LOL dead. Hit the Halls of Carnage and couldn't figure out how to open the doors, so I used my rocket launcher to make a few. Started to run out of room near the end, and got swarmed by 4 hell knights and 3 caceodemons. With no health packs.
Wish I'd thought to check the wiki BEFORE I died. Didn't realize I could just pop the doors with my shotty. Oops.
Also, the Abbysal Plains is HARD with pistols. I prolly should have ran back and used my tactical shotgun more. I kept getting swarmed with lost souls (which is why I was out of medkits).
Oh, and I forgot to ask sooner. Can somebody possibly point out a good build for each weapon class for me? I've just been pretty much getting a Mastery and then building tankiness (Ironman, Tough as Nails, etc). IDK if I should sub-specialize, go for a second Mastery (the general one for each class usually), or just build supporting skills.
Like last run, after I got Bullet Dance I started on Reloader so that I could keep my HP pistols full... I generally like to get at least one rank in Badass if playing as a Marine, since it can make a massive difference in HP (esp if you find a Supersphere).
...
Yep. And the caceodemon was just offscreen, so when I opened up with my shotty, he joined in the fun. Dead.
Gotta love Rogue-likes, lol.
I really need to use Run more. I always forget that's an option :/
As to my preferred builds... Looks like I tend to use builds with alot of stopping power. High single shot damage. Hence the use of double shotguns, HP Pistols, and now trying out Sharpshooter. Not really a fan of burst weapons because of inventory space and ammo efficiency. I only like melee weapons for the AoB challenge, tbh. Just too much risk in having to close with everything, and it takes considerable investment in a melee build to be anywhere close to efficient (although I gotta admit, a AoB run is ALOT of fun if you can get it going smoothly. Piercing Chainsaw with 3 levels of Brute is awesome).
I've thought about trying a Gunrunner build next time I do a shotty run. Seems like certain classes build certain weapons better. For instance, it looks like the Marine build burst the best since Ammochain eliminates ammo issues. Scout seems to do shotguns best, since between Shottyhead and Gunrunner they can just blast for days without even aiming. Technician seems to do pistols best. Melee is a bit of a crapshoot. Vampyre can be very good at times, but it's hard to pass up the resistances offered by simply having a knife in your offhand with Malicious Blades. I'm sure Blademaster is good too, but I don't know enough about the mechanics of it to understand how :/
As for learning anything... It's hard to say. I still can't read a mortem very well. It looks like he went with a fairly pure melee build, with a side focus of dodging. I can understand how that works in principle, but not WHY it's effective.
I keep wanting to make a set of tactical boots but can't find enough T packs
>.<
I think my brain just broke trying to do that math! I get the basic idea tho. I've noticed movespeed issues especially with demons while trying to stay out of range using Shottyman and a double shotgun. Occasionally they jump two spaces.
Been using tactical shotguns quite a bit to supplement my pistols tonight. IDK if I can ever go back to a shoot/reload gun again. Being able to unload 5 consecutive shotgun blasts is NICE.
Quick question: Aside from my guns of choice, what should I prioritize for assemblies? I keep wanting to make a set of tactical boots but can't find enough T packs :(
I found a nano just now and can't decide if I want to make a powered red or not.
LOL I meant A packs. T packs are stuck in my head b/c of grappling boots in AoB runs.
Shamblers in Deismos lab just got me :( Had a really good run going too. Tactical shotty, and a nanoskin red armor. Came in with 4 large medkits and equipped a shell box in my off hand so I'd have plenty of ammo. They still shredded me :( I needed one more bulk pack to make a stormbolt pistol...
I do tend to use shotguns most, but mainly b/c pistols don't do much damage at first. I've been swapping back and forth as needed.
LOL I meant A packs. T packs are stuck in my head b/c of grappling boots in AoB runs.Just for the record, grappling boots are less useful than they sound, due to the movespeed penalty. -10% sounds like not that much, but combine that with armor, which almost always comes with a penalty. Tac boots (or antigrav boots, if you're lucky) are IMHO almost always a better choice as they actually improve your movespeed.
And about Deimos Lab: You're on HNTR, right? Then it's likely you don't have Sharpshooter yet (or any master trait, for that matter). OTOH, shotguns combined with running tactics are very useful. You have to run just outside their melee range to minimize the damage dropoff, run circles around them and shoot as much as possible. Also, do your best to fight only one at a time. Double / super shotguns make this task a lot easier.
I believe it's little surprise that the Shamblers are fairly easy with a chainsaw and Berserker. Getting through the Lab to fight them, that's another matter ...
:( Depressed now. I loaded up that save and was standing 2 spaces away from 6 demons, and they were all standing around a barrel. It was a fairly enclosed space too, but I tried to run directly away. Two former humans got in the way and I got surrounded. When I tried to clear an escape, I blew up the barrel and one of the former humans fragged me in the aftermath.
Oh well, I think we all know the RNG actively hates players anyway. Back to the drawing board.
Hmm... Doing pretty well this run, but am low on medkits... and armor... and have the option of going to the Spider Lair.
Do I even have a CHANCE of winning? IDK if I can pull it off. I don't like skipping levels tho :( Decisions decisions... I DO know I have no interest in the BFG.
Cyberdemon suicided, lol. Rocket to the wall from point blank range. Thought I was OK until I hit the Unholy Catherdral... And didn't know my frickin' guns wouldn't fire until I was surrounded by lost souls. Seriously, WTF?
Wow. I looked at Limbo in the wiki... Yeah, not headed there any time soon...
Think I'm done for the night. Maybe I'll go back to MAD runs after this :/ It just takes so long or a pistol run to get up to speed.
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DoomRL (0.9.9.7) roguelike post-mortem character dump
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Bolt, level 12 Cacodemon Sergeant Major Marine,
nuked the Mastermind at the Hell Fortress.
He survived 157329 turns and scored 135540 points.
He played for 2 hours, 10 minutes and 52 seconds.
He didn't like it too rough.
He killed 757 out of 778 hellspawn. (97%)
He held his right to remain violent.
He saved himself 8 times.
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 11
Levels completed : 10
-- Awards ----------------------------------------------------
Cyberdemon's Head
UAC Star (silver cluster)
Aurora Medallion
Explorer Badge
Grim Reaper's Badge
Hell Armorer Badge
Hell Champion Medal
-- Graveyard -------------------------------------------------
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-- Statistics ------------------------------------------------
Health 41/80 Experience 68772/12
ToHit Ranged +0 ToHit Melee +0 ToDmg Ranged +1 ToDmg Melee +1
-- Traits ----------------------------------------------------
Class : Marine
Ironman (Level 3)
Tough as nails (Level 2)
Son of a bitch (Level 1)
Reloader (Level 2)
Badass (Level 2)
Shottyman (Level 1)
Army of the Dead (Level 1)
Rel->Bad->Rel->SM->TaN->MAD->TaN->Iro->Iro->Iro->Bad->SoB->
-- Equipment -------------------------------------------------
[a] [ Armor ] Angelic Armor [7/7] (61%)
[b] [ Weapon ] Jackhammer (8d3)x3 [6/9]
[c] [ Boots ] tactical boots [0/0] (100%)
[d] [ Prepared ] power battery (x120)
-- Inventory -------------------------------------------------
[a] tactical shotgun (8d3) [5/5]
[b] tactical shotgun (8d3) [5/5]
[c] missile launcher (6d6) [4/4]
[d] BFG 9000 (10d6) [100/100]
[e] Trigun (3d6) [6/6]
[f] powered red armor [5/5] (92%)
[g] fireproof red armor [4/4] (78%)
[h] plasma shield [0/0] (88%)
[i] shotgun shell (x15)
[j] rocket (x11)
[k] power cell (x70)
[l] power cell (x70)
[m] power cell (x70)
[n] large med-pack
[o] large med-pack
[p] envirosuit pack
[q] envirosuit pack
[r] thermonuclear bomb
[s] Hellwave Pack
[t] shell box (x100)
-- Resistances -----------------------------------------------
Bullet - internal 0% torso 50% feet 0%
Melee - internal 0% torso 50% feet 0%
Shrapnel - internal 0% torso 50% feet 0%
-- Kills -----------------------------------------------------
102 former humans
69 former sergeants
19 former captains
73 imps
77 demons
247 lost souls
40 cacodemons
29 hell knights
22 barons of hell
27 arachnotrons
6 former commandos
16 pain elementals
6 revenants
2 mancubi
12 arch-viles
1 nightmare demon
2 bruiser brothers
1 shambler
1 lava elemental
1 agony elemental
1 Cyberdemon
1 Spider Mastermind
1 John Carmack
1 Arena Master
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 2 he entered Hell's Arena.
He left the Arena as a champion!
On level 5 he stormed the Chained Court.
On level 5 he found the Arena Master's Staff!
He defeated the Hell Arena Master!
On level 6 he assembled a tactical shotgun!
On level 7 he sneaked into the Phobos Lab.
On level 7 he assembled a elephant gun!
He broke through the lab.
On level 8 he encountered the Phobos Anomaly.
On level 9 he entered Hell's Armory.
On level 9 he found the Cybernetic Armor!
He destroyed the evil within and reaped the rewards!
On level 10 he assembled a fireproof armor!
On level 10 he assembled a tactical shotgun!
On level 11 he found the Hellwave Pack!
On level 11 he witnessed the Wall.
He massacred the evil behind the Wall!
On level 12 he found the City of Skulls.
He wiped out the City of Skulls.
On level 14 he ventured into the Spider's Lair.
He cleared the Lair, kickin' serious spider ass!
On level 15 he found the Trigun!
On level 16 he found the Tower of Babel!
On level 17 he invaded the Unholy Cathedral!
He fled the Unholy Cathedral seeing no chance to win.
On level 18 he found the Shielded Armor!
On level 19 he entered the Vaults.
On level 19 he found the Jackhammer!
He cracked the Vaults and cleared them out!
On level 20 he was foolish enough to enter Limbo!
He activated the Angel Arm on level 20!
On level 20 he found the Angelic Armor!
He managed to clear Limbo from evil!
On level 22 he assembled a power armor!
On level 22 he entered the Lava Pits.
On level 22 he found the Necroarmor!
He managed to clear the Lava Pits completely!
On level 23 he assembled a tactical boots!
Then at last he found Dis!
He activated the Angel Arm on level 24!
He defeated the Mastermind and found the TRUE EVIL!
Then finally in Hell itself, he killed the final EVIL.
-- Messages --------------------------------------------------
Carmack raises his hands and summons hellspawn!
The lost soul dies. The lost soul dies. The lost soul dies. The lost soul
dies. The lost soul dies. The lost soul dies. You are hit!
Carmack raises his hands and summons hellspawn!
The cacodemon dies. The cacodemon dies. The cacodemon dies. The cacodemon
dies. The cacodemon dies.
You reload the Jackhammer.
The lost soul hits you.
The lost soul hits you. The missile hits the lost soul. You are hit! The lost
soul dies. The lost soul hits you.
You are hit! You dodge! The missile hits John Carmack. The missile hits John
Carmack.
John Carmack reloads his rocket launcher.
The cacodemon dies. John Carmack dies. Congratulations! You defeated John
Carmack! Press <Enter>...
You feel relatively safe now.
-- General ---------------------------------------------------
77 brave souls have ventured into Phobos:
58 of those were killed.
1 didn't read the thermonuclear bomb manual.
And 11 couldn't handle the stress and committed a stupid suicide.
7 souls destroyed the Mastermind...
1 sacrificed itself for the good of mankind.
5 killed the bitch and survived.
1 showed that it can outsmart Hell itself.
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