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Messages - Shoop da Whoop

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16
Requests For Features / Re: Ao100 Mortem
« on: April 20, 2012, 17:59 »
"...stepped down into Endless Caves." (like that one in ADOM)

17
Requests For Features / Re: Dead Bodies Everywhere
« on: April 20, 2012, 17:53 »
And I just remembered wall of faces. Maybe, when animated sprites will become real...

18
Requests For Features / Re: DoomRL on different languages
« on: March 09, 2012, 06:12 »
We're discussing problems of declension in Russian (as well as any Slavic) language and how to implement it.

19
Requests For Features / Re: DoomRL on different languages
« on: March 09, 2012, 05:40 »
Вряд ли понадобятся прямо-таки все падежи. Достаточно именительного (кто бьёт/атакует/стоит вон там), винительного (соответственно, кого бьют/и т. д.) и творительного (кем был убит).

Для примерного списка строк есть, в принципе, вики. Например, level feelings.

20
Rocket jumping is useful on many-rooms levels with lava rivers.
"Bridge is blocked? I need no bridge!"

21
Bug Reports / Re: DoomRL typos
« on: January 20, 2012, 13:09 »
Outside-of-the-game typo: file version of doomrl.exe (0.9.9.5!) is... still 0.9.9.1. Same for 0.9.9.4 .exe.

22
Discussion / Re: ASCII graphics for Doom - Now with download!
« on: January 19, 2012, 09:42 »
Now you have to make "#"-walls and floor from points!

23
Discussion / Re: Screenshots: ASCII and Graphics
« on: January 04, 2012, 13:50 »

You enter Phobos, level 2. Khe, he, he, this will be a mess... You need to     
 taste blood!                                                                   
                                         
###                                   
                                       .......                                 
                                     .....
0....=                               
                                   .............
\=                             
                                 ...............====                           
                                 ...............====                           
                                .......
[........====#                           
                                ...
|.......|.00..====                           
                               ......
0...h.......====.                         
                               ..................
0===.                         
                              #.......
i...0h....====#                           
                              #.....
0ii........00==.+                           
                             
#...........^....===|c#                           
                              #...........
@..0.====.#                           
                              #.........
0......====.#                           
                              #...
[......0.0...==0=.#                           
                              #............
|.0h====.#                           
                               ...............==
0=#.#                           
                               .............
0.====#                             
                                ##############====#                             
 
ToTheMadness               Armor : green armor [1/1] (100%)                   
 
Health: 100% Exp:  2/22%   Weapon: shotgun (8d3) [1/1]                         
 cautious   
brk         lit                                 Phobos       Lev2 

Mess? O yeah!

24
Archangel of Shotgunnery

What, you don't believe that your trusty shotty can save you?!
No armor allowed.

25
Off Topic / Re: Now playing... (games)
« on: October 15, 2011, 07:19 »
Worms: Armageddon (1). It never gets old.

26
Champion of Light travel: no half-of-inventory limit, but each non-empty inventory slot slows you down for .05 sec. Equipment slots are inventory too.

27
*Shoop da Whoop runs around slowly losing sanity*

60 specials? 40 assemblies? It's first hundred!
...Cannot remember any other game with such an arsenal.

By the way, will be timeline refreshed? Or everything is now announced on forums?

28
Requests For Features / Re: Badge and Medal ideas (v2)
« on: August 03, 2011, 09:42 »
"Massacre" must also be "without use of nuke"

29
Seems like now there is classic trio - The Tough, The Fast and The Smart.
And if in AoDa you cannot see far, then is rather agoraphobic challenge.

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