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Messages - ParaSait

Pages: 1 2 [3] 4 5 ... 95
31
Discussion / Re: Rebalancing barrels?
« on: February 16, 2014, 15:59 »
It happened more to me than I'd like to admit T_T
Dem freaking shotgunners lurking behind the corners...

And don't get me wrong. It's fine if napalm barrels still pack a punch. Hell, they're freaking napalm barrels exploding right in your face. But sudden instadeath at 100% HP or more (hey, if the explosion doesn't do it, the lava will) is maybe a little too harsh.

(a fun side note: I made a comic about this maddening phenomenon some time ago...)

32
Discussion / Re: Rebalancing barrels?
« on: February 16, 2014, 11:19 »
Yeah especially the napalm barrels have to change.

33
Requests For Features / Re: Career game mode
« on: February 04, 2014, 21:44 »
Ouch. This would effectively disallow any serious builds at the start of the career, essentially forcing players to play masterless builds. The game is difficult enough as it is for newbies, and imposing such limitations would render the game nearly unwinnable by design for them.

And the Marksman badges example makes it even worse - such an example would force the player to win AoMr masterless to unlock master traits. Not exactly an easy task ...
Could always do it the other way around. Locking overused features instead of unlocking. But I digress...

34
On a sidenote: how on earth have you been able to complete AoOC before something easy like AoSh, AoMC, AoMr, AoLT, Ao100 or even AoB?
Tryharding the shizzle out the RNG? :P

35
It may be useful to say exactly when the game crashes (before mortem, after mortem, etc).

36
AliensRL / Re: Can I have the source code to make some additions?
« on: November 11, 2013, 20:45 »
I'm unaware of any reason why would he want to keep source code closed, especially if he has no time to work on it.
+1

37
God dammit Kornel, you better release the first version of this soon. This article got me ridiculously excited.

* ParaSait prepares his wallet for kickstarter

38
Announcements / Re: Announcing: Jupiter Hell!
« on: October 13, 2013, 06:37 »
So... how does one walk on a gas giant? o.O
(Add: well unless it takes place at the core)

39
Off Topic / Re: Online dice probability calculator
« on: September 21, 2013, 08:21 »
Um.  By Law of Large Numbers, as the number of dice and sides go up (xdy), the distribution tends towards a normal distribution with μ = xE[dy] ~ x (1+y)/2, and σ² = Var[xdy], with an abuse of notation.

So your question can be recast into a "simple" look up on the normal distribution.

>.<

But the site is still cool.  Heheheheh...
Maybe one could keep that method for in case someone is looking. Then one can show off what a cool math geek he is. :P

40
Post Mortem / Re: [UV|84%|YASD] Well then.
« on: September 17, 2013, 18:17 »

41
The way to deal with bullet scarcity is to hamster it in the early part of the game when it's plentiful. Don't be afraid to carry around like 5-6 spare stacks.

42
Discussion / Re: Quick questions thread!
« on: September 05, 2013, 18:51 »
I'm a newbie. I get my ass kicked by the Arena Master it's not funny. Could someone please tell me some strategies? Also there are so many abreviations, that it's not funny. What is the 666 level UV?
DoomRL isn't supposed to be funny.
DoomRL is srs bsns. ಠ_ಠ

43
Bug Reports / Re: Pushing barrels paints a floor
« on: September 03, 2013, 17:50 »
Just make a barrel remember what type of floor tile it's standing on, restore when moving. That's how I'd do it...

(well, at least that's a quicker fix than changing the nature of a barrel :P)

44
There won't be any sexes in the future.

Everyone's cloned from petri-dishes, remember?
And they're still using pump action shotguns. :/

45
A 3D FPS clone (utilizing ASCII graphics) of a roguelike (now with tiles graphics) based on a legendary 3D FPS.

This world really is a weird (and so much fun!) place. Can't wait to see the result of your combined efforts, guys :).
One day, I shall make DoomRL Arsenal - The Roguelike. Fuck yeah.

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