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Messages - bfg9001

Pages: 1 [2] 3 4 ... 8
16
AliensRL / Re: AliensRL Beta Testers needed!
« on: May 14, 2010, 14:48 »
I would like to volunteer to beta-test AliensRL. Given my work schedule (the military isn't exactly forgiving) my reports may not exactly be consistent, but I'd like to help any way I can.

17
Requests For Features / Re: New unique items
« on: February 20, 2010, 11:23 »
Ablative Armor
Unique Armor
Inventory description: Designed to shed its outer layers rather than melt, keeping you cool even in a plasma storm.
Protection: 3
Durability: 100%
Move Speed: -20%
Knockback: +0%
Special: Treats fire damage as shrapnel damage. Treats plasma damage as physical damage.

I like this idea. IIRC, plasma cuts thru armor better than the other damage types, correct?

18
I'm a savescummer. I load my game about 10-15 times (with 2 phase devices in my inventory) until I get into the middle vault (on UV). I think the percentage of getting into the middle vault from 1 phase device is about 5% only. Does the RNG hate savescummer like me?

Ooo... savescumming = no bueno.

EDIT: Although, I'd be lying to say that I haven't done it before, lol.

19
Off Topic / Re: Now Playing: ...
« on: February 20, 2010, 10:14 »
Napalm Death - Strong Arm

20
Discussion / Re: Suggestions for more RLs..
« on: January 07, 2010, 15:25 »
WH40K rl would be epic.

There already is one. It's called "Warp Rogue."

21
Graveyard / Re: Yet another PBF. More gun!
« on: December 30, 2009, 15:04 »
I am most definatley interested. I love run-n-gun RPG's.

22
Discussion / Re: Hell's Arena
« on: December 27, 2009, 12:09 »
Because the god of RNG is a SOAB and wants to see you fail?

I honestly don't know, lol.

23
Requests For Features / Re: New unique items
« on: December 27, 2009, 12:02 »
Returning to the matter at hand...

I think an interesting addition to the uniques would be the Bolter type weapons from Warhammer 40K. They're fully automatic and fire armor-piercing mini-rockets that explode within the target. Better still would be the "Storm Bolter," a double-barreled fully automatic variant.

It'd be a pain in the ass to balance these sorts of weapons, and would seem somewhat out of place in the game, but it'd be pretty cool to try chain-fire with a massive attack of miniature exploding rockets :)

24
Off Topic / Re: Now Playing: ...
« on: December 27, 2009, 11:51 »
Because good opening song beats even death metal ;)

Lol, to each their own, but I must politely disagree!

Death - Mentally Blind

25
Off Topic / Re: Now Playing: ...
« on: December 26, 2009, 11:21 »
Kataklysm - Ambassador of Pain

It's all about the death metal, baby.

26
Discussion / Re: Doom Fanart
« on: December 26, 2009, 11:20 »
........

Tits aren't exactly the first thing that come to mind when I think of Doom. That just may be me, but whatever, lol.

27
Requests For Features / Re: New unique items
« on: December 26, 2009, 11:17 »
Although it's gone off topic somewhat, I'm gonna' have to agree with Frankosity on this one. Just because you're playing a weapon-based challenge it shouldn't be more likely that you'll find that type of unique. It's balanced the way it is.

28
Discussion / Re: DoomRL: Roguelike of the year!?
« on: December 25, 2009, 14:49 »
But if DoomRL wins... then that means more people will recognize the game, more people will play it, and more people will donate if they like it. If more people donate, then that means Kornel will be happier and that will make DoomRL better!

So VOTE!!! :D

29
Requests For Features / Re: New unique items
« on: December 24, 2009, 02:43 »
^     Adderal injector 

Do you mean Adderall, or Adrenaline? Not sure that it matters, but I read that Adderall is used for the treatment of ADHD and depression, lol.

Sorry to be such a wet blanket :P

30
Requests For Features / Re: Challenge modes ideas - old and new.
« on: December 23, 2009, 08:09 »
Hm, you're right as well. Then I honestly don't know, lol.

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