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Messages - Kornel Kisielewicz

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3046
Requests For Features / Proposed Feature - Challenge Modes
« on: October 24, 2005, 18:13 »
Quoting: Aerton
Hard to tell. Needs testing.

Ok, we'll see...

P.S. You're still up? Isn't it very late in your TimeZone? :-D

3047
Requests For Features / Proposed Feature - locked doors
« on: October 24, 2005, 17:51 »
But this way it would be just a nuisance, that would make you run around more. Adds nothing to playability IMHO.

There was another idea tough, that vaults are locked with keycards -- and you can have more then one keycard of a color. Then you could use your found keycards either with the first occasion, or save them for the lower levels (where the rewards are better).

3048
Discussion / New forum - Nice but slow
« on: October 24, 2005, 17:48 »
Quoting: Igor Savin
Boss, are we getting classy *@genrogue.com mailboxes?

LOL, you mean, this years trend? :-P. Anyway, I've got a problem when it comes to choosing a domain name. Logically it would be to buy doomrl.org, carceri.net, diablorl.org and genrogue.org... but I don't have the money for 4 adresses. I should pick a name that would be common for all the projects (and others that I plan), but I have no clue :-( (and all anubis.*, charon.* and chaos.* are taken :-( )

3049
Requests For Features / Iffy idea, but, what the hell
« on: October 24, 2005, 17:38 »
Quoting: Igor Savin
Save it for QuakeRL ;).

That's left for Carceri ;-).

Quoting: Igor Savin
After all, Internet is big...

Oh come on, don't make me download/play anything -- I already have little spare time for anything ;-).

3050
Requests For Features / Proposed Feature - Challenge Modes
« on: October 24, 2005, 13:29 »
Quoting: Aerton
I like this very much, but this seems impossible - you will loose too much health approaching monsters.
I think, you shall be under constant untimed berserk effect to have any chance (and avoid The Wall and Spider Nest).

Hmm, how about giving each medikit a Berserk effect in this mode?

Quoting: Aerton
Does supercharge globe count as power-up?

Yup.

3051
Announcements / New Forum
« on: October 24, 2005, 13:24 »
Quoting: Aerton
The only thing I dislike is the that your sig isn't random :-P

Kheh, I could probably fix that, but got other things to do :-P

3052
Quoting: Aerton
Does dead, but not killed by player, monsters count?

Of course.

Quoting: Aerton
I would also like to see a list of how much players had each kind of monsters killed, how much died to acid and exploding barrels and distribution of deathes among the levels

Those could be in.

3053
Discussion / Diablo RL?
« on: October 24, 2005, 04:50 »
Okay, okay, I will ;-). As for StarCraftRL I had that idea some time ago, and who knows maybe some day... Probably using the Carceri Engine tough.

As for Diablo RL, the link is:
http://chaos.magma-net.pl/diablo/

3054
Announcements / New Forum
« on: October 24, 2005, 04:47 »
Ok, I'll work on it when I find a little time :-D

3055
Pre-0.9.9 / How do i clear my post mortem so it starts blank?
« on: October 24, 2005, 02:29 »
I read the topic, but I still do not understand the question?

3056
Requests For Features / Proposed Feature - Difficulty Levels
« on: October 24, 2005, 02:24 »
Quoting: jimmyj
i dunno, who drew the pictures of the monsters in the "more info" box?

I did :-). It takes a lot of time tough :-/

3057
Requests For Features / Iffy idea, but, what the hell
« on: October 24, 2005, 00:40 »
Quoting: jake250
ArchVile (I don't know how they would work though)

He would ressurect corpses into former humans (to simplify matters). Also he would have a direct yellow attack, that would have blast radius 1.

Quoting: jake250
Mancubus (Again, it would be a strange addition, it realy depends on how you make them)

Why? A rocket wielding giant :-).

Quoting: jake250
Pain Elemental (we are going to beat down a load of lost soul :P)

Fun :-D

Quoting: jake250
Revenant (kinda weird :P)

Why?

Quoting: jake250
Spider Mastermind

That depends on wether I add some addiotional levels.

Quoting: jake250
The only missing monster is the Spectre, but it doesn't fit imo (and how would it works anyway?)

This would be overkill, but I thought of them as a brighter dot on the floor... But I'm afraid that might reduce the pace of the game.

I'm not familiar with Doom III monsters, so I'll leave them out. As for Doom 64 I don't know that at all, so the same :-/

3058
Requests For Features / Proposed Feature - Challenge Modes
« on: October 24, 2005, 00:32 »
Hmm, that could be a part of the Angel of Massacre challenge.

3059
Requests For Features / Proposed Feature - Difficulty Levels
« on: October 23, 2005, 22:44 »
Ok, but find me someone who will draw those faces :-P

3060
Requests For Features / Iffy idea, but, what the hell
« on: October 23, 2005, 22:41 »
Aren't flying skulls like that? And the fun will begin with the intrtoduction of that Caco-like monster from Doom II that spawns Skulls :-). Anyway, until I add all the rest Doom monsters I wont consider any non-doom additions (although the Shambler from Quake is running through my mind :-D).

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