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 1 
 on: Yesterday at 20:05 
Started by Omega Tyrant - Last post by Omega Tyrant
A new idea discussed in the Discord server was giving the Archangels their own badge series, rather than just having the one Angelic for each. A noted issue with the Archangels is that until you're good enough to actually win said Angelics, you have no achievement incentive to actually play the Archangels, and so even among more hardcore players, the vast majority just ignore giving the Archangels a serious go, beyond maybe doing an ArchAo666 run to get some medals and grind out the Technician/Armorer badges, or doing one quick ArchAoLT run. And with the Archangels not being suited for casual play, you really need the achievement incentive to encourage players to engage with them. Speaking for myself, I remember when I first beat ArchAoLT and ArchAo666 in my novice days and being disappointed that I got no new badges for doing so since I didn't go straight for the Angelic requirements. Having the Archangels take up the Angelic slot of the regular Angels also makes us miss out on potential interesting Dual Angel ideas for those Angelics. As such, I'm going to formally propose adding a new badge series for each Archangel. The following are the current ideas for what each badge could be (the naming could be something more distinct though than just "ArchX Y Badge", I'll note Asba's idea for each badge name under the respective Archangels while I have no personal input on them):

Archangel of Light Travel

(Asba's idea to name ArchAoLT's badges is "Wanderer")

ArchLightfoot Bronze - Reach floor 9 in ArchAoLT

ArchLightfoot Silver - Win ArchAoLT (ArchAoLT is notably easier than the other Archangels, so winning it should probably just be a Silver)

ArchLightfoot Gold - Win ArchAoLT on HMP+ in under 20000 turns (this would have an even stricter turn requirement than the proposed Lightfoot Gold change, but ArchAoLT does give you an even faster speed bonus)

ArchLightfoot Platinum - Win ArchAoLT on UV+ in under 10000 turns (again a stricter turn requirement than current Lightfoot Platinum, but as above)

ArchLightfoot Diamond - Win ArchAoLT on UV+ with the proposed "World Traveler" medal (i.e. clear The Vaults in ArchAoLT, thus basically having to go through most of the game with only one inventory slot after clearing Unchained Court)

ArchLightfoot Angelic - Win ArchAoLT on N! with Bullet Dance and no melee kills (Current Lightfoot Angelic is a little easy for an Angelic, so adding the stipulation of requiring the infamously ammo churning mastery)

Archangel of Red Alert

(Asba's idea to name ArchAoRA's badges is "Trinity", named after the Trinity site where the first nuclear weapon tests were conducted)

ArchQuartermaster Bronze - Reach floor 5 in ArchAoRA (with the proposal to change normal Quartermaster Bronze to requiring floor 9 instead of 16, doing an unusual floor requirement here so this isn't just strictly harder Quartermaster Bronze)

ArchQuartermaster Silver - Reach floor 16 in ArchAoRA (ArchAoRA is brutal enough that you should get a Silver for reaching Babel rather than requiring winning)

ArchQuartermaster Gold - Win ArchAoRA

ArchQuartermaster Platinum - Win ArchAoRA on HMP+ with no Hellrunner

ArchQuartermaster Diamond - Win ArchAoRA on N! as a Marine or Technician (the Scout is the obvious class pick, so force people to use one of the slower classes for an extreme time-based challenge)

ArchQuartermaster Angelic - Win ArchAoRA on UV+ with 80+% kills (the current Quartermaster Angelic is fine to copy over here)

Archangel of 666

(Asba's idea to name the ArchAo666 badges is "Nero", as the infamous Roman Emperor's name in Roman numerals equals "666" and is what started the number's infamy)

ArchCenturial Bronze - Find more than 5 Exotics in an ArchAo666 game (have to do something unconventional here so that this isn't just harder Centurial Bronze, as any floor requirement would do)

ArchCenturial Silver - Find more than 5 Uniques in an ArchAo666 game (again have to do something unconventional rather than a floor requirement to differentiate it from Centurial Silver)

ArchCenturial Gold - Kill more than 5 Cyberdemons in an ArchAo666 game (you could alternatively make it reach floor 333 or outright winning, but that would make the badge a strictly harder version of Centurial Gold, granted finding enough Cybers for this on HNTR would realistically require going beyond 100 floors but it's less on the nose of being "Centurial Gold but more" and there's a small chance you could do it before floor 100)

ArchCenturial Platinum - Win ArchAo666 on HMP+ (it is a bit weird to skip awarding a badge for winning on HNTR, but allowing HNTR here would make it probably overly easy for a Platinum)

ArchCenturial Diamond - Fully win ArchAo666 on UV+

ArchCenturial Angelic - This can be either win ArchAo666 on N! without the Experience Cross, i.e. win without maxing out your level, or win ArchAo666 in under three hours of real time (current Centurial Angelic of just winning ArchAo666 on N! is a little easy for an Angelic, so it can be spiced up a little, if the speedrun requirement is used it'll definitely need to be tested though)

Archangel of Masochism

(Asba's idea to name ArchAoMs's badges is "Tormented")

ArchMasochist Bronze - Play ArchAoMs (this challenge is so hard that you should just give a free Bronze for attempting it :p)

ArchMasochist Silver - Reach floor 9 in ArchAoMs (yeah just making it out of Phobos here merits a Silver)

ArchMasochist Gold - Reach floor 16 in Arch AoMs (making it to the Cyberdemon with no conventional healing merits a Gold)

ArchMasochist Platinum - Win ArchAoMs (no difficulty requirement nor additional stipulations needed for a Platinum with this challenge)

ArchMasochist Diamond - Win ArchAoMs on HMP+ with the proposed Unexplored Star/Medal of Chance (i.e. win without visiting any special levels, so no guaranteed Chainsaw, Medical Armor, nor Blood Skulls, as well as no using special levels for quicker escapes)

ArchMasochist Angelic - Win ArchAoMs on N! (current Masochist Angelic works fine here without any alternations, being one of the hardest Angelics as is)

Archangel of Humanity

(Asba's idea to name ArchAoHu's badges is "Unsung")

ArchEveryman Bronze - Play ArchAoHu (again a challenge so difficult that you should get a Bronze for just having the balls to try it)

ArchEveryman Silver - Reach floor 9 in ArchAoHu (same as for ArchAoMs)

ArchEveryman Gold - Reach floor 16 in ArchAoHu (same as for ArchAoMs)

ArchEveryman Platinum - Win ArchAoHu (same as for ArchAoMs)

ArchEveryman Diamond - This can be either win ArchAoHu with 100% kills, or win ArchAoHu without playing as a Scout (this shouldn't have a difficulty requirement, even on HNTR I'm sure this would be at least of average Diamond level difficulty, if not being one of the hardest)

ArchEveryman Angelic - Win ArchAoHu on N! (the current Everyman Angelic requirement needs no adjustment here)

Archangel of Pacifism
This is assuming of course that AoPc and its Archangel by extension doesn't get the axe, as discussed possibly doing if it's deemed there's too many challenges with the addition of the proposed new ones.

(Asba's idea to name ArchAoPc's badges is "Satyagrahi", Gandhi's form of non-violent resistance)

ArchPacifist Bronze - Reach floor 9 in ArchAoPc

ArchPacifist Silver - Reach floor 16 in ArchAoPc

ArchPacifist Gold - Win ArchAoPc

ArchPacifist Platinum - Win ArchAoPc on HMP+ in under 10 minutes of real time

ArchPacifist Diamond - Win ArchAoPc on HMP+ with no Hellrunner, Intuition, nor Tough as Nails (Asba originally proposed "only offensive traits" for this badge, but I think it's too vague on what qualifies as an "offensive trait", so we can keep it clear and concise by banning what would be the most beneficial AoPc traits)

ArchPacifist Angelic - Win ArchAoPc on N! with less than 10% kills (the proposed change for current Pacifist Angelic to keep the spirit of it but make it actually realistically winnable without save scumming)

Archangel of Darkness
This is assuming the proposed ArchAoD gets added, but these ideas could be subject to change after actual testing of ArchAoD (whether from Asba making a testing mod of it or it being added in a beta test).

(Asba's idea for naming ArchAoD's badges is "Tenebrous")

ArchHunter Bronze - Reach floor 5 in ArchAoD (like with ArchAoRA, this shouldn't be so obscenely difficult that you deserve a free Bronze for trying, but a floor 9 requirement would make it strictly harder than Hunter Bronze, so we'll go with this unconventional floor requirement)

ArchHunter Silver - Reach floor 16 in ArchAoD (this should be hard enough to merit a Silver without needing to win)

ArchHunter Gold - Win ArchAoD

ArchHunter Platinum - Win ArchAoD on HMP+ with Explorer

ArchHunter Diamond - Win ArchAoD on UV+ without Berserker or Malicious Blades (one of the melee masteries or some other Berserker build would be the clear dominant way to go for ArchAoD, even better than Cateye, so it makes sense to ban it here for the Diamond)

ArchHunter Angelic - Win ArchAoD on N! with 80+% kills and no Brute nor Tough as Nails (go with the full Brute ban here so you can't effectively melee enemies, and I would actually go with a TaN ban here rather than Intuition, since even if you get Cateye you would still be at a vision disadvantage and so the second dominant way to go in this challenge would be defense maxing)

________________________________________________

If the Archangels get their own badges, the existing Angelics using them would obviously need new requirements to instead utilize their Angels. Here are the ideas for what those Angelics could be changed to:

Lightfoot Angelic - Win AoLT + AoP on N! in under 20000 turns (taking Icy's originally proposed "Purity Angelic" idea and adding the turn stipulation so you can't take it slowly, this won't need a no melee kills stipulation as AoP would largely invalidate any attempted melee rushes and melee fighting in general is an unattractive proposition when healing + armor will be tough to come by)

Quartermaster Angelic - If AoI gets removed as discussed (where it was agreed to be the most redundant Angel in the current lineup with little casual appeal), Quartermaster Angelic could be winning AoRA on N! with 90+% kills and the new "Medal of Impatience" added in AoI's place (i.e. this would replicate the current Eagerness Angelic, a badge I think is interesting enough to be worth preserving if AoI is retired). Alternatively, if Angel of Vitriol is added, this could be winning AoRA + AoV on N! with the proposed Experience Token (so you'll have to gather up enough kills to reach level 15, while venturing into many of the special levels and dealing with turbo enemies)

Hunter Angelic - Win AoD + AoMC on UV+ as a Conqueror with no Intuition nor Berserker (I think the original Hunter Angelic idea me and Icy had long ago for just AoD with a Conqueror would be too plain, so we'll do a AoMC dual angel as this is one of the few Dual Angels that AoMC actually makes harder, while banning Intuition for obvious reasons and banning Berserker since it's obscenely good defensively in AoMC, but we can allow UV since N! special levels might make this too obscene even for an Angelic)

Masochist Angelic - If Angel of Reincarnation is added, this can be winning AoMs + AoRi on UV+ (I think this is a brutal enough combo to allow UV, and more Angelics you could win below N! would be nice). If AoRi doesn't get added, I'm not sure, it's hard to think of an AoMs Dual Angel that is asynergetic but that doesn't devolve into a miserable slot machine and is actually interesting to play without turning this badge into another Angelic that requires winning (almost) damageless.

Centurial Angelic - If Angel of Misfortune is added, win A100 + AoMf on N! with the Experience Cross and no Berserker (100 floors of events! and Experience Cross means you can't skip through most of them nor rely on pain elementals to juice your kill percent, while the Berserker ban is so you can't trivialize the majority of events). Could alternatively be win A100 + AoPt on N! with no additional stipulations if the latter challenge is added and Berserker Angelic ends up not using it, as later game A100 would probably get very nasty in AoPt. If neither challenge is added, I suppose it could alternatively be win A100 + AoHu on N! (maybe UV+ if that proves too difficult)

Pacifist Angelic - Assuming AoPc isn't removed, this could be win AoPc + AoMs on N!, or on UV+ with Intuition banned (assuming AoB no longer uses AoMs, this one would be a terrible slot machine too... but it's AoPc, if it's kept that's the name of the game for it and probably still wouldn't be as bad as current Berserker Angelic)

Everyman Angelic - Lots of ways this could go. Could be AoHu + AoMC on N! without Intuition and Berserker (instadeaths galore). Could be the AoHu + AoP on N! combo that was previously discussed as a contender for hardest dual angel in the game. AoHu + AoD would be a nasty combo as well with an Intuition ban. AoHu + AoPt is another asynergetic option that takes advantage of AoPt having a slower HP drain rate to make it playable (assuming that aspect of is kept if Angel of Pestilence gets made official)

___________________________

If the proposed challenges get added to the game, they'll need their own new badge series, and after testing them thanks to Asba creating mods of them, I got preliminary ideas for what those badges could require, so I'll add them to this post.

Angel of Vitriol

I.e. the Angel where all enemies get a global +20% additive speed boost, ramping up the difficulty of many general aspects in the game without needing to directly handicap the player.

Malice Bronze - Reach floor 9 in AoV (a couple 150% speed Pinkies could easily fuck up a noob and Anomaly could be a wall, so an easier Bronze requirement is merited)

Malice Silver - Win AoV

Malice Gold - Win AoV with Explorer (winning AoV on HMP might be overly difficult for a Gold, but not sure it's so difficult that just winning on HNTR merits a Gold like AoP/AoMs/AoHu do)

Malice Platinum - Win AoV on HMP+ with Conqueror (this could just be winning on UV with no stipulations, but I do think we should have some more Platinums that you can win on HMP)

Malice Diamond - Win AoV on N! in under 30 minutes of real time without Berserker (leaning into the speed aspect of AoV and having DRL play like an actual Doom N! speedrun, Berserker ban is so the overly dominant strategy isn't just yet another melee stairdive, and time limit is lenient because rushing AoV on N! is probably going to lead to swift deaths, but can be adjusted down if this proves too easy to beat)

Malice Angelic - Win AoV + AoHu on UV+ with Explorer (this is a brutal enough combo that I think this can allow UV, getting double attacked in AoHu will have likely fatal results, and Explorer is to complicate Invuln rushing and so you WILL have to visit some special levels that are especially dangerous here, also more Angelics you can win on UV is a plus)

Archangel of Malice

I.e. the even harder version of AoV where all enemies get a global +40% additive speed boost (I tested this and it was surprisingly playable).

ArchMalice Bronze - Reach floor 5 in ArchAoV (like with ArchAoRA and ArchAoD, a floor 9 requirement would make this just a straightup harder version of Malice Bronze, and reaching Deimos in ArchAoV probably merits a Silver, speaking of which...)

ArchMalice Silver - Reach floor 9 in ArchAoV (170% speed Pinkies are fucking cracked, and the Lost Souls in Anomaly might trigger PTSD of the pre-0.9.9.7 Lost Souls for those that played DRL back then...)

ArchMalice Gold - Win ArchAoV (as I mentioned before, ArchAov isn't quite as bad as ArchAoMs and ArchAoHu, so should probably require a win for the Gold rather than giving it for floor 16)

ArchMalice Platinum - Win ArchAoV on HMP+ (plain but additional stipulations aren't needed with how tough ArchAoV is)

ArchMalice Diamond - Win ArchAoV on UV+ with 100% kills (a kill requirement is a bit boring but this is replicating formal UV Fast runs in actual Doom requiring 100% kills)

ArchMalice Angelic - Win ArchAoV on N! with no Finesse (you'll have to deal with respawning aggressive super turbo enemies without the most accessible attack speed boost, as well as no Juggling shotguns to save you in the early game and no Whizkid unless you play a Technician)


Angel of Pestilence

I.e. the challenge where your health steadily drains nonstop, providing a blend of "don't get hit" with time pressure.

Pestilent Bronze - Reach floor 16 in AoPt (whether the official AoPt uses the Episode-specific HP drain rate that the mod currently does or uses the "linear HP drain rate that gets steadily faster with each floor" as discussed, Phobos should no longer be that difficult on HNTR to merit a floor 9 requirement)

Pestilent Silver - Win AoPt

Pestilent Gold - Win AoPt on HMP+ with 90+% kills (making it a little different from Quartermaster Gold, allowing a more lenient kill requirement but a higher difficulty)

Pestilent Platinum - Win AoPt on N! as a Marine or Technician (doubled healing and powerups might make AoPt a little easier on N! for just winning without any stipulations, and Scout is obviously the optimal class even with stair sense disabled)

Pestilent Diamond - Win AoPt on UV exclusively without Hellrunner and Intuition (maybe keep the Scout block too, or maybe add a kill requirement, but we can see if it's too easy, also I like another Diamond you can win on UV)

Pestilent Angelic - Win AoPt + AoMf on N! with Explorer and 75+% kills (lots of events won't play nice if you got a constant HP drain, especially the Deadly Air event that will stack with AoPt's drain rate, Explorer is so you can't try Invuln rushing everything post-Phobos and will have to deal with the special level events, as well as has a non-trivial kill requirement so you can't just immediately dip out of every special level but not too high to make this badge overly obnoxious). If Angel of Misfortune doesn't get added (or even if it does), winning AoPt + AoRA on N! with Minor Icarus Cross and no Intuition is another idea (doubled time pressure! the Minor Icarus Cross requirement means you can't afford to wait out many nukes with Invulns and the Int ban will make it so you can't easily chain Invulns together as well as will have to suffer all the attrition damage from rushing through floors)

Archangel of Pestilence

I.e. the even harder version of AoPt with a doubled health drain rate. Note I have not actually playtested this challenge yet and so the following badges are subject to change once I do so.

ArchPestilent Bronze - Reach floor 9 in ArchAoPt (unlike other Archangels, this won't be the same as the normal Angel's Bronze requirement, and ArchAoPt in Phobos on HNTR is probably not so difficult as to merit giving a Bronze for less)

ArchPestilent Silver - Reach floor 16 in ArchAoPt (ArchAoPt should be difficult enough at this point to warrant a Silver for surviving Deimos)

ArchPestilent Gold - Win ArchAoPt

ArchPestilent Platinum - Win ArchAoPt on UV+ (maybe this could allow HMP, depending on how difficult ArchAoPt actually is, but leaving a plain UV requirement for now)

ArchPestilent Diamond - Win ArchAoPt on HMP+ with 100% kills as a Marine or Technician (I think UV with 100% kills would be too difficult, and no Scout means you can't use the very fast Scout builds for this)

ArchPestilent Angelic - Win ArchAoPt on UV+ as a Conqueror (alternatively could be Explorer + a Scout ban, and either UV or N! could be allowed, as the latter's much more difficult special levels would balance out the doubled healing and powerups for this requirement)

Angel of Drought/Destitution

I.e. the challenge where ammo drops only contain a third of the ammo, even ammo boxes, and you are unable to use melee weapons while Brute does nothing, requiring you to be much more considerate of your ammo management and look out for ways to save every bullet. The badges are named after American McGee, the Doom dev that created Doom's most infamous drought maps.

McGee Bronze - Reach floor 16 in AoDr (no matter your build, you should never run out of ammo in Phobos on HNTR with the plethora of Formers and how few enemies there are)

McGee Silver - Win AoDr

McGee Gold - Win AoDr on HMP+ with 100% kills

McGee Platinum - Win AoDr on UV+ with 100% kills and no SoG (SoG gives an immense ammo efficiency boost, with AoDr not being that much harder than the standard game for Pistol builds, so the SoG ban is obvious to make sure this is a worthy Platinum)

McGee Diamond - Win AoDr on N! with the Experience Token and no SoG nor Ammochain (i.e. kill enough things to reach level 15, so you'll have to kill most enemies and go through many of the special levels, while Ammochain is also banned for being the other big ammo efficient build. Entrenchment could be considered for a ban as well but I think it uses up enough ammo to not be as significantly ammo efficient as Ammochain is)

McGee Angelic - Win AoDr + AoLT on N! with 50+% kills and no SoG nor Ammochain (low amounts of ammo on each floor and you can't even stockpile much ammo when you do get a bountiful floor. kill requirement should be not so trivial that the optimal strategy becomes to play this as a pseudo-pacifist, but can't be that high so that this doesn't veer into ultra obnoxious or near impossible territory. alternatively we could have no trait restrictions but require 100% kills)

Angel of Misfortune

I.e. the challenge where every floor has a level event, including special levels and boss levels, making for a chaotic challenge that demands adaption to the variety of harsh conditions you'll be randomly put through.

Chaos Bronze - Reach floor 16 in AoMf (on HNTR, getting past Phobos is probably still easy)

Chaos Silver - Win AoMf

Chaos Gold - Win AoMf with Conqueror (don't need to do HMP but you'll need to beat all the special levels with some event in play)

Chaos Platinum - Win AoMf on UV+ with the Experience Token (requires going through most of the special levels and killing most enemies in the various events, but don't need full Conqueror nor 100%)

Chaos Diamond - Fully win AoMf on N! with the Grim Reaper Pin and no Berserker (no Conqueror nor kill requirement needed, but requiring you do the most difficult special level effectively means you'll probably need to be clearing most things along the way anyway, and you'll have to fight Carmack with an event tacked on, while you can't rely on Berserker to trivialize several of the events nor special levels)

Chaos Angelic - Win AoMf + AoD on N! with the Experience Medal and no Berserker nor Cateye (effectively double events on every floor or a super Darkness event, and no Berserker for the same reason as before and no Cateye to not invalidate AoD but we'll allow Intuition as a mercy. it needs to be tested though if you can still reach level 20 in N! AoD after the removal of the N! EXP bonus and special level rebalancing, could be requiring 250000 EXP otherwise since I don't think you need to tie the requirement explicitly to a medal).

Angel of Reincarnation

I.e. the "Pistol Start" challenge, where your inventory gets reset every floor, while your health also gets reset to 100% and any active powerups are turned off, requiring to go through the game without tricked out equipment and demanding adaption to each individual floor. The badges are named after Sandy Petersen, the Doom dev that was the biggest proponent of "Pistol Start" play, with him explicitly balancing all his maps around playing them from a Pistol Start.

Sandy Bronze - Reach floor 16 in AoRi (Phobos floors on HNTR are barely impacted in this challenge)

Sandy Silver - Win AoRi

Sandy Gold - Win AoRi on HMP (probably doesn't need any additional stipulation)

Sandy Platinum - Win AoRi on UV+ (plain but anything more might be a bit much for a platinum, maybe you could tack on requiring 100% or 90+% kills)

Sandy Diamond - Fully win AoRi on UV+ (have to do the special level chain that will allow you to access Hell Fortress without reliably good inventory and then beat Carmack with subpar equipment... or get really lucky. Fully winning on N! is probably too much for a Diamond here. This also depends on the official AoRi having all the little caveats the current mod of AoRi does with giving you bonuses to your inventory on certain floors after clearing specific special levels)

Sandy Angelic - If we get Angel of Labyrinth, Gladiating, or the "hard levels" Angel, this could be an AoRi dual angel with it on N! with 100% kills. If we don't, this could be just fully winning AoRi with 100% kills (this is essentially harder Veteran Angelic... but Veteran Angelic itself is overly easy for an Angelic and should be getting its proposed change). AoRi + A100 on N! is an option too, though that one would definitely need to be tested.

Angel of Labyrinth/Gladiating/"hard levels"

TBD, Asba hasn't been able to make a mod of this and it remains more questionable if this Angel will actually get accepted (personally I would have it at the lowest priority Angel among the proposed ones, though I would still like to see it), so I have no potential badge ideas for it yet. If Asba does cook up a mod or Kornel confirms he'll add this challenge, I'll come up with badge ideas then.

 2 
 on: Yesterday at 13:07 
Started by Asbadagba - Last post by Asbadagba
video:
https://www.youtube.com/watch?v=9RpFjx9_jTA

omega wanted me to do ArchAoHu 100% after the shotgun falloff nerf,
well here it is, but doing it on htnr again would be boring, so this time it's hurt me plenty!

I don't really have much to say about this one, I did do a detailed write up on my archaohu 100% on hntr video, so check the description on that one if you wanna try it yourself.
doing it on HMP is harder obviously, but all the strategic decisions are the same

https://www.youtube.com/watch?v=DclcKIi9hIQ

https://forum.chaosforge.org/index.php/topic,9338.msg71702

the only that really changes on HMP is anomaly,
instead of rocket jumping backwards, you wanna rocket jump forward since there are cacos on both sides now,
but beyond that the game plays out pretty much the same as on hntr

there are a few things I got wrong in the write up of my first vid though:

if you get the acid proof boots, then you can still definitely win
it's also a nice combo if you get central processing, since the acid proof boots completely counter the annoying acid walking you have to do normally
still, if you want the best odds of success, I'd recommend restarting for a phaseshift or ballistic vest

going to chained court is probably a bad idea, since the bruiser brothers are best fought with a rocket launcher
even if you get lucky with a ballistic vest, the bruis-ario and bruigi can whoop your ass regardless, you really wanna be using a rocket launcher on them instead and if that doesn't kill them, then finish them off with cornershots
granted you can find a rocket launcher randomly, but if you're betting on that why not just do hell's arena?
the chainsaw won't really help with much besides maybe killing cyb or the spidermaster if you get lucky with an invuln right before the stairs
You'll probably find some other weapons that can do just as much damage by that point anyway

and most importantly, if you get the containment area, you should absolutely go there for the guaranteed missile launcher
one of the recent patches made it so the missile launcher allows rocket jumping, making it an actual upgrade to the rocket launcher unlike before
it also comes with +10 accuracy, which lets you consistently hit things at the edge of your vision without any levels in eagle eye,
quite relevant for the cyberdemon if you intend to fight him the hard way
(preferably with a fireproof red armor and a radsuit to knock his rockets down to 1 damage)

the starting area is easy, it's just imps and pinkies; you also don't have to do the ambush, allowing you to maintain your kill count
Just don't go for the backpack; even with a phase device, killing all those barons may be possible, but it's very sketchy

everything else I said still applies though

oh, also I think this is possible on UV, but it's very luck based with how full of deadly enemies the floors are
(my best run in UV was early deimos if I recall)

mortem:
Spoiler (click to show/hide)

 3 
 on: June 15, 2026, 15:08 
Started by Asbadagba - Last post by Asbadagba
video:
https://www.youtube.com/watch?v=qRuVImxcxFE

Angel of marksmanship = You're only allowed to use pistols
Angel of red alert = every floor has a nuke, set to detonate in 5 ingame minutes

difficulty: platinum

attempts: 1 (+6, i lost the footage for my first attempt)
skill: 40/100
luck: 25/100

and now we're back to v0.10.8...
why? well this run was recorded before the new patch
in fact I've actually beaten more than half of these,
I've just been too lazy to do write ups for them hehe
(I mean, can you blame me? a lot of these are pretty repetitive...)

but anyway, this combo isn't hard, I'd say it's platinum levels of difficulty
the early game is more annoying than usual, since you have to make a rush for the stairs
and pistols aren't very good at pushing, as they have no crowd control and scout pistols aren't tanky enough to laugh off damage like melee/survivalist can
so you will miss out on some kills in phobos, but once you get to deimos it just turns into a regular aomr game pretty much
(I guess if you're not playing scout this could bump itself up to diamond, but note that I'm ranking these based on just beating the combo)

build order:

SoG, SoG, SoG, EE, HR, Int, HR, DM, DG, MGK, Fin, SoG, SoG, Fin, WK, HR,

after my usual pistol opener, I get a level in HR (gotta be fast in aora),
then I get int1, since powerup chaining is important in aora,
and then the rest is a typical gun kata build, not much to else to note here

mortem:
Spoiler (click to show/hide)

 4 
 on: June 14, 2026, 12:46 
Started by Asbadagba - Last post by Asbadagba
video:
https://www.youtube.com/watch?v=WJ__Gepx17k

Angel of marksmanship = You're only allowed to use pistols
Angel of purity = non-portable powerups don't work

difficulty: low diamond (but bordering platinum)

attempts: 4 (+5, i lost the footage for my first attempt)
skill: 42/100
luck: 35/100

Not sure where to rank this one in terms of difficulty, I do think that aop is generally harder than aoi (there are scenarios where aoi is harder), but I'm not sure if it's enough to bump it into low diamond, I guess I'll call it low diamond for now
(I'm gonna do a list with every combo when I'm done with these, so I'll have to decide sooner or later)
you also can't just invuln rush in aop (I'd love to do that for aob+aop...), but aomr isn't hard enough to where you have to

Oh also, this was done in the latest patch, v0.10.9, which introduces some important nerfs that made v0.10.8 easy:

- Nightmare no longer has a 1.2x XP multiplier
- shotguns have had their falloff nerfed, after it got buffed by accident
- collecting 2 of the same powerup will no longer extend the duration, it will now refresh it instead

these have pushed speedrunner angelic and uac angelic back into "demonic" levels of difficulty,
although as far as an aomr + aop run is concerned, only the first one has an effect here

build order:

SoG, SoG, SoG, EE, Int, Int, HR, HR, DM, Fin, Fin, SoG, SoG,

for the build, I open with sog3 and ee as I do in all my pistol builds,
but then go straight to int2, since aop forces you to trade health with enemies early on and since my only source of health are medikits (which often times get taken and used by the enemies), you can easily run out of health if you're not careful, so int2 lets me get around that
then it's hr into dodgemaster for the cyb
and would've gone whizkid again, but I need to get sog4 and sog5 first when I hit level 12; the xp nerf cut my build short there

mortem:
Spoiler (click to show/hide)

 5 
 on: June 03, 2026, 18:29 
Started by Asbadagba - Last post by Omega Tyrant
Some notes with the special levels:

Quote
containment area - the ambush is probably gonna kill you...

You don't need to trigger the ambush to get the Missile Launcher and Rocket Box there, and not triggering it will keep 100% kills intact, while all that will be in the level before the ambush are some Imps and Pinkies, so you absolutely should go in Containment Area if you can destroy the wall. The Missile Launcher is also a big upgrade over the vanilla Rocket Launcher; 0.8 firing time, +10 accuracy, and has an actual clip while still having slightly better reloading time at 1.2 seconds, while the one thing it lacked before, rocket jumping, it now has! You could get a Shell Box from the crates as well if you're lucky. Even in an Everyman Angelic run I say you should absolutely go in if you don't got any powerups active and find the Containment Area stairs before the normal stairs while having the means to break the wall.

Quote
unholy cathedral - if you have a chainsaw and a hatred skull and some really beefy melee armor, um maybe? the spear/scythe won't be of much use at this point though

One thing to note about the Scythe is that Whisper Of Death has no minimum HP requirement (at least as of now, it is in the proposal list to give it one...), so if you could get the Scythe and got a bunch of medkits or other healing around, you could abuse it to kill all enemies on a level (and that could be a way to actually clear Mortuary/Limbo without nuking them). Of course this isn't an option on HNTR though since you can't get the Scythe there...

Quote
lava pits and mt erebus - if you don't have lava boots, then the lava elemental is probably gonna kick your ass; the reward isn't worth it either

Well the Lava Element is basically an extra life if you were to get into an unsurvivable situation. This aspect of it is limited when you got only a single floor left before Dis and the Mastermind is currently free to corner shoot to death if you can outrun her, but if you do have the means to clear Lava Pits or Erebus and you're doing a 100% ArchAoHu run, it could be worth it for that insurance that you won't get screwed over by a Hell 7 Arachnotron cave or some terrible hot start. Also you have a high chance to get special armors, and getting something like the Lava Armor, Cybernetic Armor, or ESV would be farther insurance for Hell 7 not killing you (though if you get the Cybernetic Armor and don't got a nuke for the Mastermind, you shouldn't put it on as you then won't be able to outrun her).

Congrats on doing this though, now time to do it again with the nerfed Shotguns :p

 6 
 on: June 03, 2026, 12:53 
Started by Asbadagba - Last post by Asbadagba
video:
https://www.youtube.com/watch?v=DclcKIi9hIQ

I was originally trying to do archaohu on UV with 100% kills and I actually managed to get all the way to deimos with that, but it's really tough...
So i downgraded to HNTR, just to see if all kills could be done in the first place

As far as I know ArchAoHu 100% hasn't been beaten before, but it's more annoying than difficult if anything
in fact I'm not sure if I'd even rank it at angelic in terms of difficulty, this is more of a diamond
(in the current version of the game at least)

nonetheless, I think it's a fine run that's definitely worthy of being posted!

for the builds, in theory most of them could work, since hntr isn't that bad, but personally I'd go with:

scout | hellrunner
The most generally applicable I'd say
Hellrunner is good in every situation, you can run away from most of your problems when you throw in scout's passive speed and tactical boots into the mix

tech | whizkid
also a great pick, you can assemble yourself some pretty gnarly equipment and in aohu you start with one of each modpack + 2 more tech mods if you're technician, so you're not gonna be short on options
I personally don't really like playing whizkid, so I went with S/hellrunner instead, but hey, you do you!

you'd think scout | intuition would also be good, but ehhhh
S/int is absolutely the best choice for everyman angelic, but the circumstances here are different
on HNTR there aren't that many enemies to warrant powerup chaining
and since were doing 100% kills, you're gonna spot all the powerups anyway,
intuition doesn't end up being much help here in the end

phobos:

you almost certainly wanna do hell's arena, it's pretty easy in hntr
and just like in regular aohu you'll get one of three exotic items as a reward for beating it:

phaseshift armor - an incredible +25% speed boost out of the box, great for extending overheal/powerups and just general mobility

ballistic vest - you can apply ballistic on it for a massive 90% resistance to all physical attacks,
it also has a 0% speed penalty, so you could slap an agility mod on it for a decent speed boost

and there's also the acid proof boots...
yeah, uh, just restart if you get the boots

alternatively, you could skip arena and go for the chained court
(doing both arena and the chained court is a pain in the ass, the unchained court is probably going to kill you, I wouldn't recommend it)
the chainsaw may help against the cyberdemon and it's also your best damage dealer while you're invuln; it's up to you whether you want it or not
I'd still go with arena though, that rocket launcher is gonna help a lot later on

the actual regular floors in phobos are pretty easy, I don't have much to say here, just keep cornershooting
(and if you get a pinky group, try to use the enviroment)

for anomaly:
the first ambush has two cacodemons, but both of them are on the east side of the room, so just rocket jump backwards and cornershoot from there
for the bruisers, you wanna start by firing a rocket into one of their tents and then you wanna bait them near walls so you can get some guaranteed rocket hits on them;
while also radar scanning them in between for some extra dps

deimos:

still fairly easy on HNTR, you will start encountering barons and revenants later, but the early floors aren't much different from phobos

I'd highly suggest doing hell's armory/deimos lab - there's a guaranteed shell box, two modpacks, a possible exotic/unique item
and best of all - you can maintain your kill count without waking the shamblers
If it's hell's armory and you have good plasma armor, hmm maybe you could try actually fighting the shambler, but on deimos lab? hell no

the cyberdemon is biggest challenge here, fighting him head on is sketchy and while you can get lucky with an invuln, there's no guarantee that'll happen

Some other ways of cheesing him (besides invulns):
if you have a chainsaw and a berserk, you can kill him relatively quickly and with minimal damage taken
(both phaseshift and the ballistic vest will work in this case)

if you have the ballistic vest, then you can turn it into a ballistic ballistic vest which will result in an armor with a whopping 90% melee resistance; if you have enough medikits you can shotgun him down at melee range

if you got lucky with a light amp, then you can use that to stay outside of his vision while you rocket the walls next to him
(the rocket launcher doesn't have the best accuracy, but remember - accuracy only applies if you're aiming at an enemy, you'll hit walls 100% of the time and if an enemy is close enough they'll take full damage anyway)

if you went whizkid you could probably make yourself some beefy enough armor to tank his rockets directly

also tip: the radsuit gives you +25% fire resistance, might be relevant if you don't have a fireproof red armor

Make no mistake though, you CAN beat him in a fair fight
I didn't get any of these things in this particular run, so that was my only option
And somehow, I came out of babel alive!

hell:

This is one of the few challenges where the late game is actually harder than the early game, since the game is expecting you to have a lot of traits by now
(and also it's expecting you to not get one-shot by the VMR gang)
this is HNTR though, the floors are quite empty, so you *probably* won't get a hot start where you'll get slaughtered
and also, you'll definitely have better gear by now, which will somewhat make up for the lack of traits...

I got an arachnotron cave which was pretty scary, but I did manage to pull through it,
aside from that it was mostly smooth sailing in hell
(you'll have to exercise caution whenever you see a Vile/Mancubus/Revenant though)

Oh and don't accidentally step into lava like I did in another run, that's an instant kill if you don't have fire resistant boots lol

the spidermaster would've been tricky, but in the current version the spidermaster doesn't seem to have the erratic movement that its known for, so as long as you can outspeed it (an A modded phaseshift can easily do so), then you can just keep circling around a pillar while you slowly shotgun away at it.

If you have a nuke then you can use that too, as long as you don't mind the partial win :P
(I don't think the nuke is necessary in the current version though)

if you're wondering about the other special floors:

toxin refinery - medical armor is near useless, not worth it
central processing - could be done for a guaranteed ballistic vest (if you didn't get one from arena)
phobos lab - maybe, but those pinkies can easily kill you if you're not careful
military base - the zombies can do a surprising amount of damage, but it could be done for a guaranteed combat shotgun
^(and you'll have the mods to turn it into a tactical shotgun immediately)

the wall - ehhhhhhhhhhh, maybe, I don't think the backpack is worth it though; missile launcher also isn't much better than a regular RL
containment area - the ambush is probably gonna kill you...
city of skulls - quite beatable, but the skulls aren't really gonna help you much (there aren't that many corpses on HNTR)
abyssal plains - you'll probably die, and again, the reward isn't worth it imo
halls of carnage - if you have a homing phase, you could get yourself a bfg, but you'll still have to do some fighting if you wanna maintain 100% kills, is that worth the bfg?
spider's lair - could be considered if you get an invuln right before it, but otherwise hell no

the vaults - you're gonna fail the kill count (and if you phase into the middle vault you're gonna die)
house of pain - all the rooms are filled with lethal enemies and in return you'll get a CHANCE to get some exotics/uniques? ayayai...
unholy cathedral - if you have a chainsaw and a hatred skull and some really beefy melee armor, um maybe? the spear/scythe won't be of much use at this point though
the mortuary  - well, there is a guaranteed nuke here, yes... but good luck full clearing this bad boy
limbo - see the above
lava pits and mt erebus - if you don't have lava boots, then the lava elemental is probably gonna kick your ass; the reward isn't worth it either

mortem:
Spoiler (click to show/hide)

 7 
 on: May 31, 2026, 12:45 
Started by Asbadagba - Last post by Asbadagba
video:
https://www.youtube.com/watch?v=WLMTBtTq0Fk

Angel of marksmanship = You're only allowed to use pistols
Angel of impatience = portable items (medikits, phase devices, etc.) are no longer portable

difficulty: platinum

attempts: 3 (+11, i lost the footage for my first attempt)
skill: 40/100
luck: 30/100

I know I considered aob+aoi to be a tough combo, but the challenge there came from aob and the anti-synergy it has with aoi, not so much from aoi itself
so I'm still going with platinum for the difficulty rating, if there was a kill req on top of it or something, then it could be a diamond
(although I guess I accidentally bumped it up to diamond by going tech, since eagerness diamond is aoi on n! as tech)

build order:

SoG, SoG, SoG, EE, HR, HR, WK, WK, MSc, DM, EE, SoG, SoG, Int, Int,

As mentioned earlier, this is not that hard of a combo so anything can work really, you don't need to optimize your build
for aoi specifically I prefer going either sog into int2 on scout and play it like it's a proper no hit challenge, or by just going survivalist and tanking
My first win was the former, but I lost the footage for it, so I had to do it again...
This time I went with scavenger on tech, I don't really like going doohickey techno man for aoi, but eh why not, it's something different
also funny thing about scavenger, you can actually circumvent aoi's restriction a little bit - when you scavenge, the modpack will still go into your inventory
(unless you find a hellwave pack like i did, can't scavenge that thing since it just activates itself immediately)

anyway, I did my usual pistol opener : sog3, ee, hellrunner
then I deviated to whizkid in order to get scavenger
dodgemaster for the cyberdemon and then I wanted to get int2, but I hit level 12, so I had to go for sog5 first

mortem:
Spoiler (click to show/hide)

 8 
 on: May 28, 2026, 14:26 
Started by Asbadagba - Last post by Asbadagba
video:
https://www.youtube.com/watch?v=eL6eP5u_RiI

Angel of marksmanship = You're only allowed to use pistols
Angel of light travel = Your inventory is limited to 5 slots, but you get a +20% universal speed boost

difficulty: (low?) platinum

attempts: 2
skill: 40/100
luck: 18/100

Well this is an easy combo, the easiest so far in fact,
(Although I think some of the aomc ones later on might be even easier)
but I'd still rank it at a platinum though, since beating nightmare by itself is already a platinum level feat if you ask me.
aolt is arguably easier than the base game,
^(not sure if a gold player is gonna know how to use the speed buff though)
but aomr certainly isn't easier than the regular game, so it balances out

anyway though, this would be a pretty boring combo, so I spiced it up by going bullet dance, which is not only the worst mastery in the game right now, but it's also the least ammo efficient one too,
(which complicates things further when your inventory space is limited)

build order:

SoG, SoG, SoG, Fin, EE, Fin, WK, SoB, SoB, TH, DG, MBD, SoG, SoG, TaN,

unlike my standard N!/100% with bullet dance though, this time I delayed until level 12;
As I mentioned in that run's write up, the optimal strat for bullet dance is to delay it as much as possible
(well the best thing to do is to pick a different mastery, but let's just pretend I can't do that)
and then once you do get it, don't get any more levels in triggerhappy since it's just gonna make it worse
you're supposed to get a firing speed bonus for every level you have in triggerhappy, but this is broken currently, so more levels in TH are completely worthless

the rest of the build is pretty standard for pistols:
open with sog obviously, finesse for a further boost to your firing speed, at least 1 level of eagle eye and then whizkid
I'd go hellrunner and dodgemaster too, but bullet dance blocks that...

mortem:
Spoiler (click to show/hide)

 9 
 on: May 23, 2026, 15:06 
Started by Asbadagba - Last post by Asbadagba
video:
https://www.youtube.com/watch?v=k-ND2zAaCto

Angel of marksmanship = You're only allowed to use pistols
Angel of 100 = You have to beat 100 randomly generated floors in a row

difficulty: low diamond

attempts: 1 (first try!)
skill: 52/100
luck: 47/100

beating ao100 on n! is considered diamond and I do agree with that, as long as you're not invuln stairdiving,
so I'm going with low diamond for this;
(although me going for 100% kills certainly made things harder)
pistols are strong in the early game, but they start falling off hard later on with all the beefy nightmare enemy groups being spammed everywhere
Even with sog5 and sharpshooter, they take at least several shots to kill each
(I'd recommend keeping a blaster/energy pistol for the bullet resistant ones)

build order:

SoG, SoG, SoG, EE, EE, EE, MSs, HR, WK, Int, Int, SoG, SoG, WK, HR, HR, Fin, Fin, Fin, Rel, WK, DM, Jug, EE, Iro

I went with sharpshooter for this, ammo can be a pain in ao100's late game (if you don't find a nano mod or a blaster), so I figured it would be the best bet
I rushed straight for it, since there's no annoying special/boss floors that would force me to deviate
The only things I really wanted here were sog, sharpshooter, hr, fin and whizkid, the others were just filler traits...

Spoiler (click to show/hide)

 10 
 on: May 22, 2026, 12:21 
Started by Asbadagba - Last post by Asbadagba
video:
https://www.youtube.com/watch?v=DTCuOQauN4s

Angel of marksmanship = You're only allowed to use pistols
Angel of overconfidence = You start in hell 1 instead of Phobos 1

difficulty: platinum

attempts: 12 (+6, i had to redo it after losing the footage of the first win)
skill: 45/100
luck: 40/100

Just like with aomr+aocn, I think this is platinum since aooc isn't much different from aocn in terms of difficulty,
and I already went over this, but I believe beating aomr on n! is a platinum level feat in the current version, not a diamond like it was in pre-jhc versions.

Once again, the first floor is annoying since you're forced to play with sog1 and sog2 for a while and you're probably gonna run into groups of beefy enemies, so you'll need to get lucky with powerups.
But if you can make it through the dice roll, then it's just regular aomr once again...

I didn't do any of the specials though, all of them are really dangerous;
but I did get 100% kills at least

build order:

SoG, SoG, SoG, EE, HR, HR, TaN, TaN, Int, Fin, Fin,

I did my usual pistol build opener (sog3, ee1, hr2),
but I was struggling with health and armor, so I went with tough as nails next
gun kata is nice and all, but even a single pistol with sog3 is more than enough to deal with the hell floors,
so I deemed dualgunner and gun kata to be unnecessary.

then I got int and tried to go into whizkid, but the game had ended by this point

mortem:
Spoiler (click to show/hide)

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