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 1 
 on: Today at 12:36 
Started by Asbadagba - Last post by Asbadagba
video:

this isn't a badge or a medal or anything, it's just a run for fun
standard N! with 100% kills using by far the worst mastery in the game

so what does bullet dance do? well it lets you fire extra shots out of your pistol for every level you have in triggerhappy

on paper that's already a bad thing, why would you want to be forced to fire extra shots out of your pistol? if you have sog 3+ you can already one shot a lot of the enemies in the game, you're also probably going to be pushing enemies outside of your vision with your first shot, meaning your extra shots come with a 'bonus' accuracy penalty
and if you're doing nightmare, then the extra shots are gonna make lining up corpse stacks trickier...

I guess if you can get yourself a nanomach pistol (or two of them ideally), then you could solve the ammo problem, but the build path doesn't have much room for deviations to whizkid until way later in the game (when you're gonna wanna get sog4 and sog5) and y'know there's no guarantee you'll find a nano mod in the first place, so this is unlikely

another thing is that the extra shots come at a price - your turns become longer the more levels you have in triggerhappy, +50% of a single shot's fire time per triggerhappy to be exact; so you're also wasting time that your enemies can use to sneak up on you while you're dakka dakka'ing it up

and not only that, but there's also a bug currently where the bonus attack speed doesn't even work!
bullet dance is supposed to grant extra shots for only 50% extra firing speed, but right now it's actually for 100% extra firing speed, meaning bullet dance is just an active handicap, you're being forced to take double turns for absolutely no bonus!
It used to work as intended in previous versions, but it wasn't really much better, in fact it was still considered to be the worst mastery in the game and even its younger brother in jhc - bullet storm - is also considered to be the shittiest mastery of that game too

let's look at the traits you need for it:

son of a gun is a must for any pistol build of course,

dualgunner - I'm actually not really a fan of dualgunner,
a single pistol is usually more than enough to beat the game with, but it's not a bad trait by any means

son of a bitch is... odd; it's not very useful in the early game,
though I suppose if you want more late game dps then it's not a bad idea

triggerhappy though? triggerhappy is useless for pistols normally
(unless you get a cleric beretta and only use the full auto mode i guess...?)
and also as mentioned earlier, forcing your pistols to fire more shots is the last thing you want, so any extra levels in triggerhappy are just gonna make things worse!

also bullet dance blocks hellrunner, which is awful for a myriad of reasons, but that would take a bit too long to explain why...

but with all that said, can you beat nightmare with it?
yes!
even with all its problems, it's not bad enough to the point of being completely unusable
(you're shooting yourself in the foot if you try to use it for most of the platinum+ badges though)

I was thinking about doing a conqueror run, but turns it out it also blocks brute, I'd rather not be forced to do longinus diamond on top of this;
not to mention some of the specials are a death wish with bullet dance, so I only ended up doing some of them...

I also forced myself to get bullet dance as early as possible, which is not what you want to be doing normally;
in fact if you are going to get it, then you'd want to get it at the last possible opportunity (like in the jhc badges) because it's just a hindrance if you get it any earlier than that
and if you insist on getting it (somewhat) early, then at least go for sog 3 first so you can get your pistol as strong as possible for the early-mid game

even still, despite having it, the game ended up being about me trying to NOT use it lol
as in like, I didn't get any extra levels in triggerhappy and I tried to not use my second pistol unless I had to, since it's just a waste

I tried to go for only pistol kills too, but I ended up getting like 10 rocket kills
(and a fist kill when an imp got in the way while i was invuln);
but hey the vast majority of my kills were with pistols, that's good enough for me

mortem:
Spoiler (click to show/hide)

 2 
 on: Yesterday at 13:34 
Started by Asbadagba - Last post by Asbadagba
video:

build order:

Int, Int, HR, HR, Bru, Bru

Suprise! One more badge to rule them all!!!

I know I said that I was done with v0.10 and this badge was beyond me, but hey I thought I'd at least give this one an honest chance...
After some attempts I managed to make my way to anomaly completely damageless,
I failed right after since I didn't find a phase device or an invuln, but I knew full well that getting to anomaly was the hard part, invulns can carry you through the rest of the game if you get lucky enough and after that run I knew I had to keep trying this badge before the incoming nerfs to powerup stacking & running are deployed

So just like with speedrunner, you can debate whether this one is actually impossible or not in the current patch
(well 'impossible' is a misnomer already, but basically it's a swear word used for any kind of challenge that requires absurd luck/skill to win)

On one hand you can't just camp out in a corner and wait for all the enemies to come towards you, like you could in the pre-JHC versions of the game
but on the other hand, once you get to phobos 7, the invulns are going to last much longer which will require less luck in finding enough invulns to beat the game.
I'd say this is one of, if not the hardest badge in the game currently (besides pacifist and demonic), but it is *plausibly* beatable!

much like the other angelics that i stairdove (everyman, speedrunner, etc.)
the plan is to grab the chainsaw in the chained court, either get a phase device or an invuln on phobos 7 and then just invuln rush my way to the end of the game.
The only difference with this badge is that phobos 1-7 is extra painful and for the rest of the game I have to be pretty much constantly invulnerable, because otherwise I'll likely fail the damageless part of this badge.

for the build:
Obviously you wanna open with int2, you'd have to be clinically insane to try and beat this without opening int2

and then after that I went with hellrunner 2 into berserker,
hr2 first because I wanted to crank out every drop of invuln I could, but hr1 into berserker has worked in the other stairdived angelics, so it could probably work here too

if you somehow get to level 8 then I dunno, finesse maybe? I never got that far

floors:

phobos 1 is really annoying, there's like a 90% chance the zombies will hit you on this one
the idea is to run to the right immediately and then try to corner shoot your way into grabbing a shotgun
if you get into an unavoidable fight with a pistol zombie, then try eating a medikit to run again (they have really bad accuracy, you might just survive)
shotgunners can't miss, so don't bother with running for them, instead try to lure them over to you so you can take their gun
if that's not an option, then either try to get into melee range, or try to get a pistol zombie behind them for a potential infight
the vast majority of my runs ended on phobos 1, so it may take a while to get through this
you also wanna try and get 100% kills in phobos 1, since you'll want to reach level 2 as soon as possible

on phobos 2 you wanna radar scan like crazy until you hit level 2,
once that happens it's just a matter of reaching the stairs in the safest manner possible

general tips for phobos 1-7:

you want to be running around as much as possible (don't be afraid to burn medikits to keep it up), running is important since it'd a big boost to your speed and you get a dodge bonus on top of the one you (will) have from hellrunner
the downside is that your accuracy takes a hit, but that's not a problem for the shotgun
^don't use any other type of weapon in phobos by the way, they either require too many traits to work or you're nearly guaranteed to be taking damage in the case of melee

you'll really need to git gud at corner shooting, since that's the only way to (somewhat) reliably clear floors without taking damage, I'm not gonna get into every possible angle here, but just know that you should only be engaging from around a corner.
If you're fighting zombies/imps/pinkies/lost souls then you can afford to do it in the open, but all the beefier enemies are too risky to fight like that
also remember that you can manipulate enemy movements via radar scanning:
as long as they don't see you, they'll simply walk towards the tile you shot them from
while they're doing that you run over to a different spot from where you can safely corner shoot them to death

don't use any armor with a negative speed mult for obvious reasons
(but feel free to pick it up so that zombies and nobles can't use it against you)
(and I guess you could keep some green armor for a potential tactical armor, but the odds are very low for this to happen)

have a second shotgun in your prepared slot, since in the current patch switching to it only takes 0.5 seconds, which can often let you get a crucial second shot against an enemy thats about to attack you

and just y'know, try to get lucky,
if you get even a lukewarm start you'll probably fail,
if you get a maze with the stairs far away you'll probably fail,
if you get a cacodemon/arachnotron cave you'll probably fail...
there's a lot of luck involved in this badge unfortunately

also don't go for hell's arena, the rewards are very mediocre in the context of this badge:

the armor and supercharge are useless,
the extra medikits are nice, but you'll probably burn a bunch trying to beat it anyway...
the rocket launcher can be useful for extending the invulns later in the game, but it alone cannot get you past anomaly, so you'll still need to get lucky for that
the biggest attraction is probably the extra xp, which will get you to level 3 (and maybe even 4 if you there's a vault on phobos 2 and you fully clear it), which is nice, but you'll likely hit level 4 by anomaly anyway; and you'll get more xp afterwards just from enemies catching each other in the crossfire while trying to hit you while you're invuln

HOWEVER if you do beat hell's arena (all 3 waves), then you won't have a guaranteed chainsaw anymore since unchained court is pretty much impossible to do damageless

beating hell's arena damageless on n! is no joke by the way, I'd say my odds are probably in the single digits for that,
so I'd rather just try and all in on that sweet phobos 7 invuln

chained court is mandatory again, the chainsaw is more than enough to beat the game's bosses without having to get lucky with finding some other weapon, so I'd rather not push my luck further just for that
you wanna start chained by corner shooting in the middle until the enemy count gets to about 16;
once that happens you roid up and get out

if you happen to have a rad suit you could also go for the mod packs
(the mod packs aren't fully blocked off, you can reach them via the lava canals without flipping switches)
or you could save the rad suit for a potential crappy start later, it's up to you

all the other specials are to be used for transit purposes only, don't actually try to clear them

toxin refinery/central processing - No!
phobos lab/military base - No!
hell's armory/phobos lab - yes
the wall/containment area - yes
city of skulls - yes, but you have to walk across an entire floor pretty much, don't do it if you have an invuln
abyssal plains - No!
halls of carnage - No!
spider's lair - yes, but only if you're invuln or if your move speed is really high; the arachnos will probably hit you otherwise
the vaults - yes
house of pain - yes (just don't accidentally accept the invite)
unholy cathedral - yes
the mortuary/limbo - just like speedrunner, you could maybe do this one for the guaranteed nuke if you're invuln and have a rocket launcher, but otherwise hell no
lava pits/mt erebus - yes

phobos 1-6 you should just be stairdiving,
but phobos 7 you wanna hold off on the stairs and have a look around
I already have intuition, so I can spot any invulns,
but if there isn't one then I might as well try and look for a phase device

anomaly is the big filter here, it's impossible* to beat it without an invuln or a phase device
and if you only have a phase device, well, you better hope it takes you past the bruisers
(if it takes you past the first ambush you could try and bait the bruisers into infighting with the nightmare demons and walking past them while they're distracted I guess? it might be better to just try and run past the bruisers like usual though)

*if you have dodgemaster and get insanely lucky you could maybe get through it, but I'd rather not bet on that
and I'm also not going for dodgemaster since I'm gonna be pretty short on xp and dodgemaster isn't a necessity otherwise

There's not much to comment on the stuff past anomaly:
if there is an invuln out of the way of the exit, you should consider grabbing it
and also you should try and make sure none of the enemies nearby can destroy it before you get to it,

some other items of interest that can be considered for grabs:
berserk packs (duh, it's a speed and damage boost),
modpacks (either for buffing the chainsaw or agility mods for extra speed),
phase devices, especially homing ones (since you might spawn far from the stairs),
a rocket launcher/rocket ammo if you don't already have both (for rocket jumping)
any boots/armor with a positive speed multiplier (or higher than what you currently have)

but really, you're mostly relying on luck with invulns to actually win and I just so happened to get a run where I could afford to stay invuln for long enough

anyway though, that's 15/17 angelics for me, meaning I reached the chaos marshal rank!
And no, it didn't unlock a Nightmare+ difficulty :P

My badge hunting in this version is over for real this time;
this one may have been a one in a thousand kinda badge to get,
(but for an angel of luck such as myself it took about ~300 attempts? i wasn't keeping track)
but pacifist and demonic are more like one in billions, maybe even more than that
Even if I try them all day every day, I'm pretty sure v0.11 is going to come out sooner than me getting lucky enough to actually beat them
in v0.11 these badges will (hopefully) get reworked into something a little less impossible anyway...

mortem:

Spoiler (click to show/hide)

 3 
 on: April 25, 2026, 04:31 
Started by Asbadagba - Last post by Asbadagba
video:

build order:

Int, Int, Fin, Jug, HR, Rel, Rel, Iro, HR

welcome to archangel of masochism, where health items do not work on you whatsoever.
in regular angel of masochism, you are compensated by the fact that you get a free 200% heal every time you level up,
on the other hand, when you level up in archaoms the game flips you the bird instead...

in archaoms, there are only 3 ways to heal yourself:

1. traits - specifically ironman and vampyre,
ironman just increases your health by 10 (or 12 on marine), so if you get it at 1/50 health then you'll end up with 11/60; ironman is pretty crappy and you really shouldn't be wasting traits on it, but i dunno it might be useful to know...
and vampyre heals you for every melee kill, depending on the max health of whatever you kill. vampyre itself is of course highly useful, but actually getting to it is extremely difficult

2. the blood skull - there is a portable item in the game called the blood skull, which turns nearby corpses into health
you can find one randomly, or you can kill the agony elemental in city of skulls/abyssal plains for 3 random skulls (which may or may not include blood skulls);
the blood skull is really good and it's certainly worth going for if you happen to find the city of skulls; but i usually got the abyssal plains instead (which are way harder than the city of skulls) and in this run I was too busy invuln rushing to make a pit stop there

3. medical (power)armor - medical armor (and its brother) heals you for 1 health in exchange for lowering its durability, this can singlehandedly make or break a run, since you now have a reliable source of healing
there is a guaranteed medical armor in toxin refinery, but uh...
even if you make it there with 100% health, int2, fin-jug AND a rocket launcher, getting through it alive is very challenging and not worth the hassle if you ask me
you can also find one randomly
(and you'll have to find one randomly if you want the powerarmor variant)

there's a couple ways you can go about beating this badge, namely:

A) go marine, open with fin jug and just try to survive long enough till you get vampyre, this was the option of choice in v0.9.9.8 when vampyre was stupid strong (and there was a bug that let you get dodgemaster for free basiclly), but in the current verison surviving long enough for this to happen is extremely unlikely

B) go shottyhead scout also opening with fin jug, take a mandatory detour to hell's arena for the guaranteed rocket launcher, then get int2 and just play super careful from that point onward
^I was trying to do this one a bunch of times, but sigh... I just kept losing too much health in the process, I'm really bad at these "dont get hit" type challenges, (it's also why I opened with int2 instead of fin jug)
so I decided to pray to icy instead of omega and I went with:

C) pretend it's everyman angelic and just stairdive with invulns
^Yeah, I didn't wanna do this again, seeing as how I already did this with centurial, everyman, berserker and speedrunner
at least with the last 3 you're kinda forced to do it, but you don't need to do it here per se, I would've preferred not to...
but whatever, I hated this badge frankly, so I'll settle on beating it this way

essentially it just turns into demonic diamond, but instead of the untouchable medal (less than 200 damage taken), you're aiming for the untouchable cross (less than 50 damage taken)

I don't have much to say about the actual gameplay, just use int2 to spot where the enemies are before you fight them

for phobos 1, I restarted if my health was less than 85% after beating it, I am gonna need all the health I can get, no need to waste it on phobos 1

in phobos, shotguns will be enough to corner shoot everything, even a single shotgun is (usually) enough to stop hell knights and cacodemons
also remember, you can equip another shotgun in your prepared slot, it only takes 0.5 seconds to switch to it instead of the usual 1 second
if you find a shellbox, then that's even better, as you can reload 5x faster than usual from it

jug lets you swap between weapons instantly, so you basically get a shotgun with a clip of more than 1 lol

you'll once again want to find a rocket launcher/phase device/invuln for anomaly, since you're not getting through it otherwise

if you get to the cyberdemon without an invuln, then you better have dodgemaster (and plenty of ammo to actually kill him)

for the spidermaster, if you don't have a nuke/invuln then combining hellrunner 2 + scout's passive (and taking off your armor if it has a negative speed mult) should be enough to outrun it as you corner shoot it to death with a shotgun

mortem:
Spoiler (click to show/hide)

anyway though, that's the last badge, I now have 14/17 angelics!!!
unfortunately, that's where my journey is gonna have to end

speedrunner has been (inadvertently) nerfed to the point where it's not considered to be impossible anymore,
but the remaining 3 impossibles are actually even more ridiculously difficult/luck based than they were before

///// uac angelic - beat standard nightmare! DAMAGELESS!

I agree that this is the "easiest" of the impossible ones, but this one is still FAR beyond me

first of all I've never been good at these "dont get hit" badges,
I prefer to play fast and reckless, which may work for angel of red alert or the speedrunning medals/badges,
but my play style falls completely flat on its ass when it comes to doing stuff like demonic diamond, masochist angelic and of course this badge
and unlike the first two, this badge has 0 room for error

in earlier versions the idea would be to hunker down somewhere in the map and then shift+w until all the enemies come to you
once you get to anomaly... ummm... just hope you can invuln chain/phase device your way to the end and then nuke the mastermind?
(nuking yourself does not count as taking damage)
of course you'd have to pray that you don't get a hot start along the way if you're not invuln
and by "hot start" i mean like anything above freezing in the case of this badge

however the enrage timer/patrol routes shuts down the camping strategies that you could've theoretically used before
and also in previous versions respawned enemies would drop ammo again, so you could just keep killing the same zombie for infinite ammo
^but this has also been fixed

the second half of the strat, the invuln chaining, would actually be easier now with the time based invulns
(and some of the other angelics like everyman and berserker are heavily reliant on it already)
but you'd still be forced to play aggressively in the early game in order to get to that point and the early game is almost always the hard part
thus I would consider it to be at least on par with how this badge was in v0.9.9.8, arguably even harder
I did beat masochist with 42 damage taken (after hundreds of attempts), so in theory 0 damage is possible,
but going from 42 to 0 is a huge leap

it also requires a standard game, so going AoMc to cheese it is off the table
(although even then, you'd still have to get lucky with anomaly & no hot starts)

- the proposal is to change it to "beat standard UV damageless"
^which would still make it one of the hardest badges in the game, but far less absurd

///// pacifist angelic - beat archangel of pacifism WITH ONLY ONE KILL!

archangel of pacifism itself is easy, it's this stupid undertale ass restriction on top of it that's the problem
that one kill has to be the spider mastermind, every other enemy you see has to stay alive

seriously you'd need some lottery winning grade luck in order to beat this one
there's not really that much skill involved, it's 99% getting lucky and 1% skill in making sure your movement doesn't get any enemies killed

I have tried this one before and my best so far has been deimos 3,
i believe icy has gotten to deimos 6 (*icy did it before infighting was added)
the idea being to just hope you can get to the stairs before anything dies/kills itself trying to attack you on... well, most of the floors
you might sometimes get a freebie with a lost soul cave (lost souls are incapable of killing each other/themselves),
you may also find a homing phase device, which is a skip for any floor (besides anomaly), babel and dis are also free, but everything else is a gamble
for anomaly you'd have to find a phase device, the cacodemons are extremely likely to kill one of the lost souls in the first ambush,
so not only do you have to get lucky with stairs, you also have to get lucky in finding a phase device before that
and unlike most of the other badges, post anomaly is worse, since there's more enemies and there's more opportunities for them to spawn inside of lava where they will die near instantly

this badge is even more ridiculous in the current version due to the infighting
not only do you have make sure enemies don't blow themselves up with barrels/lava,
you also have to make sure they don't hit each other, because if they do,
then they'll start butting heads and somebody is gonna die in the next few turns

honestly though, if I were to try and beat any of the impossible ones, this is the one I would go for
I actually really like angel of pacifism, I find it oddly relaxing and it forces you to play the game in a very unconventional way,
all you really need to do is find the exit and avoid enemies, your brain doesn't have to be firing on all cylinders for this one
what I don't like though is being forced to get 20+ lucky floors in a row

it's definitely a lot more pleasant than the other two where you constantly have to sit there with formulas flying around your head thinking about every single step you take in order to consider whether you'll be taking damage or not
but it would still likely take thousands of tries (probably a lot more actually) to beat it and thus it is still firmly impossible

- the proposal is to change it to "beat archangel of pacifism on N!"
^this would make it a low/mid tier angelic, in fact I've actually already beaten this in a test run
it took about 25 tries and it was still annoyingly luck based, but it was an order of magnitude less so than the current version
and i do think it would still be difficult enough to be worthy of the angelic tier
oh and style points for being consistent with the other "archangel on N!" group of badges

video of archangel of pacifism on N!:

mortem of archangel of pacifism on N!:
Spoiler (click to show/hide)

///// demonic angelic - beat standard nightmare! DAMAGELESS! WITH 100% KILLS!!!!!

ok this one is in a league of its own with how absolutely bonkers it is
at least for the other two I have an idea of what I'd realistically do in order to beat them
it'd still take ages, but like, you could do it eventually
what in the fuck are you expected to do for this???

presumably you would've used camping strategies to beat this one in earlier versions, just like in uac angelic
but again that doesn't work anymore with the enrage timer and patrol routes

I guess the idea would be to *SOMEHOW* get through phobos 1-7 radar scanning your way across with a shotgun,
then finding an invuln on phobos 7 and using that to fully clear anomaly (also *SOMEHOW*),
then finding a trigun and using that to nuke every floor to the end,
^while finding enough invulns and getting enough levels in ironman to keep up the nuke spam

or possibly instead of a trigun, you randomly find a nano mod, 3 power mods and a super shotty for a nano-shrapnel
^this wouldn't be fool proof like the trigun method, but I think it could plausibly work (if you went for whizkid x2)

that's a lot of somehows and randomly finding specific items that you would need in order to have a CHANCE of winning
what are the odds of all that happening? and more importantly, does the game's presumably pseudo-random rng even allow for it to happen?
this badge is so bust that I'm not sure if it's even theoretically possible without actual cheats

not to mention you'd still have to be doing damageless up to at least phobos 7 before you can find invulns to carry you
in other words, you need the absurd luck of pacifist angelic AND you need to be playing perfectly like in uac angelic
I mean I suppose if you can get uac angelic then doing a few floors damageless/100% would be feasible for you...
but man, this has to be one of the hardest video game challenges I've ever laid my eyes on

I know there are people who have supposedly gotten it before, but none of them have provided video proof.
and given how ludicrously skilled AND lucky you'd have to be at the game in order to win this,
anyone who claims to have gotten this badge is either a game breaking bug abuser, a cheater or simply a liar until proven innocent if you ask me

- the proposal is to change it to "beat standard nightmare! with 100% kills & untouchable medal (or untouchable pin)"
this would keep the theme of having to beat N!/100% with minimal damage and it'd be in line with demonic diamond, but it would still be insane

I'd be in favor of the untouchable pin version to be honest,
demonic diamond (standard N! w/untouchable medal) is already on par with the low angelics imo
and having to do it all with 100% kills on top of it (you'd have to fully clear n! anomaly for example) is a really tall ask

another idea is to change it to something else entirely (i think icy suggested ArchAo666 on UV with 100% kills instead?)
because again, this badge is so bananas that you can't make any simple changes in order to make it plausible

 4 
 on: April 24, 2026, 15:56 
Started by Omega Tyrant - Last post by Kamikaze14
I'd appreciate a control preset for pre-0.10 controls.  Muscle memory's a pain.

 5 
 on: April 24, 2026, 04:38 
Started by Omega Tyrant - Last post by Omega Tyrant
reposting/updating some of my map-specific medal ideas, so they don't get buried in discord:

Oh I meant to add some of these ideas to the prior post containing the new special level medal ideas but I forgot about it, so good thing to bring them up again. I'll just add my feedback to them here:

Quote
Duke of Nukage - pass toxin refinery/central processing in archangel of red alert
(pass meaning you just have to exit, no need to conquer it)

A bit of overlap with the proposed DSDA medals but seems fine enough.

Quote
chained court I'm not sure, maybe just have one for beating the "unchained court"? (the "hard" version with the arenamaster)
that way the nickname becomes canon

There is the proposed new "Unchained" badge series for The Chained Court that references its internal nickname. Aside from that, a generic medal for just beating it I don't think is necessary, especially as beating the Unchained Court already builds towards getting the Aurora Medallion (the Arena Master Staff counts as a Unique and then it'll likely get you a second Unique later in Vaults/House Of Pain, covering half of what you need for Aurora Medallion).

Quote
Iron Feet - clear phobos lab on UV+ without enviro suits or boots

Yeah I don't like this one, seems overly complicated to implement while not being all that interesting of a challenge.

Quote
^alternatively: lab-rat award - clear phobos lab on UV+ without shotgun kills

Not a bad idea aside from needing a better name, but in the proposed new badge series for Phobos Lab and Military Base, the proposed Romero Platinum badge is beating Phobos Lab on N! in AoMr, which this medal would have a bit too much overlap with.

Quote
NM100S pin - collect the supercharge in hell's armory on N!

A fun little idea I like.

Quote
Kleptomaniac Award - collect the backpack in containment area in archangel of pacifism

I mentioned before on Discord that this one requiring the Archangel is unnecessary and just makes it more annoying to get, but otherwise I like it with allowing normal Angel of Pacifism, just need to add the stipulation to also exit The Wall/Containment Area alive. You otherwise have no sane reason to ever get the Backpack in AoPc, so it's a fun little challenge to get a medal for it.

Quote
Skull Stomper - clear the city of skulls/abyssal plains in angel of marksmanship

Mostly fine with this one, main thing is if the Skull badge series was to get expanded beyond Silver, surely one of the higher tier badges would require AoMr (though currently there is no standing proposals for higher tier Skull badges, so if anyone has good ideas for them, as well as for Brick, Lava, Spider, and possibly an entire new series for Halls of Carnage, those are open).

Quote
World Traveller - clear the vaults in archangel of light travel

A harder version of my "Loaded Backpack" medal idea is fine by me.

Quote
^alternative: Worthyness pin - clear unholy cathedral after activating super-enraged mode

Aside from the potential cheese of killing everything on N! and letting the Super Enraged Timer trigger after, there's also the cheese of if you can outrun the enraged AoD, you can get him down to almost dead and then just run away until you run out the Super Enraged Timer, and then hit once more to kill him. He also doesn't gain much from Super Enraged because of the 250% speed cap, and I'm not sure Kornel would like a medal that intentionally entails stalling the game out to trigger the Enraged Timer.

Quote
Azrael's Cross - clear the mortuary/limbo with 250+ kills (and without nukes)

^alternatively, clear+exit the mortuary/limbo with 100 enemies alive at some point (with the same name for the medal)

I like either idea.

Quote
Eternal Firekeeper - convert every non-stair tile into lava in the lava pits/mt erebus

Neat idea, but may be too complicated to program, and may be too tedious in practice to actually win this medal.

Quote
Some of them involve the archangels, since I think the archangels are pretty underutilized, they each only have a single angelic badge tied to them (and I imagine most people won't be touching the angelics, thus there is no reason to play the archangels)

Maybe the Archangels should just have their own distinct badge series, I remember back when I started getting serious into badge collecting and beating all the challenges, feeling pretty disappointed when I first beat Archangel of Light Travel + 666 and got nothing nothing new in the awards to show for it since I didn't just immediately jump into their Angelic requirement. That would do more to encourage people playing the Archangels beyond a single run for their respective Angelics than a few medals only obtainable in an Archangel, and would make playing them on lower difficulties not feel "pointless" for lower level players. They probably didn't have their own badges series to begin with because of the arbitrary 26 badges per tier limit being enforced at the time when they were added, but Game Hunter later mentioned he planned to add a lot more badges, mainly for Dual Angels but I wonder if perhaps he would have added more for the Archangels as well...

Quote
Oh and speaking of the angelics, if were gonna have more angelic badges, why not add some more ranks between chaos marshal and no life king?

Between more badges being added and the proposal to expand requirements for them, the ranks would need some reshuffling, but I'm sure Kornel can think up some extra rank names. "Chaos Grand Inquisitor" is a cool name though :p

If the Unexplored Star medal is added, I'd personally prefer if it's called the Medal of Chance. "Unexplored Star" makes it sound like you're being rewarded for not doing something that's completely optional, which the special levels are. "Medal of Chance" on the other hand is an ironic name.

As for weapons:

* Thank you for adding the M6D Pistol to the proposal list. I'm glad balance changes make implementing it in its full glory a workable idea.

* I feel like the WSTE-M5 Combat Shotgun could work as a weapon if it was given a damage boost to be better than the tactical/assault shotguns, and if its generation chance was weighted to favor early levels (as early as level 2 I'd say).

* I'm fine with Ammochain working with the Unmaker on its final level, since getting to that point requires significant investment to do so. I think I'm alright with having its final level work with Triggerhappy if it's a rapidfire weapon, as long as it means more rapidfire shots in succession like eg. the chaingun, instead of shooting more than 3 beams at once. Accuracy for the base Unmaker should be fairly high but not perfect, with better accuracy being one of the rewards of upgrading.

* As for upgrading the Unmaker, I'd probably go with demon keys hidden in certain special levels, in spots that aren't totally obvious but fairly easy to find for players who are paying attention. Think of the destructible walls that are in (IIRC) Toxin Refinery, or a switch hidden in a destructible crate. That's how it was in Doom 64, after all. Alternatively they could just be rewards for killing certain boss enemies while having the Unmaker. "You feel the Unmaker calling out to a demonic artifact here/possessed by a powerful demon!" could be the hint text for either situation.

* Two new weapon ideas from me that tie more closely to Doom's history and legacy:

The Wolfenstein 3D pistol, stated in The Official Hint Manual for Wolfenstein 3D™ to be a Walther P38 but should probably be called the Old Pistol. A unique pistol, with firing sound lifted straight from Wolf3D and sprite graphic...probably lifted from some modder who made one for a Doom mod or something. 8 round magazine, faster reload, more accurate and a bit more damaging than the base pistol. Does additional damage damage the closer you are to an enemy. I wish that WolfRL total conversion mod from a while back actually got finished, but this will do.

The grenade launcher from Quake, assuming that programming and implementing grenade projectiles that don't explode on impact (if they don't hit an enemy) is feasible and desirable.

I forgot to reply to Trar's post too. For the Old Pistol, I would say that should be an Exotic, since currently we got three Uniques and only two Exotics, while we got a fourth Unique Pistol proposed with the M6D Magnum, and it sounds more fitting as an Exotic. As for the Quake Grenade Launcher, it could just do what JHC's Grenade Launcher does, where the projectile explodes on the aimed tile if there's no enemy or obstacle in the way, but then that would basically just be a Revenant Launcher with different stats. Which could still be fine, though it would make both less special.

 6 
 on: April 23, 2026, 13:43 
Started by Omega Tyrant - Last post by Asbadagba
reposting/updating some of my map-specific medal ideas, so they don't get buried in discord:

none for hell's arena, since that one already has a lot

Duke of Nukage - pass toxin refinery/central processing in archangel of red alert
(pass meaning you just have to exit, no need to conquer it)

chained court I'm not sure, maybe just have one for beating the "unchained court"? (the "hard" version with the arenamaster)
that way the nickname becomes canon

the one I had for phobos lab was: Iron Feet - clear phobos lab on UV+ without enviro suits or boots
but I'm not sure if the game can detect either of those things and whether this would be even that hard
(also fun fact, "ironfeet" is what the rad suit is called internally in the regular doom)

^alternatively: lab-rat award - clear phobos lab on UV+ without shotgun kills

NM100S pin - collect the supercharge in hell's armory on N!
(NM100S is a speedrunning category in regular doom where you have to beat a map on nightmare with 100% secrets found)

Kleptomaniac Award - collect the backpack in containment area in archangel of pacifism
(either by bringing a phase device or by finding an invuln on floor 10 and nuking)
(could be regular angel of pacifism too)

Skull Stomper - clear the city of skulls/abyssal plains in angel of marksmanship

spider's lair already has some, but halls of carnage? I'm not sure...
My earlier idea was beating it in aopc, but that would be extremely annoying
(^although technically possible if infighting stays)
maybe a "fail" medal for exitting it after the bfg melts in lava? heh

World Traveller - clear the vaults in archangel of light travel

my earlier idea for unholy cathedral was: Heaven's Fist - clear unholy cathedral on N!, fists only (and without nukes)
but the problem is I'm not sure if the game can detect whether you used something besides your fists
(and doing it strongman style where it only checks for the finishing blow would be too easy)

^alternative: Worthyness pin - clear unholy cathedral after activating super-enraged mode
(super-enraged mode triggers after 30 minutes ingame time, it gives enemies another buff after the regular enrage timer)
(although I think you could cheese this one on N! where it doesn't check if everything is dead before activating enrage)
(the name comes from wolfenstein: spear of destiny, where the angel of death tells you to prove your worth when you fight him)

Azrael's Cross - clear the mortuary/limbo with 250+ kills (and without nukes)
(as in you have to let the viles revive a good portion of the enemies first instead of doing it quickly)

^alternatively, clear+exit the mortuary/limbo with 100 enemies alive at some point (with the same name for the medal)
(as omega suggested, since it's unclear whether the game can check kills on a per-floor basis)

Eternal Firekeeper - convert every non-stair tile into lava in the lava pits/mt erebus
(as in by using the lava elemental's attack and/or the napalm launcher)
(again though, it's unclear whether the game can detect whether every tile has been turned into lava, I imagine it should be able to?)

-------------------

Some of them involve the archangels, since I think the archangels are pretty underutilized, they each only have a single angelic badge tied to them (and I imagine most people won't be touching the angelics, thus there is no reason to play the archangels)

Oh and speaking of the angelics, if were gonna have more angelic badges, why not add some more ranks between chaos marshal and no life king?

possible names:

Chaos Generalissimus/Generalissimo
Chaos Sovereign
(Generalissimus is a rank above field marshal in some countries)
(Sovereign refers to a commander-in-chief/monarch/dictator/etc., technically above Generalissimus, but often times it's interchangable)

Chaos Inquisitor
Chaos Grand Inquisitor
(well we have 'chaos' in the name, so why not)

could also have some kind of penultimate 'lesser' no-life king rank too,
but if you ask me, that one should stay as a unique one of a kind rank...

 7 
 on: April 22, 2026, 00:38 
Started by Omega Tyrant - Last post by Omega Tyrant
(You can watch the video of this run here)

With Asbadagba showing Speedrunner Angelic is now possible in this version, I decided I should try getting it for myself before the eventual badge rebalancing, despite not trying to 100% 0.10 like I did with 0.9.9.7 (and so I can claim winning 14 Angelics across all versions). Running this badge was awful, but after over 300 failed runs and another 100ish I Q+Y'd on, and having to make use of the extra buttons on my mouse, as well as removing my Caps Lock key from my keyboard to stop misinputting it, I was finally able to manage a 3:40 win to claim the badge (as well as what should be the verified N! speedrun record for DRL). I don't feel like doing a big writeup for this badge as I usually do, as it would just be mostly regurgitating what Asba wrote about it, so you should read his post, and you can just watch my video to see how my run went, it's less than 4 minutes long anyway. The only real deviation in my run is that I got Berserker before Intuition, since when I was doing Int first, I was losing too many runs from running out of Berserk/Invuln in Deimos without Berserker or even making it to the Cyberdemon without having Berserker, while I realized I needed the powerups to spawn on the way to the stairs anyway and so Intuition just wasn't helping all that much (the time limit is just too tight to spend any time looking over the floor and detouring for powerups). In hindsight, I think I should have gotten HR2 instead of Intuition. After firsthand experience with this badge, I'm convinced sub-4 minutes will be back in TAS-only territory after powerup stacking is removed and other likely incoming changes happen like nerfing running's duration; this time limit is just barely doable even with all the speedrunning advantages this version has, and it's just flatout impossible without using a mouse. As such,I'll be keeping the proposal to nerf the badge's time limit (the current proposal is 8 minutes, but it may be adjusted farther after seeing the incoming changes in action). The time I got is very beatable in this version, since my technical play was far from perfect, with many mistakes throughout, and I didn't get a nuke so I lost over 10 seconds killing the Mastermind, but if no one beats it before the next DRL version comes out, it may end up technically standing as an unbeatable speedrun record (though any serious speedrun leaderboard should be divided based on version, comparing speedrunning times obtained in this version to speedruns in other versions just isn't remotely fair).

Here is the mortem:

--------------------------------------------------------------
 DRL (0.10.8) roguelike post-mortem character dump
--------------------------------------------------------------

 Derek Yu, level 5 Mancubus Marshal Scout,
 defeated the Mastermind at the City of Dis.
 He survived 6123 turns and scored 305608 points.
 He played for 3 minutes and 40 seconds.
 He opposed the Nightmare!

 He killed 87 out of 764 encountered hellspawn. (11%)
 Who gave him the ticket to Hell, anyway?

-- Special levels --------------------------------------------

  Levels generated : 12
  Levels visited   : 1
  Levels completed : 0

-- Awards ----------------------------------------------------

  Cyberdemon's Head          Killing the Cyberdemon w/o taking damage
  Mastermind's Brain         Killing the Mastermind w/o taking damage
  Major Icarus Cross         Won the game in less than 20,000 turns
  Compet-n Platinum Cross    Won the game in under 10 minutes
  Untouchable Pin            Won taking less than 500 damage
  Speedrunner Angelic Badge  Win standard N! game under 4 minutes

-- Graveyard -------------------------------------------------

  ###########################################################
  #################................................##########
  ################...............####...............#########
  ###############.......####.....####.....####.......########
  ##############........####.....####.....####........#######
  #############.........####.....####.....####.........######
  ############..........####..............####..........#####
  ###########............................................####
  ###########....####............................####....####
  ###########....####............................####....####
  ###########....####............................####&...####
  ###########....####............................####....####
  ###########............................................####
  ############..........####..............####..........#####
  #############.........####...%X####.....####.........######
  ##############........####.....####.....####........#######
  ###############.......####.....####.....####.......########
  ################...............####...............#########
  #################................................##########
  ###########################################################

-- Statistics ------------------------------------------------

  Health 81/50   Experience 10466/5
  ToHit Ranged +0  ToHit Melee +4  ToDmg Ranged +0  ToDmg Melee +6

-- Traits ----------------------------------------------------

  Class : Scout

    Hellrunner       (Level 1)
    Brute            (Level 2)
    Berserker        (Level 1)
    Intuition        (Level 1)

  HR->Bru->Bru->Ber->Int->

-- Equipment -------------------------------------------------

    [ Armor      ]   nothing
    [ Weapon     ]   chainsaw (4d6)
    [ Boots      ]   nothing
    [ Prepared   ]   shotgun (8d3) [1/1]

-- Inventory -------------------------------------------------

    pistol (2d4) [3/6]
    green armor [1/1] (29%)
    red armor [4/4] (91%)
    10mm ammo (x20)
    shotgun shell (x43)
    large med-pack
    phase device

-- Resistances -----------------------------------------------

    bullet     - internal 50%   torso 50%   feet 50% 
    melee      - internal 50%   torso 50%   feet 50% 
    shrapnel   - internal 50%   torso 50%   feet 50% 
    acid       - internal 50%   torso 50%   feet 50% 
    fire       - internal 50%   torso 50%   feet 50% 
    plasma     - internal 50%   torso 50%   feet 50% 

-- Kills -----------------------------------------------------

    23 former humans
    10 former sergeants
    10 former captains
    2 former commandos
    15 imps
    5 demons
    5 lost souls
    2 cacodemons
    1 baron of hell
    5 arachnotrons
    1 pain elemental
    1 revenant
    1 mancubus
    4 nightmare imps
    1 Cyberdemon
    1 Spider Mastermind

    Melee kills   : 20
    Pistol kills  : 1
    Shotgun kills : 39
    Unarmed kills : 0
    Other kills   : 27

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  He left level 4 as soon as possible.
  On level 5 he stormed the Chained Court.
  He arrived at the Phobos Anomaly.
  He left level 9 as soon as possible.
  Entering level 10 he was almost dead...
  He left level 10 as soon as possible.
  He left level 12 as soon as possible.
  He left level 13 as soon as possible.
  He left level 14 as soon as possible.
  He sounded the alarm on level 15!
  He found the Tower of Babel.
  On level 17 he stumbled into a complex full of revenants!
  He left level 22 as soon as possible.
  On level 23 he stumbled into a nightmare demon cave!
  He left level 23 as soon as possible.
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 You need to taste blood!
 You hit the Spider Mastermind.
 You feel more calm. You are hit! You dodge! Boom! You are hit! You dodge!
 Boom! You are hit!(x2)
 You hit the Spider Mastermind. You feel like a killing machine! You're going
 berserk! You need to taste blood! You are hit!(x6)
 You hit the Spider Mastermind. The Spider Mastermind flinched! You need to
 taste blood!
 You are hit!(x6)
 You need to taste blood! You are hit!(x4) You dodge! Boom! You are hit!
 You need to taste blood!
 You are hit!(x6)
 You need to taste blood! You are hit! You dodge! You are hit! You dodge! You
 are hit!(x2)
 You hit the Spider Mastermind. The Spider Mastermind dies. Congratulations!
 You defeated the Spider Mastermind!

-- General ---------------------------------------------------

 476 brave souls have ventured into Phobos:
 422 of those were killed.
 4 of those were killed by something unknown.
 8 didn't read the thermonuclear bomb manual.
 And 17 couldn't handle the stress and committed a stupid suicide.

 25 souls destroyed the Mastermind...
 3 sacrificed itself for the good of mankind.
 15 killed the bitch and survived.
 7 showed that it can outsmart Hell itself.

--------------------------------------------------------------

 8 
 on: April 20, 2026, 13:57 
Started by Asbadagba - Last post by Asbadagba
video:

build order:

Bru, Bru, Int, Ber, HR, HR, Bru

continuing with the theme from everyman angelic,
Here's another painfully luck based stairdive angelic badge.

although unlike everyman, this one is arguably even worse, since you can't really fight back in the early game
at least there you had a shotgun which could carry you through phobos, but here you're forced to go melee due to AoB
just by its nature, melee is going to be unavoidably taking constant chip damage and since this is AoMs,
I have no way of healing myself unless I level up...

Yeah this badge is just a slot machine pretty much,
you can be as skilled as you want at the game, it's simply impossible to beat this one without good luck
it's all about hitting that berserk/invuln jackpot

for the build - I opened with brute 2, as you always do in aob

after that though i went with intuition, which is unusual for a pure melee game
normally you'd go berserker, but keep in mind that i'm stair diving ASAP and by the time I hit level 3,
I'm already going to be berserked from all the packs in chained court, so getting berserker on top is a bit redundant

I also really want an invuln or a phase device for anomaly,
there's no guarantee you'll get a phase device (besides doing refinery/processing, fuck that lol),
so having int to (hopefully) get an invuln on phobos 7 is the next best thing

I did get berserker right afterwards though, just in case
and then instead of bru3 i went with 2 levels in hellrunner, since they help extend the invulns

I guess you could also arguably go hr/int first instead of brute 2, if you're intending to stair dive immediately
but I'd rather go brute 2 first since melee weapons are prone to missing without brute's accuracy
(and the knife is pretty wimpy without brute)
delaying brute 1 is a horrible idea though, phobos 1 is ass without it

in earlier versions you could conceivably go vampyre (if you can somehow survive long enough to get it),
but vampyre has been nerfed quite heavily since then, so I'd rather not rely on it

anyway as I mentioned earlier, the plan is to invuln stair dive again, just like in everyman:

phobos 1 is mighty annoying, since you can't just run at the zombies and there's no telling how they'll position themselves
I'd say keep your armor on and try to beat phobos 1 with at least 50% health, if you end up with less then restart
it is actually possible to beat phobos 1 completely damageless(!!!)
^(the zombies have such bad melee accuracy that it can happen)
and I had it happen once, but it's highly unlikely, so I wouldn't be restarting just for that

also note the medikits aren't entirely useless, you can use them for gift dropping, although I did not do so in this run
(giftdropping is a trick where you drop a medikit behind cover in order to lure a zombie towards you)

phobos 2-5 is just stair diving, you HAVE to get lucky, this combo of aob+aoms does not give you much wiggle room for skill
the only exception is if you get a lost soul cave, you should consider clearing it since lost souls can be dodged without dodgemaster,
they're also quite weak in a melee fight and they give high xp per kill
('high xp' for how squishy they are, i mean)

transiting hell's arena is worth it by the way,
you're not likely to get hit by the cacodemons and you can cause an infight with the cacos/pinkies for some easy xp

for the chained court you want to try and enter it at 80% or more xp,
doing chained court damageless is damn near impossible in aob and you'll be taking some heavy hits from the chaingunners
your best chance is to get the level up supercharge in the middle of it so you can exit with a decent amount of health

phobos 6-7 is more stair diving
you want to try and get a phase device/invuln for anomaly, otherwise you'll probably die
(although maybe if you hit a level up right as you enter it, you might be able to survive?)

and then the rest of the game just degraded into invuln rushing
I suppose at this point I could actually realistically fight back,
but keep in mind that you need more and more xp to level up each time
taking damage is inevitable as melee and you really wanna fight the bosses at full hp if you don't have an invuln,
so I didn't risk it...

mortem:
Spoiler (click to show/hide)

Oh yeah and with this badge I now have the coveted 26/26/26/26/26/13 in the latest patch,
but it ain't over just yet, I still have to do masochist angelic...

(the extra angelic badge is from speedrunner which is now possible, but the other three impossibles are still (nearly) unbeatable;
I'll do a more detailed write up on the impossible ones and why they are still (near) impossible once I beat masochist)

 9 
 on: April 19, 2026, 05:06 
Started by Asbadagba - Last post by Asbadagba
video:

build order? nu-uh buddy, this is archangel of humanity

in regular angel of humanity you're heavily relying on traits to keep you going, whether it be bulking up into a tank build to give yourself some room for error, or all in'ing into offense traits and killing things before they get a chance to attack

in archangel of humanity however, all of that goes out the window
you only get ONE SINGLE TRAIT at the start of the game, any more xp/levels gained during the game is just funny numbers on your hud
and of course, you have the regular angel of humanity handicap of having your maximum health divided by 5, making you extremely vulnerable past phobos
most enemies can just one shot you and since you only get 1 trait, there isn't much hope for you to fight back

anyway though, I went scout | intuition
my strat here is to just stairdive till I win, relying on powerups
intuition is unquestionably the best choice for that
and yeah I know, dumpster diving for invulns is lame, but I really have no idea what else you'd do on this one...

you do still start with a bunch of useful crap though:
an equipped red armor, a bunch of medikits and one of each basic modpacks
that red armor is gonna be your only shot at tanking things on phobos

the modpacks are kinda like a substitute for lack of traits
there's a bunch of options on what you could do with them, but I opted for:

technical mod goes onto my shotgun, giving it a pretty rad 20% fire rate boost (on top of scout's passive 10%)

agility mod goes onto any steel boots I can find,
or if I can't find any by anomaly, then it'll go on an armor

bulk mod is just a fail safe in case my red armor gets damaged before anomaly (you're gonna get one shot if it gets damaged)

power mod I didn't end up having a particular use case for, but i guess you could use it for a tactical shotty if you find the ingredients for it or maybe to beef up one of your armors for the cyberdemon

floors:

phobos 1-5 isn't so bad, a tech modded shotgun is more than enough to clear everything, invulns can't spawn yet, but intuition still helps you out by spotting health globes (which fully heal you here) and berserk packs
you can still very much die if you get some shitty hot start with a bunch of hell knights or something, but most of the time you'll be fine

chained court is kind of annoying, the idea is to first sit around and shotgun any zombies coming my way, then later i grab all the berserks and b-line to the exit
I also swap to my green armor for a bit to save some powerup time
(remember, time based powerups are a bad thing if you're wearing heavy armor)

phobos 6-7 has a bunch of scary enemies that can easily kick your ass (plasma zombies, revenants, barons, arachnotrons), this is where you stop being able to fight back and start trying to exit while grabbing anything important
remember, xp is useless, so there's no point in trying to kill anything that you don't have to

also on phobos 7 I got lucky and found an invuln for anomaly
PSA: don't forget to take your armor off when you're invuln
(or if you have one with a positive speed modifier, then put that on)

anomaly is um...
well I'll be blunt, you better bring an invuln/rocket launcher/phase device for this one or you're fucked
your movement speed is pretty bad even with berserk due to your heavy armor and lack of traits
and even with berserk+armor the nightmare cacos can roll enough damage to one shot you at 100% health anyway
if you're berserked, then you don't get the dodge bonus from running
and if you're not berserked then you're gonna get clapped by the cacos or bruisers

it is actually possible to get through without an invuln/launcher/phase device, it did happen a few times for me, but the chances are slim and I'd rather go out of my way to grab a launcher/phase earlier in phobos instead
(if there's a vault and a computer map shows you that there is a launcher/phase device inside of it, you should seriously consider clearing it)

deimos and hell are highly luck dependent since your ability to fight back at this stage of the game starts falling off hard
not much to say really, just try and grab all the invulns you can,
take off your armor while invuln and rocket jump if needed

in fact I got so lucky with invulns that I managed to get both
the compet-n platinum medal (win in less than 10 minutes real time)
and the untouchable medal (win with less than 200 damage taken)

It's kind of a shame this was the winning run to be honest,
some of my other runs were far more impressive in terms of clearing floors the hard way (but then the next floor vaporized me with a hot start)
It is what it is though, this is considered to be one of the hardest badges in the game and even beating it this way is glorious enough

and yeah, that's angelic #12 for me, which gets me to chaos general!
I haven't been posting them all on the forums, but I have videos of them on youtube
I'm thinking about making a mortem dump thread when I'm done with all non-impossible ones

Mortem:
Spoiler (click to show/hide)

 10 
 on: April 18, 2026, 09:21 
Started by Asbadagba - Last post by Asbadagba
video:

build order:

Bru, Bru, TaN, TaN, Bru, Ber, HR, HR, Fin, Fin, WK, Bru, Bru, WK, HR

for the build - I went with a weird scout masterless melee/tank.
vampyre used to be the way to go for this badge in earlier versions, the idea being you just find a cozy corner and shift+w until all the enemies stumble their way towards you

That doesn't work at all in the current version of the game, you have to be aggresive now:
first of all vampyre's defence has been nerfed massively, it's nowhere near the killdozer type build that it used to be
enemies now have patrol routes instead of random wandering, so you can't just use the same barrel fort for the whole floor
not to mention the new enrage timer also shuts down any kind of camping strat in the early game - 15 minutes might sound like a lot, but it's not that much when you're constantly dancing around and luring enemies one-by-one into doorways

I went masterless so I could become as tanky as possible:
tough as nails gives you +1 protection and +10% energy resistance per level
berserk gives you +4 resistance and +50% resistance to everything
then i made myself some nanofiber red armor, which is +2 protection (and a further +2 resistance if i can get whizkid and a power mod)

i don't have the constant healing that vampyre provides, but that's fine, most of the enemies won't be dealing much damage to me anyway

I guess survivalist could also work, but that blocks berserker which really sucks for the low damage of the fists and you're still going to be struggling in the early game anyway

i still have to open with at least brute x2, the fists deal a laughable 1d3 damage without brute.
even if I'm fighting things one by one, 1d3 is just not going to cut it,
so I settled on brute 2, that lets me TKO imps after i tap them with a pistol

oh and speaking of, you're not actually going to be playing fists only, you can still use any weapon you want, you just have to make sure that the finishing blow is with your fists
(or with a melee from your guns, which also counts as fisting)
"other" kills are also allowed, this includes stuff like infighting, pinkies diving into lava, enemies killing themselves with barrels, etc.
^your offensive capabilities are very limited, so you might just have to get creative with some of your kills

for the weaker enemies, the play was to tap them with the pistol in order to get their attention and then I JUDO CHOP them while hiding behind cover
I kept a shotgun for stronger enemies, but you have to be careful so as to not accidentally shotgun a zombie/imp in the process
the shotgun can also be used to tap weaker enemies from afar (since the pistol is really bad outside of vision)
there's also the knife, throwing it is a safe bet when the shotgun is too dangerous and if a caco/knight gets in your face... well you might as well knife it a bunch before you finish it off with a punch

floors:

phobos 1 is kind of annoying, but it's not too bad
if the zombies eat your medikits you should just restart,
YOU'RE GONNA NEED'EM

phobos 2-5 is insane, more than 99% of my fails were here!
it's often said that the most difficult part of drl is the early game,
but this badge is by far the most extreme example of that.
if you get any kind of hot start, maze, cacodemon vault with someone opening the door, lack of powerups, and so on; then you are going to die.

i don't think there's any point in going into an in-depth analysis for phobos here, just hope you can get plenty of cover and berserk packs for the knights.
if you get some really stupid floor that you can't do, then at least try and stairdive; 90% kills is a lot, but you do have space to skip a few floors
you can make up for it later once you get to deimos
(and if it's still not enough then you can always just pin a pain elemental up against a wall and keep punting lost souls)

the chained court isn't peanuts either, you can normally gun down all the zombies quite easily, but that's not an option here, so you're gonna be taking a lot of chip damage
still, if you use your berserk packs right, then you leave without any lost medikits

phobos 6-7 is more spinning the wheel of levelgen, but this time you can actually fight back somewhat

anomaly isn't too bad, you get some armor and health for free,
the nightmare enemies are far too strong for me to fight, so I just rocket jumped past all of it

as mentioned earlier, once you get to deimos it gets way easier
the hard part becomes making sure you don't accidently kill something with a gun (as I did... twice...)

eventually you'll become strong enough to where you can just start going ham as if it's a regular melee game
brute x5 means you'll be doing 16-18 damage per punch (x2 if you're berserked), that's actually on par with a chainsaw without brute (if you ignore accuracy); it's enough damage to where you can genuinely start clearing floors fists-only

I didn't bother with any of the other special floors, most of the challenge was in phobos and so I didn't wanna take any chances once I got past it
(i would've checked out deimos lab though. there's plenty of cover and health crates there, but I got the armory instead)

mortem:
Spoiler (click to show/hide)

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