Chaosforge Forum

  • September 26, 2020, 09:32
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1] 2 3 ... 10
 1 
 on: September 16, 2020, 07:38 
Started by singalen - Last post by khiijol
very nice run

I built a Sharpshooter. I don't know how people play melee in JH.

do a marine vampyre build and camp two squares away from a door. you cant gift drop like DRL so it takes a bit of patience - formers have weak melee attack so when they come into the doorway, you move to the square diagonal from them and give them a good whack. play it slow and try not to enter big rooms, picking off enemies one at a time

 2 
 on: September 16, 2020, 00:24 
Started by singalen - Last post by singalen
I built a Sharpshooter. I don't know how people play melee in JH.

Europa was really tough because I was stupid enough to only have a SMG of 9mm weapons. Surely, I lacked ammo BADLY, had to use a random rifle on each level.
I had a .44 SMG that I thought would take me out of dire situations! Well, it wasn't so good.

At Refueling Base, I thought that's the end, b/c by the end of it I only had the ammo for a 7.62 rifle - everything else was out of ammo. I also ate all three of my medpacks.
But I made it through, and got a Backpack - that was the only useful loot there.
Just what an Ao-not-so-LT needs.

Somehow I managed to make it to Io, where I happily grabbed a plasma pistol, and lived happily ever since.

Funny screenshot with exalted blessing attached.

Flynn Taggart, level 15 Technician, defeated
The Summoner against all odds.
He survived for 12714 turns.
The run time was 2h 31m 7s.
He scored 5080 points.
He liked it HARD!
He was an Angel of Light Travel!

CALLISTO L5 - Infestation
EUROPA L3 - Low Power
EUROPA L4 -> Refueling Base
Refueling Base - cleared
IO L4 -> Io Warehouse
Io Warehouse - cleared
IO L5 - Low Power
BEYOND L2 -> Limbo
Limbo - cleared
BEYOND L3 - Exalted Curse

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (bronze cluster) (+25)
   * 25+ kills without taking damage
  JoviSec Silver Badge
   * Win a game
  JoviSec Gold Badge
   * Win a game on at least HARD
  CRI Bronze Badge
   * Win any game with 100% kills
  CRI Silver Badge
   * Win a MEDIUM or higher game with 100% kills
  Lightfoot Bronze Badge
   * Reach Io on Angel of Light Travel
  Lightfoot Silver Badge
   * Complete Angel of Light Travel
  Lightfoot Gold Badge
   * Complete Angel of Light Travel on Hard

He killed 439 out of 439 enemies.

  38 archreavers
  38 fiends
  6 exalted ravagers
  3 plasma ravagers
  18 exalted fiends
  13 rocket turrets
  16 turrets
  3 security sentrys
  4 former CRI grunts
  4 CalSec bots
  10 exalted reavers
  3 former CRI soldiers
  1 Summoner
  3 exalted kerbeross
  3 corrupted sergeants
  43 ravagers
  2 combat drones
  5 former soldiers
  17 former guards
  1 former heavy
  53 fire fiends
  8 siege ravagers
  10 former sergeants
  4 exalted soldiers
  4 cryobeross
  2 corrupted heavys
  19 CRI marines
  1 guardian bot
  3 hellish heavys
  2 former CRI commandos
  8 corrupted soldiers
  2 former CRI heavys
  2 hellish commandos
  4 former grunts
  6 toxic reavers
  3 former CRI sergeants
  12 armored ravagers
  8 CRI bots
  24 reavers
  4 corrupted commandos
  3 cybeross
  6 security drones
  5 cryoreavers
  2 kerbeross
  8 former commandos
  9 CalSec sentrys
  3 toxibeross
  2 security bots

Traits
  Son of a Gun L2
  Whizkid L1
  Hacker L2
  Hunker down
  Juggernaut L2
  Remote Hack
  Headshot
  Incoming!
  SHARPSHOOTER L3

Trait order
  SoG->SoG->Hsh->Hak->Whk->MSS->Hak->RHa->
  MSS->HDw->Inc->MSS->Jgn->Jgn

Equipment
  Slot #1 : CRI plasma pistol P2B
  Slot #2 : JS .44 revolver BA
  Slot #3 : AV1 energy pistol V
  Slot #4 : AV1 rocket launcher
  Body    : AV3 combat armor PA
  Head    : AV1 combat headset A
  Utility : CRI backpack

Inventory
  energy cell (x93)
  .44 ammo (x50)
  CRI phase kit (x1)
  multitool (x5)
  stimpack (x3)

 3 
 on: September 16, 2020, 00:12 
Started by singalen - Last post by singalen
I was lucky to have a phase kit.

 4 
 on: September 16, 2020, 00:11 
Started by singalen - Last post by singalen
Now, this...

 5 
 on: September 08, 2020, 16:08 
Started by Kornel Kisielewicz - Last post by khiijol
tried to duplicate the stabbing thing and while it wasn't consistent, i did stab myself quite a bit on this run - mostly while mashing f when in the proximity of multiple enemies. i also didnt get a red key card for the vahalla command generate - one of the levels had the lockdown event, maybe this makes the end reward inaccessible?

Spoiler (click to show/hide)

 6 
 on: September 08, 2020, 15:43 
Started by Kornel Kisielewicz - Last post by khiijol
same! some minor issues, i saw on this weird run - regened nightmare enemies give xp, so is possible to xp farm on calisto 1. i was trying this on angel of berserk to see how far i could get, when i accidentally stabbed myself (?) pressing F a bunch of times when i was near a beefed up exalted soldier

Spoiler (click to show/hide)

 7 
 on: September 08, 2020, 07:42 
Started by Kornel Kisielewicz - Last post by Moonshine Fox
This update? Is good. Enjoying it greatly already!

 8 
 on: September 07, 2020, 10:18 
Started by Kornel Kisielewicz - Last post by Kornel Kisielewicz
It's time to face the ultimate challenge in 0.9.3 Nightmare! Apart from the eponymous difficulty level, we have added Platinum and Diamond level badges, level events, gibbing (fun for everyone, life-saving in Nightmare), ADV AMPs and more - read all about it below!

Nightmare!

The borderline unfair and punishing difficulty level from DRL returns! While the balance is close to UV (and there's no accuracy boost for the enemies), each biological enemy that dies leaves a summoning circle. Leave that circle alone and out of sight for a while, and the enemy will respawn... as a progressively-stronger, exalted variant.

This difficulty is not for the faint of heart, but is beatable. Different tactics need to be applied, gibbing enemies becomes a valuable tool, and exploring all of the map might become a death trap. You've been warned!

Platinum and Diamond badges

To make your Nightmare exploits count, we added a fourth and fifth tier of the badge system. While Platinum badges can be achieved on UV difficulty for some challenges, Diamond is all about Nightmare. Platinum badges are all achievable through careful and masterful play; Diamond ones, however... well, let's say that we're interested ourselves in how many of those are actually achievable! ;)

Gibbing

Borrowing the old Doom term, gibbing might happen when, you deal enough damage in a single attack to overkill an enemy. Depending on how much overkill happens, the gibbing chance goes up (damage equal to twice their health guarantees a gib). To quickly enjoy the lovely visuals, walk up to a former human and sell him a shotgun blast into the face. Note that some weapons (explosive ones and melee) have a hidden factor that makes gibbing easier!

Level events

Probably the most interesting addition for people who're afraid of the Nightmare are level events - modifiers that might happen when entering a regular level. There's currently 8 of them, ranging from simple ones (the level has many more barrels...) to ones that expect you to do something within a turn-based time limit to gain extra experience. Not all events generate on every level branch, and we will be adding more of them in further releases of the game!

ADV AMPs

While the initial idea was to ditch the old AMP system altogether, as the first step we're introducing ADV AMPs with random stats for pistols (inlcluding SMGs), auto weapons (rifles and chainguns), and shotguns. The perk pool for them is currently quite shallow; once we improve on it, we will probably remove the old regular AMPs.

Plasma grenade

The ultimate overkill tool, packing a whopping 200 plasma damage in a single grenade. Useful in Nightmare for gibbing, and in all difficulties for making sure that big dude dies. Don't bother saving them for the summoner though (see below).

UI

The seed line below the level name has been changed. It now states the difficulty (by single letter), the challenge abbreviation (if present), and the general seed of the run. Apart from helping streamers not answer the basic questions each time, it will help us have all the needed information in a screenshot when reporting issues with level generation.

Additionally, as requested, we've added head slot durability to the UI, and removed the armor name, as usually you remember what you're wearing and you can always shift-compare with what's on the ground.

Balance changes

Summoner now has a damage gate - if you deal more than 80 damage before he takes his turn, all further damage is negated until that time. If you're faster than him, you might notice his health turning violet - don't bother shooting him then (later we'll add a nice shield effect once shields are in!).

Barrel damage has been increased - this makes for more gibbing fun, but also might prove fatal if you're not careful!

We've increased the amount of loot, too - common chests always drop at least 3 items, with special tier 1 chests and vaults appearing more often.

Finally some more minor changes and the regular supply of bugfixes which all can be summed up in the full changelog below:

Full changelog
Code: [Select]
Beta   0.9.3 - Nightmare - September 7, 2020
NEW    #1186 - Nightmare!
NEW    #1156 - Level events! 8 initial events, more to come!
NEW    #1188 - Gibbing! Overkill destroys corpses (useful in N!)
NEW    #1187 - Platinum and Diamond badges - requiring N!/UV
NEW    #1191 - plasma grenades - when a krak is not enough
NEW    #1192 - ADV AMP's - pistol, auto and shotgun
CHANGE #1194 - HUD - short armor info, added helmet info
CHANGE #1193 - challenge, diff, and world seed under level name
CHANGE #1190 - Summoner damage gate (max 80 damage between turns)
CHANGE #1188 - improved some death animation timing issues
CHANGE #1191 - increased barrel damage values (be careful!)
CHANGE #1191 - ADV helmets always have at least 3 mod capacity
CHANGE #1191 - special tier 1 chests more common
CHANGE #1191 - common chests drop at least 3 items
CHANGE #1191 - increased the frequency of vaults
CHANGE #1156 - player data skill ranks above "Captain"
FIX    #1191 - CAL L1 - removed some "not enough chests" cases
FIX    #1165 - Tyre Outpost headgear now properly AV3
FIX    #1165 - Entrenchment now displays proper resistance values
FIX    #1165 - fixed passing 100% kills for some requirements

What's next?

We're working on a bigger feature, but it's taking more time than anticipated, so in the meantime we'll do a smaller content-focused release next. In hopefully two weeks you'll get 0.9.4 Europa, with various additions to level generation and other new stuff to explore. Until then, try not to fall victim to the Nightmare!

 9 
 on: September 05, 2020, 20:48 
Started by The DoomRLguy - Last post by The DoomRLguy
--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Centurion, level 19 Arch-Vile General Scout,
 completed 100 levels of torture on level 100 of Hell.
 He survived 49718 turns and scored 1857604 points.
 He played for 1 hour, 20 minutes and 34 seconds.
 He opposed the Nightmare!

 He killed 1220 out of 4275 hellspawn. (28%)
 Who gave him the ticket to Hell, anyway?
 He was an Angel of 100!

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Dervis' Medallion
  Centurial Silver Badge
  Centurial Gold Badge
  Centurial Platinum Badge
  Centurial Diamond Badge

-- Graveyard -------------------------------------------------

  ############################################======#########
  #....0..........|.#...........#...===.......======....#....
  #............##...#...........B..====......======.....#.B..
  #............##...............#..=====.....======.....#.###
  #............##...#.........../..=.===.....======.....#.###
  #.###.#..M........................===......======#....#.###
  #...%.............#........................======.....#....
  #...h............M/................#.......======#...A#....
  #.%......B.......................###...##.0======...../.|..
  #..........%......#|h...................#..======.....#....
  #........B........#.......===.......==..#..======##...#...#
  #...........VM....#......=====#..##====O..%======##.B.#....
  #....h.....0..#...#......====.#..##==.=.##======###...#..##
  #....##.....###...#.....#=====#..#.====.##======......#..##
  #....###}.........#..%....===.#....===..##======.###..#....
  #...|###..........#...........#...........======.###..#..}|
  #.................#%..........#..0.....}..======.###..#....
  #}.....X..0...................#...........======......#h.}.
  #.............0...............#..........======.......#.|..
  #########################################======############

-- Statistics ------------------------------------------------

  Health 68/60   Experience 259168/19
  ToHit Ranged +0  ToHit Melee +10  ToDmg Ranged +0  ToDmg Melee +15

-- Traits ----------------------------------------------------

  Class : Scout

    Ironman          (Level 1)
    Finesse          (Level 3)
    Hellrunner       (Level 3)
    Brute            (Level 5)
    Berserker        (Level 1)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Blademaster      (Level 1)

  Bru->Bru->Ber->HR->HR->Bru->MBm->DM->Int->Int->Fin->Bru->Bru->HR->Fin->WK->WK->Fin->Iro->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   energy-shielded vest [3] (OP)
    [b] [ Weapon     ]   chainsword (8d2)
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   tactical shotgun (8d3) [5/5]

-- Inventory -------------------------------------------------

    [a] rocket launcher (6d6) [0/1]
    [b] red armor [4/4] (100%)
    [c] onyx armor [4] (AP)
    [d] combat knife (2d5)
    [e] shotgun shell (x50)
    [f] shotgun shell (x50)
    [g] rocket (x2)
    [h] small med-pack
    [i] large med-pack
    [j] large med-pack
    [k] phase device
    [l] phase device
    [m] thermonuclear bomb
    [n] technical mod pack
    [o] bulk mod pack
    [p] bulk mod pack
    [q] blood skull
    [r] fire skull
    [s] rocket box (x20)

-- Resistances -----------------------------------------------

    Bullet     - internal 60%   torso 60%   feet 60% 
    Melee      - internal 60%   torso 60%   feet 60% 
    Shrapnel   - internal 60%   torso 60%   feet 60% 
    Acid       - internal 60%   torso 95%   feet 60% 
    Fire       - internal 60%   torso 95%   feet 60% 
    Plasma     - internal 60%   torso 95%   feet 60% 

-- Kills -----------------------------------------------------

    57 former humans
    126 former sergeants
    140 former captains
    49 imps
    41 demons
    266 lost souls
    18 cacodemons
    42 hell knights
    111 barons of hell
    49 arachnotrons
    4 former commandos
    32 pain elementals
    51 revenants
    58 mancubi
    91 arch-viles
    8 nightmare imps
    5 nightmare cacodemons
    33 nightmare demons
    6 nightmare arachnotrons
    1 nightmare arch-vile
    3 elite former humans
    1 elite former captain
    2 elite former commandos
    16 bruiser brothers
    5 shamblers
    3 lava elemental
    2 Cyberdemons

-- History ---------------------------------------------------

  He left level 4 as soon as possible.
  He left level 17 as soon as possible.
  On level 18 he assembled a tactical boots!
  He left level 19 as soon as possible.
  On level 20 he encountered an armed nuke!
  On level 21 he assembled a chainsword!
  On level 23 he ran for his life from acid!
  On level 29 he stumbled into a nightmare demon cave!
  On level 29 he assembled a tactical shotgun!
  He sounded the alarm on level 35!
  He left level 39 as soon as possible.
  He left level 42 as soon as possible.
  He left level 44 as soon as possible.
  He left level 51 as soon as possible.
  He left level 57 as soon as possible.
  He left level 59 as soon as possible.
  On level 60 he ran for his life from acid!
  He left level 61 as soon as possible.
  Level 64 blasted him with an unholy atmosphere!
  On level 66, hell froze over!
  He left level 70 as soon as possible.
  Level 72 was a hard nut to crack!
  He left level 74 as soon as possible.
  On level 75 he ran for his life from lava!
  Level 79 was a hard nut to crack!
  Level 80 was a hard nut to crack!
  He left level 80 as soon as possible.
  He left level 82 as soon as possible.
  On level 83 he stumbled into a nightmare arachnotron cave!
  He left level 83 as soon as possible.
  He left level 88 as soon as possible.
  He left level 89 as soon as possible.
  He left level 90 as soon as possible.
  He left level 96 as soon as possible.
  On level 99 he ran for his life from lava!
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 You need to taste blood!
 You hit the mancubus. You are hit! The mancubus dies. You need to taste
 blood!
 Boom! Boom! Boom! You need to taste blood!
 You need to taste blood!
 The mancubus hits you. You need to taste blood!
 You hit the mancubus. You need to taste blood!
 You hit the mancubus. The mancubus dies. Next!
 Boom! Boom! Boom! You need to taste blood! There is rocket (x3) lying here.
 You need to taste blood!
 You need to taste blood!
 There are stairs leading downward here. You need to taste blood!
 You did it! You completed 100 levels of DoomRL! You're the champion! Press
 <Enter>...

-- General ---------------------------------------------------

 4401 brave souls have ventured into Phobos:
 4113 of those were killed.
 24 of those were killed by something unknown.
 70 didn't read the thermonuclear bomb manual.
 And 142 couldn't handle the stress and committed a stupid suicide.

 52 souls destroyed the Mastermind...
 8 sacrificed itself for the good of mankind.
 31 killed the bitch and survived.
 13 showed that it can outsmart Hell itself.

--------------------------------------------------------------

After quite a few attempts and many breaks in between to pursue other badges, I at last have obtained the Centurial Diamond... along with the silver, gold and platinum, of which the platinum earned me the rank of Marshal.

Early game is the hardest, as per usual - and I tend to try for at least a decent few kills before the hell knights show up, especially when there's humid air or a massacre lever around. Although I've seen Dodgemaster get taken before Blademaster, I took MBm first because of its incredible utility not just in shredding hordes, but in doing so in no time, essentially granting free experience and berserk time. (If I understand the mechanics correctly, 0-time kills with MBm also shouldn't count against berserk/invulnerability timers either.) I carried a shotgun for the early game, upgraded to a combat shotgun and eventually a tactical shotgun later as a backup weapon but I don't think I ever even needed to use the tac shotty at all. For the latter part of the early game, melee enemy caves were a blessing - melee enemies to practice on and berserk from, and often easily found powerups too! Invulnerability was a big part of this run, which made Int1 an incredible help - even with colour vision obliterated, there were plenty of times when I could see a ^ near me and move to investigate, leading to a few extra invulnerabilities, berserk packs, supercharges and similar.

Beyond that, I took a level in Finesse to further speed up my stabbings, then detoured to grab the extra brute and hellrunner levels that opened up. As it turns out, Brute 5 turns the Chainsword into an absolute death machine. When you can dodge right up to a crowd and cut the whole swarm apart in a hit or two each - with Blademaster cutting the time down significantly - not much is a threat, and anything that is will almost instantly berserk you and cease to be a threat. After those, I took the extra hellrunner to aid both the stairdiving and the ability to close in on enemies - less chances to knock me back and much more chance to dodge rapid fire attacks. Beyond that, I went towards Whizkid in case I got the chance to make anything incredible, or even a second chainsword to upgrade - but I never got much use out of the second level of it.

AP Onyx Armour was pretty good for a lot of the game - 4 protection, not a lot of movespeed penalty, pretty decent while berserked. Late game, though, I swapped out for an onyx-modded energy shielded vest for permanent resistance to fire/acid/plasma - pretty effective against almost everything that would be facing me before I got into melee range, at which point I'd be ripping things apart and getting Blademaster freebies anyway. I didn't quite get to make it cybernano, but I did get a power mod on it, giving it 3 protection on top of the resistances - which, incidentally, made me practically immune to those damage types while berserk. (Only 5% damage, minus 3? That's about 100 damage needed to go as high as 2!) I didn't really encounter much of note - there was a nightmare arachnotron cave I passed through, and I deliberatly went after the two cyberdemons I saw to up my kill count, but I didn't even notice a lot of the nasty stuff I chewed through. I noticed exactly one of the 16 bruiser brothers, and I had no idea I'd even met a nightmare arch-vile! Oh, and I carried the rocket launcher in case I needed it or could make it nanomachic, and I did encounter one good time to blow a wall open with it... on an invincible walls level. (Tall room on the left, stairs at the bottom, entrance at the top, viles and mancubi inside)

All in all, I'm... honestly still not very sure of what the strategy for N! Ao100 is - other than "grab invulnerability, run towards stairs, stab things in way until overpowered" - but that seems to work just fine. Maybe I'll get around to doing it again on ArchAo666 sometime... but for now, back to the diamond collection! I've managed to get a couple of N! AoMr characters into Deimos, so maybe...

 10 
 on: September 04, 2020, 00:31 
Started by Moonshine Fox - Last post by Moonshine Fox
I've run almost exclusively Scout for the last 6 months. Yesterday I decided to branch out a bit and try Technician. Ho-lee-sheet! Compared to Scout, it was easymode deluxe. Headshot carried me all the way to the end and the ability to reshuffle mods made each weapon I picked up be instantly useful. That Plasma Pistol allowed me to oneshot even Armored Ravagers. The Summoner went down in three shots.

Oddly enough, Pinpoint is supposed to do something similar for Scout, but I never felt this incredibly powerful as Gunslinger Scout as I did with Tech.

Spoiler (click to show/hide)

Pages: [1] 2 3 ... 10