Chaosforge Forum

  • March 26, 2019, 07:12
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1] 2 3 ... 10
 1 
 on: Yesterday at 12:55 
Started by Sereg - Last post by Tormuse
Part of the reason I require reagent containers to take actual inventory space is because a player might at some point want to manage their inventory and remove excess reagents to make space for other things.

Probably it would be better to treat them separately, as suggested, and not display or track them in the inventory, but since they are currently items, this would require either a large rewrite or a hack - either way, probably still worth it to save a headache in inventory management that's not really intended. I'll see about a solution for this.

(Random idea; don't know how viable it is; probably would need to be done in a hacky way...)  Perhaps reagents could show up in the inventory as a single item, "spell-casting reagents" with weight equal to the total weight of all the ingredients you're carrying and when you select it, it brings up an itemized list of all your reagents?

...since as you point out Ctrl-S may be a more intuitive understanding for some subset of players.

...Like people who play DRL for instance?  :)

I'll look into the lamp message and see if I can find why that's happening. Fortunately it wasn't fatal, but it's a bad thing when Null Pointers start cropping up in unexpected places for unknown reasons.

Additional information:  I was refilling it with the lamp oil you start the game with.  The refill that generated the error message used up the last of my oil while filling my lamp up to 100%.

...language knowledge persists between games.

Oh, really?  Guess I need to go play another game now to test that.  :)

 2 
 on: Yesterday at 07:52 
Started by Sereg - Last post by Sereg
Part of the reason I require reagent containers to take actual inventory space is because a player might at some point want to manage their inventory and remove excess reagents to make space for other things.

Probably it would be better to treat them separately, as suggested, and not display or track them in the inventory, but since they are currently items, this would require either a large rewrite or a hack - either way, probably still worth it to save a headache in inventory management that's not really intended. I'll see about a solution for this.

There are some contrast issues on some screens - I created a solution for this, but it isn't working as intended, so I'll revisit that and see if I can come up with something better - the player shouldn't have to select a different display theme to read their book.

As far as the save command, intuition is not necessarily universal - 'X' actually stands for "E(x)it", of which saving is a natural side effect, as opposed to 'Q', which stands for "(Q)uit without saving", and in my experience, I exit more games with Ctrl-X than Ctrl-S. However, it would probably not be a huge deal to add a line or two under a modifier switch for the s key code to handle this, since as you point out Ctrl-S may be a more intuitive understanding for some subset of players.

I'll look into the lamp message and see if I can find why that's happening. Fortunately it wasn't fatal, but it's a bad thing when Null Pointers start cropping up in unexpected places for unknown reasons.

The second error was probably unrelated to the refill, if it was so widely separated - I suspect that's a separate issue where the display thread dies. In the past this caused an unrecoverable hang, but in the current version, the game does recover from it after some amount of player input because I monitor the thread and attempt to restart it if I find it terminated. However, the conditions which cause it to be terminated are unclear to me, and apparently can persist for several player actions depending on the game state, so the hang is still present, and not particularly nice if it occurs while the player is in a situation where they need to take precise actions. I have had great difficulty finding the source of this issue, since it occurs in a portion of the code that comes from a standard Java library, and I don't understand why my input is producing the output that causes the crash, so my thread monitoring is a sort of temporary patch to make it recoverable when it occurs, but I'll have to investigate the problem in depth and find a proper solution before any kind of non-alpha release.

As far as the RNG behavior in your win, that's definitely within the scope of intended gameplay - and it's one of the reasons language knowledge persists between games.


Haste is probably too powerful as it is - I'll probably promote it to legendary rarity.

Embermace is definitely strong against undead - it doesn't inherently have a damage bonus against the undead enemy type, but the resistance profile of undead enemies is weak to fire, so the effect is similar.

Soul-rending is indeed a sanity based attack - be careful of those remnants, especially when your sanity is also low. Of course in your situation there's little you can do about it without spells, but in a more generous run, they make a great case for using magic instead of melee.

That bug appears to be caused by your save state persisting even after your victory, which is not supposed to happen. I'll trace it and see if I can find out why that important step was missed.

 3 
 on: March 24, 2019, 01:12 
Started by Sereg - Last post by Tormuse
Okay, I played a game of version A0120 and I won!  :D

I got a bit of wonky RNG action in this game;  I only found one grimoire and didn't find enough books to translate it, so I didn't get to do much in the way of spell-casting, despite (I daresay) having a pretty impressive collection of spell-casting ingredients.  :)  The game buried me in healing sources and fire water, but not so much in the way of calming elixirs, so I spent the late game well lit and physically healthy, but insane.  :P

The amulet of haste made the game a breeze; as long as I was careful and didn't impatiently charge into battle, I was able to avoid taking any damage.  Also, the Embermace is surprisingly effective against the undead!  It was able to take down mummified swordsmen in 2 or 3 hits, whereas the khopesh would take about a dozen hits.

I also encountered a couple Spectral Remnants that "rended my soul."  I don't know what that means, but it sounds bad.  Does that mean they drain sanity?  In any case, I'm glad I had the Soulcradle at the end.  My sanity level was "unstable," but I'm sure it would have been lower without that.

Spoiler: Autopsy (click to show/hide)

EDIT:  Whoa, that's weird...  I just found a bug.  After I won, it took me back to the main menu and there was a "continue game" option and when I selected that, the final level where I faced the Lemurian Necrocrat flashed on the screen for a second, and then it took me back to my previous saved game.  I'm guessing it's not supposed to do that.

 4 
 on: March 23, 2019, 01:43 
Started by Tormuse - Last post by Tormuse
Yeah, well, I've played an embarrassingly high number of games of DRL, so one more loss isn't so bad.  Besides, by the time you've played 600 levels, the game is pretty boring, so ending it is merciful.  :P

 5 
 on: March 22, 2019, 15:50 
Started by Tormuse - Last post by Brickman
You purposefully let a run end after 600 levels and 13 hours because you wanted to test a bug (that you knew might kill you)? You're clearly a crazy person. (Sad to hear that there was no payoff, that would have been amazing if you somehow revived)

 6 
 on: March 22, 2019, 11:30 
Started by Sereg - Last post by Tormuse
They were two very separate instances.  Like they happened hours apart from each other.

 7 
 on: March 22, 2019, 06:16 
Started by Sereg - Last post by Sereg
I'll send a more complete response Sunday night,  but for now I'm on mobile only so I'll keep it concise... did the hang occur immediately after the refill which generated the error log,  or were there two separate instances?

 8 
 on: March 21, 2019, 21:10 
Started by Sereg - Last post by Tormuse
Admittedly, I haven't played this since version 0.9.6 and it looks like there have been a lot of updates!  :o  (And the game I just played was A0.1.1.5, so I'm behind again already!)  :P

Anyway, this is the first time I've played a game with spells and spell-casting ingredients...  lots and lots and lots of ingredients, filling up half my inventory!  :o  (Well, filling it quantity-wise, not weight-wise)  :)

Anyway, I have a couple suggestions right off the bat, since you can't actually use reagents from the inventory screen, perhaps they could be on their own separate screen?  It would look less cluttered that way, I think, and I wouldn't have to cycle through quite so many items every time I want to use a healing potion.  It would be really nice if I could see a listing of my ingredients on the spell-casting screen, since that's when I'm most likely to need to see them.  (And it seems like there's plenty of space...  I mean unless there are a lot more types of reagents than I encountered...  which seems likely, now that I think about it)  :P

As usual, I took some notes:

On the spell-casting screen, text is too dark to read for some ingredients, like sulphur and bone dust.  (They're bright enough to read on other screens, like the regular inventory screen)  I get the impression that they're extra dark if you don't have enough of that ingredient for the spell.  Still, I think it could stand to either be brighter or distinguished in some other way.

(Something I've been meaning to say since the beginning)  What do you think of changing the "Save" button to "Ctrl-S" since I think that would be more intuitive than "Ctrl-X?"  (It can be both, really; just putting that out there)

It displayed a message when my lamp ran out!  Yay!  :D  (Generated an error message when I refilled it, though; attached below)  :|

I found a black grimoire which displays its spell names in black, which are unreadable.

I would post the mortem autopsy from the run, but unfortunately, the game is hanging right now.  It isn't accepting any keyboard input and won't let me save or exit or move or anything.  :(  The last things I did were I found an Atlantean torch, filled it with fire water, then pushed "T" to look at the containers in the treasure room where I was at the time.  It froze as soon as I pushed "T," with the little target "X" showing.  I'll attach a screenshot of my final screen below.

 9 
 on: March 21, 2019, 19:00 
Started by Tormuse - Last post by Tormuse
So a while back, (just over three years ago!)  :o  somebody suggested taking advantage of a bug that allows you to hit yourself with your own Dragonslayer and combining it with Vampyre trait to heal yourself by killing yourself.  Well, today I pulled off a "successful" test of what happens; I got the message, "you hit you" and died from it, but my final hp displayed as zero, so I guess I didn't get healed from it.  (How sad!)  :(

I recorded a one minute video of myself doing it, but I don't think it's worth bothering to share.  The bug requires knocking myself into the path of the Whirlwind, so I had to use the Phaseshift set to increase knockback, since Badass trait and the Dragonslayer itself reduce it.  After all the testing to see how much damage I took over multiple attempts and positioning the barrels properly, and getting my hp down to the right level, it was pretty anti-climactic.  Oh well...

Other than that, it was a pretty ordinary Vampyre stairdive.  The Necroarmor was a huge help for the early game and the Phaseshift set for the late game.  I was tearing around ridiculously fast, while juggling between the Ripper and Butcher's Cleaver, all my moves taking 0.16 seconds and my attacks taking either 0.18 or zero seconds.  Basically, everything was dead before they could react.  :)

I had hoped for an Onyx mod for the Phaseshift suit, but I never found a single one.  (Found 4 Nano mods, though!)  :o

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Tormuse, level 25 Apostle Chaos Lt. General Marine,
 committed a stupid suicide on level 608 of Hell.
 He survived 285348 turns and scored 3466842 points.
 He played for 12 hours, 52 minutes and 32 seconds.
 He didn't like it too rough.

 He killed 8300 out of 18432 hellspawn. (45%)
 He was an Archangel of 666!

 He saved himself 24 times.

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (gold cluster)
  Experience Cross

-- Graveyard -------------------------------------------------

  ###########################################################
  .....|==........+...|.#=============#.....................#
  ......==...|..>.......#=============#....|................#
  .....====.............#=============#....0...^........===.#
  ......=..==....=......#=============#................=====#
  .......==..=..==......#============"/................=====#
  ..........=..=.=..|.../=============#................=====#
  ..........===.........#======;======#................====X#
  ############=+##/####/#==##=####=#=#=##/###########=====###
  ............=.........#======.#..=.===.=...........=====+.#
  ##...##|..............#======*#.....=.==.!|......=====.=#.#
  ##...##.##.|..##......#0======....====.....|....=.=====.#.#
  ........##....##...|..#..=====#..====.+.........=====.==#.#
  ....##...+.......=....#|...==.#.==.====....===..=====.==#.#
  #...##..........===...#########===#+===+======./#=.=#===###
  #........##..=.===....#^.......=.=......=======.|...=.=|..#
  [.....|..##..=====.===#.........==.==...=======.....===...#
  ...........^=====.=====..........==|.=========...|..====..#
  ......+...".=====..===#.....|.........===.....|..|....=...#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/110   Experience 2784192/25
  ToHit Ranged +0  ToHit Melee +10  ToDmg Ranged +0  ToDmg Melee +15

-- Traits ----------------------------------------------------

  Class : Marine

    Ironman          (Level 5)
    Finesse          (Level 3)
    Tough as nails   (Level 3)
    Son of a gun     (Level 2)
    Brute            (Level 5)
    Juggler          (Level 1)
    Berserker        (Level 1)
    Whizkid          (Level 2)
    Badass           (Level 2)
    Vampyre          (Level 1)

  Bru->Bru->Ber->Bru->Bad->MVm->Fin->Fin->WK->WK->TaN->Bad->TaN->TaN->Bru->Bru->Fin->Jug->Iro->Iro->Iro->Iro->Iro->SoG->SoG->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   phaseshift armor [4/4] (83%) (ANP)
    [b] [ Weapon     ]   Dragonslayer (9d9)
    [c] [ Boots      ]   antigrav phaseshift boots [4/4] (100%) (A)
    [d] [ Prepared   ]   nanomachic rocket launcher (6d7) (P1)

-- Inventory -------------------------------------------------

    [a] nanomachic blaster (2d4) (S1)
    [b] plasma shotgun (7d3) [66/66] (B3)
    [c] biggest fucking gun (21d12) [250/250] (P1)
    [d] phaseshift armor [4/4] (100%) (AP)
    [e] Malek's Armor [3/3] (100%)
    [f] Berserker Armor [0]
    [g] ripper (6d7) (P)
    [h] Butcher's Cleaver (5d6)
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] homing phase device
    [p] homing phase device
    [q] homing phase device
    [r] hatred skull
    [s] hatred skull
    [t] Nyarlaptotep's Boots [6/6] (100%)

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 90%   feet 60% 
    Melee      - internal 60%   torso 90%   feet 60% 
    Shrapnel   - internal 60%   torso 90%   feet 60% 
    Acid       - internal 60%   torso 60%   feet 60% 
    Fire       - internal 60%   torso 60%   feet 60% 
    Plasma     - internal 60%   torso 60%   feet 60% 

-- Kills -----------------------------------------------------

    365 former humans
    640 former sergeants
    935 former captains
    109 imps
    58 demons
    823 lost souls
    64 cacodemons
    301 hell knights
    1109 barons of hell
    383 arachnotrons
    10 former commandos
    148 pain elementals
    554 revenants
    651 mancubi
    879 arch-viles
    38 nightmare imps
    175 nightmare cacodemons
    293 nightmare demons
    142 nightmare arachnotrons
    82 nightmare arch-viles
    33 elite former captains
    28 elite former commandos
    186 bruiser brothers
    149 shamblers
    67 lava elemental
    40 agony elementals
    38 Cyberdemons

-- History ---------------------------------------------------

  On level 10 he found the Necroarmor!
  On level 13 he ran for his life from acid!
  He nuked level 13!
  Level 29 was a hard nut to crack!
  On level 29 he found the Jackhammer!
  On level 30 he assembled a chainsword!
  On level 30 he assembled a tactical boots!
  On level 30 he assembled a tactical shotgun!
  Level 32 blasted him with an unholy atmosphere!
  He left level 32 as soon as possible.
  He left level 33 as soon as possible.
  On level 34 he assembled a micro launcher!
  He nuked level 36!
  He nuked level 38!
  He left level 42 as soon as possible.
  Level 47 was a hard nut to crack!
  He left level 47 as soon as possible.
  Level 49 was a hard nut to crack!
  On level 50 he found the Trigun!
  He nuked level 51!
  On level 53 he found the Revenant's Launcher!
  He left level 55 as soon as possible.
  He left level 56 as soon as possible.
  On level 63 he stumbled into a nightmare demon cave!
  On level 67 he found the Shielded Armor!
  He left level 69 as soon as possible.
  He nuked level 71!
  He left level 71 as soon as possible.
  On level 72 he encountered an armed nuke!
  He sounded the alarm on level 73!
  Level 74 was a hard nut to crack!
  He left level 74 as soon as possible.
  On level 75 he found the Medical Powerarmor!
  On level 76 he stumbled into a nightmare cacodemon cave!
  He nuked level 76!
  On level 78 he found the Hellwave Pack!
  On level 79, hell froze over!
  Level 80 was a hard nut to crack!
  Level 82 blasted him with an unholy atmosphere!
  On level 83 he stumbled into a nightmare demon cave!
  He sounded the alarm on level 85!
  Level 87 was a hard nut to crack!
  He left level 87 as soon as possible.
  Level 88 blasted him with an unholy atmosphere!
  On level 96 he stumbled into a nightmare demon cave!
  On level 96 he found the Acid Spitter!
  On level 97 he encountered an armed nuke!
  On level 97 he found the Enviroboots!
  He left level 98 as soon as possible.
  He left level 100 as soon as possible.
  Level 103 was a hard nut to crack!
  On level 105 he assembled a tactical rocket launcher!
  On level 105 he found the Grammaton Cleric Beretta!
  On level 106 he found the Butcher's Cleaver!
  He left level 111 as soon as possible.
  He left level 114 as soon as possible.
  He nuked level 117!
  On level 118 he stumbled into a nightmare demon cave!
  On level 120 he stumbled into a complex full of mancubi!
  He nuked level 120!
  He left level 123 as soon as possible.
  On level 126 he stumbled into a nightmare arachnotron cave!
  He left level 126 as soon as possible.
  Level 127 blasted him with an unholy atmosphere!
  He sounded the alarm on level 130!
  He left level 133 as soon as possible.
  He nuked level 134!
  He sounded the alarm on level 137!
  He left level 140 as soon as possible.
  He sounded the alarm on level 141!
  On level 142 he found the Cybernetic Armor!
  He left level 144 as soon as possible.
  On level 145, hell froze over!
  On level 146 he stumbled into a complex full of mancubi!
  Level 148 was a hard nut to crack!
  On level 148 he found the Hell Staff!
  He left level 151 as soon as possible.
  Level 152 blasted him with an unholy atmosphere!
  He sounded the alarm on level 154!
  He left level 154 as soon as possible.
  On level 158, hell froze over!
  On level 160, hell froze over!
  On level 163 he stumbled into a nightmare arachnotron cave!
  On level 166 he stumbled into a lava elemental cave!
  On level 168 he stumbled into a nightmare demon cave!
  He left level 168 as soon as possible.
  He left level 172 as soon as possible.
  He left level 173 as soon as possible.
  On level 177 he stumbled into a complex full of arch-viles!
  He left level 178 as soon as possible.
  On level 181 he stumbled into a nightmare arachnotron cave!
  On level 185 he encountered an armed nuke!
  He sounded the alarm on level 186!
  On level 189 he ran for his life from acid!
  On level 192 he ran for his life from acid!
  On level 192 he found the Nyarlaptotep's Boots!
  Level 194 was a hard nut to crack!
  On level 195 he stumbled into a nightmare demon cave!
  On level 196 he stumbled into a agony elemental cave!
  He left level 198 as soon as possible.
  He sounded the alarm on level 205!
  He nuked level 205!
  Level 212 blasted him with an unholy atmosphere!
  He left level 212 as soon as possible.
  On level 222 he was bombarded!
  He left level 224 as soon as possible.
  On level 225 he stumbled into a nightmare arachnotron cave!
  On level 226 he stumbled into a nightmare arachnotron cave!
  On level 229 he stumbled into a nightmare cacodemon cave!
  He nuked level 232!
  He left level 233 as soon as possible.
  Level 237 blasted him with an unholy atmosphere!
  Level 238 was a hard nut to crack!
  He left level 238 as soon as possible.
  He sounded the alarm on level 239!
  He left level 243 as soon as possible.
  He left level 244 as soon as possible.
  On level 247 he assembled a antigrav boots!
  On level 248 he stumbled into a nightmare arachnotron cave!
  He left level 248 as soon as possible.
  On level 249 he encountered an armed nuke!
  He left level 251 as soon as possible.
  He sounded the alarm on level 253!
  On level 254 he encountered an armed nuke!
  He left level 256 as soon as possible.
  On level 258 he encountered an armed nuke!
  He left level 258 as soon as possible.
  On level 262, hell froze over!
  He left level 263 as soon as possible.
  He nuked level 264!
  On level 267 he stumbled into a complex full of revenants!
  He nuked level 267!
  He nuked level 269!
  Level 274 was a hard nut to crack!
  He left level 275 as soon as possible.
  On level 277 he stumbled into a nightmare cacodemon cave!
  He left level 277 as soon as possible.
  He left level 278 as soon as possible.
  On level 280 he stumbled into a nightmare cacodemon cave!
  He left level 280 as soon as possible.
  He left level 281 as soon as possible.
  Level 282 was a hard nut to crack!
  He left level 284 as soon as possible.
  On level 285 he encountered an armed nuke!
  He left level 285 as soon as possible.
  On level 287, hell froze over!
  He left level 287 as soon as possible.
  On level 290 he stumbled into a nightmare demon cave!
  He left level 290 as soon as possible.
  He left level 291 as soon as possible.
  On level 293 he found the Subtle Knife!
  He left level 294 as soon as possible.
  On level 295, hell froze over!
  On level 297 he stumbled into a nightmare demon cave!
  He left level 299 as soon as possible.
  On level 301 he stumbled into a complex full of arch-viles!
  He left level 301 as soon as possible.
  On level 302 he encountered an armed nuke!
  He left level 302 as soon as possible.
  He left level 303 as soon as possible.
  He nuked level 304!
  Level 305 blasted him with an unholy atmosphere!
  On level 306, hell froze over!
  Level 308 was a hard nut to crack!
  He left level 309 as soon as possible.
  He left level 310 as soon as possible.
  On level 311 he found the Mega Buster!
  He left level 313 as soon as possible.
  On level 315 he stumbled into a nightmare demon cave!
  He left level 315 as soon as possible.
  He left level 316 as soon as possible.
  He left level 318 as soon as possible.
  He left level 319 as soon as possible.
  Level 321 was a hard nut to crack!
  He flooded the entire level 322 with lava!
  On level 322 he found the Anti-Freak Jackal!
  On level 323, hell froze over!
  On level 325 he stumbled into a complex full of arch-viles!
  He left level 326 as soon as possible.
  On level 329 he assembled a ripper!
  On level 330, hell froze over!
  On level 331 he found the Railgun!
  He left level 332 as soon as possible.
  On level 338 he stumbled into a nightmare arachnotron cave!
  On level 339 he stumbled into a nightmare cacodemon cave!
  He sounded the alarm on level 340!
  He nuked level 340!
  He left level 340 as soon as possible.
  On level 341 he stumbled into a nightmare cacodemon cave!
  He left level 341 as soon as possible.
  He nuked level 342!
  Level 343 was a hard nut to crack!
  He left level 345 as soon as possible.
  Level 346 was a hard nut to crack!
  On level 349, hell froze over!
  He left level 349 as soon as possible.
  He left level 351 as soon as possible.
  He left level 352 as soon as possible.
  On level 355 he stumbled into a nightmare arachnotron cave!
  He left level 355 as soon as possible.
  Level 356 was a hard nut to crack!
  He left level 356 as soon as possible.
  He left level 358 as soon as possible.
  He left level 363 as soon as possible.
  On level 365 he encountered an armed nuke!
  On level 368 he stumbled into a nightmare demon cave!
  He left level 368 as soon as possible.
  He left level 370 as soon as possible.
  He sounded the alarm on level 372!
  He left level 372 as soon as possible.
  On level 373 he encountered an armed nuke!
  On level 375 he stumbled into a nightmare demon cave!
  He left level 375 as soon as possible.
  Level 376 blasted him with an unholy atmosphere!
  On level 377 he found the Frag Shotgun!
  On level 379 he assembled a nanomanufacture ammo!
  On level 380 he was bombarded!
  He left level 381 as soon as possible.
  He left level 383 as soon as possible.
  He left level 384 as soon as possible.
  Level 385 was a hard nut to crack!
  He left level 385 as soon as possible.
  He left level 388 as soon as possible.
  On level 394 he ran for his life from acid!
  He sounded the alarm on level 396!
  He nuked level 398!
  He sounded the alarm on level 399!
  He left level 401 as soon as possible.
  Level 402 was a hard nut to crack!
  Level 405 was a hard nut to crack!
  On level 410 he assembled a nanomanufacture ammo!
  He left level 413 as soon as possible.
  He left level 414 as soon as possible.
  Level 416 was a hard nut to crack!
  He left level 418 as soon as possible.
  On level 419 he was bombarded!
  On level 420 he stumbled into a complex full of arch-viles!
  On level 422 he stumbled into a complex full of arch-viles!
  On level 424 he stumbled into a nightmare cacodemon cave!
  On level 425, hell froze over!
  He left level 427 as soon as possible.
  Level 430 blasted him with an unholy atmosphere!
  He left level 431 as soon as possible.
  He left level 432 as soon as possible.
  He nuked level 434!
  He left level 434 as soon as possible.
  He overloaded a nuclear plasma rifle on level 435!
  He left level 435 as soon as possible.
  He left level 437 as soon as possible.
  Level 439 blasted him with an unholy atmosphere!
  He left level 441 as soon as possible.
  He flooded the entire level 444 with lava!
  He left level 445 as soon as possible.
  He left level 450 as soon as possible.
  He left level 451 as soon as possible.
  He left level 454 as soon as possible.
  He left level 456 as soon as possible.
  He left level 457 as soon as possible.
  He left level 458 as soon as possible.
  He left level 459 as soon as possible.
  He left level 460 as soon as possible.
  On level 462 he stumbled into a nightmare demon cave!
  He left level 462 as soon as possible.
  He left level 464 as soon as possible.
  He left level 465 as soon as possible.
  He left level 466 as soon as possible.
  On level 468 he was bombarded!
  Level 469 blasted him with an unholy atmosphere!
  He left level 469 as soon as possible.
  He left level 470 as soon as possible.
  On level 471 he stumbled into a nightmare arachnotron cave!
  He left level 471 as soon as possible.
  Level 473 was a hard nut to crack!
  He left level 474 as soon as possible.
  He left level 475 as soon as possible.
  He left level 476 as soon as possible.
  On level 477 he found the Berserker Armor!
  He left level 478 as soon as possible.
  He left level 479 as soon as possible.
  On level 480 he stumbled into a complex full of arch-viles!
  He left level 481 as soon as possible.
  He left level 483 as soon as possible.
  On level 484 he stumbled into a lava elemental cave!
  He left level 485 as soon as possible.
  He left level 487 as soon as possible.
  He left level 489 as soon as possible.
  He left level 492 as soon as possible.
  On level 494 he encountered an armed nuke!
  He left level 499 as soon as possible.
  On level 503 he stumbled into a nightmare demon cave!
  He left level 503 as soon as possible.
  Level 505 was a hard nut to crack!
  On level 505 he assembled a biggest fucking gun!
  On level 506 he stumbled into a nightmare cacodemon cave!
  He left level 507 as soon as possible.
  He nuked level 510!
  He left level 510 as soon as possible.
  He left level 514 as soon as possible.
  On level 516, hell froze over!
  On level 517 he found the Lava Armor!
  On level 519, hell froze over!
  On level 520 he stumbled into a complex full of arch-viles!
  He left level 521 as soon as possible.
  On level 522 he ran for his life from acid!
  He left level 524 as soon as possible.
  He left level 525 as soon as possible.
  On level 527 he stumbled into a nightmare cacodemon cave!
  He left level 527 as soon as possible.
  He left level 528 as soon as possible.
  He left level 531 as soon as possible.
  He left level 533 as soon as possible.
  He left level 536 as soon as possible.
  He left level 537 as soon as possible.
  He left level 539 as soon as possible.
  He left level 540 as soon as possible.
  On level 541, hell froze over!
  He left level 541 as soon as possible.
  He left level 542 as soon as possible.
  He nuked level 543!
  On level 544 he encountered an armed nuke!
  He left level 547 as soon as possible.
  On level 548 he stumbled into a nightmare arachnotron cave!
  He left level 549 as soon as possible.
  On level 550 he ran for his life from acid!
  He left level 550 as soon as possible.
  He left level 551 as soon as possible.
  Level 552 was a hard nut to crack!
  Level 554 was a hard nut to crack!
  He left level 554 as soon as possible.
  Level 555 blasted him with an unholy atmosphere!
  Level 556 blasted him with an unholy atmosphere!
  He left level 556 as soon as possible.
  Level 557 blasted him with an unholy atmosphere!
  He left level 558 as soon as possible.
  He left level 559 as soon as possible.
  He flooded the entire level 560 with acid!
  He left level 561 as soon as possible.
  He left level 563 as soon as possible.
  He left level 565 as soon as possible.
  He left level 566 as soon as possible.
  On level 568 he stumbled into a agony elemental cave!
  He left level 569 as soon as possible.
  He left level 572 as soon as possible.
  Level 573 was a hard nut to crack!
  On level 574, hell froze over!
  He nuked level 574!
  He left level 574 as soon as possible.
  He left level 575 as soon as possible.
  On level 577 he found the Malek's Armor!
  He left level 578 as soon as possible.
  He left level 579 as soon as possible.
  He left level 584 as soon as possible.
  He left level 585 as soon as possible.
  He left level 586 as soon as possible.
  On level 588 he stumbled into a nightmare arachnotron cave!
  He left level 588 as soon as possible.
  He left level 589 as soon as possible.
  He sounded the alarm on level 590!
  Level 591 was a hard nut to crack!
  On level 593 he stumbled into a nightmare cacodemon cave!
  He left level 593 as soon as possible.
  He left level 596 as soon as possible.
  On level 597, hell froze over!
  He left level 597 as soon as possible.
  Level 598 blasted him with an unholy atmosphere!
  On level 601 he stumbled into a lava elemental cave!
  He left level 603 as soon as possible.
  He left level 605 as soon as possible.
  On level 607 he found the Dragonslayer!
  On level 608 he stumbled into a complex full of revenants!
  On level 608 he finally committed a stupid suicide.

-- Messages --------------------------------------------------

 You push the barrel of napalm. You need to taste blood!
 You need to taste blood!
 You push the barrel of napalm. You need to taste blood!
 You need to taste blood!
 You push the barrel of napalm. You need to taste blood!
 You need to taste blood!
 You push the barrel of napalm. You need to taste blood!
 You need to taste blood!
 You push the barrel of napalm. You need to taste blood!
 You need to taste blood!
 You push the barrel of napalm. You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 You need to taste blood!
 Whirlwind! The barrel explodes! You hit you. That hurt! You' going berserk!
 You die!... Press <Enter>...

-- General ---------------------------------------------------

 1620 brave souls have ventured into Phobos:
 1274 of those were killed.
 8 of those were killed by something unknown.
 167 didn't read the thermonuclear bomb manual.
 And 57 couldn't handle the stress and committed a stupid suicide.

 114 souls destroyed the Mastermind...
 5 sacrificed itself for the good of mankind.
 79 killed the bitch and survived.
 30 showed that it can outsmart Hell itself.

--------------------------------------------------------------

 10 
 on: March 20, 2019, 19:21 
Started by Sereg - Last post by Sereg
And here it is:


20 MAR 2019 - Alpha 0.1.2.0:
   Added new interruption messages for clarity. Revised rarity of center tiles down slightly. Added and implemented Spell Power modification. Grimoires and some amulets will increase this by certain amounts, while heavier armor will decrease it. Added a new weapon and amulet which boost spell power, and added a boost to the warlock's attire. Losing sanity now passes a message which will identify the cause if the player dies of madness. Fixed a bug where scrambled lore as a result of poor language proficiency could lead to bug reports. There is now a lower bound on how much the player learns from studying an unread grimoire - some progress will always be made. Slightly reduced chance to upgrade a loot roll to a higher tier. Reduced the reagent cost of many spells. Added new monster type Reptilian. Wrote lore and spells for new Grimoire 'Ophidian Apostasies'. Rebalanced some casting times and made Chant uninterruptible. Adjusted the rarities of several weapons. Added light override and burst effects to temporary effects to support new spells.

Pages: [1] 2 3 ... 10