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Messages - Creaphis

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1
Discussion / Re: Best mods for Nuclear plasma rifle
« on: August 11, 2012, 13:40 »
One thing to consider is that adding P mods to a rapid-fire weapon can be counter-productive if you already have a few points of SoB. Once a weapon is capable of doing 12 damage per shot, it'll start causing knockback, which means that you'll start knocking enemies out of visual range, and all shots get an automatic 50% accuracy cut when they fly into the dark.

I once made a burst nuclear plasma rifle. I don't recommend it, partly for the knockback issue but mostly because it's extreme overkill against the wandering single monsters you find while you're exploring. You also have to wait a long time for the clip to fill back up after you've burned all your ammo away with just a few large volleys. An F-modded nuclear plasma rifle has the same problems.

I had the pleasure once of finding two sniper mods in a single game (I might have been playing as scavenger) and I stuck them both on the nuclear plasma. With Int(2), 99% of all opposition died before laying eyes on me, at zero ammo cost. I'd say that was the ultimate nuclear plasma build.

2
Requests For Features / Re: Polished product
« on: August 01, 2012, 23:34 »
Wait, wasn't Doom 1 released as open source semi-recently? Including data files and music?

Nope. The engine has been open-source since the late nineties. The data is still for sale.

3
Discussion / Re: Your actions
« on: June 30, 2012, 13:25 »
http://www.youtube.com/watch?v=Z1T7veqA9gM&feature=player_embedded
Humans will always be better than bots, they said
AI can never advance that far, they said

Well, that demo was made with slow-down, re-recording, and frame-by-frame building of demo files. No actual "bots" are involved. Looper might be an android from the future though.

4
Requests For Features / Re: The Horrible Ideas Thread
« on: June 28, 2012, 18:40 »
Sneer all you want. I'm not seeing a lot of literary discussions over here.

5
Discussion / Re: Your actions
« on: June 27, 2012, 19:53 »
I apologize for violating the black-and-white morality of roguelike play. To answer your question, though, this would let you retry interesting game situations without requiring you to save and back-up your game after every level. And, of course, there's no way at present to replay a game right from the start, which is what a few people in this thread would like to do. Being able to generate a game from a specified seed value also makes it possible to compete with other human beings on a level playing field - give everyone the same seed and see who gets the highest score. This is assuming, though, that later dungeon levels aren't generated differently depending on player actions.

6
Discussion / Re: Ballistic shield
« on: June 27, 2012, 17:54 »
Well, I'm your example then. I'm not interested in extreme damage prevention techniques like waiting in place for hundreds of turns, which means that my skill in DoomRL is ultimately limited by my preference for goofing off over playing optimally. For another example, in multiplayer FPSs I generally just run off and do my own thing without giving much thought to comprehensive team tactics. Am I playing? Yup! Am I practicing? No sir.

7
Discussion / Re: Your actions
« on: June 27, 2012, 17:48 »
I've been playing Brogue lately, and the way that game does it is you can press '~' to see the game's initial seed for dungeon generation. I'd imagine that DoomRL also uses a "random" number to start things off so the ability to replay a starting position shouldn't be so hard to add, right?

8
0.9.9.6 / Re: [U|AoI|99%|24|YASD]
« on: June 26, 2012, 17:00 »
I'd prefer to assemble tactical boots rather than making a lot of A-modded things )

When you're a scavenger you can do both.

The only enemy that shoots you if they can't explicitly see you is the cyberdemon. That said there are a few specific cases atm where enemies can see you and you can't them but that mostly happens in one tile corridors with doors all over the place.

Okay, thanks.

9
0.9.9.6 / Re: [U|AoI|99%|24|YASD]
« on: June 26, 2012, 14:58 »
I think that I somehow I got it into my head that the mastermind is "immune" to cornershooting and will sometimes shoot through walls to hit you, which is why I usually just let her close to melee range to avoid her plasma fire (except in this case).

Would it have been safe to shoot the mastermind from outside visual range or can she return fire at that range?

I do know about the nuclear alt-reloads but I wasn't planning on a sacrifice win...

10
Requests For Features / Re: The Horrible Ideas Thread
« on: June 26, 2012, 09:31 »
Trait-Boost Manuals

Considering the fact that we are in the future, it seems strange that there isn't any kind of book there.

This sentence completely boggles my mind. Who even reads books now?

11
0.9.9.6 / [U|AoI|99%|24|YASD]
« on: June 26, 2012, 09:22 »
If at first you don't succeed, try, try again. If at second you don't succeed, well, maybe just call it a "pass" and move on.

--------------------------------------------------------------
 DoomRL (v.0.9.9.6G) roguelike post-mortem character dump
--------------------------------------------------------------

 Bloat Punch, level 15 Arch-Vile Major Technician,
 let the Spider Mastermind pwn him on level 8 of Hell.
 He survived 115501 turns and scored 264345 points.
 He played for 4 hours, 16 minutes and 42 seconds.
 He was a man of Ultra-Violence!

 He killed 1061 out of 1070 hellspawn. (99%)
 He was a real killing machine...
 He was an Angel of Impatience!

 He saved himself once.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 10
  Levels completed : 9

-- Awards ----------------------------------------------------

  UAC Star (gold cluster)
  Grim Reaper's Badge
  Chessmaster's Token
  Hell Champion Medal
  Hell Armorer Badge
  Lava Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ############................................###############
  ###########...............####...............##############
  ##########.......####.....####.....####.......#############
  #########........####.....####.....####........############
  ########.........####.....####.....####.........###########
  #######..........####..............####..........##########
  ######............................................#########
  ######....####............................####....#########
  ######...&####............................####....#########
  ######....####............................####&...#########
  ######....####................X...........####....#########
  ######............................................#########
  #######..........####..............####..........##########
  ########.........####.....####.....####.........###########
  #########........####.....####.....####........############
  ##########.......####.....####.....####.......#############
  ###########...............####M..............##############
  ############................................###############
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 104748/15
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +3  ToDmg Melee +3

-- Traits ----------------------------------------------------

  Class : Technician

    Finesse          (Level 1)
    Hellrunner       (Level 3)
    Son of a bitch   (Level 3)
    Eagle Eye        (Level 2)
    Juggler          (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Scavenger        (Level 1)

  SoB->SoB->EE->EE->Fin->Jug->WK->WK->Int->MSc->Int->HR->HR->HR->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   blue armor [2/2] (54%) (A)
    [b] [ Weapon     ]   nuclear plasma rifle (1d7)x6 [29/52] (B3S2)
    [c] [ Boots      ]   tactical boots [0/0] (100%) (A)
    [d] [ Prepared   ]   assault shotgun (9d3) [6/6] (P2T1)

-- Inventory -------------------------------------------------

    [a] rocket launcher (6d6) [1/1]
    [b] burst plasma rifle (1d9)x8 [80/80] (A1)
    [c] BFG 9000 (10d8) [100/100]
    [d] fireproof red armor [4/4] (97%) (A)
    [e] phaseshift armor [2/2] (100%) (A)
    [f] shotgun shell (x70)
    [g] shotgun shell (x8)
    [h] shotgun shell (x70)
    [i] rocket (x14)
    [j] rocket (x14)
    [k] power cell (x70)
    [l] power cell (x70)
    [m] power cell (x6)
    [n] power cell (x70)
    [o] power cell (x70)
    [p] power cell (x70)
    [q] power cell (x70)
    [r] lava plasteel boots [2] (A)
    [s] shell box (x81)
    [t] power battery (x120)

-- Resistances -----------------------------------------------

    Plasma     - internal 0%    torso 20%   feet 0%   

-- Kills -----------------------------------------------------

    131 former humans
    87 former sergeants
    57 former captains
    118 imps
    41 demons
    259 lost souls
    85 cacodemons
    18 hell knights
    50 barons of hell
    59 arachnotrons
    38 former commandos
    30 pain elementals
    30 revenants
    20 mancubi
    31 arch-viles
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 agony elemental
    1 Cyberdemon
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 7 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he assembled a tactical boots!
  On level 10 he entered Hell's Armory.
  He destroyed the evil within and reaped the rewards!
  On level 11 he assembled a fireproof armor!
  On level 11 he ventured into the Halls of Carnage.
  On level 13 he found the City of Skulls.
  He wiped out the City of Skulls.
  On level 14 he assembled a burst cannon!
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 15 he assembled a hyperblaster!
  On level 16 he found the Tower of Babel!
  On level 18 he entered the Vaults.
  On level 18 he found the Grammaton Cleric Beretta!
  On level 18 he assembled a lava boots!
  He managed to scavenge a part of the Vaults treasures.
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 21 he stumbled into complex full of former humans!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  On level 24 he finally let the Spider Mastermind pwn him.

-- Messages --------------------------------------------------

 You see : a Spider Mastermind (scratched) | floor | [ m ]ore
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. The missile hits the Spider Mastermind. The missile hits the
 Spider Mastermind. The missile hits the Spider Mastermind. The missile hits
 the Spider Mastermind.
 You see : a Spider Mastermind (lightly wounded) | floor | [ m ]ore
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. The missile hits the Spider Mastermind. The missile hits the
 Spider Mastermind. The missile hits the Spider Mastermind. The missile hits
 the Spider Mastermind. The missile hits the Spider Mastermind. Boom! The
 missile hits the Spider Mastermind. The Spider Mastermind hits you.
 You see : a Spider Mastermind (wounded) | floor | [ m ]ore
 Targeting canceled.
 You are hit! You are hit! You are hit! You are hit! You die!... Press
 <Enter>...
 There is 10mm ammo (x100) lying here.

-- General ---------------------------------------------------

 403 brave souls have ventured into Phobos:
 388 of those were killed.
 3 of those were killed by something unknown.

 11 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 5 killed the bitch and survived.
 5 showed that it can outsmart hell itself.

--------------------------------------------------------------

The Armory gave me a sniper mod. I thought about saving it for a plasmatic assault shotgun later but stuck it to a chaingun for safe keeping. Later on, though, disassembling some exotic (perhaps a blaster) gave me a second S mod, and I've never had two in one game before, so I knew I had to exploit that. I stuck them both on the nuclear plasma rifle and picked up Int2 so I could murder every magenta 'X' with efficiency.

I decided to ruin my 100% kill rate by entering the vaults, even though I knew I'd only be able to clear the outer two. It definitely paid off - I found the GCB, which I dismantled for an onyx mod (don't ask me how that works). The onyx went towards a pair of lava boots, always helpful in AoI.

I had lots of cells saved up by the time I hit the mortuary so I was able to clear it pretty easily with my nuclear sniper rifle, burst plasma and BFG.

A nuke pickup spawned on level 22 or so. If it hadn't been for Klear's recent post about nuking himself in AoI, I would have done the same thing. I was idly thinking about whether or not I should bring it along and try for a full win when I remembered with a start: oh yeah, that's not such a good idea.

I'm not sure exactly what happened with me and the mastermind. I went in equipping my sniper rifle, thinking that I might be able to do some damage to that big X from outside its attack range. When I got closer, the X was behind one of those boxy obstructions so I attacked it from a cornershooting position. It quickly caught up to me, though, which I somehow hadn't been expecting. When it closed to melee range I somehow decided that I'd be better off running away in my blue armor instead of just tanking its melee attacks in my phaseshift. Even worse, I got shot to death on a turn when I ran backwards from the mastermind instead of dodging to the side.

Out of curiosity, how do most players get Mastermind's Brain? I don't reach her too often so I haven't had enough opportunities to practice.

12
Requests For Features / Re: New Ideas for Special Levels
« on: June 21, 2012, 10:57 »
I'd say we should allow DoomRL to do what it does best. DoomRL is very "methodical and balanced" as far as roguelikes go. With all the control that the player has over his build, his route through special levels, his choice of difficulty level and challenge game, the player can always know pretty much exactly what he'll be up against from the beginning of a game. This is not a bad thing - DoomRL bridges the gap between roguelikes and other turn-based strategy games, and caters to people who want to have more control over their play experience. Other roguelikes often put the player against much more randomness right from the outset, so you find yourself playing the game the RNG wants you to play, not necessarily the one you wanted to play. This is also not a bad thing. It's just not what DoomRL specializes in, and we don't need to cram any square pegs into round holes.

13
0.9.9.6 / Re: [M|86%|YAVP] Biggest Fucking Gun
« on: June 20, 2012, 09:24 »
Awesome. I've always wanted to try it out but finding two F mods in one game without scavenger doesn't happen often.

If it was me, I'd have slapped another mod on the finished BFG. I'm just not sure what deserves to be there. A third F mod, perhaps?

14
Requests For Features / Re: New Ideas for Special Levels
« on: June 20, 2012, 09:09 »
I believe that in previous versions of DoomRL, special stairs weren't guaranteed to appear (which is why mortems have that "Levels generated" line). Making new special levels that only have a small chance of being generated would be a step back in that direction.

15
Discussion / Re: Ballistic shield
« on: June 20, 2012, 09:06 »
True - expertise can be developed in any discipline by just spending enough time practicing. There's a difference between "playing" and "practicing," though, and I think most people are content to just "play" without thinking about ways to improve their game. If anything sets you apart, it's that.

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