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136
Pre-0.9.9 / [H|98%|YAVP] First win on hard for me - pistols!
« on: February 09, 2009, 22:41 »--------------------------------------------------------------
DoomRL (v.0.9.8.10) roguelike post-mortem character dump
--------------------------------------------------------------
Z2, level 12 Cacodemon General, defeated the Cyberdemon
on level 25 of the Phobos base.
He survived 189518 turns and scored 171732 points.
He wasn't afraid to be hurt plenty.
He killed 626 out of 634 hellspawn. (98%)
He held his right to remain violent.
-- Graveyard -------------------------------------------------
###########################################################
#..........................................................
#..........................................................
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#.........................###X.....###.....................
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#...........##..............#.......................#>#..##
#...........##......................................###..##
#..........................................................
###########################################################
-- Statistics ------------------------------------------------
Health 42/50 Experience 62303/12
ToHit +6 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Tough as nails (Level 2)
Son of a gun (Level 3)
Eagle Eye (Level 3)
Dualgunner (Level 1)
Intuition (Level 3)
SoG->SoG->SoG->DG->EE->EE->Int->Int->Int->EE->TaN->TaN->
-- Equipment -------------------------------------------------
[a] [ Armor ] Necroarmor [1/6] (22%)
[b] [ Weapon ] fastload rocket launcher (6d6) [0/1]
[c] [ Boots ] modified plasteel boots [8/8] (80%) (P)
[d] [ Prepared ] modified BFG 9000 (11d8) [20/100] (D1)
-- Inventory -------------------------------------------------
[a] advanced pistol (2d4) [8/8] (S2M1A1)
[b] modified pistol (2d4) [6/6] (S1)
[c] 10mm ammo (x73)
[d] 10mm ammo (x100)
[e] 10mm ammo (x100)
[f] rocket (x4)
[g] rocket (x10)
[h] rocket (x10)
[i] rocket (x10)
[j] rocket (x10)
[k] power cell (x5)
[l] small med-pack
[m] large med-pack
[n] Gothic Boots [10/10] (200%)
-- Kills -----------------------------------------------------
58 former humans
78 former sergeants
28 former captains
110 imps
47 demons
75 lost souls
36 cacodemons
20 barons of hell
1 Cyberdemon
22 hell knights
21 arachnotrons
7 former commandos
8 pain elementals
12 arch-viles
22 mancubi
18 revenants
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
He left the Arena as a champion!
On level 4 he stormed the Chained Court.
On level 11 he ventured into the Halls of Carnage.
On level 20 he entered the Vaults.
He came, he saw, but he left.
On level 21 he found the Necroarmor!
On level 23 he entered the Lava Pits.
On level 23 he found the Gothic Boots!
He managed to clear the Lava Pits completely!
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
Fire -- Choose target... The missile hits the Cyberdemon. The Cyberdemon
fires! You are hit! Your Necroarmor is damaged! The Cyberdemon
reloads his rocket launcher.
You use a large med-pack. You feel fully healed.
You reload the rocket launcher with rocket. You are hit! Your Necroarmor
is damaged!
You use a large med-pack. You feel fully healed.
Fire -- Choose target... You hear an explosion! You are hit!
You reload the rocket launcher with rocket.
Fire -- Choose target... You hear an explosion!
You use a phase device. You feel yanked in an non-existing direction!
You reload the rocket launcher with rocket.
You use a small med-pack. You feel healed.
Your rocket launcher is already loaded.
Fire -- Choose target... You hear an explosion! You hear the scream of a
-- General ---------------------------------------------------
Before him 139 brave souls have ventured into Phobos:
119 of those were killed.
4 of those were killed by something unknown.
1 didn't read the thermonuclear bomb manual.
And 11 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 4 souls claim to have killed him...
4 killed the bastard and survived.
--------------------------------------------------------------
My first win on hard, once again with my beloved pistols. Numerically I still think max trait pistols are better dps/hitrate than max trait chaingun? The only downside is you can't keep another weapon in the prepared slot.
Also, I didn't get any unique pistols, which usually make a huge difference in a pistol marine's power. Lava pits at lev 23 were pretty useless, I should have just skipped it. Chickened out and used a few shots of BFG/rockets on Cybie - how would you deal with him with pistols? Plus his sight range seems to be 9 or something...hiding around corners doesn't help that much?
I think intuition's pretty useful - you can fire around corners without being spotted - the only pain is always having to re-aim the firing reticle/cursor after each shot. You need to keep a lot of ammo in reserve to do this though; lots of missed shots: I usually try to keep 600 rounds all the time, didn't see the wall this game so it took a lot more space. It's doubly annoying when you realize you're not making any progress because an arch-vile is resurrecting what you just shot ("Hey, how come the number of dots is still the same!").
I've never seen an invul globe on the 24th floor! Hrmmm....
137
Discussion / Re: Anyone willing to share an unlocked player.dat (with Ao100)?
« on: January 26, 2009, 17:04 »
Thanks for sharing. I'm playing Ao100 right away!
138
Discussion / Re: Sensing Levers
« on: January 25, 2009, 12:14 »I have a method to using levers.I really should stop pulling on levers in the middle of rooms...it's just too tempting!
1) Don't pull them if there are nearby barrels that can't be moved out of the way. If the room is small, make sure to check outside of it too.
2) Don't pull them unless the walk to outside the room only goes through 1 in-room tile at the maximum. If the lever is near a wall, try to arrange barrel or rocket explosions such that you destroy part of the wall to allow quick escape without destroying the lever.
Obviously, if you have a spare envirokit you can ignore 2), and with invul you can ignore both.
I miss out on a bunch of levers, but the levers I do pull almost never kill me.
139
Modding / Re: How DOES one mod DoomRL?
« on: January 25, 2009, 12:11 »
I'd like to mention that I'm somewhat familiar with lua and am looking forward into modding DoomRL once this is released, so I hope this post provides an additional small amount of motivation.
140
Discussion / Re: Singing more praises to Blaster
« on: January 25, 2009, 12:08 »Your math on firing speed is very wrong.From what was posted here: http://forum.chaosforge.org/index.php?topic=1814.msg14396#msg14396, I believe that Son of a Gun acts differently, and actually gets better with more levels. You can also test this by going >100% health, and firing off pistol shots and seeing how many shots you can fire before your health diminishes (with no levels of Badass), then dividing by 5 to get shots per second. And summing then multiplying by 0.6 is the same as averaging and multiplying by 1.2, but is simpler.
First, there are diminishing returns on speed reductions. It's (speed)*.8*.8*.8, not -20% of original value each time. Also, DG does it as the average of the 2 speeds then with the penalty. Not the sum of.
So, yeah, if you find a Blaster, you could save the trait, but... In most cases, the dg works better
Finally, I know that the pistol player will probably mod their pistols, but unless you have a significant amount of mods, the benefit of dualgunning Blaster and a pistol is still very small compared to the benefit you could derive from picking another trait.
141
Discussion / Short question: Does Son of a Gun work on multifire modes for the Beretta?
« on: January 25, 2009, 12:03 »
As the topic says, I was wondering if the speed and damage bonuses from Son of a Gun work when not using single shot with the Grammaton Cleric Beretta.
142
Discussion / Anyone willing to share an unlocked player.dat (with Ao100)?
« on: January 25, 2009, 12:01 »
I hope people don't mind me asking, I'd like to try out Ao100 but probably won't unlock it myself anytime soon (I particularly don't enjoy AoB, for one), so would it be kosher and would anyone mind sharing a player.dat that has it available?
143
Requests For Features / Re: Message when a unique is destroyed
« on: January 18, 2009, 00:53 »
I would favor including this feature as well.
144
Discussion / Re: Singing more praises to Blaster
« on: January 18, 2009, 00:53 »
I really like the Blaster as well, which is compounded by my love of pistols. While the damage doesn't look much better than a regular pistol - it fires twice as quickly, which makes a huge difference, plus you don't need to stop to reload. Also, now a large amount of inventory slots (for me, anyways) dedicated to 10mm ammo can be freed up for alternative uses.
It's not a good idea to dualgun the Blaster with a normal pistol. Assuming Son of a gun 3 (you need 2 to dualgun anyways), the blaster can fire every 0.2s, or 5x in 1 second with average damage of (6 + 3) per shot, or 45 average dps, if everything hits. But when paired with a regular pistol, the firing time per dualshot becomes (0.2 + 0.4)*.6, or 0.36s. Average damage of each dualshot is (6 + 3 + 5 + 3), or 17 damage, so you end up with 47.2 average dps, a very tiny improvement (<5%) for 1 trait point which could be spent elsewhere.
It's not a good idea to dualgun the Blaster with a normal pistol. Assuming Son of a gun 3 (you need 2 to dualgun anyways), the blaster can fire every 0.2s, or 5x in 1 second with average damage of (6 + 3) per shot, or 45 average dps, if everything hits. But when paired with a regular pistol, the firing time per dualshot becomes (0.2 + 0.4)*.6, or 0.36s. Average damage of each dualshot is (6 + 3 + 5 + 3), or 17 damage, so you end up with 47.2 average dps, a very tiny improvement (<5%) for 1 trait point which could be spent elsewhere.
145
Requests For Features / Start aiming reticle in the same place as the previous shot
« on: January 16, 2009, 21:24 »
If there's no enemy in sight to autotarget, and if the player fired somewhere (or reloaded) the previous turn, if the player elects to fire, have the reticle start where the player fired the previous turn.
This mainly benefits players who are firing blindly into a place where they think/know an enemy is located, or even just to check if there are enemies. For example, when I open a door to a hall perpendicular to my current movement direction, I will stay in the open door tile and fire 3 or so shots each direction into the hall and listen for grunts. It's good to fire a couple shots because if one shot misses, it's still quite possible there's an enemy down the hall, but with 3 or so, it's much less likely, and then the player can move out safely.
This mainly benefits players who are firing blindly into a place where they think/know an enemy is located, or even just to check if there are enemies. For example, when I open a door to a hall perpendicular to my current movement direction, I will stay in the open door tile and fire 3 or so shots each direction into the hall and listen for grunts. It's good to fire a couple shots because if one shot misses, it's still quite possible there's an enemy down the hall, but with 3 or so, it's much less likely, and then the player can move out safely.
146
Requests For Features / Items dropped on hazardous terrain.
« on: January 16, 2009, 21:16 »
Right now there is no way to tell items dropped on lava or acid (because you killed an enemy carrying them over/near such areas) have lava or acid underneath. The only way to be sure before going to pick up those power cells, perhaps, is to not have picked up a computer map, and lose line of sight to the area, and see what the terrain is then. Even using a "look" at the particular spot only tells you an item is there.
Ideally, items wouldn't drop on dangerous terrain, the same way items don't drop on other items or in walls, but at the very least, it would be useful to be able to tell if there was dangerous terrain underneath a dropped item.
Edit: Never mind, it seems there's another topic on this.
Ideally, items wouldn't drop on dangerous terrain, the same way items don't drop on other items or in walls, but at the very least, it would be useful to be able to tell if there was dangerous terrain underneath a dropped item.
Edit: Never mind, it seems there's another topic on this.
147
Pre-0.9.9 / [M|100%|YAAM]
« on: January 16, 2009, 21:08 »--------------------------------------------------------------
DoomRL (v.0.9.8.10) roguelike post-mortem character dump
--------------------------------------------------------------
Z, level 11 Imp Lieutenant, defeated the Cyberdemon
on level 25 of the Phobos base.
He survived 197381 turns and scored 109224 points.
He didn't like it too rough.
He killed 607 out of 607 hellspawn. (100%)
This ass-kicking marine killed all of them!
He saved himself once.
-- Graveyard -------------------------------------------------
###########################################################
#..........................................................
#..........................................................
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#............###...........................................
#............###...................................###.....
#............###...###...###............###........###.....
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#.........###.............X........|.......................
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#..................................}.......................
###########################################################
-- Statistics ------------------------------------------------
Health 41/60 Experience 57918/11
ToHit +4 ToDmg Ranged +0 ToDmg Melee +0
-- Traits ----------------------------------------------------
Ironman (Level 1)
Finesse (Level 1)
Son of a gun (Level 3)
Eagle Eye (Level 2)
Dualgunner (Level 1)
Intuition (Level 3)
SoG->SoG->SoG->DG->EE->EE->Int->Int->Int->Iro->Fin->
-- Equipment -------------------------------------------------
[a] [ Armor ] Angelic Armor [3/6] (46%)
[b] [ Weapon ] advanced BFG 9000 (12d8) [10/130] (D2M1)
[c] [ Boots ] plasteel boots [4/4] (100%)
[d] [ Prepared ] Grammaton Cleric Beretta (2d6) [18/18]
-- Inventory -------------------------------------------------
[a] modified pistol (2d5) [6/6] (D1)
[b] advanced rocket launcher (6d6) [0/1] (R2S1)
[c] modified BFG 9000 (10d8) [130/130] (M1)
[d] red armor [4/4] (100%)
[e] modified red armor [4/4] (150%) (D)
[f] red armor [4/4] (100%)
[g] 10mm ammo (x97)
[h] 10mm ammo (x140)
[i] 10mm ammo (x140)
[j] 10mm ammo (x140)
[k] 10mm ammo (x140)
[l] rocket (x11)
[m] rocket (x14)
[n] rocket (x14)
[o] small med-pack
[p] small med-pack
[q] large med-pack
[r] large med-pack
[s] envirosuit pack
-- Kills -----------------------------------------------------
86 former humans
62 former sergeants
18 former captains
71 imps
46 demons
60 lost souls
42 cacodemons
20 barons of hell
1 Cyberdemon
27 hell knights
38 arachnotrons
4 former commandos
3 pain elementals
11 arch-viles
4 mancubi
1 revenant
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 3 he entered Hell's Arena.
He left the Arena as a champion!
On level 6 he stormed the Chained Court.
On level 7 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 12 he ventured into the Halls of Carnage.
On level 14 he found the Phaseshift Armor!
On level 18 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 20 he entered the Vaults.
On level 20 he found the Grammaton Cleric Beretta!
On level 22 he was foolish enough to enter the Mortuary!
On level 22 he found the Angelic Armor!
He managed to clear the Mortuary from evil!
On level 23 he entered the Lava Pits.
He managed to clear the Lava Pits completely!
Then at last he found Phobos Arena!
On level 25 he finally defeated the Cyberdemon.
-- Messages --------------------------------------------------
Fire -- Choose target... You hear an explosion!
You reload the rocket launcher with rocket.
Fire -- Choose target... You hear an explosion!
You reload the rocket launcher with rocket.
Fire -- Choose target... You hear an explosion!
You reload the rocket launcher with rocket.
Fire -- Choose target... You hear an explosion!
You wear/wield : a advanced BFG 9000 (12d8) [130/130] (D2M1)
Fire -- Choose target... You hear an explosion!
Fire -- Choose target... You hear an explosion!
Fire -- Choose target... You hear an explosion!
You reload the BFG 9000 with power cell.
Fire -- Choose target...
Fire -- Choose target... You are hit! Your Angelic Armor is damaged!
Fire -- Choose target... You hear the scream of a freed soul!
-- General ---------------------------------------------------
Before him 52 brave souls have ventured into Phobos:
44 of those were killed.
1 didn't read the thermonuclear bomb manual.
And 5 couldn't handle the stress and committed a stupid suicide.
Some rumours though, say that the Cyberdemon was killed already!
Is he immortal? 2 souls claim to have killed him...
2 killed the bastard and survived.
--------------------------------------------------------------
My first legit win on medium. I'm really liking pistols in this game. It's really flexible when each (double) shot takes only 0.5s, and ammo is plentiful, but I think my love of pistols is holding me back from a higher difficulty win as the damage rate is lower than chainguns. Intuition 3 is very useful for planning how to tackle a level, but I don't find intuition level 1 or 2 useful (I hardly pull levers; actually the only lever I like at this difficulty level is enemy-spawn, for more xp). I never used the Phaseshift armor - I picked it up just to get it noted in the log and dropped it right away, I preferred the multiple red armors I was carrying. I entered the spider's lair with invulnerability, but it ran out after I killed maybe 3 A's and I had to run to a teleporter, was a narrow escape with very low hp/armor. Next time I'll stand right next to a teleporter even when invulnerable. I regret going to the Mortuary. I had perhaps >900 power cells going in, and only had 150 leaving, and I also used up lots of large medpacks and lost a bunch of red armors. I killed the Cyberdemon without really seeing it...just fired bfg and rocket shots towards the red dot.I'm not sure how to take full advantage of the grammaton beretta. Does it benefit from son of a gun even if it's on semi-auto or full-auto? I wasn't sure, so I spent a lot of time with it on single shot even though I had hoarded plenty of 10mm ammo.
Also, I took the Ironman that level because I was low on hp at the time and in the midst of some enemies.