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Messages - GrAVit

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1
Discussion / Re: DoomRL Oculus Rift conversion
« on: April 01, 2014, 06:14 »
Great news! I've been following the whole 'Facebook bought Oculus Rift' thing, and to be honest, I was quite surprised when I heard that Kornel would be asking John Carmack himself for OR DoomRL rights!

I really hope that this project will advance.

2
Discussion / Re: The Hellgate exit
« on: June 23, 2013, 11:28 »
Ouch. Would suck if that happened to me.

3
The final part, Part 5 of the v.0.9.9.7 preview.

Did Limbo and Mt. Erebus.
Unfortunately misclicked on the lava element and so I didn't get to do JC, but I got to show the Spider Mastermind instead.

I'll do some challenge modes next, stay tuned!

4
Part 4 of v.0.9.9.7 preview.

A really close call with Halls of Carnage again. Lots of uniques found. Vaults.

5
Part 3 of v.0.9.9.7 preview.

There are some close calls in this one, in Abyssal Plains, the new level.

6
Part 2 of v.0.9.9.7 preview.

7
Started recording v. 0.9.9.7.

Went with a normal HMP run to showcase the new version, I'll try out new challenges and stuff later on.

Here's part 1.

8
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 GrAVit, level 13 Former Human Lance Corporal Scout,
 nuked the Mastermind at the Hell Fortress.
 He survived 152520 turns and scored 139696 points.
 He played for 2 hours, 48 minutes and 4 seconds.
 He didn't like it too rough.

 He killed 785 out of 785 hellspawn. (100%)
 This ass-kicking marine killed all of them!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 9
  Levels completed : 9

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  Medal of Prejudice
  UAC Star (bronze cluster)
  Aurora Medallion
  Grim Reaper's Badge
  Shambler's Head
  Hell Champion Medal
  Armorer Bronze Badge
  Heroic Bronze Badge
  Gatekeeper Gold Badge
  UAC Bronze Badge
  Veteran Bronze Badge
  Lava Bronze Badge
  Reaper Bronze Badge
  Reaper Silver Badge
  Reaper Gold Badge
  Scavenger Bronze Badge
  Scavenger Silver Badge
  Scavenger Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..........................................................#
  ..........................................................#
  .................................................%........#
  ....................................................%.....#
  .................................................%%%.%....#
  ...........................................%.....%.%......#
  ...........................................%.....|........#
  ................................................%|........#
  ..........................................................#
  ..............................................X...........#
  ..................................................%.......#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ...............................................%...%......#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 64/50   Experience 71882/13
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +5  ToDmg Melee +5

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 2)
    Son of a bitch   (Level 5)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Triggerhappy     (Level 1)
    Cateye           (Level 1)

  Int->Int->SoB->SoB->TH->MCe->SoB->Fin->Fin->WK->WK->SoB->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   energy shield [0/0] (95%)
    [b] [ Weapon     ]   BFG 10K (6d4)x5 [0/50]
    [c] [ Boots      ]   plasteel boots [2/2] (100%) (A)
    [d] [ Prepared   ]   nuclear BFG 9000 (11d6) [40/40] (P3)

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [5/5]
    [b] missile launcher (6d7) [4/4] (P1)
    [c] combat translocator (0d0) [60/60]
    [d] BFG 9000 (10d6) [0/169] (B2)
    [e] Railgun (8d8) [40/40]
    [f] powered red armor [5/5] (100%)
    [g] energy shield [0/0] (91%)
    [h] Lava Armor [4/4] (100%)
    [i] Angelic Armor [7/7] (100%)
    [j] shotgun shell (x70)
    [k] rocket (x14)
    [l] power cell (x70)
    [m] power cell (x60)
    [n] power cell (x70)
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] large med-pack
    [s] envirosuit pack

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 80%   feet 50% 
    Fire       - internal 0%    torso 80%   feet 25% 
    Plasma     - internal 0%    torso 80%   feet 0%   

-- Kills -----------------------------------------------------

    134 former humans
    82 former sergeants
    24 former captains
    116 imps
    85 demons
    129 lost souls
    45 cacodemons
    58 hell knights
    40 barons of hell
    23 arachnotrons
    4 former commandos
    7 pain elementals
    8 revenants
    9 mancubi
    13 arch-viles
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he sneaked into the Phobos Lab.
  On level 7 he assembled a tactical shotgun!
  On level 7 he assembled a gatling gun!
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a ballistic armor!
  He destroyed the evil within and reaped the rewards!
  On level 10 he found the Cybernetic Armor!
  On level 11 he arrived at the Containment Area.
  He emerged from the Containment Area victorious!
  On level 13 he found the Anti-Freak Jackal!
  On level 14 he ventured into the Halls of Carnage.
  On level 16 he found the Tower of Babel!
  On level 17 he found the Mjollnir!
  On level 19 he found the Railgun!
  On level 19 he entered the Vaults.
  On level 19 he assembled a power armor!
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  Level 21 was a hard nut to crack!
  On level 22 he entered the Lava Pits.
  On level 22 he found the Lava Armor!
  He managed to clear the Lava Pits completely!
  On level 23 he found the BFG 10K!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 This is it. This is the lair of all evil! What will you meet here?
 You swap your weapons.
 You swap your weapons.
 A voice bellows: "Don't think you can surprise me!" The missile hits the
 baron of hell.
 The missile hits John Carmack.
 You reload the BFG 10K. Carmack raises his hands and summons hellspawn!
 The missile hits the cacodemon. The cacodemon dies. The cacodemon dies. The
 cacodemon dies. The cacodemon dies. Carmack raises his hands and summons
 hellspawn!
 The missile hits the baron of hell. The missile hits the baron of hell. The
 cacodemon dies. The cacodemon dies. The baron of hell dies. The cacodemon
 dies. The baron of hell dies. John Carmack dies. You advance to level 13!
 Press <Enter>...
 Congratulations! You defeated John Carmack! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 2 brave souls have ventured into Phobos:
 1 of those was killed.

 1 souls destroyed the Mastermind...
 1 showed that it can outsmart Hell itself.

--------------------------------------------------------------

What can I say? I must be the luckiest DoomRL player ever or something.
6 UNIQUES IN ONE NORMAL GAME!
I still can't believe it!

On top of that, I found a crapload of exotics as well.
Railgun annihilated most enemies with 2 shots, killed lava elemental with 3.
JC died of a couple of shots with the BFG 10K.

Also, my first shambler head and aurora.

9
I have uploaded the final part of Angel of Confidence on Ultra Violence.

Next up, I'll probably make videos of the new version that's coming out soon.

Stay tuned.

10
Uploaded part 3 of Angel of Confidence on Ultra Violence.

Last part should come up soon enough!


11
After a lot of downtime because of studies, I finally got to record and upload the second part of Angel of Confidence on Ultra Violence.

It can be seen here.

And like always, I updated the challenges/difficulties list.

Also, would you guys prefer this new resolution, or the old one? It seems to change the sizes of the tiles and such, I'm just wondering what is more pleasant to watch.

12
I like your newer videos way more than some of the older ones I checked. Your videos are more interesting and entertaining when you explain why you're doing what you're doing or why a situation is bad, and just being calm and yourself. The old ones where you'd ham it up and pretend to be excited while shouting random stuff were cringe-worthy.

Great job improving, just be yourself and if you enjoy what you're doing you'll produce interesting content!

Thanks for the feedback!

13
I have started Angel of Confidence on Ultra Violence.
You can see the first part here.
I also updated the list.

EDIT: Updated goofed link. :P

14
I have finished the AoMs on HMP series. The Challenges/Difficulties list has been updated and it now holds all the parts of the run, including the finale.
Next up, I will choose another challenge from the list. Stay tuned, I suppose.

15
Discussion / Re: Reasons for text-mode interface
« on: August 23, 2012, 12:16 »
As long as you add like an ASCII tileset or something, I'm down. Also, add a classic mode where you get to play the original DRL before the mastermind update.

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