Chaosforge Forum

  • March 28, 2020, 22:13
  • Welcome, Guest
Please login or register.



Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Captain Trek

Pages: 1 [2] 3 4 ... 10
16
Quote
And what happens when I find SuperShotgun, BFG10k, DragonSlayer in Angel of Marksmanship?

Eh, I tried...

17
Requests For Features / Re: New level style: warehouse
« on: August 17, 2010, 09:43 »
Quote
The fastest way to see this is to look around for room-in-rooms on a level with lots of Lost Souls or Demons.  Those are the usual denizens of the vaults, and if a large enough number of them appear, it is probably becaue the vault blew up from the corrosive blood bug.

Note: This wall-eating behaviour was not present in previous releases.

Hmm... Well, I had certainly encountered broken walls before, and indeed, rooms that start off with broken walls still exist...



Those walls were like that when I first spawned and killing that lost soul was the only action I had taken when I took the screenshot. I assume, though, that you actually are seeing disappearing walls, rather than pre-existing broken ones like this, correct? I just thought I'd let you know that pre-existing broken walls do exist...

18
Discussion / Re: Levers
« on: August 17, 2010, 06:35 »
I just learned the hard way: this is exactly why you should get in the habit of using the inventory screen to activate items such as medkits and phase devices.  It really sucks when you press "use" to use a medkit and then the level floods with lava (oops, forgot about that lever I was standing on).

Ha!, I've always used the inventory screen, so I never had that particular problem... :)

19
Requests For Features / Re: New level style: warehouse
« on: August 17, 2010, 06:32 »
Quote
Sometimes levels spawn with blood on the walls, most notably in cases where there are vaults ("You feel excited!" is one marker of such a vault). For some reason, the walls deteriorate over time until there's nothing left of the original room: this can lead to far more monsters out in the open than is normal.

OK... That... is... fucking... weird... And I certainly haven't noticed it... But I'll be watching eagle-eyed for it from now on, that's for sure... :)

20
Requests For Features / A small idea - Gender selection
« on: August 17, 2010, 05:30 »
This is a very minor and unimportant thing, but lately I've found myself naming some of my marines after female characters...

http://forum.chaosforge.org/index.php/topic,3262.msg28563.html#new

...so I figured it might be a good idea for Kornel to allow the player to set the gender of their character before they start, just so the morten doesn't say "he" when the marine was supposed to be a girl.

Again, it's a minor thing, but I think it'd be nice... Let the shirtstorm surrounding whether or not female marines are "Doomish" enough for inclusion begin!

21
Quote
Regular pistol wearing former humans use blasters due of no other plasma pistols but due of balance reasons will not drop the blaster, rather just energy cells.

Why not? The player would have to start with one anyway and not having the formers drop theirs would just uneccessarily penalise anybody who wanted to do a pistol run of the mode... Besides, having the humans not drop cells (and instead drop blasters, which cannot be unloaded) would prevent the player from filling out his ammo spaces too quickly (I also think sergeants with their plasmashotguns should carry a very limited amount of ammo to further facilitate this)...

Quote
Uniques/Exotics are not effected.

And what happens when I find an exotic or a unique that uses bullets or shotgun shells? No, you'd have to change these as well so useless (in that mode, anyway) weapons like the minigun don't spawn...

22
--------------------------------------------------------------
 DoomRL (v.0.9.9.1) roguelike post-mortem character dump
--------------------------------------------------------------

 Chaith*, level 11 Cacodemon Sergeant, defeated the Cyberdemon
 on level 25 of the Phobos base.
 She** survived 137733 turns and scored 161758 points.
 She played for 2 hours, 38 minutes and 58 seconds.
 She wasn't afraid to be hurt plenty.

 She killed 653 out of 653 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 She was an Angel of Purity!***


-- Awards ----------------------------------------------------

  Medal of Prejudice
  Hell Champion Medal
  Inquisitor Bronze Badge
  Inquisitor Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ...........................................................
  ...........................................................
  ............###........................###.........###.....
  ............###.............}|X........###.........#>#.....
  ....###.....###.............#|#........###.........###.....
  ....###...........###.......###............................
  ....###...........###.......###............................
  ..................###......................###...###.......
  ...........................................###...###.......
  ..........................###..............###...###.......
  ..........................###..............................
  ..........................###.......###....................
  ....................................###....................
  .....................###............###....................
  .....................###................................###
  .....................###................................###
  ........................................................###
  ...........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 1/50****   Experience 58194/11
  ToHit Ranged +4  ToHit Melee +4  ToDmg Ranged +3  ToDmg Melee +3

-- Traits *5 ----------------------------------------------------

    Finesse          (Level 2)
    Hellrunner       (Level 1)
    Tough as nails   (Level 3)
    Son of a bitch   (Level 3)
    Eagle Eye        (Level 2)

  EE->EE->SoB->SoB->SoB->TaN->TaN->TaN->Fin->Fin->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   modified onyx armor [4] (P)*6
    [b] [ Weapon     ]   modified plasma rifle (1d8)x6 [28/40] (P1)*6
    [c] [ Boots      ]   modified phaseshift boots [8/8] (86%) (P)
    [d] [ Prepared   ]   Revenant's Launcher (7d6) [0/1]*6

-- Inventory -------------------------------------------------

    [a] modified chaingun (1d6)x4 [40/40] (A1)
    [b] 10mm ammo (x36)
    [c] rocket (x10)
    [d] rocket (x10)
    [e] rocket (x10)
    [f] rocket (x10)
    [g] rocket (x5)
    [h] power cell (x47)
    [i] power cell (x50)
    [j] power cell (x50)
    [k] power cell (x50)
    [l] power cell (x50)
    [m] power cell (x50)
    [n] envirosuit pack
    [o] envirosuit pack
    [p] thermonuclear bomb
    [q] agility mod pack

-- Kills -----------------------------------------------------

    81 former humans*7
    81 former sergeants*7
    43 former captains
    111 imps
    64 demons
    118 lost souls
    29 cacodemons
    24 barons of hell*7
    1 Cyberdemon
    20 hell knights*7
    13 arachnotrons
    7 former commandos
    8 pain elementals
    10 arch-viles
    34 mancubi*7
    7 revenants
    2 bruiser brothers

-- History ---------------------------------------------------

  She started her journey on the surface of Phobos.
  On level 3 she entered Hell's Arena.
  She left the Arena as a champion!
  On level 5 she stormed the Chained Court.
  On level 9 she found Hell's Armory.
  On level 15 she encoutered the Phobos Hellgate.
  On level 16 she found the Revenant's Launcher!
  On level 23 she entered the Lava Pits.
  She managed to clear the Lava Pits completely!
  Then at last she found Phobos Arena!
  On level 25 she finally defeated the Cyberdemon.

-- Messages --------------------------------------------------

 Cyberdemon. The Cyberdemon hits you.
 Fire -- Choose target...   Boom! The missile hits the Cyberdemon. The
 missile hits the Cyberdemon. The missile hits the Cyberdemon. The
 Cyberdemon hits you.
 The Cyberdemon fires! You dodge! You hear an explosion!
 The Cyberdemon reloads his rocket launcher.
 You reload the plasma rifle with power cell.
 You stop running.
 Fire -- Choose target...   The missile hits the Cyberdemon. The missile
 hits the Cyberdemon. The missile hits the Cyberdemon. The missile
 hits the Cyberdemon. The missile hits the Cyberdemon. The missile hits the
 Cyberdemon. The Cyberdemon hits you.
 Fire -- Choose target...   The missile hits the Cyberdemon. The missile
 hits the Cyberdemon. The Cyberdemon dies. You feel relatively safe
 now. Congratulations! You defeated the Cyberdemon! Press <Enter>... Boom!

-- General ---------------------------------------------------

 Before him 16 brave souls have ventured into Phobos:
 15 of those were killed.

 Some rumours though, say that the Cyberdemon was killed already!
 Is he immortal? 1 souls claim to have killed him...
 1 killed the bastard and survived.

--------------------------------------------------------------

* Ladies and gentlemen, meet Chaith, the world's first DoomGirl! That's right, folks, she a female marine! Now you might say, "blasphemy!", but I say, if she's got the moxie, a badass enough girl can weild a plasma rifle to just as much demon-melting effect as any "beserker packin' man and a half!" can!

** I've modified the mortem to display the correct gender... :)

*** Right now, I'm going through the challenge modes on HMP, seeing if I can't gather up all the bronze and silver medals for them. So far, though, I only have the silvers for this and shotgunnery...

**** Cybie came that bloody close to meleeing me to death, but ultimately that only served to make my victory all the sweeter for being so narrow... I somehow doubt that Chaith appreciated finding herself inside the Demios base with no medkits and only 2% health, however... In case you're wondering, I didn't have a BFG because I was at low health and with no medkits on the level on which the Halls decided to spawn and thus would've been unable to even get across the requisite four squares of lava (note that this was before I got the phaseshifts), even if not a single enemy in the Halls hit me, thus I was forced to skip it. The City of Skulls then decided not to spawn and left me BFGless and in a very tight spot when I entered level 25 with only a single large med-kit...

*5 A pretty ordinary and boring chain-gun build, except that, as you can see, I didn't get triggerhappy... This was an experiment to see wether it was worth losing the additional shots from the chaingun in exchange for wasting less ammo from superfluous plasma-rifle shots and getting TaN sooner. It actually worked surprisingly well...

*6 All three of these were helpful, but the first was an absolute godsend... It's really amazing what you can accomplish when you don't have to constantly worry about armour degredation, I can tell you... As for the other two items I've marked, well, I very much appreciated the Rev Launcher's extra damage and pin-point accuracy, while the additional speed and excellent lava protection offered by the modified phaseshifts, even if they did give me ocassional knockback problems, gave me a subtle but much needed advantage...

*7 Interestingly, we get a Hell of a lot of mancubi (who, by the way, couldn't seem to hit the broad-side of a barn and dealt little damage even when they did hit thanks to the Onyx armour and TaN) and the exact same number of humans and sergeants this game. We also still have the "problem" of there almost always seeming to be more barons than knights...

Overall, I reckon this was a solid, well-played run and one that was worth sharing... But what do you think?

23
Requests For Features / Re: New level style: warehouse
« on: August 17, 2010, 04:11 »
Quote
the wall-eating blood bug


Umm... Not to sound like a complete noob, but what is this bug, exactly?

24
Discussion / Re: Are self-referential teleporters a bug?
« on: January 28, 2010, 23:04 »
I think you get some sort of alert that something just tried to telefrag you, but I don't remember.

You take some damage (it is not, however, a one-hit kill unless you're already chronically low on health) and a message pops up saying something like, "It feels as if someone is trying to explode you!" or words to that effect when an enemy tries to teleport onto the square on which you happen to be standing. As far as I know though, telefraging (which can sometimes occur when a bunch of enemies try to take a teleporter close behind each other) is instantly fatal to all monster types...

25
Bug Reports / Re: DoomRL no longer works on my comp...
« on: January 28, 2010, 22:57 »
Hmm... that's interesting.  Did you install DoomRL to your Program Files directory or is it somewhere else?  My suspicion is that if things "are not broken at all" for the rest, then maybe the Vista elevated privileges tool is doing a good job.

You might want to look into de-infesting your machine though.  >.<

None of my copies of DRL were (past tense as I've now deleted every instance of the programe I could find) installed in program files...

*Sigh* Is a virus that selectively targets DoomRL really the only explaination?

26
Bug Reports / Re: DoomRL no longer works on my comp...
« on: January 28, 2010, 08:35 »
You got hit with a virus of some sort?

Yeah, except that nothing else seems to be broken...

27
Bug Reports / DoomRL no longer works on my comp...
« on: January 28, 2010, 07:29 »
I have no idea what caused it, but for some reason the game no longer works on my Vista. I have a number of copies of both the 0.9.8.1 version and 0.9.9. version kicking around on my computer in various places and, parts of most of them, incredible as it might sound, have simply vanished. Only one of my copies of 0.9.8.1 still has all its files and its exe simply will not run.

As for the others, in every single one the exe has vanished. In one copy of 0.9.9, only the exe has vanished, while in another, the exe, the batch file, .dll, .dat and .ini files have all vanished.

There's no rhyme or reason to any of it either. The 0.9.9 that has only seen its exe vanish is the 0.9.9 version I did most of my 0.9.9 games on, while a completely fresh and untouched copy of 0.9.8.1 that I only used for the graphical settings on has also seen only its exe vanish, while a second version of 0.9.9. I did play a few games on is the one that's had all the stuff I described in the previous paragraph disappear.

I tried downloading and unpacking a fresh copy of 0.9.9, but its exe wouldn't run either. Aditionally, unpacking my old copy also gave me a complete copy (but still with non-functional exe), but then the exe disappeared from that copy as well...

I have to wonder, what the chuffing Hell is going on?

28
Yet Another Stupid Insta-Death -_-

Trust me, after being blown across the room into a lava pool by a mancubus and baron combo not so long ago, the combination of damages being just enough to kill me, I know the feeling...

Acutally though, apparently it's quite common for game designers to be not so good at their own games...

29
Requests For Features / Re: New unique items
« on: November 08, 2009, 20:57 »
The BFP - The Big Fucking Pistol

Because AoMr needs a use for plasma cells and a Big Fucking Pistol is more fun than a Plasma Pistol.

Stats, I dunno, maybe something like:

Dam:5d5
Spd:1.0
Rel:2.0

Explosions and stuff as the old BFG, hits where you aim and explosions hit everything and stuff like that.

Clip: 80/20 per shot

Basically, with a bulk mod you get 5 shots which should be enough to kill everything(at least with SoAGx3), the 4 shots without bulk isn't guaranteed to kill viles if my math is correct. Kind of like the BFG, the normal two shots you get doesn't usually kill everything but three shots you get with a bulk mod kind of does guarantee kills.

How about "BFHG" (Big Fucking Hand Gun)? Anyway, with some tweaking, I can certainly see this working as a kind of half-brother weapon to the anti-freak jackal. The BFP (or BFHG or whatever it ends up being called) would be to the BFG what the AFJ is to the rocket launcher...

30
Requests For Features / Re: New enemies
« on: November 07, 2009, 21:17 »
That's an interesting idea, but I'm not sure I agree with the concept of it raising anything as a type of former human. In my opinion, there could be a limit on what it can resurrect, or it could raise the creature as a Raised variant, which is much slower and weaker than a normal creature, and doesn't leave a corpse when it dies, due to the sheer degradation of the body.

Funnily enough, all this is actually rather what I was thinking of with my former medic idea, except that my concept was that his revivals would either be limited by range (meaning he has to be adjacent to the corpse) or limited to formers only, but if it comes down to a choic between the two, I'd definately say go for the one that actually has a precedent in an offical Doom related product...

Pages: 1 [2] 3 4 ... 10