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 91 
 on: July 04, 2020, 18:32 
Started by Icy - Last post by Icy
What happens when you combine experience, ambitiousness, time, and a little bit of luck? Well, you might get something like this:

Day 2

After unlocking all of the helpful challenge modes, I decided to take advantage and start grinding. I went for difficult combinations of challenges so I could amass a pile of badges with each completion.

My first choice was a dual-angel game with Max Carnage and Overconfidence on Nightmare. Starting with all that you need and doing massive damage makes it pretty easy.

Along the way, I had a triple Cacodemon vault and thought I was going to go deaf:

Spoiler (click to show/hide)

I also had a nasty start on one level:

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But overall it was pretty easy.

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Next was a dual-angel of Shotgunnery and Overconfidence. I was somewhat tempted to go for the Angelic Badge, but opted to not push quite that far. Early on I got a nice setup of Invulnerabilities which carried me throughout the run:

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Next was a dual-angel of Pacifism and Overconfidence with speeding through in mind. I managed a pretty fast completion:

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Then I tried Max Carnage with Light Travel and got an awesome item to help out:

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I had a close call though:

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Next was Berserk with Overconfidence on Nightmare and without Brute. My general gameplan was to use Eagle Eye for accuracy boosts, grab a nearby Invulnerability, and then rush to the Angel of Death. It took some tries, and I almost died after the kill, but got it done.

Spoiler (click to show/hide)

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Following that was Impatience with Overconfidence on Ultra-Violence to collect a few more easy badges.

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Next would be a full win on Nightmare with the help of Max Carnage and Overconfidence, ideally with a double Nuke. I was fortunate to roll Limbo, but then unfortunate when I got stuck:

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After escaping, I found this:

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And this:

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And also this:

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And that was the end of JC:

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I went for a slightly easier challenge next with Darkness and Overconfidence to get a quick Silver Badge:

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Then I noticed I needed a couple more unique items to get another badge, so used Overconfidence and dropped the starting weapons:

Spoiler (click to show/hide)

 92 
 on: July 04, 2020, 01:50 
Started by Impulse - Last post by ZicherCZ
Hey that's a good point, I hadn't considered 666 - but idk about ever attempting it. 100 floors of DooMRL action is almost more than I can handle, 666 sounds monstrous.
Well, if it scares you that much, you can just head for the stairs without unnecessary delays. On UV Ao666, you reach level 25 not that long after the 100th floor (around 140-150, if memory serves me right).
And on the other side, there are Ao666 UV YAAM mortems. Two of them, as I know.

 93 
 on: July 03, 2020, 18:18 
Started by Icy - Last post by Icy
Day 1

Starting off, I of course don't have access to all the game settings that help scoop up tons of easy badges, so I had to do things the old-fashioned way.

I went with a basic run of ITYTD with a Cateye build and clearing everything along the way. Unlike last time, I actually killed JC on my first run and finished with a good pile of Bronze Badges. It took awhile since I had to refer to the wiki a number of times, but I'm getting the hang of things again.

One mistake I made was firing at him early, since he was in my extended vision through Cateye and I almost died for it. Because of the extra Barons, I actually got a level up after finishing the game, which made for a very important and tough decision.

Spoiler (click to show/hide)

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My next goal was to complete the game in under 10 minutes, which I did through ITYTD and a Melee build. There wasn't anything too interesting, and naturally didn't want to waste too much time on screenshots.

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Next was playing on Angel of Light Travel using Melee for some more easy badges. I had my first death after some poor positioning and tried again.

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I had one solid run going and after killing 3 of the Archviles in The Mortuary, I was too tempted to clear it instead of taking an easy exit for my first Silver Badge and unfortunately died shortly after killing the last one.

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I decided to try something else and went for Arena Silver Badge with a Shotgun build on Angel of Light Travel and got it fairly easily, even nabbing the Medal for not taking any hits!

Later, I stumbled upon an Invulnerability somewhat close to the stairs into Phobos Anomaly...

Spoiler (click to show/hide)

...but it unfortunately just barely ran out.

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Along the way, I had an interesting situation and was able to create a nice setup for clearing the rest of the monsters.

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I also decided to try out Spider's Lair, but ammo started to get quite tight and would need to lure the Arachnotrons into clumps, but unfortunately that wasn't enough.

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After that level, I was killed pretty much immediately after.

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With some new options available, I combined Angel of Berserk and Confidence to score a variety of Silver Badges. I was extremely fortunate with getting a Piercing Chainsaw quite quickly, and later found Butcher's Cleaver, alongside grabbing Longinus Spear!

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Here's another interesting setup I was able to create, where I then caused a Revenant to blow himself up along with some friends.

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I decided to try Limbo this time and had some close calls. The instant Berserk boost with dropping the Chainsaw helped a lot, and then Angelic Armor made the rest very easy.

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To get my sixth Silver Badge, I decided Gatekeeper would be a good pick and went with a generic Shotgun build. I kept going since I had a decent kill streak but a Zombieman shooting not me, but a Barrel ended it just a little early. After that, I got impatient and recklessly charged the Cyberdemon.

Spoiler (click to show/hide)

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That's all my progress so far, but most importantly, I have all the useful challenges unlocked with Max Carnage, Overconfidence, and Light Travel, so I should be able to complete heaps of achievements now!

 94 
 on: July 03, 2020, 18:08 
Started by Icy - Last post by Icy
Hello once again! I hope you've all been well under these extraordinary times.

Continuing my trend of playing this game every few years, I've had an itch to pick it up again and am keen to push even further and faster than I did previously! For those who may be unfamiliar, I had a daily blog of sorts with my progress before, "The Journey to 100%", and think it would be fun to do it another time. Maybe I'll get much closer to 100% this time, maybe I'll crash and burn after playing so much again, who knows. Maybe there will be a part 3 in 2024 or something.

The main thing that always draws me in is D***RL is it's an extremely fun, well-designed, satisfying game to play, even if there are some balance issues. It really fits well with my grindy and analytical gaming playstyle, and I can enjoy playing single-player at my own pace.

Since I know so much more now and am far more experienced coming into the game this time, I think I'll quickly get back to where I was before. For reference, the last time I tried this, I clocked in over 300 hours within 2 months, while also working full time, and at the current moment, I just finished my last day of any sort of productivity for the next couple months. I did have some backups of my progress before, but not up to when I stopped last time, and quite honestly, I think it would be a lot more fun to start fresh anyway.

I'm thinking of doing the same type of blog style I did before, both to provide some interesting reading material, and to also contain everything I do in one place instead of flooding out what other players post in the mortem section. It's also helpful to have a lot of strategy ideas for those who are also seeking achievements, and I definitely will be referring to my old mortems to help myself.

I also think this time I'll try some non-badge challenges that seem like fun to keep things interesting. Some sort of difficulty existing between Diamond and Angelic would be wonderful as the jump between them is quite ridiculous and can be demotivating. That said, I really want to try to catch Papilio and Tormuse. One itch that I never scratched is I was an Angel of 100 on Nightmare from getting the last Medal and with it, two more Diamond Badge, which I really wish I did.

Anyway, I hope you all enjoy what I have to share and hopefully don't take this in as spammy or anything like that. :)

 95 
 on: July 03, 2020, 05:01 
Started by MaskedHuzzah - Last post by Tormuse
I frequently break down vault doors.  It's often preferable to have control over when the monsters inside come out.

 96 
 on: July 02, 2020, 22:36 
Started by Impulse - Last post by ih8regin
Yup, "silly masterless build". I can only say a word "TaNk". No Int, no HR until the very end - a principle? Not even a second TH, let alone third! Ber isn't needed in this build as it's fat so zerk won't trigger from enemy attacks.

About AAo666 - you just stairdive past a certain point until you meed a level with "an" unique then you fill it with napalm and collect the prize, and then again stairdive. Still it will be a BIG ordeal.

 97 
 on: July 02, 2020, 20:00 
Started by MaskedHuzzah - Last post by khiijol
regular doors open by force quite easily, and vaults take a lot more but doable. sometimes the monsters will force their way out if motivated enough. i think right now the only doors you cant destroy are the ones on special levels that need keycards

 98 
 on: July 02, 2020, 19:59 
Started by MaskedHuzzah - Last post by thelaptop
if you have enough ammo you could try blowing the door
I've never really tried destroying doors in JH.

Does that actually work?

Also, can we melee the door as well?

Hmmm...

 99 
 on: July 02, 2020, 19:47 
Started by MaskedHuzzah - Last post by khiijol
if you have enough ammo you could try blowing the door

 100 
 on: July 02, 2020, 19:26 
Started by MaskedHuzzah - Last post by thelaptop
Wow that looks... unfortunate.

I'm sorry you had to be stuck like that.

Now, if the walls were destructible... ;-)

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