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Messages - LordSloth

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0.9.9.4 / [M|98%|YAFW]My first MBD win!
« on: October 05, 2011, 19:48 »
This is my third win in this version, maybe my fifth win ever. It is also my first pistol build to win and I haven't tried tech/scout builds. I'll be interested to how those compare. Keeping in mind the lack of non-marine perspective: I love MBD, it is spectacular with dual speedloader pistols. I think my total time cost for firing out six bullets was 0.48 before that last level of Son of a Gun, and reload something like 0.4/pistol without that one level of reloader. While I was 'lucky' enough to pick up the Anti-Freak Jackal in the Vaults, it turned out to be a rather awful choice of weapon till I was finally forced to pair it up with a 10mm ammochain. If I get one of those special pistols on a MBD build in the future, I might try pairing it up with a 10mm ammo chain a lot earlier. I did find the single-shot option of an Aimed Shot handy from time to time.

--------------------------------------------------------------
 DoomRL (v.0.9.9.4) roguelike post-mortem character dump
--------------------------------------------------------------

 Leo, level 12 Imp Sergeant Major Marine,
 nuked the Cyberdemon. on level 26 of the Phobos base.
 He survived 169091 turns and scored 125294 points.
 He played for 2 hours, 7 minutes and 45 seconds.
 He didn't like it too rough.

 He killed 811 out of 821 hellspawn. (98%)
 He held his right to remain violent.

 He saved himself once.

-- Special levels --------------------------------------------

  Levels generated : 10
  Levels visited   : 7
  Levels completed : 7

-- Awards ----------------------------------------------------

  Hell Armorer Badge
  UAC Star (bronze cluster)
  Hell Champion Medal

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  .....................................................s....#
  ...................................................s.s....#
  ................................................s....s.s..#
  ...............................................X..........#
  ..........................................................#
  ...................................................s......#
  .....................................................ss..s#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 26/60   Experience 60272/12
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +2  ToDmg Melee +2

-- Traits ----------------------------------------------------

  Class : Marine

    Son of a bitch   (Level 2)
    Son of a gun     (Level 4)
    Reloader         (Level 1)
    Dualgunner       (Level 1)
    Badass           (Level 1)
    Triggerhappy     (Level 2)
    Bullet Dance     (Level 1)

  SoG->SoG->SoG->DG->SoB->SoB->TH->MBD->Bad->TH->Rel->SoG->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   fireproof red armor [1/4] (23%)
    [b] [ Weapon     ]   Anti-Freak Jackal (5d3) [3/6]
    [c] [ Boots      ]   fireproof plasteel boots [2/2] (97%)
    [d] [ Prepared   ]   10mm ammo chain (x226)

-- Inventory -------------------------------------------------

    [a]   speedloader pistol (2d4) [0/6]
    [b]   modified laser rifle (1d7)x5 [0/52] (B1)
    [c]   modified missile launcher (6d6) [0/4] (F1)
    [d]   modified BFG 9000 (10d8) [40/130] (B1)
    [e]   speedloader pistol (2d4) [0/6]
    [f]   nanofiber red armor [3]
    [g]   Medical Powerarmor [4/4] (100%)
    [h]   rocket (x4)
    [i]   large med-pack
    [j]   large med-pack
    [k]   envirosuit pack
    [l]   10mm ammo chain (x250)
    [m]   10mm ammo chain (x250)
    [n]   10mm ammo chain (x250)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 0%    feet 50% 
    Fire       - internal 0%    torso 55%   feet 55% 

-- Kills -----------------------------------------------------

    100 former humans
    53 former sergeants
    9 former captains
    87 imps
    58 demons
    359 lost souls
    34 cacodemons
    27 barons of hell
    1 Cyberdemon
    23 hell knights
    16 arachnotrons
    1 John Carmack
    4 former commandos
    11 pain elementals
    5 arch-viles
    4 mancubi
    14 revenants
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 3 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 4 he stormed the Chained Court.
  He defeated the Hell Arena Master!
  On level 4 he found the Arena Master's Staff!
  On level 8 he assembled a speedloader pistol!
  On level 9 he assembled a speedloader pistol!
  On level 10 he entered Hell's Armory.
  On level 10 he assembled a nanofiber armor!
  On level 10 he assembled a fireproof armor!
  He destroyed the evil within and reaped the rewards!
  On level 12 he witnessed the Wall.
  He massacred the evil behind the Wall!
  On level 14 he ventured into the Halls of Carnage.
  On level 15 he encountered the Phobos Hellgate.
  On level 17 he assembled a fireproof boots!
  On level 19 he entered the Vaults.
  On level 19 he found the Anti-Freak Jackal!
  He cracked the Vaults and cleared them out!
  On level 23 he entered the Lava Pits.
  On level 23 he found the Medical Powerarmor!
  He managed to clear the Lava Pits completely!
  Then at last he found Phobos Arena!
  He nuked level 25!
  He defeated the Cyberdemon and found the TRUE EVIL!
  Then finally in hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 The missile hits the lost soul. The missile hits the lost soul. The missile
 hits John Carmack. The lost soul dies. You hear the scream of a freed
 soul! The lost soul dies. The lost soul dies.
 Fire -- Choose target...
 You see : John Carmack (mortally wounded) [m]ore | pool of blood
 The missile hits John Carmack. The missile hits John Carmack. You hear the
 scream of a freed soul! You hear the scream of a freed soul! You hear
 the scream of a freed soul! The missile hits John Carmack. The lost soul
 hits you. Your fireproof red armor is damaged!
 Your weapon is empty.
 You quickly reload the Anti-Freak Jackal with 10mm ammo chain. The lost
 soul hits you.
 Fire -- Choose target...
 You see : John Carmack (almost dead) [m]ore | pool of blood
 The missile hits the lost soul. The lost soul dies. John Carmack dies.
 Congratulations! You defeated John Carmack! Press <Enter>...

-- General ---------------------------------------------------

 41 brave souls have ventured into Phobos:
 38 of those were killed.

 3 souls destroyed the Cyberdemon...
 3 killed the bastard and survived.

--------------------------------------------------------------

2
AliensRL / Re: How to make AliensRL fun
« on: September 25, 2011, 20:24 »
  • Note-taking system: the levels are much bigger than DoomRL, and it is easy to forget about a locked door or a smartgun when you don't have a gyro stabilizer. I can do this in notepad or pen and paper, but I would certainly use it in-game.
  • Right now the map displays purple and green dots for barrels/corpses. Expand that to include dots for ammo, weapons, medical packs.
  • When looking around, let us scroll the view. The levels are slightly too big to navigate sometimes.
  • A backpack slot. This slot will be slow to access, perhaps not even directly swappable. It can be used to hold one item, be it a radiation suit, scoped rifle, or a RPG launcher before you can use it. The current system discourages experimentation with heavy weapons and alternate primaries, especially with the lack of documentation (which I'm actually okay with the partial weapon info).  Unfortunately, I could see this disrupting the ammo scarcity mechanic, but well, brainstorming.

P.S. A failed attempt to speedrun 0.8 was pretty exciting. Made it to medical 7, eng6, security6 before dying. Despite often having less than 20 pistol rounds and spawning elites. No military key to face the queen, sadly. It may be an interesting source of inspiration or an alternate game mode rather than the more current, deliberative pace, perhaps. http://pastebin.com/WHB985F6

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