New unique items

Started by Angle of Death, January 25, 2009, 00:22

zchris13

I would say what we really need is a magnum. Or a six-gun.  A better pistol.

raekuul

January 23, 2010, 19:58 #391 Last Edit: January 23, 2010, 20:07 by raekuul
A Better Pistol
Exotic Weapon
Inventory Description: Someone asked for A Better Pistol?
Damage: 4d4
DamageType: Normal
Accuracy: +6
Clip: 8 10mm bullets
FireSpeed: 1.0s
ReloadSpeed: 0.2s/bullet

Altfire: Empties the clip at an action speed of 6.5s at one target.
QuoteTormuse doesn't lose, he dies on purpose to lull the demons into a false sense of security.

zchris13

Maybe... But more like:

A Bigger Pistol
Exotic Weapon
Inventory Description: Now THAT'S more like it!
Damage: 3d6
Damagetype: Normal
Accuracy: +5
Clip: 5 10mm bullets
Firespeed: 1.0s
ReloadSpeed: 1.4s

AltFire: Aimed shot
AltReload: dualreload

Madtrixr

Quote from: Thomas on January 23, 2010, 18:41...really? We already have 3 if you include the chainsaw.
.

Damnit. I meant Melee UNIQUES. There's two. and only one is regularly found.
<Malek_Deneith> What is a PC? A miserable little pile of XP. But enough plot - have at you!

[B/S/G/P/D]
[19/8/5/0/0]

Fanta Hege

January 23, 2010, 20:47 #394 Last Edit: January 23, 2010, 20:51 by Fanta Hege
Thor's Hammer
Unique

Inventory Description: By the hammer of the storm god!
Damage: 8d8
DamageType: Normal
Accuracy: -3
Clip: N/A
FireSpeed: 0.7s
ReloadSpeed: N/A

Altfire; Hammer throw. Throws the hammer similiar to that of combat knife but with a longer range and increased damage. Cannot be destroyed even if its thrown to lava.
i dont even know anymore

zchris13

Auto return to you after being throne.

UnderAPaleGreySky

January 23, 2010, 23:14 #396 Last Edit: January 24, 2010, 07:42 by UnderAPaleGreySky
Desert Eagle
Exotic Weapon
Inventory Description: For the son of a gun that likes a little extra punch.
Damage: 4d4
DamageType: Normal
Accuracy: +3
Clip: 7 10mm bullets
FireSpeed: 1.2s
ReloadSpeed: 2.0s

Alt. Fire: Fires the entire clip along a single trajectory at a total firespeed of 7.5s, but loses the accuracy bonus.
Alt. Reload: Dual reload.
Under a pale grey sky, we shall arise.

BEEF

Here's a few things I brainstormed, most of which doesn't have a decent name or description yet, and balance is probably a bit off too. I glanced through this thread but I don't remember everything, so there might be some similarities to other stuff.

Three melee exotics:

Sledgehammer, or Maul, or what have you
Exotic Weapon
Inventory description: A very heavy metal hammer. Put your back into it!
Damage: 4d6
Damage Type: Physical
Accuracy: +0
Clip: n/a
FireSpeed: 1.0s
ReloadSpeed: n/a
Special: Has knockback comparable to a point-blank double shotgun blast.
Not necessarily your primary weapon, but could be useful for knocking baddies into lava or getting some breathing room when somebody gets up in your face, maybe juggle a rocket launcher out afterwards.

Shiv
Exotic Weapon
Inventory description: A small knife, ideal for holding in one hand.
Damage: 2d4
Damage Type: Physical
Accuracy: +0
Clip: n/a
FireSpeed: 1.0s
ReloadSpeed: n/a
Special: Stick it in your prepared slot and you get a free attack with it every time you attack an enemy in melee range, even if you use a ranged weapon. This attack occurs before your primary weapon's. If in your weapon slot or you attack without a melee weapon, you take a swing with you fist and the Shiv.
For a non-meleer, it can help buy a little breathing room when monsters get in your face. With a melee build, it helps you tear through enemies even faster and increases the chance of berserking with time, at the cost of reducing the chance of berserking per enemy.

Quick Knife (seriously terrible name)
Exotic Weapon
Inventory description: A knife so finely balanced you could probably fillet a charing dinosaur with it.
Damage: 2d5
Damage Type: Physical
Accuracy: +0
Clip: n/a
FireSpeed: 0.5s
ReloadSpeed: n/a
Special: none
It just hits fast, making Brute and SoB add up fast. One level of Brute takes it above the Chainsaw against unarmored opponents, and it's good for cutting through packs of weaklings without being as potent as Blademaster.

Other stuff:

Bolide
Unique Weapon
Inventory description: Less explosive than regular rockets, but just as deadly.
Damage: 5d5, radius 1
Damage Type: Fire
Accuracy: +5
Clip: 2 rocket (uses 2 per shot)
FireSpeed: 1.0s
ReloadSpeed: 2.5s
Special: No knockback. Fills the blast area with lava.
A safer, portable, miniature napalm barrel. Create moats, destroy corpses, or lay the hurt on trapped enemies. Completely useless against cacodemons and such, plus it's an ammo hog and dangerous to reload under pressure.

Ablative Armor
Unique Armor
Inventory description: Designed to shed its outer layers rather than melt, keeping you cool even in a plasma storm.
Protection: 3
Durability: 100%
Move Speed: -20%
Knockback: +0%
Special: Treats fire damage as shrapnel damage. Treats plasma damage as physical damage.


Mirage Armor
Unique Armor
Inventory description: If you didn't know where you were, you'd swear you were over there.
Protection: 2
Durability: 100%
Move Speed: +0%
Knockback: +0%
Special: Monster projectiles get -2 to-hit against you, no penalty against other monsters. Arch-vile and Revenant attacks have a good chance (20%?) of targeting an adjacent square; when "You dodge!" the attack can't center on your current square, either.

Devil's Eye
Unique Item
Inventory description: A gooey eyeball you found on the ground. It appears to ogle disconcertingly when you squeeze it.
Special: It's 'u'sed from your inventory like the Hell Staff, and tires you out. It shoots out a cone spread like a double shotgun, and all in its path lose 1/3 of current health, capped at 20.

bfg9001

Quote from: BEEF on February 15, 2010, 20:14Ablative Armor
Unique Armor
Inventory description: Designed to shed its outer layers rather than melt, keeping you cool even in a plasma storm.
Protection: 3
Durability: 100%
Move Speed: -20%
Knockback: +0%
Special: Treats fire damage as shrapnel damage. Treats plasma damage as physical damage.

I like this idea. IIRC, plasma cuts thru armor better than the other damage types, correct?

ZZ

Life Support Armour
Unique Armour
Inventory description: An armour with a medikit built-in.
Protection: 2
Durability: 150%
Move Speed: -10%
Knockback: +0%
Special: heals you by 1HP/sec. When heal 100HP eats a large medpack. If a small medpack used at full health armour gets a small boost.
Regeneration. Useful sometimes.
Put a chainsaw in my coffin. If I go to Hell, I'll need to do some cleaning there.

ChaoticJosh

February 20, 2010, 14:54 #400 Last Edit: February 20, 2010, 14:56 by ChaoticJosh
I wonder, has anyone suggested a melee weapon that can destroy walls? It might be useful for strategists that know how to properly use walls to their advantage.

Tavana

Quote from: ZZ on February 20, 2010, 13:03Life Support Armour
Unique Armour
Inventory description: An armour with a medikit built-in.
Protection: 2
Durability: 150%
Move Speed: -10%
Knockback: +0%
Special: heals you by 1HP/sec. When heal 100HP eats a large medpack. If a small medpack used at full health armour gets a small boost.
Regeneration. Useful sometimes.

There's already an armour out there that heals you, and doesn't require Medpacks to sustain its healing powers.
Common words do not mean common understanding. Language is mercurial. Meanings are never constant.

ZZ

In Beta?

I can't recall any player regenerating armour in 0.9.9.

And without medpacks it can be immortality, IMHO.
Put a chainsaw in my coffin. If I go to Hell, I'll need to do some cleaning there.

ChaoticJosh

Levitation Boots
Unique Boots
Inv. Description: I hope they aren't cursed! (Nethack reference)
Protection: 0/0
durability: N/A
Move Speed: 0%
Knockback: +50%
Moddable: No
Special: When worn, you can walk over acid and lava without taking damage, since you're floating over them.

thelaptop

Quote from: ChaoticJosh on February 21, 2010, 18:04Levitation Boots
Unique Boots
Inv. Description: I hope they aren't cursed! (Nethack reference)
Protection: 0/0
durability: N/A
Move Speed: 0%
Knockback: +50%
Moddable: No
Special: When worn, you can walk over acid and lava without taking damage, since you're floating over them.
The Phaseshift set does this.  Having Levitation Boots breaks the game in a very horrible way -- it basically is the I Win button for games (lava/acid cannot hurt you, and knockback is a life saver in many instances).
I computed, therefore I was.