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Messages - AlterAsc

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Discussion / Re: Nightmare advice?
« on: January 29, 2017, 04:23 »
Better than most of my artwork.  :P  I'm still trying to figure out what the brown thing up top is, though.
Was supposed to be rocket launcher aimed backwards. Alas it seems like i failed.

Discussion / Re: Nightmare advice?
« on: January 29, 2017, 02:17 »
I've always thought this is hilarious!  :D  I guess your character is so skilled at waving knives around that they can deflect the lava away from touching your feet?  How does that work?  :P
Excuse my leet paint skillz, but just for fun i imagine it works like this:
Spoiler (click to show/hide)

Discussion / Re: Nightmare advice?
« on: January 28, 2017, 04:32 »
Taking a big hit and going berserk is only possible if you have 50 hp or less, because basically no attack ever deals 1/3 of 60 hp. So if you take Iro or are Marine, you can get blown to hell and Berserker won't help you. It's a good trait, but defensively it prevents you from taking Iro. Also medium damage hits won't trigger berserk and will deal more damage than big hits.

MMB gives you resistance to melee and fire damage all of the time (provided you wear blade in off-hand ofc). Physical attacks are of no threats ever, and should you wear red armor, fire attacks are harmless too. 
Damage wise you're losing to Berserker, but you don't need to activate it or fear it ever runs out. Also you do not need to use pair of blades, you can use one weapon and only attack with it. I used ripper when i did my only angelic badges run.

Requirements: HR2, DM, Fin, Bru2.
All of those except Bru2 are desirable trais for any character, as there is no such thing as being too fast.

Blocks: TaN, Ber, EE.
TaN loss is negligeble, you get defensive passives that basically reduce damage taken to 1, TaN wouldn't help you more at all. Except against plasma but plasma cuts through half of armor, so Tan would only help you so much. Dodge plasma volles instead, you have HR2(3 later) and DM. Badass would be cool, but just take Iro instead. 
Ber loss is not big either, but defensively you get passives and offensively - you are not limited to melee only attacks, you move fast and shoot fast and you can still rip enemies in melee too, just slower than with Ber.
Not having EE is minor annoyance of a sort. WK can alleviate it just a bit though. I won't comment on Intuition loss, as i've practically never played with it, outside some gimmick challenges.

Also MMB fire protection extends to feet too. Lava diving is still not recommended, but not longer deadly.

tl;dr version:
Pros: big survivability boost all of the time, melee damage output is consistent so you don't play like you're on timer. 4 out of 6 trait requirements you want anyway.
Cons: less damage for pure melee builds, much harder to get MMB on AoB, no EE/Intuition.

My opinion on special levels:
For me it's basically either all or nothing. Because they get harder and harder, i'd rather do all of the previous levels for rewards and exp. So for my N! Conqueror run most of the special levels outside of first two and Limbo were a cakewalk as i had very high level character and lots of supplies. My useless advice to win them comes down to "be strong and prepared".

Discussion / Re: Nightmare advice?
« on: January 27, 2017, 10:02 »
One way to get used to N! is to try to rush through to the stairs. As you fail and fail, you also learn where you can slow down and kill some enemies/get supplies. Method is kinda dumb, but it worked for me.

Can't advice anything for not taking damage. This was always beyond me.

Edit: oh, and it seems the guide does not promote Malicious Blades master trait enough. It's really good, i swear :)

Discussion / Re: Nightmare Anomaly
« on: November 16, 2013, 04:08 »
Bruisers can give a lot of exp, however beware of sudden sudden nightmare rape-party from behind. Not likely, but can screw you over if you take too much time at killing them.

Discussion / Re: Nightmare Anomaly
« on: November 15, 2013, 12:38 »
Note on right usage of RL:
1. Blow the right door with smth. Pistol, chaingun, plasmagun or with RL. Last one is only if you're desperate.
2. Stand near the line where walls disappear and start running.
3. Equip red armor, jump right. You're nearly guaranteed to jump past the doorplace.
4. If not sure, then reload and jump again.
5. Reload before bruisers, r-jump between them.
6. Yay, it took you 1 small medpack and 3 rockets at worst.

Discussion / Re: AoB and Standard Games
« on: September 07, 2013, 00:35 »
I think I may have to try going to ammo chain route, but I seldom have a weapon that kind of build would be good for.  Thanks so far.
That's the beauty of MAc - all you need is plasma rifle and you usually get one by the time you reach MAc. I recommend slapping agility mod on it.

Also Fin2 would certainly help MAD...if only it wasn't blocked. (Or perhaps certaion someone knows something about 0998 that we don't :) )

Discussion / Re: AoB and Standard Games
« on: September 06, 2013, 14:59 »
Not winning once and aiming for HMP or higher is quite daring. I don't see much of a point in doing so.
I honestly recommend dropping to HNTR until you win once or twice.

Tips for AoB: understand how enemy AI works. Because if you don't getting in melee range is very very painful. So either read some more guides, or simply play more games.

Normal tips: cornershooting is very powerful technique. Ammochain is a very good master to aim for if you have doubts about building your character. Don't hate Arch-viles that much - it's not the end of the world.

Discussion / Re: Tiles or ASCII?
« on: July 24, 2013, 10:13 »
1. It's more information packed per pixel. 
2. It's much faster.

You don't throw B-mod away.
First you use unmodded red, then you add +100% from B mod, use it until it nearly breakes and then you assemble fireproof and once again you have 100% armor. 300% of protection for BT price. Not bad.

There're not many armors better than Malek's. Really, how many armors have +25% ms, +3 armor and regenerate? And no knockback increase. Same with boots.

And then aside from the fact that you move at 0.56 of normal(normal as with those unequipped) speed you also get fire immunity. Like, srsly??
I would understand if it were something like a MFa effect - with those high-speed equip you supposedly dodge explosions, but full flat immunity?

Requests For Features / Re: N+ difficulty
« on: June 20, 2013, 15:48 »
Recently i was thinking about ways to improve N! gameplay, and my ideas so far:
Phobos is hard enough now as it is. No need to touch it imho.
Starting with  Deimos every enemy has a chance to be replaced with it's N! variant (elite for formers) with chance increasing with Depth.
In Hell1 this chance reaches 100%. Hell is no place for former wusses with pistols.
Then from Hell1 and onwards you suffer speed reduction. -10% more per every level, up to -80% in Dis. In case you don't know it's not that much actually - 1.8s instead of 1.0s.

Ammo drops should be increased though.

Discussion / Re: Jackhammer with MAc?
« on: June 04, 2013, 14:58 »
Jackhammer is classified as a shotgun. That's why MAc has no effect on it.
Afaik BFG10K is considered rapid-fire for purprose of MAc. But i wouldn't use it. Too easy to accidentally kill yourself.

die on L666 of ArchAo100 on N!....
With additional requirement for cause of death to be former human/sergeant/imp.

Anyway, good luck next time :)

With MMB(and probably other melee builds)  it's pretty easy. It's somewhat passable with rockets and MAc. Otherwise i'm not going in.
Running in acid, waiting for N! demons to melt is not so easy. 80 hp is no less that 14 acid turns and with 140% speed they'll munch a lot of your hp if you're not a speed-oriented build.

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