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766
Forum / Re: Activity *EVERYONE*
« on: September 29, 2009, 02:00 »
I joined the forum with an interest to recode DiabloRL, but was having a tad of trouble with FreePascal. Then along came Neko, and I was way on board to help out with that. And then the wife went back to Uni and I got a second job and free time went poof.
There are things I could/would post, but don't. Heck, I've pondered the PBF's, but I just don't have the time at the moment. As with most forums, there is a core of well known posters, and I'm not in it. I've talked to Kornel a few times, but I'm sure he's a little unhappy that I didn't end up helping him code Neko (soooorry! ;) ) (man it's hideous trying to use a smilely face at the end of a parenthetical grouping) and I don't really have anything unique to add.
Basically, I don't plan on joining in to major activity until either I get a bit more free time, or I get some spare cash and donate, hence have a vested interest in the action. Though if I donate, I'll probably try to edge my way back into coding again.
There are things I could/would post, but don't. Heck, I've pondered the PBF's, but I just don't have the time at the moment. As with most forums, there is a core of well known posters, and I'm not in it. I've talked to Kornel a few times, but I'm sure he's a little unhappy that I didn't end up helping him code Neko (soooorry! ;) ) (man it's hideous trying to use a smilely face at the end of a parenthetical grouping) and I don't really have anything unique to add.
Basically, I don't plan on joining in to major activity until either I get a bit more free time, or I get some spare cash and donate, hence have a vested interest in the action. Though if I donate, I'll probably try to edge my way back into coding again.
767
Pre-0.9.9 / Re: Historical : First DoomRL YAVP
« on: September 17, 2009, 09:05 »
Let alone the tanned eye caps, and the enraged men with extra soldering guns. (They're sold-ier...)
768
Pre-0.9.9 / Re: [M|84%|AoI|YASD] Blaster + Beretta = easy win. OH WAIT LOL
« on: August 20, 2009, 17:13 »
I reckon some of your six armors and 1400 bullets could have helped you kill those monsters instead.
...considering you had to kill them to get to the next level anyway... ;)
...considering you had to kill them to get to the next level anyway... ;)
769
Discussion / Re: Dragonslayer :D
« on: August 12, 2009, 16:32 »
Confirmed exploit: AoB on Nightmare named "Guts" spawns Dragonslayer on level 20. *nodnod*
770
Discussion / Re: Ranks, Badges and Medals
« on: July 21, 2009, 03:51 »
Not certain if this has already been suggested, but if you wanted to include badges/medals that enhance the player stats during game play, I think that would be an interesting incentive for acquiring them.
They could either persist between games for something absurd like killing 1000 monsters reanimated by archviles in a non Ao100 game, or not be persistent and just be for something like completing Hells Arena. Bonuses could be tiny, like +0.3 to speed. Just a thought.
They could either persist between games for something absurd like killing 1000 monsters reanimated by archviles in a non Ao100 game, or not be persistent and just be for something like completing Hells Arena. Bonuses could be tiny, like +0.3 to speed. Just a thought.
771
Requests For Features / Re: Challenge modes ideas - old and new.
« on: May 20, 2009, 17:00 »But, now I am thinking. Were the plants also possesed? Evil droseras, possed yew trees...
In Doom3 it almost seemed like they possessed the computer systems as well, so maybe we can all have a possessed forum thread, posted on by possessed zombie men and archviles. The cacodemons keep trying to post but even the advanced Doom computers don't know how to interpret the "acid ball" input.
772
Discussion / Re: ChaosForge logos
« on: May 18, 2009, 06:48 »"Anything you want" for Berserk
Pretty sure the Berserk DVD's I've got have a specific font used in them. I'll see if I can track down something similar to it...while I'm not looking at Neko's code. >.>
773
Discussion / Re: ChaosForge logos
« on: May 16, 2009, 03:08 »
I really want to see ASCII or at least an @ symbol in these logos.
I get visions of an @ symbol wielding a shotgun and it just makes my day. Or even a greatsword. But those do look good.
I get visions of an @ symbol wielding a shotgun and it just makes my day. Or even a greatsword. But those do look good.
774
Discussion / ChaosForge logos
« on: May 14, 2009, 17:34 »
DoomGuy needs an "@" symbol on his armor! =D
775
Pre-0.9.9 / Re: [M|93%|AoMr|YAVP] - First win. First post.
« on: May 14, 2009, 16:44 »
Awesome! Next stop Ao100 on N!
776
Pre-0.9.9 / Re: M|YASD|94% - a much better run, but...
« on: May 10, 2009, 17:21 »I'm just saying this but, why do you need two BFGs for? One is good enough.
Besides the extra cells, you can overload one if you want. Good way to kill a vault.
777
Discussion / Re: Donation driven development
« on: May 08, 2009, 03:06 »Basically what you're suggesting is DoomRL2, written from scratch, right? :)
Coding doesn't take more than an hour or two, right? =D
778
Requests For Features / Re: Challenge modes ideas - old and new.
« on: May 08, 2009, 02:59 »Fun, but rather uncompleteable :P
Since when was "completable" a roguelike requirement? :P
779
Requests For Features / Re: Archvile tweak
« on: May 05, 2009, 16:13 »Quote
Check out the definition of the word "mean".
:/
The sum of the numbers in a list divided by the amount of numbers in the list?
Quote
QuoteIf you're concerned that this would make AV's too much easier to kill, then up their damage.From the your proposal, only this will be implemented, I bet.
Ahahahaha....true. =(
780
Requests For Features / Re: AoB improvement discussion
« on: May 01, 2009, 07:31 »It'd be interesting to have a non-unique melee weapon that uses ammunition, like the Ripper or a shotgun glove or something. It'd add a bit more variety to melee characters for certain.
Things like an electric powered chainblade are feasible. The "Doomishness" of such a thing is debatable. But on the other hand, if a chainsaw has enough petrol in the tank to run it for the 20ish levels you'll have it, then why wouldn't a single 9V battery work in a chainblade?
Combining the two possibilities, though: Chainsaw Mods! If an AoB clears the Chained Court, then ~5 levels later you come along a new red staircase, which will contain 1-2 chainsaw mods, which require ammunition as their raw power.
Possibilities include:
Electric Turbo Motor - increased chain speed! (weapon damage, requires cells)
Gunpowder Extractor - carefully timed explosions! (weapon speed, requires bullets)
Shotgun Booster - harness the knockback power! (movement speed, requires shells)
Depending on how you want to work "balance", either you could only use one mod EVER, or you can apply two mods, but only have one supply of ammo loaded. The chainsaw then has a clip (of varying size, perhaps clip size mods can then be applied with Whiz Kid?) which one loaded will be depleted with use. In the case of speed or damage, every attack (even if it's a miss) will use up ammo. And in the case of movement speed, every move will use up ammo. Perhaps every second move if you're running.
Thoughts?