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 1 
 on: November 27, 2020, 03:11 
Started by Tormuse - Last post by Tormuse
I successfully completed my masterless Angel of Shotgunnery game to get Shottyman Diamond!  Yay!  :D  (I'm not sure why my trait order doesn't show in the mortem;  I guess mortem generation is still buggy)  That Army of the Dead trait was super tempting every time I leveled up, but I resisted, and stayed true to my goal right to the end.  :)

This run was helped immensely by the AV3 shotgun I found in Valhalla Command.  It had a natural 4/7 range and Vampyric 2.  It also had poison effect, which more often than not, was an annoyance, because if they die from the poison, I don't get the life-stealing effect of Vampyric or the AoSh Frenzy bonus.  In any case, the addition of a Cold mod pack improved it even more, because not only was I able to fire quickly, thanks to the Reloader and Reload Dance traits, but all my enemies got slowed down, often multiples of them at a time.  :)

Another thing that helped was a helmet that I acquired in Tyre Outpost that had "Nightvision" ability, which is described as "improves vision range in dark areas," which I would have assumed refers to the Lights Out event, but actually seems to increase your sight radius everywhere at all times!  :o  At first, I lamented the fact that I found it in a shotgun game, where I'm restricted to short range weapons, (it would be awesome in a game that allows rifles) but with the help of a bunch of accuracy mods and a shotgun amp, I was able to get my shotgun up to 7/8 range...  able to hit enemies for max damage before they even see me.  :)  After that, the game was pretty much a cakewalk.  Almost nothing could touch me, (or if they did, the Vampyre ability brought myself back up)  :)  and I barely used any med kits for the rest of the game.

I hesitated about getting Whizkid for a long time, but I'm glad I finally got it, because there are a lot of neat upgrades you can get.  (Side note:  I really like the new mod pack system;  it keeps things interesting)  :)  It got me the auto-loader feature on my main shotgun and a couple of boosts to my critical chances.

The Summoner was completely trivial to defeat.  In fact, I'm pretty sure he isn't supposed to be that easy.  Bloodhound trait let me see where he was, and I just shot him from outside his visual radius.  He summoned one enemy during his first phase, and for the second and third phases...  nothing at all.  He didn't summon or move, so I just kept shooting him until he was dead.  This suggests that if you can get to the last level with a regular shotgun, you can always count on an easy time against the Summoner.

Tormuse, level 18 Marine, defeated
The Summoner against all odds.
He survived for 11137 turns.
The run time was 4h 59m 45s.
He scored 8234 points.
He opposed the NIGHTMARE!
He was an Angel of Shotgunnery!

CALLISTO L2 -> Valhalla Terminal L1
Valhalla Terminal L1 - Infestation
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 - Lockdown
EUROPA L2 -> Europa Dig Zone L1
Europa Dig Zone L3 - Exalted Summons
Europa Dig Zone L3 -> Tyre Outpost
IO L2 -> Io Black Site L1
Io Black Site L1 - Secure Vault
Io Black Site L2 -> Black Site Vaults
IO L5 - The Hunt
BEYOND L2 -> Limbo
BEYOND L3 - Exalted Summons

Awards
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Shottyman Platinum Badge
   * Complete AoSh on Nightmare!
  Shottyman Diamond Badge
   * Complete AoSh on N! master-less

He killed 842 out of 983 enemies.

  62 archreavers
  32 fiends
  81 exalted ravagers
  8 plasma ravagers
  60 exalted fiends
  14 rocket turrets
  31 turrets
  1 Summoner
  4 military sentrys
  1 former CRI grunt
  23 CalSec bots
  112 exalted reavers
  3 former CRI soldiers
  36 exalted kerbeross
  4 corrupted sergeants
  2 hellish sergeants
  56 ravagers
  2 combat drones
  16 former soldiers
  5 former guards
  6 former heavys
  19 fire fiends
  9 siege ravagers
  4 former sergeants
  76 exalted soldiers
  7 cryobeross
  1 corrupted heavy
  10 CRI marines
  4 guardian bots
  8 hellish soldiers
  3 military drones
  8 corrupted soldiers
  6 hellish commandos
  4 former grunts
  5 toxic reavers
  24 ice fiends
  2 former CRI sergeants
  12 armored ravagers
  9 CRI bots
  11 reavers
  8 corrupted commandos
  10 cybeross
  4 security drones
  15 cryoreavers
  4 kerbeross
  16 former commandos
  6 CalSec sentrys
  3 toxibeross
  5 security bots

Traits
  Skilled L1
  Furious L1
  Hellrunner L2
  Ironman L2
  Tough as Nails L2
  Reloader L2
  Army Surplus L1
  Bloodhound
  Whizkid L2
  Running
  Reload Dance
  Incoming!

Trait order


Equipment
  Slot #1 : AV3 12ga shotgun BAC
   * Autoloader
   * Critical 25
   * Freezing 2
   * Vampiric 2
   * Poisoned 3
   * Calibrated 2

  Slot #2 : AV3 12ga auto-shotgun
   * Retaliate
   * Disruptive 3
   * Barbed 3

  Slot #3 : CRI plasma shotgun
  Body    : AV2 basic armor B2A
   * Loading feed
   * Durable
   * Target tracking
   * Powered
   * Swift

  Head    : AV3 combat helmet PA2
   * Long-range tracking
   * Target tracking
   * Critical 25
   * Durable
   * Nightvision
   * Aim assist

  Utility : AV2 shotgun AMP
   * Shotgun focus mode
   * Shotgun spread control


Inventory
  12ga shell (x50)
  12ga shell (x50)
  12ga shell (x50)
  12ga shell (x50)
  12ga shell (x33)
  krak grenade (x1)
  smoke grenade (x1)
  CRI phase kit (x3)
  stimpack (x3)
  small medkit (x3)
  large medkit
  large medkit

 2 
 on: November 26, 2020, 07:29 
Started by singalen - Last post by khiijol
nice run, i love the tech pistol build too, really have to play around with scout more especially now ti seems like it had its traits overhauled

 3 
 on: November 26, 2020, 07:27 
Started by Tormuse - Last post by khiijol
interesting, i'll have to try out this build, was mostly spinning my wheels with the 0.9.4 marine going for this. extra kudos for taking on valhalla on melee

 4 
 on: November 25, 2020, 16:51 
Started by singalen - Last post by singalen
After I wiped my player data, I have to get to at least Corporal.
90% of my runs are non-angelic Tech on UV, and don't yield any new badges.

So, I tried something else. Suddenly, I won.

Building a Sniper was a challenge in a close-quarter maps, before I got to Toxic Caves. There, I found an ENV Helmet, and with its Darkvision and Heat Vision I never had to worry that there's something behind the next door! It's really awesome.
The armor I found there also had a great synergy with Sniper (don't remember what it was), but I decided to keep my better protected Combat armor.

7.62 sniper rifle is not that bad, when a Sniper extends its range. The ammo is abundant like dirt, you can open doors from a distance with it, and I was also lucky to kick an ADV2 variant out of some Exalted. I even dumped my .44 PAB rifle, though I did have 100 shots for it – I just found that I never switched to it. So I got a rocket launcher instead, to have more variety in my toolbox - for example, to smoke enemies out from behind corners.

Except for Toxic Caves, all good stuff I found was not from special levels or vaults, but was dropped by Exalteds. Well, I did get a couple of modpacks from vaults, but nothing Sniper specific.

Movement speed really helps. I need to remember to stick more A-mods on armor, even instead of a P-mod.

Flynn Taggart, level 15 Scout, defeated
The Summoner against all odds.
He survived for 19895 turns.
The run time was 3h 20m 36s.
He scored 5436 points.
He liked it HARD!

CALLISTO L4 - Volatile Storage
CALLISTO L4 -> Callisto Docking Bay
Callisto Docking Bay - cleared
EUROPA L2 -> Asterius Habitat L1
Asterius Habitat L2 -> Asterius Breach
Asterius Breach - cleared
IO L3 - Low Power
IO L4 -> Noxious Hollow
Noxious Hollow - cleared
BEYOND L2 - Exalted Summons
BEYOND L2 -> Limbo
Limbo - cleared

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  JoviSec Silver Badge
   * Win a game
  JoviSec Gold Badge
   * Win a game on at least HARD
  CRI Bronze Badge
   * Win any game with 100% kills
  CRI Silver Badge
   * Win a MEDIUM or higher game with 100% kills

He killed 474 out of 474 enemies.

  40 archreavers
  6 plasma ravagers
  3 exalted ravagers
  33 fiends
  10 exalted fiends
  17 turrets
  21 rocket turrets
  2 military sentrys
  2 former CRI guards
  1 former CRI grunt
  13 security sentrys
  1 exalted reaver
  14 CalSec bots
  7 former CRI soldiers
  1 Summoner
  5 corrupted sergeants
  3 exalted kerbeross
  26 ravagers
  9 former soldiers
  8 combat drones
  5 former guards
  7 siege ravagers
  24 fire fiends
  1 former heavy
  7 exalted soldiers
  3 former sergeants
  22 CRI marines
  5 corrupted heavys
  10 cryobeross
  1 guardian bot
  4 hellish soldiers
  2 former CRI commandos
  1 hellish heavy
  14 corrupted soldiers
  15 ice fiends
  20 toxic reavers
  13 former grunts
  2 hellish commandos
  18 armored ravagers
  2 former CRI sergeants
  11 CRI bots
  5 reavers
  7 corrupted commandos
  11 security drones
  2 cybeross
  10 cryoreavers
  1 kerberos
  18 CalSec sentrys
  8 former commandos
  10 security bots

Traits
  Hellrunner L2
  Juggler
  Pinpoint L2
  Gun hoarder
  Eagle Eye
  Deadly precision
  Dodgemaster
  Whizkid L2
  SNIPER L3

Trait order
  PP->PP->EE->DPr->Hr->MSN->GHo->Hr->
  MSN->Dm->Whk->MSN->Whk->Jug

Equipment
  Slot #1 : AV2 7.62 sniper rifle PA
   * Deadly 4
   * Precise
   * Critical 30
   * Fresh Mag 5

  Slot #2 : rocket launcher
  Slot #3 : AV1 hyperblaster
   * Precise
   * Spin-up

  Body    : AV2 combat armor PA
   * Powered
   * Auto-med 3
   * Durable
   * Compartments

  Head    : ENV helmet B
   * Durable
   * Heatvision 6
   * Darkvision
   * Sealed
   * Fireproof
   * Heated

  Utility : AV3 utility AMP
   * Auto-med 10
   * Improved stealth
   * Metabolic boost


Inventory
  energy cell (x100)
  rocket (x10)
  7.62 ammo (x100)
  7.62 ammo (x100)
  7.62 ammo (x64)
  gas grenade (x2)
  krak grenade (x1)
  frag grenade (x2)
  CRI phase kit (x3)
  multitool (x1)
  stimpack (x3)
  small medkit (x3)
  large medkit

 5 
 on: November 25, 2020, 11:13 
Started by Tormuse - Last post by Tormuse
I've been trying to get Berserker Diamond for a while, off and on, alternating between different character classes to see what works best.  A while ago, I concluded that Scout is the weakest melee class.  Marine can dish it out, but not take it, thanks to Rip and Tear trait, and the Technician can take it, but not dish it out, thanks to Blademaster and Juggernaught traits, but the Scout just had to rely on being sneaky, which means you're screwed if you get caught without energy...  that is until the Executioner trait was added in this version, which turns things around and puts the Scout on top, since now he can dish it out and avoid taking it.  :)

I went with a Ghost build, which meant that I had to waste a level getting Eagle Eye, but it was totally worth it, especially when combined with the utility amp I found that gave me extra energy from crates, and when combined with Energy Leech 2, I always had tons of energy for going stealthy-stealth everywhere and critting every enemy I came across.  Very few enemies didn't get gibbed, which is why my kill ratio was so high.  :)  (The only enemies left alive were from early levels)

I only went up to Ghost 2 for the reduced energy usage;  getting Ghost 3 seemed pointless, since Ghost already (apparently) has the undocumented feature of acting like Bloodhound trait.  Once you detect an enemy by going within 7 squares of it, you continue detecting it forever, no matter how far away you are.  If it dies, you can even detect the Nightmare difficulty purple square that shows where it's going to respawn, and you can detect the respawned exalted version.  This isn't how I expected Ghost trait to behave from the description;  I thought that you only detect enemies within 7 squares, and if they go beyond that, you can't detect them any more.  So I'm not sure if this behaviour is a bug or feature.

I spent a good chunk of the run with a machete with Vampyric 2 on it, which I found in Valhalla Command.  (Valhalla Command was kind of harrowing;  I dealt with the Guardian Bots with an EMP grenade and some well placed stealth strikes)  Later, I replaced that with a katana with Vampyric 3, and finally the Demonic Sword, which has Vampyric 5.  (What can I say?  I've always been fond of the Vampyre trait)  :D  By the end, I was so strong that I was throwing away med kits, something I almost never do in this game, especially a melee game, where you expect to take more damage.

All that said, as much fun as this was, I have a feeling the Scout is a little OP in melee now.  It was underpowered before, but it looks like the devteam went too far in the other direction.  :)

Tormuse, level 16 Scout, defeated
The Summoner against all odds.
He survived for 12166 turns.
The run time was 5h 38m 10s.
He scored 8872 points.
He opposed the NIGHTMARE!
He was an Angel of Berserk!

CALLISTO L2 -> Valhalla Terminal L1
Valhalla Terminal L2 - Lockdown
Valhalla Terminal L3 -> Valhalla Command
Valhalla Command - cleared
EUROPA L2 - Volatile Storage
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L1 - Infestation
Conamara Chaos Biolabs L2 -> Containment Area
Containment Area - cleared
IO L3 -> Io Black Site L1
Io Black Site L2 -> Black Site Vaults
Black Site Vaults - cleared
The Shattered Abyss - cleared
BEYOND L2 - Exalted Curse
BEYOND L2 -> Limbo
Limbo - cleared

Awards
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  CRI Star (silver cluster) (+50)
   * 50+ kills without taking damage
  Explorer Ribbon (+50)
   * Visited all encountered special levels
  Conqueror Ribbon (+100)
   * Completed all encountered special levels
  Berserker Bronze Badge
   * Reach Io on Angel of Berserk
  Berserker Silver Badge
   * Complete Angel of Berserk (AoB)
  Berserker Gold Badge
   * Complete AoB on Hard
  Berserker Platinum Badge
   * Complete AoB on Nightmare!
  Berserker Diamond Badge
   * Complete AoB on N! with 80%+ kills

He killed 611 out of 632 enemies.

  51 archreavers
  49 fiends
  26 exalted ravagers
  16 plasma ravagers
  21 exalted fiends
  23 rocket turrets
  37 turrets
  1 Summoner
  2 military sentrys
  8 security sentrys
  4 former CRI grunts
  30 CalSec bots
  25 exalted reavers
  3 former CRI soldiers
  16 exalted kerbeross
  4 corrupted sergeants
  41 ravagers
  6 combat drones
  12 former soldiers
  5 former guards
  3 former heavys
  21 fire fiends
  8 siege ravagers
  7 former sergeants
  27 exalted soldiers
  8 cryobeross
  1 corrupted heavy
  13 CRI marines
  4 guardian bots
  2 hellish soldiers
  5 military drones
  2 former CRI commandos
  4 former grunts
  8 toxic reavers
  18 ice fiends
  1 Swordmaster
  1 former CRI sergeant
  20 armored ravagers
  14 CRI bots
  71 reavers
  4 corrupted commandos
  7 cybeross
  12 security drones
  21 cryoreavers
  6 kerbeross
  4 former commandos
  13 CalSec sentrys
  1 toxiberos

Traits
  Skilled L2
  Hellrunner L2
  Juggler
  Dash
  Eagle Eye
  Executioner L2
  Energy leech L2
  Dodgemaster
  Second Wind
  GHOST L2

Trait order
  Exe->Exe->Skl->EnL->Skl->EE->MGH->EnL->
  MGH->Das->Hr->Hr->Dm->Jug->SWd

Equipment
  Slot #1 : demonic sword
   * Frenzy 10
   * Vampiric 5

  Slot #2 : chainsaw
  Body    : ENV armor PA
   * Swift
   * Powered
   * Sealed
   * Fireproof
   * Heated

  Head    : marine helmet PB
   * Durable
   * Critical 25

  Utility : AV2 utility AMP
   * Energetic
   * Aim assist


Inventory
  plasma grenade (x1)
  gas grenade (x2)
  EMP grenade (x3)
  krak grenade (x3)
  krak grenade (x3)
  CRI phase kit (x1)
  multitool (x4)
  stimpack (x3)
  stimpack (x1)
  small medkit (x1)
  large medkit
  large medkit

P.S. I considered putting "Silent, but deadly" as the post title, but decided I preferred the Starcraft Ghost reference.  :)

 6 
 on: November 24, 2020, 18:23 
Started by khiijol - Last post by khiijol
Spoiler (click to show/hide)

this build is a lot of fun especially when it gets going with the poison cloud. are you limited to three bots following you per level?

 7 
 on: November 18, 2020, 18:06 
Started by nesbros_YT - Last post by nesbros_YT
oh, wait, and, windows 10 is the OS

 8 
 on: November 18, 2020, 18:06 
Started by nesbros_YT - Last post by nesbros_YT
alright, so, when I start the game, it gives me a FATAL ERROR! window as soon as it loads.
the error log is the following:

Timestamp   : 10/28/2020 12:04:42
Error level : FATAL EXCEPTION
Message     : Fatal exception encountered

An unhandled exception occurred at $0046E619 :
ELuaException : LuaError: lib_level.lua: modules\inferno.module\lib_level.lua:7: attempt to read undeclared variable Level
  $0046E619  TDOOMLUA__ONERROR,  line 435 of src/doomlua.pas
  $004589BB  TLUASYSTEM__LOADSTREAM,  line 1582 of e:/Projects/fpcvalkyrie/src/vluasystem.pas
  $00458AE3  TLUASYSTEM__LOADSTREAM,  line 1605 of e:/Projects/fpcvalkyrie/src/vluasystem.pas
  $00454024  LUA_VALKYRIE_REQUIRE,  line 295 of e:/Projects/fpcvalkyrie/src/vluasystem.pas
  $100054E1
  $100058A2
  $10005AC1
  $00458AE3
  $0046DAAC
  $0041E6B8
  $0041F259
  $00401CC5

it seems to say "modules\inferno.module\" in there and I did have a module (possibly by that name, something similar?) that didn't work, but I deleted it, or that could have nothing to do with it, I'm no genius.
other than that, help, I can't launch the game anymore.

 9 
 on: November 11, 2020, 08:03 
Started by PsihoKekec - Last post by scotherns
Very nice, congratulations!

 10 
 on: November 10, 2020, 14:45 
Started by PsihoKekec - Last post by PsihoKekec
Code: [Select]
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 PsihoKekec, level 15 Cyberdemon Br. General Scout,
 defeated the Mastermind at the City of Dis.
 He survived 80340 turns and scored 338304 points.
 He played for 1 hour, 58 minutes and 15 seconds.
 He was a man of Ultra-Violence!

 He killed 962 out of 962 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Max Carnage!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 7
  Levels completed : 7

-- Awards ----------------------------------------------------

  Cyberdemon's Head
  Mastermind's Brain
  Medal of Prejudice
  UAC Star (gold cluster)
  Aurora Medallion
  Untouchable Medal
  Hell Armorer Badge
  Hell Arena Key
  Gatekeeper Diamond Badge
  Destroyer Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ####................................#####################>#
  ###...............####...............######################
  ##.......####.....####.....####.......#####################
  #........####.....####.....####........####################
  .........####.....####.....####.........###################
  .........####..............####..........##################
  ..........................................#################
  ..####............................####....#################
  .&####............................####....#################
  ..####............................####....#################
  ..####...................%........####....#################
  ..........................................#################
  .........####..............####X.........##################
  .........####.....####.....####.........###################
  #........####.....####.....####........####################
  ##.......####.....####.....####.......#####################
  ###...............####...............######################
  ####................................#####################>#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 50/50   Experience 107126/15
  ToHit Ranged +12  ToHit Melee +12  ToDmg Ranged +4  ToDmg Melee +4

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Son of a bitch   (Level 4)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Triggerhappy     (Level 1)
    Cateye           (Level 1)

  Int->Int->HR->HR->DM->SoB->SoB->TH->MCe->Fin->Fin->WK->WK->SoB->SoB->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Malek's Armor [3/3] (100%)
    [b] [ Weapon     ]   plasma rifle (1d7)x6 [10/68] (B2N1)
    [c] [ Boots      ]   Nyarlaptotep's Boots [6/6] (100%)
    [d] [ Prepared   ]   minigun (1d7)x8 [165/200] (P1)

-- Inventory -------------------------------------------------

    [a] tactical shotgun (8d3) [5/5]
    [b] missile launcher (6d6) [4/4]
    [c] powered red armor [5/5] (100%)
    [d] 10mm ammo (x110)
    [e] 10mm ammo (x140)
    [f] shotgun shell (x29)
    [g] rocket (x7)
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] phase device
    [n] homing phase device
    [o] power mod pack
    [p] nano pack
    [q] tactical boots [0/0] (100%)
    [r] plasteel boots [4/4] (100%) (PT)
    [s] 10mm ammo chain (x250)
    [t] 10mm ammo chain (x250)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 30%   feet 30% 
    Fire       - internal 0%    torso 100%  feet 100%
    Plasma     - internal 0%    torso 30%   feet 0%   

-- Kills -----------------------------------------------------

    117 former humans
    90 former sergeants
    55 former captains
    142 imps
    116 demons
    150 lost souls
    45 cacodemons
    29 hell knights
    61 barons of hell
    8 arachnotrons
    12 former commandos
    20 pain elementals
    37 revenants
    25 mancubi
    29 arch-viles
    7 elite former humans
    5 elite former sergeants
    5 elite former captains
    2 elite former commandos
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he assembled a tactical boots!
  On level 7 he marched into the Military Base.
  On level 7 he assembled a power armor!
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he found the Anti-Freak Jackal!
  He destroyed the evil within and reaped the rewards!
  On level 11 he arrived at the Containment Area.
  He emerged from the Containment Area victorious!
  On level 16 he found the Tower of Babel!
  On level 17 he assembled a tactical shotgun!
  On level 18 he found the Malek's Armor!
  On level 19 he entered the Vaults.
  On level 19 he found the Cybernetic Armor!
  He cracked the Vaults and cleared them out!
  On level 20 he found the Railgun!
  On level 21 he was targeted for extermination!
  On level 22 he found the Nyarlaptotep's Boots!
  On level 22 he entered the Lava Pits.
  He managed to clear the Lava Pits completely!
  Then at last he found Dis!
  On level 24 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 Mastermind. The Spider Mastermind flinched! The missile hits the Spider
 Mastermind. The Spider Mastermind flinched! The missile hits the Spider
 Mastermind. The Spider Mastermind flinched! The missile hits the Spider
 Mastermind. The Spider Mastermind flinched! Boom!
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. The Spider Mastermind flinched! The missile hits the Spider
 Mastermind. The Spider Mastermind flinched! The missile hits the Spider
 Mastermind. The Spider Mastermind flinched! The missile hits the Spider
 Mastermind. The Spider Mastermind flinched! The missile hits the Spider
 Mastermind. The Spider Mastermind flinched! The missile hits the Spider
 Mastermind. The Spider Mastermind flinched! You feel vulnerable again.
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. The Spider Mastermind flinched! The missile hits the Spider
 Mastermind. The Spider Mastermind dies. Congratulations! You defeated the
 Spider Mastermind! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 191 brave souls have ventured into Phobos:
 145 of those were killed.
 2 didn't read the thermonuclear bomb manual.
 And 9 couldn't handle the stress and committed a stupid suicide.

 35 souls destroyed the Mastermind...
 3 sacrificed itself for the good of mankind.
 27 killed the bitch and survived.
 5 showed that it can outsmart Hell itself.

--------------------------------------------------------------

I went for Destroyer Platinum Badge and played it safe, but couldn't help but do couple of stupid mistakes. I found a nano pack on level 6 and wasted it on a red armor to later make a power armor. I facepalmed hard when I remembered that the firepower is infinitely more important. I found homing phase device which helped me breeze through Anomaly, so I set my sights on Gatekeeper Diamond Badge as well. With Dodgemaster, the Cybie was a routine job, securing the badge.
I made another mistake in Hell's Armory, letting an arachnotron wing me, costing me the Shambler's Head. Fortunately I found another nano pack in the cache, happily slapping it on the plasma rifle, unfortunately there were only two bulk packs in the game, so I couldn't finish the nanomachic plasma and had to supplant the plasma with the minigun a lot. Soon I pulled battered Malek's Armor of a baron's corpse, towards the end I also found the boots to complete the set, so I also visited the Lava Pits, despite not finding any nukes. Also found yet another nano pack towards the end.

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