Linux 0.9.7a from GOG
Europa 6
A lot of the level is blocked off. There's a main room with two doors out, but the other side of the doorways are solid walls.

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on: Today at 19:22
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Started by kitchen_ace - Last post by kitchen_ace | ||
Seed 2465, Hard, Scout
Linux 0.9.7a from GOG Europa 6 A lot of the level is blocked off. There's a main room with two doors out, but the other side of the doorways are solid walls. ![]() |
2
on: Today at 18:00
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Started by CrashGordon94 - Last post by Sereg | ||
Congratulations on the win. I haven't played much JH myself, unfortunately, but I do recall having a lot more difficulty even getting through the first few levels then I ever did with DRL - so a Medium win is still pretty impressive, at least to me. I really have to find some time for some JH soon, so I can offer some better commentary on threads like these - and maybe even make a few of my own - but it's always nice to see new mortems.
Best of luck on your future endeavors - sounds like you're making some good progress. |
3
on: Today at 17:56
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Started by The DoomRLguy - Last post by Sereg | ||
Always nice to see DRL mortems - especially ones with shiny badges, and yours has quite alot of those. I don't recall pulling off any of the Chessmaster medals myself.
AoI may not be quite as nasty as AoP, but it's definitely no joke - no safety net, so careful play is a must. Looks like you tailored your build well to the challenge. Congratulations on an impressive win! |
4
on: Today at 17:52
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Started by Ghoul - Last post by Sereg | ||
Welcome to the forums - nice mortem to start it off.
Sadly I haven't had the time to keep up with JH lately, so I don't have any keen insights into your gameplay, but a Nightmare! win is always something to be proud of. |
5
on: Today at 12:43
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Started by The DoomRLguy - Last post by The DoomRLguy | ||
-------------------------------------------------------------- I've been trying for Eagerness Gold and Platinum for a while now, originally just for the gold but I felt the platinum honestly wasn't that much harder. What I've discovered with Cateye, though, is that it can be amazingly hard to actually get enough ammo to kill things with - I kept a shotgun on me for situations where it's most useful, but also because 10mm and power cells would rapidly deplete if I tried to kill too much with them. I went for int2 and then EE first because, well, without EE rapid fire weapons are essentially off the table, and int2 is just really, really good. So how'd this go? Well, I skipped CC+. because it tends to kill me on AoI. I seem to recall having a combat shotgun before Military Base, though, which helped a lot - I did some standard assembling of tactical boots and gatling gun (for its plasma-adjacent damage output with 10mm) but a major difference in this run is I figured out how to kill shamblers on AoI. Some careful rocket launching allowed me to expose the double supercharges in Deimos Lab (I grabbed my assault shotgun from there first - the weapons I blew up were two pistols and a shotgun, all unloaded.) With everything dead, I grabbed one, ran to the final shambler lever, pulled it and ran - and when I saw a shambler I stood there and chainfired plasma into it, not caring much about taking damage as I had a lot of spare health, good armor and a supercharge to heal up afterwards. But when I saw the onyx pack in there, I knew this was going to be a good run - I grabbed a set of steel boots dropped from a crate, slapped the onyx pack on alongside a tech mod that dropped and got myself those tasty lava boots. The Wall is pretty easy even on AoI, especially since I went in supercharged, but it does an excellent job of ruining a Cateye's ammo supply. Still, the backpack is worth it when "how much ammo can I carry" is the biggest concern I have. Why did I enter the City of Skulls? I probably shouldn't have, but pain elementals and lost souls really don't like assault shotguns - on floor 13 I entered with my health in the red, and slowly got less and less stressed as I collected medpacks and got up to 100% (and I'm pretty sure I did the level damageless anyway). A little later, as the mortem history shows, I found a nano pack and got one of my favourite assemblies in the game - powered red armor. 50% fire resist, 25% melee resist, plus 5 flat damage reduction with no movespeed penalty and self-repair? That's a yes from me, especially considering how many of the worst attacks you can get hit by are fire damage. I also assembled tactical armor on that floor - my pretty much exact reasoning was "Oh I've got two agility mod packs and nothing to do with them, I'll make tactical armor why not". I did then use it to get a bit of a speed boost through Halls of Carnage at the start. I didn't manage a Cyberdemon's Head as I took some mild damage maneuvering around Cybie to avoid getting crushed against pillars, but he's pretty easy to melt with plasma. The start of Hell was mostly uneventful and consisted of the usual "zap things from range or around corners" cycle, but level 19 gave me an alarm event - which was amazing, as it was a hellish city, but other than going all the way to the outside and around the buildings, all the routes to me were blocked by lava, meaning everything helpfully clumped up there and politely stood still while I shot it from the edge of Cateye range. I don't remember a huge amount of the event in Hell as I already had most of what I needed - A-modded plasma, gatling gun, powered red, tac boots and lava boots to swap to. I skipped the Unholy Cathedral because an AoI Cateye build is in no position to punch the AoD to death, skipped the Vaults because I didn't have a way to clear the centre vault and didn't feel them worth visiting and I skipped the Mortuary because dear god no. Finally came the Lava Pits - a moment I'd been waiting for, the moment to earn Lava Silver... Yeah, it wasn't that exciting. Turns out with Cateye, this challenge really shows why it's a silver badge. Lava boots meant I didn't need to rush through, unlike with Envirosuits, and since most enemies can't venture into lava, I just cateye-sniped everything from just out of range (I had Juggler by this point, so I could just whip out the assault shotgun and blow away lost souls - nothing else was a threat anyway.) I'd never really noticed before that the Lava Elemental's attack seems to have Revenant autotarget, as I dodged one and it exploded behind me - but when you're wearing powered red armor and lava boots, fire attacks that leave lava behind aren't something to worry about. He got the standard "Chainfire to death" treatment, and with that, my Lava Silver was secured. I also grabbed Nyarlaptotep's Boots and ditched my tac boots, since Nyarlaptotep's give a better speed boost anyway. Oh, and I grabbed Triggerhappy in the Lava Pits, because I figured I was close enough to the end to not run out of ammo. With that out of the way, Level 23 had a nano pack I didn't need for anything and a tracking map which made it rather easy. I ridiculously overprepared for the Mastermind, gathering all the ammo I could and planning my entry to Dis to be on as many health globes as possible. I went in and... oh, right, yeah, Cateye. Unlike Cybie, Spidey can't touch you from beyond vision range, so I just stayed out of range and shot her with a plasma rifle repeatedly. I had to reload twice (as my neatly missing 80 cells suggest) and she died from the first volley after reload #2. For my overall thoughts, AoI is just really mean in general, but at least it gives you plenty of inventory space to play with. I've been considering Inquisitor Platinum, but considering you need to be well stacked with medpacks there, I don't know if I'd be able to run Cateye sustainably. Plus, it would suffer from something I only really noticed the true strength of in this run - I generally leave powerups to the end of the level if possible, because pretty much the main cause of death is going down stairs into death, so having overheal and as many powerups as possible at level start is extremely strong in case you need to clean up a clump of terrible things immediately. |
6
on: Today at 12:03
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Started by CrashGordon94 - Last post by CrashGordon94 | ||
I actually started out wanting to do Angel of Marksmanship (since I was trying to make Buletstorm work) but it wasn't unlocked so I went for Angel of Carnage.
I went for Army of Darkness since I don't really know of a better Master for Rocket Launcher builds. My big focuses were dropping mods on everything (particularly Autoloader, Second Chamber, critical-related stuff and Durable) but I was convinced to work Hellrunner in too, though I tried not to delay MAD levels or crucial mods. For Callisto, I figured it had to be Mines or Rift since other branches' rewards weren't relevant. This time it was Mines. For Europa, I wanted Conamara Chaos Biolabs (for ENV gear to use Toxic with impunity) but I had to settle with Dig Zone for Tyre Outpost and its nifty gear. For Io, I stuck with the main branch and Frozen Lock since I wanted the rare mod... I didn't get the rare mod, I won't be going there again. >:( Beyond I went to Limbo of course. Some close calls but it was relatively easy overall! Crash Gordon, level 16 Marine, defeated |
7
on: February 28, 2021, 04:45
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Started by Ghoul - Last post by Ghoul | ||
Ok, so I've completed this N! rocket challenge which arguably is the easiest one. The main obstacles I encountered were obviuos weakness against robots, since I ran master-less and a great scarcity of ammo. While playing on Hard you expect ammo to cause troubles around Io, and it was a hard-learned experience. I will never forget that time when i got to Summoner and had to try and tackle it with my bare hands since all rockets depleted.
N! is much uglier in that regard. Even on Europe I began noticing that often a rocket blast leaves a few HP on reavers which doubles the expenses of precious ammo. That's why I tuned my marine build to max early damage output and took twice Army Surplus in the latter stages to comfort my anxiety of running out of ammo. To take angry MF perk you have to invest one useless into SF, but it is worth it, since it is the only way from all three classes to increase the rocket damage output. Two ironmans gave plus 40 hp, and I was eager to use every Heal Station to increase health by 5 more. Imagine my surprise when having loaded 3 multitools in another one I discovered that my HP stayed the same 160. Those kind of limits are not told to you, so it may be useful for you to keep that in mind. This whole build was "bet on myself and don't rely on stuff" but finding an autoloader launcher in CalSec Central was a pleasant surpise. Sure it helped. Asterius breach is useless and annoying to clear on N!, so I won't visit that resort again. Almost died there. So here I am. Ghoul, level 13 Marine, defeated The Summoner against all odds. He survived for 7092 turns. The run time was 1h 13m 32s. He scored 7582 points. He opposed the NIGHTMARE! He was an Angel of Carnage! CALLISTO L3 - Lockdown CALLISTO L3 -> Mimir Habitat L1 Mimir Habitat L2 - Lockdown Mimir Habitat L2 -> CalSec Central CalSec Central - cleared EUROPA L3 -> Asterius Habitat L1 Asterius Habitat L2 -> Asterius Breach Asterius Breach - cleared IO L3 - Lockdown BEYOND L3 - Exalted Summons Awards Rocket Diamond Badge * Complete AoC on N! master-less He killed 491 out of 601 enemies. 1 former CRI soldier 1 guardian bot 22 former soldiers 7 reavers 6 hellish soldiers 15 ice fiends 6 corrupted soldiers 24 turrets 28 exalted soldiers 9 exalted fiends 11 armored ravagers 8 plasma ravagers 9 siege ravagers 4 security drones 18 CRI bots 14 CRI marines 10 exalted ravagers 27 fiends 9 fire fiends 46 exalted reavers 4 toxic reavers 1 Summoner 4 former grunts 27 ravagers 14 former guards 13 archreavers 2 former CRI commandos 1 former CRI grunt 3 former heavys 12 corrupted sergeants 21 CalSec sentrys 3 security bots 5 corrupted heavys 18 former commandos 2 military bots 23 security sentrys 2 former sergeants 1 military drone 9 CalSec bots 12 exalted kerbeross 4 former CRI sergeants 11 cryobeross 13 rocket turrets 15 combat drones 14 cryoreavers Traits Hellrunner L2 Ironman L2 Tough as Nails L1 Reloader L1 Sustained fire L1 Army Surplus L2 Field Medic Angry Motherfucker Incoming! Trait order SF->AMf->Rel->Iro->Iro->Arm->Hr->Hr-> Arm->Inc->FMc->TaN Equipment Slot #1 : rocket launcher PA * Calibrated 1 * Focused Slot #2 : AV3 rocket launcher PBA * Barbed 3 * Calibrated 1 * Frenzy 8 * Loading holster * Autoloader * Focused Slot #3 : rocket launcher PA * Longshot 8 * Stabilized 1 Body : AV2 combat armor PB * Durable * Carrier * Tenacity * Auto-med 6 Head : combat helmet P * Exit scanner Utility : AV2 utility AMP * Auto-med 8 * Metabolic boost Inventory rocket (x10) rocket (x10) rocket (x10) rocket (x10) rocket (x3) CRI phase kit (x1) multitool (x2) stimpack (x3) small medkit (x3) small medkit (x2) large medkit |
8
on: February 27, 2021, 09:19
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Started by bleak - Last post by CrashGordon94 | ||
@ Apalapan:
Actually very interesting point with Melee plus AoOC, I'll have to keep that in mind! Probably won't work AS well with AoCo since your strategy centres around jumping quickly into the Unholy Cathedral. For there my biggest thing was jumping straight into the special level (HOPEFULLY it's Hell's Amory... But even if not, I'll roll the dice with Deimos Lab because I don't have much to lose at that point), maybe after clearing out the level but if I'm struggling against the enemies I'll "escape" there. For there I was usually aiming for Scavenger (maybe I can cheese the rare mod to fill out my assembly list... But it's hard to do well in combat with just Eagle Eye) but I might consider Cateye (Intuition is a great early pick and whatever rare mod will absolutely help with a rapid fire build). @ Tormuse: Honestly I'd never really given Gunrunner and Survivalist much thought at all. I can certainly see the benefit of the former for going speedy in general, plus I suppose I can minor in Pistols easily if needed. :P For th latter, it doesn't sound super impressive in general but yeah, the conditions of Pacifist seem suited to make it have a point. I'm open enough to skipping Hellrunner for it. The thing is, I trust that it's a really good skill but it's one of those where I don't SEE it doing its thing as much as others so I don't feel too bad about the idea of skipping it. This talk has me wanting to give this all a try again, honestlty. :P |
9
on: February 17, 2021, 23:33
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Started by Tormuse - Last post by Tormuse | ||
I'm assuming that much of the game-specific stuff is in Lua, which means that all the in-game [flavour] text are likely to be there. If you're saying that there's something in the local game files with that information, then I'm not seeing it... though I'm no expert in these matters, so there could be something I'm missing. Edit: But all these fixes may be a bit pre-mature if there are more changes to core mechanics/items at play. Yeah, that's why I was hesitating about posting more. :P EDIT: Well, I can at least post about stuff I found in the help menus, since those shouldn't change substantially. :) Accuracy... "If it's not present it means the weapon has 100% accuracy, otherwise there's a modifier to the 100%." (should be a comma after "present" and "otherwise" and there should be a period instead of the comma after "accuracy") Range... "Further out it falls off..." (comma after "out") Cover... "The number of lines indicates how much does that cover affect the to-hit chance" (reads better if you take out the word "does" and "affects" instead of "affect") Pain... "The modifier fades away (but not fully if high), so often it's better to retreat..." (This sentence is misleading, since it sounds like pain stays forever if it's high, and also I'd switch the words "it's" and "often"; I would reword it to "The modifier fades away over time, so it's often better to retreat...") Dodge... "...the value seems twice higher for a moment..." (should be "twice as high" instead of "twice higher") |
10
on: February 17, 2021, 20:39
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Started by Tormuse - Last post by thelaptop | ||
Ooh, are there some convenient text file type sources I could read from? It would make my proofreading easier. I'm assuming that much of the game-specific stuff is in Lua, which means that all the in-game [flavour] text are likely to be there. That was partly how I helped with polishing up the Polish English in DRL back in the day. My secondary point on i18n is the extraction of text into substitutable strings so that the string file can be sent for professional translation to go beyond just English, like maybe Russian, French, Italian, Polish, Chinese, Japanese, or whatever language family that is covered by the target market Kornel is going for. Edit: But all these fixes may be a bit pre-mature if there are more changes to core mechanics/items at play. |