they dropped support for the old FMOD libraries. At some point in the (near?) future, I'll do an update, which will both ditch SDL 1.2 in favor for the new SDL 2.0 (which will bring much good to the table), and at the same time ditch the old FMOD in favor of the currently supported one.
In the meantime, if anyone happens to have the file, a pm with a dropbox link or something would be appreciated!

Discussion / libfmod? (linux version)
« on: October 09, 2014, 10:26 »
Hey guys. Recently, I've ditched windows in favor of linux (mint 17), and I've been trying to get a bunch of games to work on this, including DoomRL.
So far so good, everything works, except that the sound seems to be a little glitchy when the setting is default (sometimes, sounds or songs won't play). So I wanna try the fmod setting. Problem is, I've no idea where to find the required libfmod. Can't seem to find it even on the official site, oddly enough. Someone have an idea where to find this? Thanks.

EDIT: I'm on a 64bit system by the way.

Discussion / Re: Can't run, enemies nearby...
« on: October 08, 2014, 21:57 »
Umm, yeah, no shit?  That's usually the reason that I want to run in the first place.
Maybe it's a reason for YOU to run...
but for Doomguy, it's a reason to stay and kill everything that moves.

Discussion / Re: I got screwed over by mapgen. Shit luck or bug?
« on: September 24, 2014, 09:57 »
Yeah, up to date there was no single valid report of a level without exit - usually it's because people don't know you can move diagonally :P
Feature request: make a mention of the ability to move diagonally in the little tutorial thing, lol

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