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 1 
 on: Yesterday at 23:59 
Started by Vigilante - Last post by Vigilante
From my first win on UV through Ossuary route, I noticed that two ranks of Eagle Eye boost shotguns well, so an idea was born how to tackle Diamond badge for Angel of Shotgunnery challenge, which demands you to win N! without taking a mastery.

Key decisions:
1) armor replaced twice: ablative -> combat -> infiltration. (Didn't care about loss of dodge)
2) Second Chamber rerolled into Critical 40 at Tyre Outpost. Actually was supposed to rerolling on another gun (auto-shotgun), accidentally rerolled on main shotgun. But Critical 40 proved to achieve kills in one hit, meaning I didn't miss Second Chamber in practice.
3) snatching that poison immunity in Rift (and thus also be able to upgrade it in Mephitic Mines) - I think I got Filtered helm to go at this, otherwise too low chance to succeed at claiming that one to bother attempt it.
4) heading for exit elevators in Dante, only killing encountered/aggroed enemies, but avoiding drawing more opposition, and sometimes using stealth ability to reach the exit (but make sure that elevators aren't blocked, including by some exalt spawning with a specific elevator-blocking trait - just one of these could ruin this entire run)

I am a stranger to Nightmare difficulty, so luck factor was great in my victory, and I also burned three military stims and a couple of phase kits at the final boss. So somewhere the build power wasn't apparently enough (then again, where is my relic? didn't get any good one).

Vigilant, level 15 Scout,
defeated the Harbinger against all odds.

He survived for 6631 turns.
The run time was 1h 3m 54s.
World seed was 12142.
He scored 9296 points.
He opposed the NIGHTMARE!
He was an Angel of Shotgunnery!

CALLISTO L2 - Volatile Storage
CALLISTO L2 -> Callisto Rift L1
Callisto Rift L2 - The Hunt
Callisto Rift L3 -> The Rift
CALLISTO L6 - Secure Vault
EUROPA L3 -> Europa Dig Zone L1
Europa Dig Zone L2 - Secure Vault
Europa Dig Zone L3 - Secure Vault
Europa Dig Zone L3 -> Tyre Outpost
IO L2 -> Mephitic Mines L1
Mephitic Mines L2 - Exalted Curse
Mephitic Mines L3 -> Noxious Hollow
Noxious Hollow - found Firecrown
Dante Station L3 - Exalted Summons

Awards
  CRI Star (bronze cluster) (+50)
   * 25+ kills without taking damage
  Neophyte Ribbon (+50)
   * Reach Io without picking a master trait
  Neophyte Medal (+100)
   * Reach Dante without picking a master trait
  Neophyte Cross (+250)
   * Win the game without picking a master trait
  Shottyman Platinum Badge
   * Complete AoSh on Nightmare!
  Shottyman Diamond Badge
   * Complete AoSh on N! master-less

He killed 698 out of 911 enemies.

 36 former grunts           18 security sentries
 1  former CRI grunt        4  military sentries
 4  former grenadiers       9  CalSec bots
 1  corrupted grenadier     10 security bots
 13 former soldiers         1  military bot
 9  corrupted soldiers      30 reavers
 6  hellish soldiers        30 cryoreavers
 1  former CRI soldier      19 toxic reavers
 6  former sergeants        25 archreavers
 3  corrupted sergeants     4  kerberi
 2  hellish sergeants       15 cryoberi
 1  former CRI sergeant     4  toxiberi
 16 former guards           6  medusae
 6  former commandoes       5  archmedusae
 7  corrupted commandoes    12 ravagers
 5  hellish commandoes      11 armored ravagers
 1  CRI commando            5  siege ravagers
 1  former heavy            4  plasma ravagers
 2  corrupted heavies       15 CRI marines
 10 fanatics                13 CRI bots
 11 security drones         7  guardians
 2  combat drones           3  frost guardians
 65 fiends                  3  sentinels
 20 fire fiends             7  warlocks
 26 ice fiends              1  archwarlock
 19 toxic fiends            1  watcher
 9  CalSec sentries         2  cryowatchers

Traits
  Skilled L1
  Eagle Eye L2
  Hellrunner L3
  Son of a Gun L3
  Executioner L2
  Hacker L1
  Dodgemaster L1
  Whizkid L1

Trait order
  EE->EE->Hr->Hr->Hr->SoG->Hak->Whk->
  SoG->Skl->Exe->Exe->SoG->Dm

Equipment
  Slot #1 : plasma shotgun +BVC
   * Vampiric 3
   * Auto-calibrated
   * Autoloader
   * Freezing 2
   * Slowdown

  Slot #2 : AV2 12ga shotgun +BA
   * Autoloader
   * Critical 40
   * Auto-calibrated
   * Calibrated 1
   * Frenzy 12
   * Slowdown

  Slot #3- NONE -
  Body : IDR infiltration armor
   * Io Defence Reserve
   * Fire-resistant
   * Ambush

  Head : marine helmet P2BA
   * Crit Enhancer 25
   * Danger Monitor
   * Long-range tracking
   * Durable

  Utility : AV2 shotgun AMP
   * Shotgun shred capacitor
   * Shotgun pellet boost

  Relic :  - NONE -

Permanents
  Mephitic Taint
  Crystal skin

Inventory
  energy cell (x38)
  12ga shell (x46)
  gas grenade (x2)
  CRI phase kit (x1)
  large medkit

 2 
 on: Yesterday at 23:39 
Started by Vigilante - Last post by Vigilante
CRI star (gold cluster) is 100+ kills without getting hit. Previously, I would only get such only in Endless games, the notoriety of this is it was achieved on a base game. I didn't consciously aim for it this run, though.

Key ingredients I believe are this:
- railgun
- Ossuary route (rather than Dante Inferno)
- medusa relic that makes everything bleed (but the medusa relic with max dodge might have worked too)
- Shadowcloak probably also has been relevant.

This run actually encountered two medusa relics: the first random drop, on Io L2 already(?) that makes everything bleed, which I took, the second is on Noxious Hollow special level (max dodge, start every level with 20 hp), then there was some other major relic dropping from "world burn" event... 3 major relics in the run.

The choice in Callisto was between Shadowcloak and JS marine armor. I usually happy to see JS marine armor, instead of JS basic armor, but though Shadowcloak isn't moddable, I ended up taking it. I kept JS basic helmet nonetheless to make crit power easier to achieve. I remember Shadowcloak helping a lot with repositioning in Conamara biolabs, seems actually good choice for Tech that usually struggles with repositioning.

Vigilant, level 17 Technician,
defeated the Harbinger against all odds.

He survived for 16938 turns.
The run time was 2h 5m 3s.
World seed was 62607.
He scored 8670 points.
He was a child of the Random Number Gods!
He was ULTRAVIOLENT!

CALLISTO L3 - Volatile Storage
CALLISTO L3 -> Callisto Rift L1
Callisto Rift L1 - Infestation
Callisto Rift L2 -> The Rift
The Rift - Cleared!
The Rift - found Shadowcloak
EUROPA L2 -> Conamara Chaos Biolabs L1
Conamara Chaos Biolabs L3 - Low Power
Conamara Chaos Biolabs L3 -> Containment Area
Containment Area - Cleared!
IO L3 - Volatile Storage
IO L3 -> Mephitic Mines L1
Mephitic Mines L2 -> Noxious Hollow
Noxious Hollow - Cleared!
Dante Vestibule -> Ossuary L1
Ossuary L2 - The Hunt
Ossuary L2 -> Abattoir
Abattoir - Cleared!

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (gold cluster) (+200)
   * 100+ kills without taking damage
  Conqueror Ribbon (+200)
   * Completed all encountered special levels
  Ossuary Nails (+500)
   * Killed the boss of the Abattoir

He killed 780 out of 780 enemies.

 25 former grunts           2  military sentries
 1  former CRI grunt        7  CalSec bots
 4  former grenadiers       7  security bots
 4  corrupted grenadiers    2  military bots
 9  former soldiers         38 reavers
 23 corrupted soldiers      27 cryoreavers
 3  former CRI soldiers     31 toxic reavers
 2  CRI soldiers            53 archreavers
 7  former sergeants        5  kerberi
 6  corrupted sergeants     9  cyberi
 5  former CRI sergeants    12 cryoberi
 1  CRI sergeant            6  toxiberi
 13 former guards           11 medusae
 2  corrupted guards        7  archmedusae
 3  former commandoes       25 ravagers
 14 corrupted commandoes    15 armored ravagers
 8  former CRI commandoes   3  siege ravagers
 1  former heavy            4  plasma ravagers
 1  corrupted heavy         13 CRI marines
 2  former CRI heavies      13 CRI bots
 1  CRI heavy               11 guardians
 1  fanatic                 8  frost guardians
 5  security drones         4  sentinels
 115fiends                  8  warlocks
 33 fire fiends             4  archwarlocks
 20 ice fiends              5  watchers
 16 toxic fiends            1  cryowatcher
 19 CalSec sentries         2  pyrowatchers
 15 security sentries

Traits
  Whizkid L3
  Cover Master L2
  Son of a Gun L3
  Headshot L3
  Sysop L2
  SHARPSHOOTER L3

Trait order
  SoG->Whk->SoG->Hsh->MSS->SoG->Sys->Sys->
  Hsh->MSS->Whk->Whk->MSS->Cov->Hsh->Cov->


Equipment
  Slot #1 : railgun HBA
   * Critical 25
   * Hallowed
   * Efficient
   * Freezing 2
   * Electromagnetic rail

  Slot #2 : AV2 12ga auto-shotgun +BA
   * Swap Harness
   * Stabilized 1
   * Auto-calibrated
   * Autoloader
   * Frenzy 10
   * Slowdown

  Slot #3 : 7.62 sniper rifle BAVC
   * Balanced 1
   * Extended Mag 4
   * Vampiric 3
   * Freezing 2
   * Scope

  Body : Shadowcloak
  Head : JS basic helmet P2BA2
   * Aim assist
   * Durable
   * Crit Enhancer 25
   * Critical 10
   * Plated
   * JoviSec

  Utility : AV2 auto AMP
   * Auto gyro-stabilizer
   * Auto precise

  Relic : medusa's eye
   * Deathgaze


Permanents
  Blessing of Power
  Mephitic Taint
  Relic Corruption
  Exalted Essence Attunement
  Blood Essence Attunement
  Pain Essence Attunement
  Acid Essence Attunement

Inventory
  energy cell (x100)
  energy cell (x100)
  energy cell (x100)
  energy cell (x32)
  gas grenade (x3)
  ancient salve
  CRI phase kit (x2)
  multitool (x5)
  stimpack (x3)
  small medkit (x3)
  large medkit

 3 
 on: Yesterday at 23:24 
Started by Vigilante - Last post by Vigilante
This was first time win through Ossuary. Butcher himself was like the easiest thing in entire run, but getting through Ossuary L1-L2 took crazy healing item spendings and a couple of phase kits too. Since this is a late publication, I have since then won going through Ossuary a couple more times with no struggle whatsoever, one-shotting the enemies. Both of those had railgun too (a Sharpshooter and another Sniper), last time I realized I don't even need Efficient, as Ossuary, unlike Dante Inferno, doesn't starve you of cell ammo.

Early game was JS chaingun (for lack of JS 7.62 rifle), auto-shotty, mag pistol. Auto-shotty proved stronger than I thought it would be, so shotgun ended being the most used weapon and Europa Ruins would give AV3 amp for it which I never rerolled. But, chaingun was cold-modded (also from Rift), so it was too performing decently, which can't be said about plasma shotty for which I dismanted chaingun on Io L1 (even though it inherited the cold mod).

I was Fated to be Sniper, which at the time I didn't quite recall how to play, but figured it would be easy (Ossuary notwithstanding, cause I never before survived even its L2) and didn't look at build guides. From this and the recent run, however, I infer to ignore the weapon restrictions on Deadly precision early-on, and just take it as a prerequisite for the Sniper mastery but don't bother matching early guns to it if you find better ones that aren't compatible.

In Rift branch, a strongroom netted me a guardian armor, which I kept into Ossuary, and only there replaced with duramesh (at the loss of 10% dodge, and guardian was Onyx by that time, but to me it worked better having more armor past that point). In Rift's special level, I put autocalibration on both chaingun and autoshotgun (the latter which was in the final room), but didn't then have faith in autoshotgun (yet it proved to work all game, except railgun from Io Black Site L3 seemed doing even more damage).

Besides AV3 amp I never rerolled, Europa Ruins gave me ancient trinket (affinity towards poison and burn), which only got replaced late in Io.
On Europa L6 I got nailgun, which spawned with Molten and hence I power-modded it (Hunter 1) for the Cryomancer fight. Nailgun I only used on Cryomancer and bots from Io L1, 40 nails spent, never reloaded.

On Io L1, I dismantled my chaingun that was actually doing well, and replaced it with a plasma shotty, but the latter lagged behind autoshotgun in terms of realibity, and it even seemed behind in power too (because didn't mod it for range, I guess). Shadow Halls required lift repair, whereas there was a "boot the gas" event in Io Black Site, and a "world burn" in Io L6, and so I went Io L2 -> Black Site without keycards. Keycards I did manufacture all (station located by full-clearing Vaults), but BFT I merely shot at live bullseyes and then left behind. Because Io Black Site L3 got me an efficient railgun, I dismantled the underperforming plasma shotty, and put cold mod on railgun. Power mod would not appear on railgun until after I killed Butcher.

While in Black Site, I found that clearing the first level before timer cancels CRI arrival on all Black Site levels. Black Site L2 I did boot up the gas, and Black Site L3 had random Toxic Contamination, which was nice, but I could have ran out of plasma ammo (having prevented CRI interference), good thing Vaults has ammo station. Also, I had to kill those turrets myself in Vaults. At least, I guess, I didn't miss any drop of experience that CRI usually steal.

World burn from Io L6 got me relic with Kerberos' rage, and the branching decisions thus were once more confirmed lucky.

To kill Butcher, I let him walk closer to level down his Delirium, shot him two times, stealthed when he was directly adjacent to me, walked a bit away, and delivered a third fatal shot. The run past that was non-eventful (except me buying ancient salves at Dante stations because Ossuary L1-L2 made be paranoid about running out of health).

Vigilant, level 17 Scout,
defeated the Harbinger against all odds.

He survived for 17120 turns.
The run time was 2h 16m 18s.
World seed was 21235.
He scored 8625 points.
He was a child of the Random Number Gods!
He was ULTRAVIOLENT!

CALLISTO L2 -> Callisto Rift L1
Callisto Rift L1 - Infestation
Callisto Rift L3 -> The Rift
The Rift - Cleared!
EUROPA L2 - Low Power
EUROPA L3 -> Europa Ruins L1
Europa Ruins L2 -> Frozen Temple
Frozen Temple - Cleared!
EUROPA L6 - Low Power
IO L2 -> Io Black Site L1
Io Black Site L3 - Toxic Contamination
Io Black Site L3 -> Black Site Vaults
Black Site Vaults - Cleared!
Black Site Vaults - found Apocalypse
Dante Vestibule -> Ossuary L1
Ossuary L1 - The Hunt
Ossuary L2 -> Abattoir
Abattoir - Cleared!

Awards
  Medal of Prejudice (+200)
   * Won with 100% kills
  CRI Star (silver cluster) (+100)
   * 50+ kills without taking damage
  Conqueror Ribbon (+200)
   * Completed all encountered special levels
  Ossuary Nails (+500)
   * Killed the boss of the Abattoir

He killed 850 out of 850 enemies.

 43 former grunts           12 toxic fiends
 12 corrupted grunts        6  CalSec sentries
 1  former CRI grunt        8  security sentries
 12 former grenadiers       8  military sentries
 6  corrupted grenadiers    8  CalSec bots
 2  hellish grenadiers      7  security bots
 19 former soldiers         1  military bot
 31 corrupted soldiers      30 reavers
 10 hellish soldiers        23 cryoreavers
 3  former CRI soldiers     13 toxic reavers
 7  former sergeants        23 archreavers
 4  corrupted sergeants     8  kerberi
 1  hellish sergeant        19 cyberi
 3  former CRI sergeants    20 cryoberi
 17 former guards           16 medusae
 6  corrupted guards        17 archmedusae
 3  former commandoes       14 ravagers
 20 corrupted commandoes    11 armored ravagers
 6  hellish commandoes      5  siege ravagers
 4  former CRI commandoes   11 plasma ravagers
 2  CRI commandoes          16 CRI marines
 2  former heavies          9  CRI bots
 4  hellish heavies         10 guardians
 2  former CRI heavies      7  frost guardians
 11 fanatics                7  sentinels
 5  security drones         11 warlocks
 2  combat drones           3  archwarlocks
 2  military drones         6  watchers
 75 fiends                  6  cryowatchers
 51 fire fiends             1  pyrowatcher
 33 ice fiends

Traits
  Eagle Eye L2
  Dash L1
  Hellrunner L3
  Son of a Gun L3
  Hacker L1
  Dodgemaster L1
  Whizkid L1
  Deadly precision L1
  SNIPER L3

Trait order
  EE->EE->DPr->Hak->MSN->Whk->Hr->Hr->
  Hr->Das->SoG->Dm->MSN->MSN->SoG->SoG->


Equipment
  Slot #1 : TTL railgun PC
   * Hunter 4
   * Freezing 2
   * Tei Tenga Labs
   * Efficient
   * Electromagnetic rail

  Slot #2 : AV2 12ga auto-shotgun +PA
   * Ripper 8
   * Calibrated 1
   * Auto-calibrated
   * Frenzy 10
   * Second chamber
   * Slowdown

  Slot #3 : nail gun P
   * Hunter 1
   * Molten 2
   * 9 inch nails

  Body : duramesh scout armor
   * Fire-resistant
   * Duramesh

  Head : JS marine helmet P2BA
   * Long-range tracking
   * Crit Enhancer 25
   * Danger Monitor
   * Durable
   * JoviSec

  Utility : AV3 shotgun AMP
   * Shotgun autoloader
   * Shotgun crit system

  Relic : kerberos's heart
   * Kerberos's Rage


Permanents
  Blessing of Power
  Rift Attunement

Inventory
  energy cell (x100)
  energy cell (x100)
  energy cell (x85)
  12ga shell (x50)
  plasma grenade (x2)
  gas grenade (x3)
  ancient salve
  multitool (x5)
  military stimpack
  large medkit
  large medkit

 4 
 on: Yesterday at 14:23 
Started by Asbadagba - Last post by Asbadagba
video:
https://www.youtube.com/watch?v=4Y3WeY1oRw8

Angel of berserk = You're only allowed to use melee weapons
Angel of red alert = every floor spawns with a nuke, set to detonate in 5 ingame minutes

aora on top of aob certainly makes the early game tougher,
since normally you wanna be playing phobos slowly due to how weak melee starts off
aora also disables stair sense, so you can't just stairdive as scout
(although in the current version, regular aob already has a 15 minute nuke in the form of the enrage timer)

though once you get to deimos you'll probably have hellrunner and so it's not much different from regular aob thereafter
albeit you still don't get scout's stairsense meaning you can't just invuln stairdive to the end willynilly
(unless you're playing marine in which case you won't have it anyway, but scout is the way to go for aora)

attempts: 29
skill: 50/100
luck: 66/100

difficulty: diamond

i think it's somewhere in the diamond range in terms of difficulty,
there's some luck involved in getting through phobos, but afterwards it's just regular aob basically
if there was a kill req it could be a high diamond, depending on how many kills you'd need
and if it had a really tight kill req it could maybe even pass as an angelic
but just winning with these two together isn't that tough

build order:

Bru, Bru, Ber, Bru, Int, HR, HR, MBm, Fin, Fin, WK,

i went blademaster (again), it's the obvious choice in a time sensitive challenge like angel of red alert

---

also you might notice i skipped one of the dualies, aob+aop
that combo turned out to be insanely luck based, like on par with the toughest angelics
so i'm gonna be skipping it for now, but i will return to it once i'm done with the rest

---

mortem:
Spoiler (click to show/hide)

 5 
 on: May 10, 2026, 13:15 
Started by Asbadagba - Last post by Asbadagba
video:
https://www.youtube.com/watch?v=dMJjL7wVgU8

Angel of berserk = You're only allowed to use melee weapons
Angel of impatience = portable items (medikits, phase devices, etc.) are no longer portable

attempts: 28
skill: 57/100
luck: 95/100

difficulty: high diamond, could pass as an angelic

this one is on par with aob+aoms (berserker angelic) in terms of silliness,
although i do think it's easier since you can (on average) heal yourself more than you would in aob+aoms
your heals are sporadic and they usually don't happen when you need them to, but they do happen more often than in aob+aoms

i hate aoi by the way, it's my least favorite angel by far
aob on n! is already a cirus in the early game, but combining it with aoi just amplifies the things i don't like about both of these angels
melee may not require ammo, but medikits are more or less melee's equivalent of ammo, so being starved of them just makes the run boil down to luck
also since you're playing melee only, when you do find a medikit/globe there's no guarantee you'll actually be able to get to it without one of the late game enemies blowing it up right in your face as you're about to grab it...

build order:

Bru, Bru, Int, Ber, HR, HR, Bru, MBm

I went with the same build I did in aob+aoms,
wherein you open with bru2 and then you go int into ber
the idea being, between level 3 and level 4 i'm going to be berserked from the chained court anyway
so i get int before ber in order to powerup chain more effectively
then after ber i get hr2 to extend the invulns

after level 7 it doesn't really matter what i get,
since at this point i'm likely going to be in the hell maps (which i'm gonna be diving in),
but i might as well finish off with blademaster for some extra firepower

mortem:
Spoiler (click to show/hide)

 6 
 on: May 08, 2026, 15:05 
Started by Asbadagba - Last post by Asbadagba
video:
https://www.youtube.com/watch?v=7SiPBxE9xGI

Angel of berserk = You're only allowed to use melee weapons
Angel of light travel = You're limited to 5 inventory slots, but you get a +20% universal speed boost

dualing with aolt makes the early game easier, though the late game becomes harder
but drl and especially aob on n! is harder in the early game, so it's a good deal

this is definitely easier than single angeling with aob for the most part

attempts: 12
skill: 40/100
luck: 47/100

difficulty: platinum (maybe low diamond?)

not sure whether to grade it at platinum or (very) low diamond, but it's easier than berserker diamond for sure
however it's not an automatic win, you still have to pay attention to how you clear floors and you can still get fucked over with hot starts, cacodemon vaults on phobos, etc.
the 5 inventory slots can also hurt in the mid/late game if you're having bad luck with powerups

and speaking of berserker diamond, this is one of the ways to sereg it
(the others being aob+aooc and aob+aod)

this combo can also be used to get the gargulec cross, although if you're gonna garg it up, then I suggest going uv instead of n!

build order:

Bru, Bru, Bru, Ber, HR, HR, MBm, Int, Fin, Fin, WK, HR, WK, Fin, Bru

I went bru3 into blademaster again,
but to be honest any of the melee masteries can work here since the lack of passive speed isn't a problem for marine/tech in aolt
(even mal blades can work if you wanna challenge yourself)

Spoiler (click to show/hide)

 7 
 on: May 08, 2026, 06:54 
Started by Omega Tyrant - Last post by Omega Tyrant
I'd appreciate a control preset for pre-0.10 controls.  Muscle memory's a pain.

Once you setup your controls once, you can just copy over your settings.lua file across versions to not have to set your controls up again (assuming you're playing DRL on the standalone versions rather than through the JHC mod, where you would then not need to fuss about carrying your controls over across versions), while the legacy section in the keybindinds options allows you to set keybindings to old actions that aren't covered in the default like opening/closing doors. If you mean having the option of bringing back the old menuing system with the preset quickkeys and each menu spot having its own preset letter key, according to Kornel that won't be feasible to implement.

 8 
 on: May 05, 2026, 14:54 
Started by Asbadagba - Last post by Asbadagba
video:
https://www.youtube.com/watch?v=EjFmXWH1cWg

Angel of berserk = You're only allowed to use melee weapons
Angel of 100 = You have to play 100 randomly generated floors

attempts: 34
skill: 47/100
luck: 78/100

difficulty: mid diamond

I'll go with mid diamond for this
the early game is brutal, just like in regular aob on n!
and this time you can't just find invulns on floor 1 like in aocn/aooc,
you also don't get a guaranteed chainsaw from the chained court, in fact you might not find one at all and you'll be stuck with the dinky knife
but only the first ~15 floors are a challenge, the rest is easy once your build comes online, even 'mid diamond' might be overselling it a bit
(and especially so in the current version where you basically become permanently invuln if you're not full clearing floors)

playing carefully in the early game can work, but levelgen is probably gonna fuck you over on the next floors
so i opted to stairdive again, felt like a more time-efficient way to beat this

also i beat it under an hour, so i get the honorary sereg medal i guess
although i wouldn't count it, the current version allows for much quicker win times than what sereg played
(my centurial angelic was ~3 hours for example, which is wayyy faster than it would've been in pre-jhc versions)

build order:

Bru, Bru, Bru, Ber, Int, HR, HR, MBm, Fin, Fin, WK, HR, WK, Fin, Bru, Bru, DM, Jug, Int, EE

build wise, it's blademaster again, but i'm opening with bru3 instead of bru2 berserker,
the reason why is because I'm relying on throwing knives a lot and brute 3 definitely helps more with those than berserker does
(although note that thrown knives do still activate berserker, which can come into play)

and then later i go into whizkid, as you normally would,
although in ao100 it's important to go whizkid at some point since you'll need to beef up your gear for the later floors

attempts: 34
skill: 47/100
luck: 78/100

difficulty: mid diamond

playing carefully in the early game can work, but levelgen is probably gonna fuck you over on the next floors
so i opted to stairdive again, felt like a more time-efficient way to beat this

also i beat it under an hour, so i get the honorary sereg medal i guess
although i wouldn't count it, the current version allows for much quicker win times than what sereg played
(my centurial angelic was 3 hours for example, which is wayyy faster than it would've been in pre-jhc versions)

Spoiler (click to show/hide)

 9 
 on: May 04, 2026, 13:28 
Started by Asbadagba - Last post by Asbadagba
video:
https://www.youtube.com/watch?v=XrWUIQ5y7uw

Angel of berserk = You're only allowed to use melee weapons
Angel of Overconfidence = You start in Hell 1 instead of Phobos 1

Pretty much everything I said about aob+aocn applies to this combo too, except this one is easier since now you only have 7 floors to stairdive and the mastermind is weaker against melee than the cyberdemon is.

For some reason you start with no armor on this one?
and you start with a chainsaw equipped
(whereas in aob+aocn you get a chainsaw, but it's not equipped)

attempts: 3
skill: 25/100
luck: 70/100

difficulty: platinum

Going with platinum for this one, since it's even easier than AoB+AoCn, which I graded as low diamond

build order:

Bru, Bru, Ber, Int, Bru, HR, HR, MBm

I went with bru, bru, ber, int into blademaster again,
for the same reasons:

- blademaster is generally the best mastery for pure melee
- it's on scout, which makes stairdiving easier
- bru2 into berserker is also really good when you're fighting tough enemies at a low level

Int could also be considered opening with, so you can just find powerups immediately (you'll level up extremely quickly anyway)

mortem:
Spoiler (click to show/hide)

 10 
 on: May 03, 2026, 14:57 
Started by Asbadagba - Last post by Asbadagba
video:
https://www.youtube.com/watch?v=eXVGScXKTzg

Well, I (nearly) 100%'d the game in terms of badge hunting
but it doesn't seem like v0.11 is coming out any time soon and I really don't wanna seriously try doing pacifist/demonic angelic

So I decided to try a different idea that I've been thinking about doing:
beating all the dual angel combos on N!

Not sure if I'm actually going to sit through every single one of them, but I'll try and give it my best...
and the ones that I do end up beating, I will be grading in terms of difficulty (relative to the badge tiers) and also how much skill/luck I think they require

I am going to be skipping a few, either because they're the same as some of the angelic badges:

AoB + AoMs (Berserker Angelic)
AoMr + AoD (Marksman Angelic)
AoSh + AoOc (Shottyman Angelic)
AoI + AoRa (Eagerness Angelic)
AoP + AoRa (Inquisitor Angelic)

or because they're duplicates:

AoD + AoI is the same as AoI + AoD
AoD + AoP is the same as AoP + AoD

(although I will make an exception for AoMr + AoD, since I wanna try doing marksman angelic without cateye)

I already did the angelics, so just check out my drl playlist if you wanna see those:
https://www.youtube.com/watch?v=uf6blLaBeV0&list=PLoiemCdQ_pCxJdMIGumzTobwhQ7HSdEJ_

----------

anyway, I'm going from top to bottom, so the first one is AoB + AoCn

Angel of berserk = You're only allowed to use melee weapons
Angel of Confidence = You start in Deimos 1 instead of Phobos 1

attempts: 28
skill: 30/100
luck: 75/100

difficulty: low diamond

I'm thinking low diamond for this one in terms of difficulty?
if you get lucky with powerups then there's very little skill involved
and you can get invulns to spawn immediately, so I can't put this any higher than low diamond
actually fighting is tough, so if there was a badge/medal that forced you to do this with a kill req, it'd be rated higher

you can try fighting back, but melee starts off really weak
you're also gonna take a ton of damage in return and there's no guarantee you'll be able to recoup your losses
you want a decent stockpile of medikits too, as you may need them for the cyberdemon
so I opted to stairdive and just get lucky with drops

build order:

Bru, Bru, Ber, Int, Bru, HR, HR, MBm

for the build, I just went with blademaster, it's the best mastery for pure melee right now, it's also on scout which is great in case I need to stairdive
(and aob on N! is certainly annoying enough to warrant stairdiving)

Opening with int could be seriously considered in this dual angel

mortem:
Spoiler (click to show/hide)

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